Richard Davey
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2c37ce106d
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Added default TMs
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2018-04-11 13:17:26 +01:00 |
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Sean Bohan
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b6480a0db7
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Fix animationcomplete event name typo
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2018-04-11 04:51:34 +08:00 |
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Felipe Alfonso
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14a651e509
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Fixed inverted rotation on TransformMatrix
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2018-04-10 14:13:23 -03:00 |
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Felipe Alfonso
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1eaee870c7
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Set rotation of container to be negative at render time. Removed unnecessary call to multiply on TransformMatrix rotate
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2018-04-10 13:25:13 -03:00 |
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Richard Davey
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bf81a7dd06
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TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally.
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2018-04-10 15:20:50 +01:00 |
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Richard Davey
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ca2a575726
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Added jsdocs
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2018-04-09 16:46:03 +01:00 |
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Richard Davey
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5c69bd054e
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Added property getters
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2018-04-09 16:42:33 +01:00 |
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Richard Davey
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70bedbdce0
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Check if animation exists
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2018-04-08 17:01:43 +01:00 |
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Richard Davey
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d1788d8a4c
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Updated jsdocs
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2018-04-07 15:58:08 +01:00 |
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Richard Davey
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777325c046
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Removed callbacks, added events and added new stop methods
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2018-04-07 12:36:35 +01:00 |
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Richard Davey
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e0dc28e4ba
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Fixed lint errors and added jsdocs
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2018-04-06 11:15:15 +01:00 |
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Felipe Alfonso
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0e401bb6fe
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Fixed order on getWorldTransformMatrix
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2018-04-05 14:11:48 -03:00 |
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Richard Davey
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da6db3f29e
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Added transform methods
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2018-04-05 16:50:37 +01:00 |
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Richard Davey
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c3ba80c4e5
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Added jsdocs
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2018-04-05 16:50:21 +01:00 |
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Richard Davey
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ba4693d140
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jsdoc fix
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2018-04-05 13:51:37 +01:00 |
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Richard Davey
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9f9c7dea61
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Added setProgress
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2018-04-04 17:19:02 +01:00 |
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Richard Davey
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fa2320238e
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More jsdocs fixes and staggerPlay fix
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2018-04-04 16:27:33 +01:00 |
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Richard Davey
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e734e7ef6b
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Extensive Animation API changes to use milliseconds, improve docs and access to properties
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2018-04-04 16:13:45 +01:00 |
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Richard Davey
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552cfe3c5e
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Animation Component overhaul
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2018-04-04 14:44:09 +01:00 |
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Richard Davey
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51d29b818d
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Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473
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2018-04-04 13:14:41 +01:00 |
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Antriel
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630732f9fc
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jsdoc generics fix
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2018-03-30 14:43:58 +02:00 |
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Richard Davey
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e7191e9d8e
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jsdoc updates
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2018-03-29 13:48:14 +01:00 |
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Richard Davey
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91008232ad
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jsdoc fixes
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2018-03-29 13:12:07 +01:00 |
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Richard Davey
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562344fed0
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The ComputedSize Component now has setSize and setDisplaySize methods. This component is used for Game Objects that have a non-texture based size.
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2018-03-29 12:55:28 +01:00 |
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Richard Davey
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aec64c635e
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Removed floats
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2018-03-29 12:54:12 +01:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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orblazer
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ae0b3b841b
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Fix types on GameObjects
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2018-03-27 14:52:58 +02:00 |
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Richard Davey
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5816b863fa
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Removed TransformNode so it doesn't break the 3.3 CI build
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2018-03-22 13:19:52 +00:00 |
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orblazer
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5a518f2e5f
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Fix "object" types on Camera and GameObjecs
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2018-03-20 23:28:26 +01:00 |
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Richard Davey
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31bf979eb2
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Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
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2018-03-20 15:31:17 +00:00 |
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Felipe Alfonso
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701d43b3c3
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TransformNode Implemented for nested transformations
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2018-03-20 12:15:14 -03:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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orblazer
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bf630f7d57
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Fix types in JSDocs
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2018-03-19 19:49:14 +01:00 |
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orblazer
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90def456f2
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Update JSDoc on GameObjects
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2018-03-19 12:54:31 +01:00 |
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Richard Davey
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cc0998660e
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Updated jsdocs
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2018-03-18 13:43:37 +00:00 |
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Richard Davey
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a8886a60d3
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Actually round the value.
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2018-03-17 17:03:30 +00:00 |
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Richard Davey
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05a4385cd7
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jsdoc fixes
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2018-03-16 17:29:39 +00:00 |
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Richard Davey
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19a17bcf63
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Updating docs
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2018-03-15 17:27:30 +00:00 |
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Richard Davey
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0368473b95
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The SetFrame method now has two optional arguments: updateSize and updateOrigin (both true by default) which will update the size and origin of the Game Object respectively. Fix #3339
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2018-03-12 14:45:18 +00:00 |
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Richard Davey
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8d85a9bc72
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Added jsdocs
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2018-03-05 14:19:53 +00:00 |
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Richard Davey
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ae1c91cf6a
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eslint fixes
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2018-03-05 01:40:11 +00:00 |
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Richard Davey
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7341d7a6cf
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-02 17:49:01 +00:00 |
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Richard Davey
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4de9690f98
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The setFrame method of the Texture component has been updated so that it will now automatically reset the width and height of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead.
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2018-03-02 16:23:43 +00:00 |
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Felipe Alfonso
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865f0a604e
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Small fix on the MatrixStack rotation function
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2018-03-02 11:29:04 -03:00 |
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Richard Davey
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252a76f416
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The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256
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2018-02-28 21:57:32 +00:00 |
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Richard Davey
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34e5a282d2
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AnimationComponent.play now calls setSizeToFrame() and updateDisplayOrigin() on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame.
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2018-02-27 01:09:09 +00:00 |
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Felipe Alfonso
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ef8e92dc01
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RenderTexture base webgl implementation
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2018-02-23 00:44:22 -03:00 |
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Richard Davey
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86f00eeb52
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eslint fixes
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2018-02-16 18:17:51 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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5085ed5c9f
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Added setOriginFromFrame.
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2018-02-09 15:21:49 +00:00 |
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