Commit graph

10352 commits

Author SHA1 Message Date
Richard Davey
b5f2e0a83b Updated documentation. Fix #5406 2020-11-26 10:19:09 +00:00
Richard Davey
a0a32f45e5 Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409 2020-11-26 10:14:13 +00:00
Richard Davey
681797ec9d Fixed Canvas Renderer. Fix #5408 2020-11-26 10:04:51 +00:00
Richard Davey
0ee1338765 Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
Richard Davey
339b4fd3df Added setTime method 2020-11-25 22:44:06 +00:00
Richard Davey
d0da33689b Added bindTexture method 2020-11-24 16:01:25 +00:00
Richard Davey
9cc16720b8 Added bindRenderTarget method. 2020-11-24 15:34:25 +00:00
Richard Davey
09c49ac288 Fixed emitter mask pipeline 2020-11-24 14:52:57 +00:00
Richard Davey
aec06f1873 Added ColorSpectrum function 2020-11-24 11:00:04 +00:00
Richard Davey
b97536fc31 Don't need to create a Point at all. #5407 2020-11-24 09:12:24 +00:00
Wiserim
a5212463bd Fix: TriangleToLine() not checking start / end point of line properly. 2020-11-23 22:21:25 +01:00
Richard Davey
d2e2e86ef1 Updated accessor 2020-11-23 16:22:11 +00:00
Richard Davey
2e4cfde102 Updated post pipeline 2020-11-23 16:18:30 +00:00
Richard Davey
ec5da6930c Added post pipeline support to all Game Objects 2020-11-23 16:17:13 +00:00
Richard Davey
ea2f69de3b JSDoc fixes 2020-11-23 15:32:30 +00:00
Richard Davey
a5cb3779df JSDoc fixes 2020-11-23 15:29:08 +00:00
Richard Davey
28d925b875 JSDoc fixes 2020-11-23 15:06:45 +00:00
Richard Davey
bbcc83489f Fixed JSDocs 2020-11-23 11:39:01 +00:00
Richard Davey
da96d2b26f Fixed namespace 2020-11-23 11:31:23 +00:00
Richard Davey
6e7a6bcec2 JSDoc Fix 2020-11-23 11:01:08 +00:00
Richard Davey
ecb567766b Fixed filtering and style types 2020-11-23 10:54:14 +00:00
Richard Davey
8698a03bad JSDoc fixes 2020-11-23 10:48:24 +00:00
Richard Davey
417f7684c3 More integer to number changes 2020-11-23 10:32:00 +00:00
Richard Davey
55093945b0 Replace integer[][] with number[][] 2020-11-23 10:24:10 +00:00
Richard Davey
3f511a73cd Replace integer[] with number[] 2020-11-23 10:23:10 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
d852108154 JSDoc fixes 2020-11-23 10:19:39 +00:00
Richard Davey
5ca5a63038 Testing new Lights 2020-11-23 10:19:31 +00:00
Richard Davey
30c2eb5d0e Ability to link Post Pipeline to owner object 2020-11-20 17:29:42 +00:00
Richard Davey
0b589564ea JSDoc fixes 2020-11-20 16:37:53 +00:00
Richard Davey
afbbf2aee0 JSDoc fixes 2020-11-20 16:30:05 +00:00
Richard Davey
c5d7c94cb4 Fixed JSDocs 2020-11-20 16:20:35 +00:00
Richard Davey
78b75efb8c JSDoc fix 2020-11-20 16:03:03 +00:00
Richard Davey
4f980c773a Update Simplify.js 2020-11-20 15:59:07 +00:00
Richard Davey
df3b7d5f79 JSDoc fixes 2020-11-20 15:47:35 +00:00
Richard Davey
ebf6b254dd Fixed JSDocs 2020-11-20 15:31:43 +00:00
Richard Davey
17e7f2d75b Moved Model class 2020-11-20 15:31:34 +00:00
Richard Davey
ea59b47d1c Force post pipeline skip 2020-11-20 15:18:28 +00:00
Richard Davey
b64f2cc4d0 Added ability to skip post pipeline per object 2020-11-20 15:18:19 +00:00
Richard Davey
750880fe5f Fix culled tiles return 2020-11-20 14:58:43 +00:00
Richard Davey
e7b85b08af Fixed batchLight 2020-11-20 13:05:32 +00:00
Richard Davey
ed756d16f1 Fixed Get Tiles Within Shape function 2020-11-20 12:39:18 +00:00
Richard Davey
4181e90db1 Utils.Array.Remove would return an incorrect array of removed elements if one of the items to be removed was skipped in the array. Fix #5398 2020-11-20 11:58:14 +00:00
Richard Davey
377d27c8a4 Added Tile.right and Tile.bottom properties. Fix #5400 2020-11-20 11:51:12 +00:00
Richard Davey
fa3d35364c
Merge pull request #5401 from hexus/improvement/add-gl-texture-width-height
Implemented reading WebGL texture dimensions automatically when adding them to the TextureManager
2020-11-20 11:44:52 +00:00
Richard Davey
c603db23ce Fix docs and lint errors #5374 2020-11-20 11:43:45 +00:00
Richard Davey
5233366190
Merge pull request #5374 from pirateksh/patch-2
Added loadMediaStream method
2020-11-20 11:41:10 +00:00
Richard Davey
401487d4b1
Merge pull request #5367 from rexrainbow/bugfix-text.basicWordWrap
Don't add white space when measure last word of a line
2020-11-20 11:37:21 +00:00
Richard Davey
aaa4ace1f8
Merge pull request #5396 from samme/feature/timer-event-remaining
Add TimerEvent methods
2020-11-20 11:34:37 +00:00
Richard Davey
4e7c8c1b23 Fixed defs #5405 2020-11-20 11:33:50 +00:00
