Christian Wesselhoeft
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3b4c034452
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Constrain Windows Scripting Host env to Loader.js
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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f409a735f0
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Fix jshint issues in src/Phaser.js
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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bdbf2783ad
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Fix jshint issues in src/gameobjects
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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04d88b6c35
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Fix jshint issues in src/geom
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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ebad4c1d38
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Fix jshint issues in src/input
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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2ea76d1216
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Fix jshint issues in src/loader
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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debb6bdcf9
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Fix jshint issues in src/core
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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9faa27ce4f
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Fix jshint issues in src/animation
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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35c24f4ec3
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Fix jshint issues in src/utils
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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1c286c1ae5
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Fix jshint issues in src/physics/p2
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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b375daa3f6
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Fix jshint issues in src/physics/ninja
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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5f267baeb0
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Fix jshint issues in src/physics/arcade
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2014-03-25 14:56:04 -07:00 |
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Christian Wesselhoeft
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0b08877f76
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Fix jshint issues in src/particles/arcade
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2014-03-25 14:56:04 -07:00 |
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Christian Wesselhoeft
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89a1639952
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Fix jshint issues in src/tilemap
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2014-03-25 14:56:04 -07:00 |
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Christian Wesselhoeft
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61f18b675c
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Trim trailing whitespace.
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2014-03-25 14:56:04 -07:00 |
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Christian Wesselhoeft
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12c5a1b534
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Run jshint as part of build process.
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2014-03-25 14:56:00 -07:00 |
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Christian Wesselhoeft
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07498378ca
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Remove jshint options that contradict coding style.
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2014-03-25 14:25:33 -07:00 |
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Christian Wesselhoeft
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0d12fcd79a
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Remove unnecessary .jshintrc flags.
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2014-03-25 14:25:33 -07:00 |
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Christian Wesselhoeft
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0b9d101a25
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Fix .jshintrc whitespace.
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2014-03-25 14:25:33 -07:00 |
|
photonstorm
|
344ab46d78
|
Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this.
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2014-03-25 12:44:20 +00:00 |
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photonstorm
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6483b61db7
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Tween.generateData would enter an eternal loop if the total resulted in a float. Now wrapped in Math.floor.
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2014-03-25 03:08:51 +00:00 |
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photonstorm
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6651f6c394
|
Tutorial updated for Phaser 2
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2014-03-24 23:38:52 +00:00 |
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photonstorm
|
7eee1eac1f
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Updated docs to 2.0.1.
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2014-03-24 12:41:45 +00:00 |
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photonstorm
|
65e1ae51d8
|
Fixed small typos in the README.
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2014-03-24 12:21:21 +00:00 |
|
photonstorm
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be57d50bc5
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Moved the PhysicsEditor plugin to the resources folder.
|
2014-03-24 12:17:50 +00:00 |
|
photonstorm
|
87a0fb86b8
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All Timer events are now increased by the game time on start.
|
2014-03-24 12:15:14 +00:00 |
|
photonstorm
|
622957c9b0
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Timer objects incorrectly set the first tick value on events if you added the events prior to starting them.
|
2014-03-24 02:25:35 +00:00 |
|
photonstorm
|
26a89f0b84
|
New build files with tilemap callback fixes in.
|
2014-03-24 01:39:09 +00:00 |
|
photonstorm
|
49bcd2edd2
|
Tilemap fixes.
|
2014-03-24 00:30:05 +00:00 |
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photonstorm
|
e1c98ba617
|
You can now create multiple blank layers in a Tilemap.
|
2014-03-23 23:58:01 +00:00 |
|
Richard Davey
|
605414671e
|
Merge pull request #639 from BorisKozo/patch-1
Update Migration Guide.md
|
2014-03-23 21:39:38 +00:00 |
|
Boris Kozorovitzky
|
edef6227e6
|
Update Migration Guide.md
Maybe this will save someone else the 30 minute debug
|
2014-03-23 22:34:50 +02:00 |
|
photonstorm
|
0c156ccd90
|
Fixed some md issues in Contributing and Readme.
Fixed game reference in Emitter.
|
2014-03-23 12:07:55 +00:00 |
|
Richard Davey
|
eddf1edead
|
Tilemap updates
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2014-03-23 10:35:31 +00:00 |
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photonstorm
|
539d70d581
|
Testing multi layer blank map updates.
|
2014-03-22 08:33:38 +00:00 |
|
Richard Davey
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9536782925
|
Merge pull request #629 from clark-stevenson/patch-1
Few updates
|
2014-03-22 08:33:35 +00:00 |
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clark-stevenson
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daaa99216f
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Few updates
|
2014-03-21 23:59:44 +00:00 |
|
Richard Davey
|
01d911a2f9
|
Merge pull request #626 from georgiee/fix-circle-parsing2
Multiple circle shapes in a body with position
|
2014-03-21 20:10:55 +00:00 |
|
Georgios Kaleadis
|
c2964857a3
|
multiple circle shapes in a body with position
|
2014-03-21 20:45:25 +01:00 |
|
photonstorm
|
21c0be4d02
|
BitmapDatas when used as Game Object textures in WebGL now update themselves properly.
Timer.ms now correctly reports the ms time even if the Timer has been paused (thanks Nambew, fix #624)
|
2014-03-21 18:37:54 +00:00 |
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photonstorm
|
0fa54b0b24
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TileSprites now emit outOfBounds and enterBounds events accordingly.
TileSprites working with physics bodies again.
|
2014-03-21 18:04:24 +00:00 |
|
photonstorm
|
9c8f01cd7f
|
The volume given in Sound.play now over-rides that set in Sound.addMarker if specified (fix #623)
|
2014-03-21 15:43:59 +00:00 |
|
Richard Davey
|
51a2002bf8
|
Merge pull request #622 from georgiee/fix-prismatic-naming
Fixed bug in prismatic joint. Lock flag not inverted, updated naming & description
|
2014-03-21 14:09:14 +00:00 |
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photonstorm
|
0fca997d43
|
P2.Body.loadPolygon no longer modifies the Cache array (fix #613)
|
2014-03-21 13:46:35 +00:00 |
|
Georgios Kaleadis
|
c686ea0eb5
|
fixed naming for rotation lock in prismatic joint
|
2014-03-21 14:13:06 +01:00 |
|
photonstorm
|
768bbaaec6
|
README updates.
|
2014-03-21 12:34:26 +00:00 |
|
Richard Davey
|
f0034008f5
|
Merge pull request #614 from georgiee/physics-phaser-exporter
Custom PhysicsEditor export & new p2 polygon parsing
|
2014-03-21 11:27:13 +00:00 |
|
photonstorm
|
b9fcda73ca
|
ArcadePhysics.World.seperate will now check gravity totals to determine separation order. You can set World.forceX to true to always separate on X first and skip this check.
|
2014-03-21 11:22:56 +00:00 |
|
photonstorm
|
111164e221
|
If no seed was given in the Game config object, the RandomDataGenerator wouldn't be started (thank tylerjhutchison fix #619)
|
2014-03-21 11:22:56 +00:00 |
|
Richard Davey
|
ca915559b2
|
Merge pull request #612 from clark-stevenson/patch-1
Update phaser.d.ts
|
2014-03-21 10:01:41 +00:00 |
|