Commit graph

309 commits

Author SHA1 Message Date
photonstorm
90b9fafa29 New build files for the weekend :) 2014-04-17 14:59:04 +01:00
photonstorm
1326e40598 Build files + docs update. 2014-04-15 15:39:23 +01:00
photonstorm
4cea8d7bcc Preparing for final 2.0.3 release. Updated docs, readme and build files. 2014-04-11 13:09:28 +01:00
photonstorm
8c434a83ab Fixed issue with Particles not being updated by the Emitter and rebuilt the dist files. 2014-04-10 04:19:43 +01:00
photonstorm
523a3c5632 Tidied up the Grunt tasks a little to name them more accurately.
Renamed phaser-no-physics to phaser-arcade-physics, which is far more accurate.
2014-04-10 01:54:30 +01:00
photonstorm
8fc2a465cd New Phaser package, small docs updates and preparing P2.World for new bounds code and v0.5.0 migration. 2014-04-08 03:31:13 +01:00
photonstorm
4d06298e64 Fixed silly SoundManager bug :) 2014-04-01 19:51:48 +01:00
photonstorm
f4dc686028 New build files for testing. 2014-04-01 16:13:00 +01:00
photonstorm
fca1bd97fd New build to test state change in. Also various Gruntfile fixes that arose from the tasks split. 2014-04-01 03:02:36 +01:00
photonstorm
5b73bb21bb Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
2014-03-28 01:42:49 +00:00
photonstorm
344ab46d78 Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this. 2014-03-25 12:44:20 +00:00
photonstorm
87a0fb86b8 All Timer events are now increased by the game time on start. 2014-03-24 12:15:14 +00:00
photonstorm
622957c9b0 Timer objects incorrectly set the first tick value on events if you added the events prior to starting them. 2014-03-24 02:25:35 +00:00
photonstorm
26a89f0b84 New build files with tilemap callback fixes in. 2014-03-24 01:39:09 +00:00
photonstorm
49bcd2edd2 Tilemap fixes. 2014-03-24 00:30:05 +00:00
photonstorm
634b1d1093 Emitter.friction property removed and replaced with Emitter.particleDrag, which is now correctly applied.
ArcadePhysics.Body.reset incorrectly set the Body.rotation to Sprite.rotation instead of angle.
Emitter.emitParticle resets the rotation on the particle to zero before emitting it.
Lots of fixes to the TypeScript definitions file (thanks as always to clark-stevenson for his tireless work on these)
Emitters now bring the particle they are about to emit to the top of the Group before doing so. Avoids particles hidden behind others.
ArcadePhysics.Body.setSize corrected to take the parameters as positive, not negative values.
ArcadePhysics.Body now checks the Sprite scale automatically and adjusts the body size accordingly (fix #608)
Emitter.particleClass can now be set to any object that extends Phaser.Sprite, which will be emitted instead of a regular Sprite.
2014-03-20 03:48:54 +00:00
photonstorm
684ee9c064 ArcadePhysics.Body has a deltaMax object, which allows you to cap the delta applied to the position to +- this value.
ArcadePhysics.Body now checks the Sprite scale automatically and adjusts the body size accordingly (fix #608)
2014-03-20 00:20:02 +00:00
photonstorm
22b472ba4d Removed rogue console.log 2014-03-19 13:23:46 +00:00
photonstorm
2d08fab48e When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world.
Every Input class now checks to see if it has already been started. If so it doesn't add the listeners again unless they have been nulled.
2014-03-19 13:22:04 +00:00
photonstorm
4bfbd4dc96 2.0.1-19 build files. 2014-03-19 12:12:59 +00:00
photonstorm
5d40365b87 InputHandler.dragFromCenter will now work regardless of the anchor point of the Sprite. 2014-03-19 05:21:26 +00:00
photonstorm
84df7bf320 Sprite.events.onEnterBounds added. This is dispatched if the Sprite leaves the bounds but then returns. The opposite of onOutOfBounds. 2014-03-19 04:17:37 +00:00
photonstorm
2cc1a45f9a Fixed SpriteBounds camera placement in Debug (again).
Removed un-needed cache vars from ArcadePhysics.World.
Tidied up ArcadePhysics.Body and fixed rotation parameters.
Every single Arcade Physics Example now runs perfectly under this release.
