Richard Davey
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b5f2e0a83b
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Updated documentation. Fix #5406
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2020-11-26 10:19:09 +00:00 |
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Richard Davey
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a0a32f45e5
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Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409
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2020-11-26 10:14:13 +00:00 |
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Richard Davey
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681797ec9d
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Fixed Canvas Renderer. Fix #5408
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2020-11-26 10:04:51 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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339b4fd3df
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Added setTime method
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2020-11-25 22:44:06 +00:00 |
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Richard Davey
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d0da33689b
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Added bindTexture method
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2020-11-24 16:01:25 +00:00 |
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Richard Davey
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9cc16720b8
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Added bindRenderTarget method.
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2020-11-24 15:34:25 +00:00 |
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Richard Davey
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09c49ac288
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Fixed emitter mask pipeline
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2020-11-24 14:52:57 +00:00 |
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Richard Davey
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aec06f1873
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Added ColorSpectrum function
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2020-11-24 11:00:04 +00:00 |
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Richard Davey
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b97536fc31
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Don't need to create a Point at all. #5407
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2020-11-24 09:12:24 +00:00 |
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Wiserim
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a5212463bd
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Fix: TriangleToLine() not checking start / end point of line properly.
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2020-11-23 22:21:25 +01:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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2e4cfde102
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Updated post pipeline
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2020-11-23 16:18:30 +00:00 |
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Richard Davey
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ec5da6930c
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Added post pipeline support to all Game Objects
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2020-11-23 16:17:13 +00:00 |
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Richard Davey
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ea2f69de3b
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JSDoc fixes
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2020-11-23 15:32:30 +00:00 |
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Richard Davey
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a5cb3779df
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JSDoc fixes
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2020-11-23 15:29:08 +00:00 |
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Richard Davey
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28d925b875
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JSDoc fixes
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2020-11-23 15:06:45 +00:00 |
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Richard Davey
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bbcc83489f
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Fixed JSDocs
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2020-11-23 11:39:01 +00:00 |
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Richard Davey
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da96d2b26f
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Fixed namespace
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2020-11-23 11:31:23 +00:00 |
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Richard Davey
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6e7a6bcec2
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JSDoc Fix
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2020-11-23 11:01:08 +00:00 |
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Richard Davey
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ecb567766b
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Fixed filtering and style types
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2020-11-23 10:54:14 +00:00 |
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Richard Davey
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8698a03bad
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JSDoc fixes
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2020-11-23 10:48:24 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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55093945b0
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Replace integer[][] with number[][]
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2020-11-23 10:24:10 +00:00 |
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Richard Davey
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3f511a73cd
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Replace integer[] with number[]
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2020-11-23 10:23:10 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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d852108154
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JSDoc fixes
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2020-11-23 10:19:39 +00:00 |
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Richard Davey
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5ca5a63038
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Testing new Lights
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2020-11-23 10:19:31 +00:00 |
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Richard Davey
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30c2eb5d0e
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Ability to link Post Pipeline to owner object
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2020-11-20 17:29:42 +00:00 |
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Richard Davey
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0b589564ea
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JSDoc fixes
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2020-11-20 16:37:53 +00:00 |
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Richard Davey
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afbbf2aee0
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JSDoc fixes
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2020-11-20 16:30:05 +00:00 |
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Richard Davey
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c5d7c94cb4
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Fixed JSDocs
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2020-11-20 16:20:35 +00:00 |
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Richard Davey
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78b75efb8c
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JSDoc fix
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2020-11-20 16:03:03 +00:00 |
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Richard Davey
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4f980c773a
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Update Simplify.js
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2020-11-20 15:59:07 +00:00 |
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Richard Davey
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df3b7d5f79
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JSDoc fixes
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2020-11-20 15:47:35 +00:00 |
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Richard Davey
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ebf6b254dd
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Fixed JSDocs
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2020-11-20 15:31:43 +00:00 |
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Richard Davey
