John
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2e11801f9f
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Added a fix for fullscreen scaling in firefox.
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2013-12-05 07:15:50 +00:00 |
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Cameron Foale
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f6712da774
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Switch Camera.setBoundsToWorld to match world.bounds instead of world
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2013-12-05 16:28:17 +11:00 |
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Cameron Foale
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b48669dded
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Don’t test self-collisions
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2013-12-05 16:26:03 +11:00 |
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Cameron Foale
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8469a9c51e
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Switch method of using trimmed sprites to support scaling and rotation
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2013-12-05 14:52:26 +11:00 |
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John
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b978a2b73b
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Introduced a separate stage.fullScreenScaleMode property that is used to decide scaling when fullscreen.
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2013-12-05 01:00:36 +00:00 |
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photonstorm
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c5c754725a
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* When a Sprite is destroyed any active filters are removed as well.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
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2013-12-04 22:39:53 +00:00 |
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Richard Davey
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8f14483b60
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Merge pull request #243 from jcd-as/dev
move 'dirty' flag for Tilemap to a per-layer flag. Fixes #242
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2013-12-04 14:38:55 -08:00 |
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Josh Shepard (jcs)
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539dcdd18a
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move 'dirty' flag for Tilemap to a per-layer flag. Fixes #242
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2013-12-04 09:42:25 -08:00 |
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photonstorm
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666df67453
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Tidying up the wip folder and updating pixi.
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2013-12-03 20:50:34 +00:00 |
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photonstorm
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42c0bed502
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Fixed World.scale and Group.scale.
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2013-12-03 02:13:57 +00:00 |
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photonstorm
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3bfea2101a
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Start of the Dragonfire game sample
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2013-12-01 20:59:52 +00:00 |
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Richard Davey
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f9ee9bfc0e
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Merge pull request #239 from jcd-as/dev
move TilemapLayer positioning/rendering to postUpdate to be in line with...
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2013-12-01 04:50:39 -08:00 |
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Josh Shepard (jcs)
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2b99cb4be4
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move TilemapLayer positioning/rendering to postUpdate to be in line with ‘normal’ Sprites.
reverts e91d40b9fc - fix was incorrect & regressed fixedToCamera Sprites’ & TilemapLayer positioning.
Fixes #237
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2013-11-30 17:40:24 -08:00 |
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photonstorm
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0256117307
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Preparing dev branch for 1.1.4
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2013-11-29 19:40:28 +00:00 |
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photonstorm
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d9ffd6afd4
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Final version of the Getting Started guide.
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2013-11-29 18:28:55 +00:00 |
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photonstorm
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f9b82b66db
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Tutorial update.
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2013-11-29 16:26:59 +00:00 |
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photonstorm
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efe839978b
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New Getting Started Tutorial.
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2013-11-29 15:16:42 +00:00 |
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photonstorm
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00a9897ae2
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Updated Filter resolution to a 2f and added Blur and Marble filters.
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2013-11-29 12:26:53 +00:00 |
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Richard Davey
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378ffc7ade
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Caustics filter
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2013-11-29 10:39:52 +00:00 |
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photonstorm
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b2fc6c422a
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Fixed filters for new shader code.
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2013-11-28 21:29:16 +00:00 |
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photonstorm
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f22159e257
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Updated documentation.
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2013-11-28 15:57:09 +00:00 |
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photonstorm
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8da9b67c18
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Loader fixed for tilemap data.
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2013-11-28 14:22:47 +00:00 |
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photonstorm
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780b8a5d6d
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New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files.
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2013-11-28 05:43:35 +00:00 |
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Richard Davey
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39025c1c2a
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Merge pull request #233 from jcd-as/dev
fix for ’jitter’ in scrolling where tilemaps & sprites are one frame off...