2014-03-19 03:55:44 +00:00
photonstorm
9490041c79 ArcadePhysics.separate doesn't pass over to seperateX/Y if overlapOnly is true (fix #604)
ArcadePhysics.collideSpriteVsSprite checks if both objects have bodies before processing.
2014-03-19 02:05:29 +00:00
photonstorm
df4debf2a6 Build update for testing. 2014-03-19 00:57:10 +00:00
photonstorm
8010d245f1 Fixed Grunt script that stopped the P2 constraint classes from building properly. 2014-03-18 18:36:46 +00:00
photonstorm
89cdaef84d New build files. 2014-03-18 00:01:39 +00:00
photonstorm
f32dce8cdd New build files. 2014-03-17 21:18:02 +00:00
photonstorm
44a5741148 Fixed games. Updated Body.moves handling. 2014-03-14 04:49:55 +00:00
alvinsight
726c42310a Yeaah, 242 examples working, only 7 missing 2014-03-13 17:32:55 +00:00
alvinsight
8a4d5ab8fd Updated all the examples that were using the old physicsEnabled 2014-03-13 17:32:54 +00:00
alvinsight
c9f89f5a3b New examples for ninja physics, bitmap text, and documented the map function 2014-03-13 13:25:39 +00:00
photonstorm
83e197772d Moved Time update back into core loop. 2014-03-11 20:30:26 +00:00
photonstorm
982823d875 Updated TypeScript defs which now compiles against 1.2 (but still missing quite a few areas).
New build files that match them.
2014-03-10 11:08:07 +00:00
photonstorm
8fff38618d Tidied up the Examples, fixed Arcade Physics Body, added Body enable support to Group and fixed QuadTree. 2014-03-10 03:06:28 +00:00
photonstorm
ab6a9aab41 Fresh builds for the weekend. 2014-03-07 15:17:13 +00:00
photonstorm
a30c2c87a9 New build files. 2014-03-04 01:29:04 +00:00
photonstorm
664d5b3e2c Fixed issue where Image, Sprite, etc wouldn't call preUpdate or postUpdate of its children.
Fixed issue where renderOrderID wasn't being assigned correctly, causing the Input Handler to be unable to select the "top" item on a display list (would all default to zero)
Fixed issue where Stage would assign renderOrderIDs in reverse, should be in sequence.
Fixed issue where objects where checking World for the currentRenderOrderID by mistake instead of Stage.
Basically, input handling works a lot better now for Groups and nested objects :)
2014-02-28 19:45:15 +00:00
photonstorm
8dcfef8db0 Updated to latest Pixi build (can do away with our own local patch now).
Group.sendToBottom(child) is the handy opposite of Group.bringToTop()
Group.moveUp(child) will move a child up the display list, swapping with the child above it.
Group.moveDown(child) will move a child down the display list, swapping with the child below it.
2014-02-28 18:55:07 +00:00
photonstorm
8662cd2fd4 Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!).
phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself.
Fixed silly instanceof bug in game objects (sorry guys).
2014-02-28 09:30:53 +00:00
photonstorm
09d4a35b7f Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it. 2014-02-28 03:55:06 +00:00
photonstorm
53c10ca31f The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
The grunt task now has a new `noUmd` option which builds Phaser without the UMD wrapper.
2014-02-27 17:00:14 +00:00
photonstorm
d958b34f43 New build. 2014-02-25 23:20:06 +00:00
photonstorm
fdde4cb7e6 Sorry, removing console.logs :) 2014-02-25 11:58:17 +00:00
photonstorm
b4dbaf9950 StateManager.start can now have as many parameters as you like. The order is: start(key, clearWorld, clearCache, ...) - they are passed to State.init() (NOT create!) 2014-02-25 11:56:57 +00:00
photonstorm
7394403bb6 Fresh build. Updated docs and re-built phaser.js. 2014-02-19 05:28:19 +00:00
photonstorm
5d5c64d22f Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
photonstorm
78bf874888 Fresh build. Added pre/post update hooks to Graphics. 2014-02-17 11:27:31 +00:00
photonstorm
e922bbdfd3 New build files 2014-02-15 01:36:07 +00:00
photonstorm
1cb40b6df1 Packaged builds for anyone wanting to test this weekend :) 2014-02-14 18:07:17 +00:00
photonstorm
ab5c07dfe8 Updated to Pixi 1.5 final.
InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!)
InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
2014-02-12 01:25:36 +00:00
photonstorm
da878b2181 Updated the Gruntfile. Also:
InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!)
InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
Previously using a Pixel Perfect check didn't work if the Sprite was rotated or had a non-zero anchor point, now works under all conditions + atlas frames.
2014-02-11 13:23:54 +00:00
photonstorm
e7a9b96d27 Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
photonstorm
27fc447928 New polygon collision object examples and Body scale fixes. 2014-01-31 10:34:18 +00:00
photonstorm
4505aa50f6 Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing. 2014-01-27 06:29:26 +00:00
photonstorm
32f5a2fa36 More examples updates. Fixed Starstruck tilemap code, removed un-needed ArcadePhysics methods and rebuilt the js files for testing. 2014-01-14 03:33:03 +00:00
photonstorm
35cef4e529 Updated Body file and compiled + minified builds for those wanting to test. 2014-01-09 18:24:12 +00:00
photonstorm
d9ffd6afd4 Final version of the Getting Started guide. 2013-11-29 18:28:55 +00:00
photonstorm
f22159e257 Updated documentation. 2013-11-28 15:57:09 +00:00
photonstorm
86584a636c Added new Phaser.HEADLESS render mode (doesn't output anything). 2013-11-25 14:53:30 +00:00
photonstorm
06a17b4b26 Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example. 2013-11-25 13:12:03 +00:00
photonstorm
b63bd14172 ScaleMode fix, BitmapData change and Device updates. 2013-11-18 20:27:40 +00:00
photonstorm
3f99b691c9 Added in a Group.sort demo, also updated the documentation and build files. 2013-11-07 06:10:15 +00:00
photonstorm
3e9777e6f4 Updated docs for 1.1.2 release. 2013-11-01 18:16:52 +00:00
photonstorm
6f93a2ec94 Multiple Anims update, Tilemap fixes and some new examples. 2013-10-31 15:45:19 +00:00
photonstorm
9261160571 1.1.1 release with fix for Phaser.AUTO and a new text example. 2013-10-26 19:14:13 +01:00
photonstorm
6994e4be5e Merge branch 'dev' 2013-10-25 18:50:14 +01:00
photonstorm
34736fbde5 Final 1.1 release. Here goes nothing :) 2013-10-25 18:35:49 +01:00
photonstorm
4a51ac4671 Updated README and sorting out folder case issue. 2013-10-23 13:30:23 +01:00
photonstorm
07724e5001 Revamping the examples area. 2013-10-22 03:58:20 +01:00
photonstorm
8ed783802e New examples page 2013-10-18 15:12:32 +01:00
photonstorm
dabda516c2 Compiled build. 2013-10-17 22:56:20 +01:00
photonstorm
9c1fdb371c Nearly finished Tilemap integration into the core. 2013-10-16 06:33:39 +01:00
photonstorm
31018b9295 Star Struck game back and working again, plus finished the level design. 2013-10-16 03:37:15 +01:00
photonstorm
a97f271de7 Fixed Animation index 0 issue and hooked TilemapLayer to camera. 2013-10-16 02:09:12 +01:00
photonstorm
dd695e066f More tilemap tweaks. 2013-10-14 19:37:52 +01:00
photonstorm
b868c2cb1b Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use. 2013-10-11 04:42:11 +01:00
photonstorm
a7230aa769 Sprite.loadTexture added. 2013-10-10 09:03:38 +01:00
Richard Davey
e85643abf4 Yet more documentation done. 2013-10-02 20:18:24 +01:00
Richard Davey
480d90b009 * Removed the callbackContext parameter from Group.callAll because it's no longer needed.
* Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child.
* Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
2013-10-01 02:19:08 +01:00
Richard Davey
8668b82ef6 * Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
Richard Davey
fa1ed04aa8 Build 2013-09-30 19:54:43 +01:00
Richard Davey
31bbf05ace * Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Richard Davey
9642d4994a 1.0.6a release to fix an issue in the StateManager. 2013-09-26 11:49:58 +01:00
Richard Davey
c29fcfb510 1.0.6 release to fix a few important issues and prepare for the dev branch. 2013-09-24 15:53:20 +01:00
Richard Davey
891369b197 Preparing for 1.0.6 release, but moving physics changes to dev. 2013-09-24 15:28:29 +01:00
Richard Davey
b69b3db486 1.0.6a 2013-09-22 23:07:12 +01:00
TheJare
4b6147d3e3 Fix bug in StateManager where a state's update function might not get called if it has an empty preload function 2013-09-20 22:42:04 +01:00
Richard Davey
8c41b3253c 1.0.5 package 2013-09-20 14:00:49 +01:00
Richard Davey
c5fc5e3394 Fixed various issues in the TweenManager, added length property to Group and improved the build script. 2013-09-19 04:45:08 +01:00
Richard Davey
d9a49797c4 1.0.4 release 2013-09-18 06:34:56 +01:00
Richard Davey
17e208a95e 1.0.2 build 2013-09-16 01:53:53 +01:00
Richard Davey
f069107e55 1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license. 2013-09-15 03:58:38 +01:00
Richard Davey
48161f5c24 1.0 release versions ready. 2013-09-13 17:52:01 +01:00
Richard Davey
62d77e7038 Small new demo and refactored collision list - now far less comparisons to perform! 2013-09-13 04:22:12 +01:00
Richard Davey
79dc3566f4 Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body. 2013-09-12 20:59:56 +01:00
Richard Davey
92e86494e3 Tilemap Collision in and working :) Needs testing against Groups now. 2013-09-12 15:39:52 +01:00
Richard Davey
9b6c819e0e Input Component done and new Button object done and included. Also finished the build script. 2013-09-09 00:30:44 +01:00
Richard Davey
1248a6c06e Whole codebase updated to TypeScript 0.9.1, phew! 2013-08-08 19:16:47 +01:00
Richard Davey
73745e5720 Fixed a few things in Tilemap and optimised the renderer a little bit. 2013-08-08 06:29:21 +01:00
Richard Davey
48f6d850c8 Fixed bug where a Tween with both yoyo and loop enabled would get out of sync. 2013-08-08 06:08:53 +01:00
Richard Davey
ab7e55ef27 Added ability for the TimeManager to monitor the pause duration. This is then applied to tweens and other game services, meaning the tweens now restart properly after a pause resumes. 2013-08-08 05:43:22 +01:00
Richard Davey
5768336150 Tidied up the Loader so it now starts automatically, added required Signals and removed the old-style callbacks. 2013-08-08 04:35:13 +01:00
Richard Davey
04dcb29c88 WorldView now takes camera placement into account, so Buttons now work across multiple camera set-ups. 2013-08-08 03:24:26 +01:00
Richard Davey
a174bbc6b3 Vastly optimised InputManager and Pointer is now aware of which camera it is over. 2013-08-08 03:05:59 +01:00
Richard Davey
bc77c3f84e Updated Renderer system, now much easier to expand and maintain. 2013-08-08 01:07:22 +01:00
Richard Davey
d7205992a5 Fixed some issues in dragging sprites with snap-to-center and world coordinates. 2013-08-07 00:00:12 +01:00
Richard Davey
77cc3858d9 Fixed the world drag issue across Sprite and Button. 2013-08-06 04:34:52 +01:00
Richard Davey
11954812c6 Clearing down the To Do list. 2013-08-06 03:14:48 +01:00
Richard Davey
d1da4cbdef Fixed Firefox audio issue with the Loader and added defined functions for anonymous callbacks 2013-08-05 03:43:20 +01:00
Richard Davey
f3dcd3e831 Plugin Support added and CameraFX re-enabled 2013-08-02 19:37:43 +01:00
Richard Davey
982faeedb8 Updating and fixing tests 2013-08-02 18:32:26 +01:00
Richard Davey
4c9c50584e Tidying up the physics libraries 2013-08-02 12:38:56 +01:00
Richard Davey
955909979d Preparing for 1.0 branch 2013-08-01 22:21:29 +01:00
Richard Davey
3038f6fcf8 Added optimised point in circle test to CircleUtils 2013-07-27 10:57:54 +01:00
Richard Davey
3c123293ba New CSS3 Filters component and Net class. 2013-07-19 04:57:14 +01:00
Richard Davey
9827e7522f Multiple fixes to remove the use of reserved words, making the YUI compressor work again. 2013-07-19 02:59:23 +01:00