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17e7f2d75b
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Moved Model class
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2020-11-20 15:31:34 +00:00 |
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Richard Davey
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ea59b47d1c
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Force post pipeline skip
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2020-11-20 15:18:28 +00:00 |
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Richard Davey
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b64f2cc4d0
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Added ability to skip post pipeline per object
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2020-11-20 15:18:19 +00:00 |
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Richard Davey
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750880fe5f
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Fix culled tiles return
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2020-11-20 14:58:43 +00:00 |
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Richard Davey
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e7b85b08af
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Fixed batchLight
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2020-11-20 13:05:32 +00:00 |
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Richard Davey
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ed756d16f1
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Fixed Get Tiles Within Shape function
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2020-11-20 12:39:18 +00:00 |
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Richard Davey
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4181e90db1
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Utils.Array.Remove would return an incorrect array of removed elements if one of the items to be removed was skipped in the array. Fix #5398
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2020-11-20 11:58:14 +00:00 |
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Richard Davey
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377d27c8a4
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Added Tile.right and Tile.bottom properties. Fix #5400
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2020-11-20 11:51:12 +00:00 |
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Richard Davey
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fa3d35364c
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Merge pull request #5401 from hexus/improvement/add-gl-texture-width-height
Implemented reading WebGL texture dimensions automatically when adding them to the TextureManager
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2020-11-20 11:44:52 +00:00 |
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Richard Davey
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c603db23ce
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Fix docs and lint errors #5374
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2020-11-20 11:43:45 +00:00 |
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Richard Davey
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5233366190
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Merge pull request #5374 from pirateksh/patch-2
Added loadMediaStream method
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2020-11-20 11:41:10 +00:00 |
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Richard Davey
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401487d4b1
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Merge pull request #5367 from rexrainbow/bugfix-text.basicWordWrap
Don't add white space when measure last word of a line
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2020-11-20 11:37:21 +00:00 |
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Richard Davey
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aaa4ace1f8
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Merge pull request #5396 from samme/feature/timer-event-remaining
Add TimerEvent methods
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2020-11-20 11:34:37 +00:00 |
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Richard Davey
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4e7c8c1b23
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Fixed defs #5405
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2020-11-20 11:33:50 +00:00 |
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Richard Davey
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f941f5a9f9
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Scissor fix
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2020-11-20 11:10:37 +00:00 |
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Richard Davey
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299e105f6e
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Update RenderTexture.js
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2020-11-20 10:05:33 +00:00 |
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Richard Davey
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951b284c6e
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Fixed RenderTexture.fill
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2020-11-20 10:05:19 +00:00 |
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Richard Davey
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e2f7ca40b2
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Fixed camera zoom and origin. draw and drawFrame work now.
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2020-11-19 23:04:25 +00:00 |
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Richard Davey
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87b96f60e8
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Resize to match texture fbo
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2020-11-19 23:04:10 +00:00 |
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Richard Davey
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c33a5598ab
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Trying to align drawFrame
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2020-11-19 18:16:18 +00:00 |
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Richard Davey
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500d33f6b9
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Set camera zoom
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2020-11-19 18:07:33 +00:00 |
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Richard Davey
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a7e980f816
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Adjust viewport
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2020-11-19 18:07:26 +00:00 |
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Richard Davey
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9b1ac7036d
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Added ability for camera to zoomX and zoomY
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2020-11-19 18:07:17 +00:00 |
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Richard Davey
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e80ed9464a
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Removed copy params
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2020-11-19 16:40:42 +00:00 |
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Richard Davey
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91924be2ee
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Update RenderTextureWebGLRenderer.js
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2020-11-19 16:40:35 +00:00 |
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Richard Davey
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7562683cfb
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Lots of tiny fixes and updates
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2020-11-19 16:40:31 +00:00 |
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Richard Davey
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775134ed3b
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Added viewport and flush helpers
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2020-11-19 16:40:19 +00:00 |
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Richard Davey
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6f6fbadfdd
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Don't adjust viewport unless needed
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2020-11-19 16:40:07 +00:00 |
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Richard Davey
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216f74bb58
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Use Single Pipeline and force texture refresh
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2020-11-19 11:43:55 +00:00 |
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Richard Davey
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d848a5e2ba
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Now using new Render Target. Removed lots of out-dated properties and tidied up methods.
