Commit graph

2958 commits

Author SHA1 Message Date
photonstorm
9e5e30bb12 Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy) 2014-02-06 19:36:33 +00:00
photonstorm
3748811d11 Testing new Image object. 2014-02-06 19:34:05 +00:00
Georgios Kaleadis
8ef403cfe7 Timer checks now for running inside while loop. Any event which causes a call to Timer#stop is now safe. 2014-02-06 17:28:39 +01:00
photonstorm
4ed20e0f77 Removed all intances of Sprite.group from Group and replaced with the already existing parent property. 2014-02-06 13:15:45 +00:00
Luiz Bills
03cde81b48 Merge branch 'master' into dev 2014-02-06 11:01:20 -02:00
photonstorm
e88b10323a Updated Phaser geometry classes so they over-ride the PIXI native ones, means we can do away with a whole bunch of over-rides and object changes in Sprite, etc. 2014-02-06 12:29:07 +00:00
Luiz Bills
b7bb52696f browserify/requirejs error with SAT module fixed 2014-02-06 10:07:23 -02:00
Mario Carballo Zama
df2a048594 Added description for pad len parameter 2014-02-06 00:20:40 -06:00
photonstorm
8eae8feecc More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones. 2014-02-06 03:34:27 +00:00
photonstorm
4cfce8b4d2 Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting. 2014-02-06 02:31:36 +00:00
photonstorm
9737710200 Upgraded to Pixi.js 1.4.4 2014-02-06 00:19:46 +00:00
photonstorm
68d5c73fea Explicitly paused Timer continues if you un-focus and focus the browser window.
Added TimerEvent.pendingDelete and checks in Timer.update, so that removing an event in a callback no longer throws an exception.
2014-02-05 22:35:35 +00:00
photonstorm
eddce653e9 Preparing for 1.1.5 development. 2014-02-05 21:02:41 +00:00
photonstorm
16fa37081f Merge branch 'origin/dev'
Conflicts:
	README.md
2014-02-05 17:05:26 +00:00
photonstorm
fd68a2fe3a Version number updates. 2014-02-05 16:59:54 +00:00
photonstorm
e7a9b96d27 Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
photonstorm
02b75b9e23 Updated doc files. 2014-02-05 16:55:02 +00:00
photonstorm
0896c2fac7 Updating copyright year and README. 2014-02-05 16:54:59 +00:00
photonstorm
8e77e8cedb Lots of TypeScript defs updates for the new Physics / Body classes. 2014-02-05 16:54:58 +00:00
photonstorm
846e9c5061 Removed debug info and tidying up ready for release. 2014-02-05 16:54:58 +00:00
photonstorm
1af86771ba And we have level/ground jitter fixed :) Starstruck is running again properly now too. Time to commit and remove lots of debug data. 2014-02-05 16:54:58 +00:00
photonstorm
84f0f00f49 n-way collision checks and onBeginContact and onEndContact done and working. Also fixed issue in TweenManager.removeAll. 2014-02-05 16:54:58 +00:00
Richard Davey
4502ca1bf6 Merge pull request #359 from qdrj/patch-7
Update phaser.d.ts
2014-02-05 12:33:30 +00:00
Richard Davey
70ad43e71b Merge pull request #357 from qdrj/patch-5
Update phaser.d.ts
2014-02-05 12:33:04 +00:00
qdrj
a1ccddcd7e Update phaser.d.ts
Added BitmapText definitions
2014-02-05 01:19:04 -08:00
qdrj
82c39d0866 Update phaser.d.ts
It is a bit confusing that AnimationManager.getAnimation can return animation object or false. Maybe it will better if this method will be returning null instead of false.
