Commit graph

16810 commits

Author SHA1 Message Date
Vladislav Forsh
670a66c697 Improve types for WebGL texture compression support
(cherry picked from commit 5626acffec17c6b4d66c78b8e0aa52e5cfcd8478)
2021-04-13 13:19:24 +03:00
Trissolo
8ae19dee83 Fixed - Math#ToXY: now the existing vector passed as 'out' is setted even if 'index' is 0. 2021-04-05 10:31:21 +02:00
samme
2856b1ab3a Fix clearing PRE_UPDATE by mistake 2021-04-02 19:02:14 -07:00
Matt Jennings
33014d8d6a fix key not being correct when loading video via config object 2021-04-02 15:18:40 -05:00
samme
9e4d693481
Docs: fix type for KeyboardPlugin#manager 2021-04-02 10:31:49 -07:00
moJiXiang
7579702b7a fix tilemap draw offset, maybe it is a bug, related issue #5633 2021-04-01 18:43:27 +08:00
Richard Davey
5c8ecbcf99 Fixed jsdoc layout in #5631 2021-03-30 10:41:43 +01:00
Richard Davey
ad7f1d52e4
Merge pull request #5631 from samme/docs/scene-events
Docs: fix scene events example code
2021-03-30 10:34:11 +01:00
Richard Davey
8be19a99b1 Update CHANGELOG.md 2021-03-30 10:30:05 +01:00
Richard Davey
8c47d54e4d Added missing docs. Fix #5629 2021-03-30 10:30:02 +01:00
Richard Davey
1f2b82363c Have reverted all of the DOM Element CSS changes back to how they were in 3.52, causing both DOM Input and Phaser Input to work together properly again. Fix #5628 2021-03-30 10:24:39 +01:00
Richard Davey
d1d886a63a Update CHANGELOG.md 2021-03-30 10:23:48 +01:00
Richard Davey
72959cf953 Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container. 2021-03-30 10:23:45 +01:00
Richard Davey
b280f3f400 GameObjects.DOMElement.pointerEvents is a new property that allows you to set the pointerEvents attribute on the DOM Element CSS. This is auto by default and should not be changed unless you know what you're doing. 2021-03-30 10:23:23 +01:00
Richard Davey
bcd48a25f5 Split Change Logs up 2021-03-30 09:33:38 +01:00
Richard Davey
baa8003f7c Preparing for 3.55 dev 2021-03-30 09:33:25 +01:00
samme
0482d4c563 Docs: fix scene events example code 2021-03-28 10:20:33 -07:00
Richard Davey
4fea76252b 3.54.0 Release 2021-03-26 15:31:33 +00:00
Richard Davey
0e6895b133 3.54-dev build 2021-03-26 11:39:51 +00:00
Richard Davey
4eb02a6e09 New Spine Plugin build 2021-03-26 11:38:29 +00:00
Richard Davey
040730defe Update WebAudioSoundManager.js 2021-03-26 11:24:56 +00:00
Richard Davey
9db99e64fe Update CHANGELOG-v3.50.md 2021-03-26 11:14:13 +00:00
Richard Davey
825c2821bb The Spine Plugin factory functions now use the local Scene Spine Plugin reference in order to create the objects, rather than the Scene belonging to the first instance of the plugin. This prevents errors when you have globally installed the Spine plugin, but then remove or destroy the first Scene using it 2021-03-26 11:14:07 +00:00
Richard Davey
033efd8bb8 Use var and pass mapKey to constructor 2021-03-26 11:11:21 +00:00
Richard Davey
baa5fdfd8c ScenePlugin.pluginKey is a new string-based property, set by the PluginManager that contains the key of the plugin with the Scene Systems. 2021-03-26 10:28:26 +00:00
Richard Davey
f060fec275 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-03-26 10:05:54 +00:00
Richard Davey
55c4df7b67 Update CHANGELOG-v3.50.md 2021-03-26 10:05:49 +00:00
Richard Davey
d3d73d4c09 Update WebAudioSoundManager.js 2021-03-26 10:05:47 +00:00
Andrii Barvynko
c7fd4c4e0a Allow to have one row matrix in CheckMatrix 2021-03-26 12:03:39 +02:00
Richard Davey
dc980a6a49
Merge pull request #5621 from vforsh/master
Add Phaser.Math.Median method
2021-03-26 09:46:17 +00:00
Richard Davey
2bc03795cb
Merge pull request #5622 from samme/docs/Vector2
Docs: Vector2Like args for Vector2 methods
2021-03-26 09:45:19 +00:00
Richard Davey
b4e3f25116
Merge pull request #5619 from samme/patch-8
Docs: fix generic type for GameObjectFactory#existing
2021-03-26 09:44:45 +00:00
Richard Davey
058e81937b Update CHANGELOG-v3.50.md 2021-03-26 09:43:38 +00:00
Richard Davey
1861174c21 When an Animation has skipMissedFrames set it will now bail out of the skip catch-up loop if any of the frames cause the animation to complete. Fix #5620 2021-03-26 09:43:36 +00:00
samme
77d14af82a Docs: Vector2Like args for Vector2 2021-03-25 11:54:15 -07:00
Vladislav Forsh
953dd93e9a Add Phaser.Math.Median method 2021-03-25 17:42:22 +03:00
samme
f35ab198f7
Docs: fix generic type for GameObjectFactory#existing 2021-03-24 18:00:44 -07:00
Richard Davey
8283d5cb10 Dist build 2021-03-24 20:09:10 +00:00
Richard Davey
9c2abc6b0c TS Defs update 2021-03-24 20:08:02 +00:00
Richard Davey
62f9cf7ebe New Spine Plugin build 2021-03-24 20:06:15 +00:00
Richard Davey
bdb9c69ad1 Update CHANGELOG-v3.50.md 2021-03-24 17:37:44 +00:00
Richard Davey
e5f4548961 The WebAudioSoundManager.onFocus method will now test to see if the state of the AudioContext is interrupted, as happens on iOS when leaving the page, and then resumes the context. Fix #5390 #5156 #4790 2021-03-24 17:37:40 +00:00
Richard Davey
187e855ac9 Update CHANGELOG-v3.50.md 2021-03-24 17:15:57 +00:00
Richard Davey
aca4ee4ce2 Update CHANGELOG-v3.50.md 2021-03-24 16:43:43 +00:00
Richard Davey
d3b188d670 The Scenes.Systems.install method has been removed. It's no longer required and would throw an error if called. Fix #5580 2021-03-24 16:43:40 +00:00
Richard Davey
71506a8215 Update CHANGELOG-v3.50.md 2021-03-24 16:36:32 +00:00
Richard Davey
29d38b3283 Updated docs 2021-03-24 16:36:22 +00:00
Richard Davey
7e7ebdb518 Update CHANGELOG-v3.50.md 2021-03-24 16:30:33 +00:00
Richard Davey
e9da34e39f Docs update. Fix #5604 2021-03-24 16:30:33 +00:00
Richard Davey
59455923b1 Update CHANGELOG-v3.50.md 2021-03-24 16:30:33 +00:00