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2020-11-19 11:38:09 +00:00 |
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Richard Davey
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7ad580dd29
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Using new Render Target
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2020-11-19 11:37:49 +00:00 |
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Richard Davey
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82ca007d1a
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Added cropWidth and cropHeight parameters to batchTextureFrame method
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2020-11-19 11:37:38 +00:00 |
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Richard Davey
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782cb94e56
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Updated Render Target constructor
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2020-11-19 11:37:14 +00:00 |
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Richard Davey
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a03393a4de
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Added auto resize, clear and default parameters
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2020-11-19 11:36:58 +00:00 |
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Richard Davey
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916bfa78b2
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Missing flush
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2020-11-18 10:26:44 +00:00 |
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Hexus
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ef022cd3df
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Implemented reading WebGL texture dimensions automatically when adding them to the TextureManager
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2020-11-18 00:49:19 +00:00 |
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Richard Davey
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c4c849cff4
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Reset Textures
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2020-11-17 19:58:35 +00:00 |
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Richard Davey
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4903241ac9
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No longer use setPost .
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2020-11-17 17:30:25 +00:00 |
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Richard Davey
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0ea9f24cd0
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Update SceneFile.js
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2020-11-17 17:15:40 +00:00 |
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Richard Davey
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8f688cd9a5
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Update SceneFileConfig.js
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2020-11-17 17:15:36 +00:00 |
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Richard Davey
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11e4fe6e14
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Update PipelineManager.js
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2020-11-17 17:15:32 +00:00 |
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Richard Davey
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e36a086e5d
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Updated data types
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2020-11-17 16:50:36 +00:00 |
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Richard Davey
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00c7b1d79e
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Destroy on reset!
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2020-11-17 16:34:52 +00:00 |
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Richard Davey
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96be7f6e6d
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Destroy Render Targets too
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2020-11-17 16:19:48 +00:00 |
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Richard Davey
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782a841eeb
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Added getPostPipeline method
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2020-11-17 16:19:40 +00:00 |
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Richard Davey
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0658820b79
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Clear post pipelines
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2020-11-17 16:19:30 +00:00 |
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Richard Davey
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26a1d0185a
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Update RenderTexture.js
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2020-11-17 16:19:18 +00:00 |
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Richard Davey
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842b984b46
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Update CanvasRenderer.js
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2020-11-17 16:19:14 +00:00 |
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Richard Davey
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60c7d8a2e9
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New classes property, new event handling system and removed un-used methods
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2020-11-17 14:10:06 +00:00 |
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Richard Davey
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2c88b8935b
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Auto-boot and set isPostFX
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2020-11-17 14:09:47 +00:00 |
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Richard Davey
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599213d211
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New isPostFX property, listen to events and don't create projection matrix unless needed
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2020-11-17 14:09:27 +00:00 |
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Richard Davey
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629eefb7d5
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Now extends event emitter, new events and new isBooted property
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2020-11-17 14:09:02 +00:00 |
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Richard Davey
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477cde3548
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New WebGL Renderer events
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2020-11-17 14:08:23 +00:00 |
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Richard Davey
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080677f28c
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Set on creation, not in the component
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2020-11-17 14:08:09 +00:00 |
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Richard Davey
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9cf67722ec
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Don't forget to reset the viewport
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2020-11-16 17:52:11 +00:00 |
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Richard Davey
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2008d3b880
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Added popFBO parameters and setViewport parameter
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2020-11-16 17:43:04 +00:00 |
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Richard Davey
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f5f20db048
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Don't batch if no pipeline
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2020-11-16 17:08:50 +00:00 |
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Richard Davey
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dbe57303ed
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Defs update
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2020-11-16 15:46:40 +00:00 |
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Richard Davey
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8c996b4697
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Added setPost, isCurrentPost, removed setCameraPipeline
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2020-11-16 15:46:34 +00:00 |
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Richard Davey
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c12b4cff3f
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Swizzle RGB
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2020-11-16 15:45:45 +00:00 |
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Richard Davey
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52acf60125
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Multiply now optional for lots of combination effects
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2020-11-16 11:32:34 +00:00 |
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Richard Davey
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9cfa8f5039
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Added option to clear bind target
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2020-11-15 17:49:29 +00:00 |
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Richard Davey
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5062c97784
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Added copyToGame method to finalise fbo to renderer
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2020-11-15 17:32:37 +00:00 |
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Richard Davey
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ce0b9d94c5
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Added option to clear frame before copy
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2020-11-15 12:53:33 +00:00 |
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