Richard Davey
|
50196f4958
|
Disable autoResize flag. The size a DynamicTexture is created at is the size it should remain forever.
|
2024-08-06 18:58:31 +01:00 |
|
Richard Davey
|
c81c6cecc8
|
Remove the requirement for autoResize to be set, so anyone can resize a RenderTarget
|
2024-08-06 18:58:12 +01:00 |
|
Richard Davey
|
d4d6a4c308
|
Beta 3 tag
|
2024-08-06 18:41:11 +01:00 |
|
Roman Chaley
|
cdefe1f68c
|
Apply stroke letter by letter if there is custom letter spacing
|
2024-08-04 16:11:37 +02:00 |
|
zekechan
|
cc0bac0214
|
Removed empty line spacing added when text is undefined. Fix #6807
|
2024-07-30 13:40:53 +08:00 |
|
Richard Davey
|
a3470a08e5
|
Updated rounding to use Math.floor + 0.5
|
2024-07-28 14:56:53 +01:00 |
|
Wooseok Han
|
8a52c00cad
|
feat : add data argument in Scene.switch
|
2024-07-26 13:25:07 +09:00 |
|
Richard Davey
|
45db4b91e7
|
Updated change logs
|
2024-07-23 18:17:49 +01:00 |
|
Richard Davey
|
445d58faa9
|
v3.85 Beta 2 Release
|
2024-07-23 17:01:47 +01:00 |
|
Richard Davey
|
f519c582c7
|
Fixed jsdocs
|
2024-07-23 16:58:57 +01:00 |
|
Richard Davey
|
49456a08b8
|
Merge pull request #6870 from samme/feature/timestep-pauseDuration-2
Pass pauseDuration 0 in `Phaser.Core.Events#RESUME` after manual game resume
|
2024-07-23 16:53:01 +01:00 |
|
Richard Davey
|
412d0e5b71
|
Merge pull request #6869 from samme/docs/scene-events
Docs: correct args in some scene events
|
2024-07-23 16:52:33 +01:00 |
|
Richard Davey
|
33f3f0c777
|
Update CHANGELOG-v3.85.md
|
2024-07-23 16:39:52 +01:00 |
|
Richard Davey
|
abf857d949
|
The Texture.getFrameBounds method will now include the BASE texture in its calculations. This prevents it from returning a size of Infinity. This fixes an issue where a Tileset with margin/spacing loaded via load.spritesheet instead of load.image would have its margin and spacing ignored. Fix #6823
|
2024-07-23 16:39:49 +01:00 |
|
Richard Davey
|
ee2110c062
|
Removed debugging info.
|
2024-07-23 16:38:07 +01:00 |
|
Richard Davey
|
0d32e7bcbc
|
Fixed jsdoc
|
2024-07-23 15:48:54 +01:00 |
|
Zeke Chan
|
994389d041
|
Merge pull request #6816 from jacklehamster/master
Add PR to fix null pointer exception.
|
2024-07-23 16:52:37 +08:00 |
|
Zeke Chan
|
54e555d56a
|
Revert "#6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer"
This reverts commit 389e2af60f .
