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Update phaser.d.ts
It is a bit confusing that AnimationManager.getAnimation can return animation object or false. Maybe it will better if this method will be returning null instead of false.
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build/phaser.d.ts
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build/phaser.d.ts
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@ -1400,6 +1400,7 @@ declare module Phaser {
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frameName: string;
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loadFrameData(frameData: Phaser.FrameData): void;
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add(name: string, frames?: Array<any>, frameRate?: number, loop?: boolean, useNumericIndex?: boolean): Phaser.Animation;
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getAnimation(name: string): Phaser.Animation;
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validateFrames(frames: Array<any>, useNumericIndex?: boolean): boolean;
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play(name: string, frameRate?: number, loop?: boolean): Phaser.Animation;
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stop(name?: string, resetFrame?: boolean): void;
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