Richard Davey
a2c756e37f Added ability for full Audio tag playback and iOS touch lock load support. 2013-07-16 23:32:47 +01:00
Richard Davey
72eb22128f SoundManager overhaul nearly finished. Proper Web Audio / Audio tag split, working across desktop and mobile. Includes iOS touch unlock restriction handling, auto decoding, global volume management, audio sprite support (for both web audio and audio tags) and playhead monitoring. 2013-07-16 14:45:08 +01:00
Richard Davey
b3fff37faf Added todo items to repo 2013-07-13 12:38:59 +01:00
Richard Davey
dcce99ec60 Added the new Button game object and various other input and tilemap fixes. 2013-07-12 03:28:46 +01:00
Richard Davey
c81cf0c882 Lots of Tilemap updates, moved the renderer out, added components and new tests. 2013-07-02 23:41:25 +01:00
Richard Davey
c647792c12 Physics updates 2013-06-26 14:18:48 +01:00
Richard Davey
d19ad4976d Merged Advanced Physics with core. 2013-06-26 05:44:56 +01:00
Richard Davey
0591c7f2bd Doing one final commit before the task of merging physics with core. 2013-06-25 15:35:45 +01:00
Richard Davey
ec845155eb After hours and hours of debugging, polygon to polygon collision is now working perfectly :) 2013-06-21 23:39:29 +01:00
Richard Davey
829a1b00e4 Brand new physics system finally (mostly) working. Some poly issues to resolve, but it's running well. 2013-06-18 19:37:09 +01:00
Richard Davey
0a7513240a Refactor completed. Now to tie the physics and sprites together. 2013-06-14 18:54:12 +01:00
Richard Davey
533a4c2e30 Commiting before a small refactor of Shapes and Joints 2013-06-14 17:55:07 +01:00
Richard Davey
dd8962d4b5 After a mammoth debugging session we now have advanced physics colliding and responding accurately :) 2013-06-14 15:18:41 +01:00
Richard Davey
114d1d2fbf Compiling, but not yet running correctly. Need to add body renderer next. 2013-06-14 04:13:00 +01:00
Richard Davey
232c96cc54 Space and Joints interface added. 2013-06-14 03:20:47 +01:00
Richard Davey
461f7ee54d Added lots more classes into the Advanced Physics package 2013-06-14 02:42:51 +01:00
Richard Davey
038cb213e8 Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics. 2013-06-13 17:15:16 +01:00
Richard Davey
7dac2b6506 Added Group.bringToTop and updated Input component to use sprite getXY handler. 2013-06-13 01:55:32 +01:00
Richard Davey
2389c6c231 Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account. 2013-06-12 19:53:48 +01:00
Richard Davey
c2533d1146 Finally a fully working bounding box that respects scale and rotation - the "in camera" check is now 100% accurate :) 2013-06-11 23:30:35 +01:00
Richard Davey
c5f6817c4c Working sprite bounds / vertices regardless of scale or rotation 2013-06-11 21:30:15 +01:00
Richard Davey
1f8c809f53 cameraView working for center rotated sprites, just need to handle any point of rotation. 2013-06-07 19:18:39 +01:00
Richard Davey
3b9386727e Small refactoring and massively optimised the canvas renderer, also added new Mat3 class. 2013-06-07 16:27:33 +01:00
Richard Davey
a30762ed8c Fixed world drag support and other input modifications. 2013-06-07 07:35:28 +01:00
Richard Davey
730594835a New Texture and Transform components which are now used by Sprite, Group and Camera. 2013-06-06 02:47:08 +01:00
Richard Davey
2f03f5fc43 Updated Loader component and fixed a few Pointer issues. 2013-06-05 02:58:16 +01:00
Richard Davey
d42f396ba0 Lots of tweaks and fixes to the orientation and fullscreen classes 2013-06-05 01:49:08 +01:00
Richard Davey
82d4ba4538 Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events. 2013-06-03 12:03:34 +01:00
Richard Davey
1c37cd1a96 Created DebugUtils class and started moving renderInfo methods to it. 2013-06-03 03:08:24 +01:00
Richard Davey
2de70d07a5 Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor. 2013-06-03 02:38:08 +01:00
Richard Davey
b951b02de8 Input priority IDs working properly for drag events. 2013-06-03 01:22:14 +01:00
Richard Davey
2270da2479 Fixed drag sprite + offsets and center locking 2013-06-02 21:41:00 +01:00
Richard Davey
f9f17ad353 Multi point input handler working 2013-06-02 14:19:12 +01:00