Richard Davey
f941f5a9f9 Scissor fix 2020-11-20 11:10:37 +00:00
Richard Davey
299e105f6e Update RenderTexture.js 2020-11-20 10:05:33 +00:00
Richard Davey
951b284c6e Fixed RenderTexture.fill 2020-11-20 10:05:19 +00:00
Richard Davey
e2f7ca40b2 Fixed camera zoom and origin. draw and drawFrame work now. 2020-11-19 23:04:25 +00:00
Richard Davey
87b96f60e8 Resize to match texture fbo 2020-11-19 23:04:10 +00:00
Richard Davey
c33a5598ab Trying to align drawFrame 2020-11-19 18:16:18 +00:00
Richard Davey
500d33f6b9 Set camera zoom 2020-11-19 18:07:33 +00:00
Richard Davey
a7e980f816 Adjust viewport 2020-11-19 18:07:26 +00:00
Richard Davey
9b1ac7036d Added ability for camera to zoomX and zoomY 2020-11-19 18:07:17 +00:00
Richard Davey
e80ed9464a Removed copy params 2020-11-19 16:40:42 +00:00
Richard Davey
91924be2ee Update RenderTextureWebGLRenderer.js 2020-11-19 16:40:35 +00:00
Richard Davey
7562683cfb Lots of tiny fixes and updates 2020-11-19 16:40:31 +00:00
Richard Davey
775134ed3b Added viewport and flush helpers 2020-11-19 16:40:19 +00:00
Richard Davey
6f6fbadfdd Don't adjust viewport unless needed 2020-11-19 16:40:07 +00:00
Richard Davey
216f74bb58 Use Single Pipeline and force texture refresh 2020-11-19 11:43:55 +00:00
Richard Davey
d848a5e2ba Now using new Render Target. Removed lots of out-dated properties and tidied up methods. 2020-11-19 11:38:09 +00:00
Richard Davey
7ad580dd29 Using new Render Target 2020-11-19 11:37:49 +00:00
Richard Davey
82ca007d1a Added cropWidth and cropHeight parameters to batchTextureFrame method 2020-11-19 11:37:38 +00:00
Richard Davey
782cb94e56 Updated Render Target constructor 2020-11-19 11:37:14 +00:00
Richard Davey
a03393a4de Added auto resize, clear and default parameters 2020-11-19 11:36:58 +00:00
Richard Davey
916bfa78b2 Missing flush 2020-11-18 10:26:44 +00:00
Hexus
ef022cd3df Implemented reading WebGL texture dimensions automatically when adding them to the TextureManager 2020-11-18 00:49:19 +00:00
Richard Davey
c4c849cff4 Reset Textures 2020-11-17 19:58:35 +00:00
Richard Davey
4903241ac9 No longer use setPost. 2020-11-17 17:30:25 +00:00
Richard Davey
0ea9f24cd0 Update SceneFile.js 2020-11-17 17:15:40 +00:00
Richard Davey
8f688cd9a5 Update SceneFileConfig.js 2020-11-17 17:15:36 +00:00
Richard Davey
11e4fe6e14 Update PipelineManager.js 2020-11-17 17:15:32 +00:00
Richard Davey
e36a086e5d Updated data types 2020-11-17 16:50:36 +00:00
Richard Davey
00c7b1d79e Destroy on reset! 2020-11-17 16:34:52 +00:00
Richard Davey
96be7f6e6d Destroy Render Targets too 2020-11-17 16:19:48 +00:00
Richard Davey
782a841eeb Added getPostPipeline method 2020-11-17 16:19:40 +00:00
Richard Davey
0658820b79 Clear post pipelines 2020-11-17 16:19:30 +00:00
Richard Davey
26a1d0185a Update RenderTexture.js 2020-11-17 16:19:18 +00:00
Richard Davey
842b984b46 Update CanvasRenderer.js 2020-11-17 16:19:14 +00:00
Richard Davey
60c7d8a2e9 New classes property, new event handling system and removed un-used methods 2020-11-17 14:10:06 +00:00
Richard Davey
2c88b8935b Auto-boot and set isPostFX 2020-11-17 14:09:47 +00:00
Richard Davey
599213d211 New isPostFX property, listen to events and don't create projection matrix unless needed 2020-11-17 14:09:27 +00:00
Richard Davey
629eefb7d5 Now extends event emitter, new events and new isBooted property 2020-11-17 14:09:02 +00:00
Richard Davey
477cde3548 New WebGL Renderer events 2020-11-17 14:08:23 +00:00
Richard Davey
080677f28c Set on creation, not in the component 2020-11-17 14:08:09 +00:00
Richard Davey
9cf67722ec Don't forget to reset the viewport 2020-11-16 17:52:11 +00:00
Richard Davey
2008d3b880 Added popFBO parameters and setViewport parameter 2020-11-16 17:43:04 +00:00
Richard Davey
f5f20db048 Don't batch if no pipeline 2020-11-16 17:08:50 +00:00
Richard Davey
dbe57303ed Defs update 2020-11-16 15:46:40 +00:00
Richard Davey
8c996b4697 Added setPost, isCurrentPost, removed setCameraPipeline 2020-11-16 15:46:34 +00:00
Richard Davey
c12b4cff3f Swizzle RGB 2020-11-16 15:45:45 +00:00
Richard Davey
52acf60125 Multiply now optional for lots of combination effects 2020-11-16 11:32:34 +00:00
Richard Davey
9cfa8f5039 Added option to clear bind target 2020-11-15 17:49:29 +00:00
Richard Davey
5062c97784 Added copyToGame method to finalise fbo to renderer 2020-11-15 17:32:37 +00:00
Richard Davey
ce0b9d94c5 Added option to clear frame before copy 2020-11-15 12:53:33 +00:00