Commit graph

945 commits

Author SHA1 Message Date
Richard Davey
31bbf05ace * Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
XekeDeath
62b5aa9bd9 Removed redundant assignment. 2013-09-30 13:28:17 +10:00
XekeDeath
ce3e1708e0 Merge branch 'dev' of https://github.com/XekeDeath/phaser into dev 2013-09-30 13:04:29 +10:00
XekeDeath
80e80ddccb Make animation looping robust when skipping frames. 2013-09-30 13:04:22 +10:00
XekeDeath
29dbbcae52 Fix Particle Emitters when using Emitter width/height 2013-09-30 13:02:22 +10:00
Betsy Cottonflop
40b968028a Fix for incorrect new particle positioning 2013-09-28 16:52:37 -07:00
Webeled
8096dc67f5 Corrected few typos and added a keyboard exampl 2013-09-27 18:25:18 +01:00
Webeled
efa01dcaa3 Final commit of the day more groups examples 2013-09-27 18:06:36 +01:00
Richard Davey
497d15b5bc Sprite.play 2013-09-27 13:47:22 +01:00
Webeled
903b11b730 Groups examples and some boolean checks corrected 2013-09-27 13:27:15 +01:00
Richard Davey
18c695e9dd PixiPatch and other 1.0.7 features 2013-09-27 09:57:08 +01:00
Richard Davey
6353d8c7ab Fixed some eases. 2013-09-26 15:22:49 +01:00
Richard Davey
9642d4994a 1.0.6a release to fix an issue in the StateManager. 2013-09-26 11:49:58 +01:00
Richard Davey
3a369d5485 Added zwoptex Phaser template. 2013-09-26 11:25:43 +01:00
Richard Davey
e77dba402c Beta warning added. 2013-09-24 16:02:58 +01:00
Richard Davey
c29fcfb510 1.0.6 release to fix a few important issues and prepare for the dev branch. 2013-09-24 15:53:20 +01:00
Richard Davey
9d84429960 Group length checks 2013-09-24 15:49:21 +01:00
Richard Davey
891369b197 Preparing for 1.0.6 release, but moving physics changes to dev. 2013-09-24 15:28:29 +01:00
Richard Davey
51049128f5 Collision fixes for testing 2013-09-23 22:23:17 +01:00
Richard Davey
257cbe3be8 Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too. 2013-09-23 03:26:08 +01:00
Richard Davey
bc02a1a05e Fixing collision issues 2013-09-23 01:06:09 +01:00
Richard Davey
b69b3db486 1.0.6a 2013-09-22 23:07:12 +01:00
Richard Davey
093bf8343d Graphics fixes and other changes 2013-09-22 22:55:34 +01:00
Richard Davey
02723d4774 Merge pull request #62 from TheJare/fixbmtext
BitmapText fixes
2013-09-22 14:33:16 -07:00
Richard Davey
6b9484aa80 Merge pull request #60 from TheJare/master
Fix bug in StateManager...
2013-09-22 14:32:25 -07:00
Richard Davey
f66e6326e3 Merge pull request #61 from powerfear/master
make tweens chainable with .to
2013-09-22 14:13:30 -07:00
Richard Davey
20f63c0af2 Fixed Graphics not working correctly. 2013-09-22 15:22:45 +01:00
Richard Davey
9479c79d79 Merge pull request #63 from luizbills/master
fix antialias bug
2013-09-22 02:14:15 -07:00
TheJare
557160c3c2 Fixes to math library 2013-09-22 03:43:10 +02:00
Luiz "Bills"
8132427870 fix antialias bug 2013-09-21 21:40:36 -03:00
TheJare
15ad941908 Alternative way to specify tile size in spritesheets: negative means how many tiles there are 2013-09-21 19:23:25 +02:00
Richard Davey
d1ea96fd83 Input updates 2013-09-21 13:07:06 +01:00
powerfear
c36543a261 make tweens chain loopable 2013-09-20 21:47:58 -04:00
TheJare
e4595d2a41 Fix box dimensions in PIXI.BitmapText. Support anchor in Phaser.BitmapText 2013-09-21 02:29:14 +02:00
TheJare
a4bc69c2f7 Fix box dimensions in PIXI.BitmapText. Support anchor in Phaser.BitmapText 2013-09-21 01:03:19 +01:00
powerfear
f31d56584d make tweens chainable with .to
Allow successive .to calls to chain tweens, and an example using it.
2013-09-20 19:14:50 -04:00
Richard Davey
45426be0bc Assets update 2013-09-20 23:21:12 +01:00
TheJare
4b6147d3e3 Fix bug in StateManager where a state's update function might not get called if it has an empty preload function 2013-09-20 22:42:04 +01:00
Richard Davey
8452fa0fd4 Missing assets merged back in! 2013-09-20 17:13:26 +01:00
Richard Davey
68f45709d8 Merge pull request #56 from cocoademon/master
Some small animation fixes
2013-09-20 08:56:49 -07:00
Richard Davey
8c41b3253c 1.0.5 package 2013-09-20 14:00:49 +01:00
Richard Davey
a415e779d1 Final 1.0.5 release. 2013-09-20 13:55:33 +01:00
Cameron Foale
61b9e119cb Incorrect input array in FrameData.getFrames 2013-09-20 17:48:38 +10:00
Cameron Foale
ec3fc8f307 Fixes numeric frame indexes on animations 2013-09-20 17:39:02 +10:00
Richard Davey
9e88da5c66 Multiple animation fixes in place. 2013-09-19 23:47:50 +01:00
Richard Davey
e938e41c73 Merge pull request #54 from webeled/master
Lots of JSDdocs done, and some camera examples
2013-09-19 12:15:26 -07:00
Webeled
1b5c1f18fe More camera examples 2013-09-19 17:47:12 +02:00
Webeled
26a595cd44 JSDocs update ;) 2013-09-19 16:34:48 +02:00
Richard Davey
3f1cafe21f Put the famous idnetityMatrix typo back in so it doesn't break Pixi 2013-09-19 13:33:51 +01:00
Richard Davey
7dd63df087 Merge pull request #52 from cocoademon/master
Make Phaser.Text play nicely with scrolling, by using an explicit x, y
2013-09-19 05:26:22 -07:00