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https://github.com/photonstorm/phaser
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Merge pull request #243 from jcd-as/dev
move 'dirty' flag for Tilemap to a per-layer flag. Fixes #242
This commit is contained in:
commit
8f14483b60
2 changed files with 11 additions and 21 deletions
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@ -48,11 +48,6 @@ Phaser.Tilemap = function (game, key) {
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this.debugMap = [];
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/**
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* @property {boolean} dirty - Internal rendering related flag.
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*/
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this.dirty = false;
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/**
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* @property {array} _results - Internal var.
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* @private
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@ -120,14 +115,12 @@ Phaser.Tilemap.prototype = {
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tileSpacing: 0,
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format: Phaser.Tilemap.CSV,
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data: data,
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indexes: []
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indexes: [],
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dirty: true
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});
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this.currentLayer = this.layers.length - 1;
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this.dirty = true;
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},
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/**
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@ -187,10 +180,9 @@ Phaser.Tilemap.prototype = {
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if (x >= 0 && x < this.layers[layer].width && y >= 0 && y < this.layers[layer].height)
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{
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this.layers[layer].data[y][x] = index;
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this.layers[layer].dirty = true;
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}
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this.dirty = true;
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},
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/**
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@ -254,10 +246,9 @@ Phaser.Tilemap.prototype = {
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if (x >= 0 && x < this.layers[layer].width && y >= 0 && y < this.layers[layer].height)
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{
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this.layers[layer].data[y][x] = index;
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this.layers[layer].dirty = true;
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}
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this.dirty = true;
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},
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/**
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@ -349,8 +340,7 @@ Phaser.Tilemap.prototype = {
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this.layers[layer].data[ diffY + tileblock[i].y ][ diffX + tileblock[i].x ] = tileblock[i].index;
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}
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this.dirty = true;
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this.layers[layer].dirty = true;
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},
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/**
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@ -359,7 +359,7 @@ Phaser.TilemapLayer.prototype.updateMapData = function (tilemap, layer) {
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this.layer = this.tilemap.layers[layer];
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this.index = layer;
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this.updateMax();
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this.tilemap.dirty = true;
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this.tilemap.layers[layer].dirty = true;
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}
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}
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@ -633,7 +633,7 @@ Phaser.TilemapLayer.prototype.updateMax = function () {
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*/
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Phaser.TilemapLayer.prototype.render = function () {
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if (this.tilemap && this.tilemap.dirty)
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if (this.tilemap && this.tilemap.layers[this.index].dirty )
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{
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this.dirty = true;
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}
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@ -694,10 +694,10 @@ Phaser.TilemapLayer.prototype.render = function () {
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this.dirty = false;
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if (this.tilemap.dirty)
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{
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this.tilemap.dirty = false;
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}
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if( this.tilemap.layers[this.index].dirty )
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{
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this.tilemap.layers[this.index].dirty = false;
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}
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return true;
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