|
2024-07-23 16:51:45 +08:00 |
|
Zeke Chan
|
389e2af60f
|
#6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer
|
2024-07-23 16:50:00 +08:00 |
|
Richard Davey
|
6c02206a90
|
Debugging tile spacing
|
2024-07-22 19:03:57 +01:00 |
|
Richard Davey
|
52085dba91
|
Don't call setTileSize or setSpacing unless values are given
|
2024-07-22 19:03:11 +01:00 |
|
Richard Davey
|
f44b10631d
|
Update CHANGELOG-v3.85.md
|
2024-07-22 19:02:17 +01:00 |
|
Zeke Chan
|
c1cd18ef06
|
Update CHANGELOG-v3.85.md
|
2024-07-22 22:59:40 +08:00 |
|
samme
|
96bae29e62
|
Pass pauseDuration 0 for manual resume
|
2024-07-21 07:36:24 -07:00 |
|
Richard Davey
|
dc27d377f2
|
Include version in gameURL
|
2024-07-19 17:01:30 +01:00 |
|
Zeke Chan
|
5d74999620
|
Fixed "undefined" style bug causing crashes
|
2024-07-19 11:06:23 +08:00 |
|
samme
|
a98f1f5713
|
Docs: correct args in some scene events
|
2024-07-18 19:03:08 -07:00 |
|
Richard Davey
|
99260d2174
|
DynamicTexture now creates a Camera instance, not a BaseCamera
|
2024-07-18 21:21:33 +01:00 |
|
Richard Davey
|
4a7f2b8301
|
Merge branch 'master' of https://github.com/phaserjs/phaser
|
2024-07-18 20:38:05 +01:00 |
|
Richard Davey
|
57ecb75e05
|
Update CHANGELOG-v3.85.md
|
2024-07-18 20:38:00 +01:00 |
|
Richard Davey
|
14429786a0
|
Merge pull request #6867 from samme/feature/timestep-pauseDuration
Add TimeStep#pauseDuration, pass in Phaser.Core.Events#RESUME
|
2024-07-18 20:34:57 +01:00 |
|
samme
|
2824185784
|
Add TimeStep#pauseDuration
Pass in Phaser.Core.Events#RESUME
|
2024-07-17 18:57:03 -07:00 |
|
zekechan
|
1334cdef7d
|
Update phaser.json
|
2024-07-17 23:32:21 +08:00 |
|
zekechan
|
aacc610088
|
Update phaser.d.ts
|
2024-07-17 23:32:17 +08:00 |
|
zekechan
|
4332448e9f
|
Moved errors description above @ignore tag
|
2024-07-17 23:32:12 +08:00 |
|
zekechan
|
3658cd145f
|
Updated default location property from literal -1 to type number
|
2024-07-17 23:31:48 +08:00 |
|
zekechan
|
5ddd3bf8a2
|
Removed duplicate localScheme property
|
2024-07-17 23:30:53 +08:00 |
|
zekechan
|
f218a1bca2
|
Fix #6768 Tweens in a looping chain fire onStart only once
|
2024-07-17 15:35:06 +08:00 |
|
zekechan
|
112ca0dbf1
|
Fix #6773 Tweens in a chain fire onActive twice per chain iteration
|
2024-07-17 10:55:58 +08:00 |
|
Richard Davey
|
0017e7bcf7
|
Update CHANGELOG-v3.85.md
|
2024-07-16 23:18:36 +01:00 |
|
Richard Davey
|
26d85978d2
|
Apply Math.floor across all camera values during preRender
|
2024-07-16 23:18:31 +01:00 |
|
Richard Davey
|
2fc8f5b3f9
|
Floor, not round
|
2024-07-16 23:17:40 +01:00 |
|
Richard Davey
|
40224d7c25
|
Removed BaseCamera.preRender method as it isn't used (overriden by Camera.preRender)
|
2024-07-16 22:59:47 +01:00 |
|
Richard Davey
|
d12b51cb48
|
The Multi Pipeline batchSprite and batchTexture methods will now apply Math.floor to the sprite matrix calculations if camera round pixels is enabled.
|
2024-07-16 22:59:22 +01:00 |
|
Richard Davey
|
ccf09b3019
|
roundPixels now defaults to false again
|
2024-07-16 21:24:43 +01:00 |
|
Richard Davey
|
77f209bbe5
|
Removed the uRoundPixels shader uniform and from the pipelines. Pass camera.roundPixels to setQuad.
|
2024-07-16 21:24:16 +01:00 |
|
Richard Davey
|
160587fb2d
|
Inlined the BitmapText BatchChar math to avoid 16 function calls per character
|
2024-07-16 21:23:09 +01:00 |
|
Richard Davey
|
117b33b113
|
Update CHANGELOG-v3.85.md
|
2024-07-16 20:26:12 +01:00 |
|
Richard Davey
|
f2855c66dd
|
Merge branch 'master' of https://github.com/phaserjs/phaser
|
2024-07-16 20:25:28 +01:00 |
|
Richard Davey
|
a8724b88d8
|
Calling Ellipse.setSize will internally call updateDisplayOrigin to retain position
|
2024-07-16 20:25:26 +01:00 |
|