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2013-11-27 16:57:59 -08:00 |
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Josh Shepard (jcs)
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e91d40b9fc
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fix for ’jitter’ in scrolling where tilemaps & sprites are one frame off from each other
Fixes #214
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2013-11-27 16:25:20 -08:00 |
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photonstorm
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a9a46bfbbf
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Lots of documentation updates and new Loader examples.
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2013-11-27 16:33:49 +00:00 |
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photonstorm
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4926fac578
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New non-conflicting Loading system in place. Creating tests.
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2013-11-26 21:10:01 +00:00 |
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photonstorm
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2fc5c89c1e
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Preparing to extend the Loader to handle script loading.
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2013-11-26 17:14:21 +00:00 |
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Richard Davey
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e8646def64
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Merge pull request #231 from jcd-as/dev
update the collision hulls in sprite->sprite separations (in addition to...
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2013-11-26 03:54:40 -08:00 |
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photonstorm
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141337bed9
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Heavily optimised PixiShader.
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2013-11-26 05:13:56 +00:00 |
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Josh Shepard (jcs)
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f4688241d2
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update the collision hulls in sprite->sprite separations (in addition to sprite->tile separations)
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2013-11-25 20:58:39 -08:00 |
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photonstorm
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86584a636c
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Added new Phaser.HEADLESS render mode (doesn't output anything).
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2013-11-25 14:53:30 +00:00 |
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photonstorm
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06a17b4b26
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Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example.
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2013-11-25 13:12:03 +00:00 |
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photonstorm
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299115ca5d
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The entire Phaser library has been updated to match the new JSHint configuration.
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2013-11-25 04:40:04 +00:00 |
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photonstorm
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13a2cc2feb
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Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
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2013-11-25 03:13:04 +00:00 |
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Richard Davey
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373b97648d
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Documentation updates
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2013-11-24 23:52:31 +00:00 |
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photonstorm
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a876fdd2b6
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README update, Loader audio path fix and Tween.isRunning fix.
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2013-11-24 13:16:55 +00:00 |
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Richard Davey
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cbd9b77327
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Merge pull request #218 from TheJare/dev
Fix normalizeAngle and wrapAngle (again?)
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2013-11-24 05:09:06 -08:00 |
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photonstorm
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d30e2974c4
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Updated JSHint configuration, README and started working through source files against JSHint.
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2013-11-24 12:51:20 +00:00 |
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Richard Davey
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16ae7f3cb7
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Merge pull request #225 from kevinthompson/kt/jshint
Add JSHint configuration.
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2013-11-24 04:29:33 -08:00 |
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photonstorm
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155c863d69
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New Timer class and scale event updates.
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2013-11-24 11:04:58 +00:00 |
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Kevin Thompson
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82f019d4d2
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Add JSHint configuration.
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2013-11-23 09:08:23 -08:00 |
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TheJare
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8015194daa
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Fix normalizeAngle and wrapAngle (again?)
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2013-11-23 02:58:02 +01:00 |
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photonstorm
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7d7aa795e7
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New Fire filter.
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2013-11-21 12:34:41 +00:00 |
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photonstorm
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b286093093
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Opps forgot to fix a rogue filter which caused the lib to crash.
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2013-11-21 05:31:23 +00:00 |
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photonstorm
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496639ff25
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Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
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2013-11-21 05:00:07 +00:00 |
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Richard Davey
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e32c127a97
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Merge pull request #212 from TheJare/dev
Fixes to Math and Loader
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2013-11-20 04:51:25 -08:00 |
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Richard Davey
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ca297318f0
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Merge pull request #211 from cocoademon/fix_skip_children
Fix a silly mistake in skip preupdate/update for PIXI objects
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2013-11-20 04:50:34 -08:00 |
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photonstorm
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577e3f8506
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Heroku shader conversion :)
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2013-11-20 06:31:49 +00:00 |
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photonstorm
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93fcb7acbf
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Loads more shaders and some fixes and enhancements to PixiShader
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2013-11-20 04:04:48 +00:00 |
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