Update phaser.d.ts

It is a bit confusing that AnimationManager.getAnimation can return animation object or false. Maybe it will better if this method will be returning null instead of false.
This commit is contained in:
qdrj 2014-02-04 23:24:28 -08:00
parent 45f9db515a
commit 82c39d0866

1
build/phaser.d.ts vendored
View file

@ -1400,6 +1400,7 @@ declare module Phaser {
frameName: string;
loadFrameData(frameData: Phaser.FrameData): void;
add(name: string, frames?: Array<any>, frameRate?: number, loop?: boolean, useNumericIndex?: boolean): Phaser.Animation;
getAnimation(name: string): Phaser.Animation;
validateFrames(frames: Array<any>, useNumericIndex?: boolean): boolean;
play(name: string, frameRate?: number, loop?: boolean): Phaser.Animation;
stop(name?: string, resetFrame?: boolean): void;