2014-02-04 23:24:28 -08:00
Richard Davey
45f9db515a Merge pull request #356 from qdrj/patch-4
Update phaser.d.ts
2014-02-04 03:08:18 -08:00
qdrj
09d4b2bb8b Update phaser.d.ts 2014-02-04 01:32:06 -08:00
photonstorm
8315973c5d Body/Group testing complete. Now focusing on n-way collision. 2014-02-03 04:09:45 +00:00
photonstorm
28f71ed86d Fixed the Sprite / World / Group body issue. So invaders now works again, as do the new examples. 2014-02-03 04:09:45 +00:00
photonstorm
3488880956 Sprite vs. Sprite Group Body Tests. 2014-02-03 04:09:45 +00:00
Richard Davey
33d47cf9e9 Merge pull request #344 from qdrj/patch-1
Update phaser.d.ts
2014-01-31 10:28:21 -08:00
Richard Davey
cdb1891420 Merge pull request #350 from qdrj/patch-3
Update phaser.d.ts
2014-01-31 10:28:02 -08:00
qdrj
30af712d6a Update phaser.d.ts
Fix typo StageScaleMode.pageAlignVeritcally
2014-01-31 07:32:17 -08:00
photonstorm
5e182d317b Fixed lots of examples and added the missing Line.js. 2014-01-31 14:12:20 +00:00
Richard Davey
26f2b2a931 Merge pull request #349 from qdrj/patch-2
Update phaser.d.ts
2014-01-31 05:41:22 -08:00
qdrj
e5dc16b68d Update phaser.d.ts
Fix incorrect Loader.checkKeyExists declaration
2014-01-31 04:53:19 -08:00
photonstorm
27fc447928 New polygon collision object examples and Body scale fixes. 2014-01-31 10:34:18 +00:00
photonstorm
45b6d5a741 Removed: Debug.renderSpriteTouching, Debug.renderLocalTransformInfo, Debug.renderWorldTransformInfo, Debug.renderSpriteCollision and Debug.dumpLinkedList.
Debug.renderPhysicsBody(body, color) is extremely useful for debugging the new physics bodies. Will draw the outline + points in the color given.
Debug.renderBodyInfo(sprite, x, y, color) will display lots of Sprite body data.
2014-01-31 05:42:20 +00:00
photonstorm
13a86765cb Phaser.CANVAS_PX_ROUND is a boolean. If 'true' the Canvas renderer will Math.floor() all coordinates before drawImage, stopping pixel interpolation. Defaults to false.
Phaser.CANVAS_CLEAR_RECT is a boolean. If 'true' (the default) it will context.clearRect() every frame. If false this is skipped (useful if you know you don't need it)
Collision now works between Sprites positioned via sprite.x/y, sprite.body.x/y or sprite.body.velocity.
If you are tweening a sprite and still want physics collision, set `sprite.body.moves = false` otherwise it will fight against the tween motion.
2014-01-31 04:14:02 +00:00
photonstorm
68b7d22e0d Fixed issue with the camera being slightly out of sync with 'fixedToCamera' sprites. Also fixed 'jitter' issue with camera targets. 2014-01-31 03:32:12 +00:00
photonstorm
6e4e99f436 Added Game Update loop step debugging - has proved utterly invaluable! Resolved camera jitter issues, gravity / downward force on tile/boundary issues and most tilemap collision issues. 2014-01-31 02:06:45 +00:00
photonstorm
651858372c Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
photonstorm
d51a37211c Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples) 2014-01-29 00:21:28 +00:00
photonstorm
5b85c910cb New lineIntersectLine() function working nicely. 2014-01-28 17:13:07 +00:00
qdrj
e5f52e8ae8 Update phaser.d.ts
GameObjectFactory.add.existing should return added object
2014-01-27 23:57:28 -08:00
photonstorm
82cb66f47b Updated intersects code, tilemap collision is running again. Still finding gravity pushing sprites through tiles. 2014-01-28 06:52:56 +00:00
photonstorm
9deb5514a2 ArcadePhysics.setBoundsToWorld implemented. Body.setCircle, setRectangle and setPolygon all working. Tidying up Body class. Need to add tile collision special case handler next. 2014-01-28 05:01:17 +00:00
photonstorm
90c09374af Velocity integration tidied up. Now moving to sync Body with Sprite center point. 2014-01-28 01:29:35 +00:00
photonstorm
fbe508ab1b Direct assignment of Body values, allows for sloped ground walking. 2014-01-27 17:08:20 +00:00