Richard Davey
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28d925b875
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JSDoc fixes
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2020-11-23 15:06:45 +00:00 |
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Richard Davey
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ecb567766b
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Fixed filtering and style types
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2020-11-23 10:54:14 +00:00 |
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Richard Davey
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8698a03bad
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JSDoc fixes
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2020-11-23 10:48:24 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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3f511a73cd
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Replace integer[] with number[]
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2020-11-23 10:23:10 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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d852108154
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JSDoc fixes
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2020-11-23 10:19:39 +00:00 |
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Richard Davey
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0b589564ea
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JSDoc fixes
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2020-11-20 16:37:53 +00:00 |
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Richard Davey
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c5d7c94cb4
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Fixed JSDocs
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2020-11-20 16:20:35 +00:00 |
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Richard Davey
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750880fe5f
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Fix culled tiles return
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2020-11-20 14:58:43 +00:00 |
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Richard Davey
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ed756d16f1
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Fixed Get Tiles Within Shape function
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2020-11-20 12:39:18 +00:00 |
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Richard Davey
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536f08a4bf
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Avoid deep diving into loads of functions
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2020-10-15 11:47:11 +01:00 |
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Richard Davey
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67b787ab7c
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Update GetTilesWithinWorldXY.js
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2020-10-15 11:09:52 +01:00 |
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Richard Davey
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db2fdc14d1
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Update GetTileAt.js
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2020-10-15 11:09:37 +01:00 |
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Richard Davey
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b4fed98aa2
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Update SetCollisionBetween.js
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2020-10-15 11:08:18 +01:00 |
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Richard Davey
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24777aa327
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No need for isoCullDistances , just use existing cullPadding properties
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2020-10-12 11:42:01 +01:00 |
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Richard Davey
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607fec9450
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Use a cached Rectangle for speed
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2020-10-12 11:40:52 +01:00 |
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Richard Davey
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9e68f41118
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Formatting
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2020-10-11 23:04:00 +01:00 |
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Richard Davey
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39f74d2e95
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Use a cached vector to save constant allocation and fixed y culling limit
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2020-10-11 23:03:52 +01:00 |
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Richard Davey
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114201f497
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Fixed tilemaps with missing function
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2020-10-08 11:07:05 +01:00 |
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Richard Davey
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c0c00b66be
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Tilemaps.Components.IsometricCullTiles is a new function that culls tiles in a isometric map.
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2020-10-02 13:48:52 +01:00 |
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Richard Davey
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ab753ffe10
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Tilemaps.Components.StaggeredCullTiles is a new function that culls tiles in a staggered map.
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2020-10-02 13:48:42 +01:00 |
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Richard Davey
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0b8b9fb3ba
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Tilemaps.Components.HexagonalCullTiles is a new function that culls tiles in a hexagonal map.
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2020-10-02 13:48:33 +01:00 |
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Richard Davey
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c44c43a553
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Tilemaps.Components.StaggeredCullBounds is a new function that calculates the cull bounds for a staggered map.
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2020-10-02 13:48:22 +01:00 |
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Richard Davey
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e42b407721
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Tilemaps.Components.HexagonalCullBounds is a new function that calculates the cull bounds for a hexagonal map.
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2020-10-02 13:48:13 +01:00 |
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Richard Davey
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2450a16911
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Tilemaps.Components.GetCullTilesFunction is a new function that returns the correct culling function to use.
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2020-10-02 13:48:01 +01:00 |
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Richard Davey
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c66df4b94b
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Deleted unused files
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2020-10-02 13:47:49 +01:00 |
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Richard Davey
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9c92fccd3a
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Updated to use new components
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2020-10-02 13:47:36 +01:00 |
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Richard Davey
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f58ec09489
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Tilemaps.Components.CullBounds is a new function that calculates the cull bounds for an orthogonal map.
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2020-10-02 13:47:27 +01:00 |
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Richard Davey
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b11e5fe1fb
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Tilemaps.Components.RunCull is a new function that runs the culling process from the combined bounds and tilemap.
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2020-10-02 13:47:10 +01:00 |
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Richard Davey
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da651dc650
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Fixed require filename
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2020-10-02 12:06:07 +01:00 |
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Richard Davey
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d5561ad97a
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:41:11 +01:00 |
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Richard Davey
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aafd5c6cee
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:36:44 +01:00 |
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Richard Davey
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f03ddf033b
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Formatting fix #4992
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2020-10-02 11:27:50 +01:00 |
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Richard Davey
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a3f67973cd
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Corrected documentation and tidied up #4992
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2020-10-02 11:25:48 +01:00 |
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Richard Davey
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ffb49bdb3a
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Tilemaps.Components.StaggeredTileToWorldXY is a new function that converts staggered tile coordinates to world coordinates.
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2020-10-02 11:22:48 +01:00 |
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Richard Davey
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4281bc1763
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Tilemaps.Components.IsometricTileToWorldXY is a new function that converts isometric tile coordinates to world coordinates.
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2020-10-02 11:22:39 +01:00 |
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Richard Davey
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3c3c01d4d5
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Tilemaps.Components.HexagonalTileToWorldXY is a new function that converts hexagonal tile coordinates to world coordinates.
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2020-10-02 11:22:30 +01:00 |
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Richard Davey
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a51e0b8a68
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Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:22:18 +01:00 |
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Richard Davey
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6049701d91
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Restored previous function
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2020-10-02 11:22:02 +01:00 |
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Richard Davey
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a89a58bd6c
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Restore previous function
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2020-10-02 11:16:32 +01:00 |
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Richard Davey
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769850a400
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Tilemaps.Components.StaggeredTileToWorldY is a new function that converts a staggered Y coordinate to a world coordinate.
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2020-10-02 11:16:18 +01:00 |
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Richard Davey
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0b7d3236b4
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Tilemaps.Components.HexagonalTileToWorldY is a new function that converts a hexagonal Y coordinate to a world coordinate.
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2020-10-02 11:16:07 +01:00 |
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Richard Davey
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0b630754f7
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Tilemaps.Components.GetTileToWorldYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:15:54 +01:00 |
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Richard Davey
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00603c0d39
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Tilemaps.Components.GetTileToWorldXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:03:56 +01:00 |
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Richard Davey
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3eaacffb37
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Restore previous function #4992
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2020-10-02 11:03:03 +01:00 |
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Richard Davey
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0952421bfb
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Expose the new functtions #4992
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2020-10-02 11:00:30 +01:00 |
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Richard Davey
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da3d0108f4
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Restore back to previous version
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2020-10-02 10:59:24 +01:00 |
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Richard Davey
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9c22133bb2
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Tilemaps.Components.StaggeredWorldToTileXY is a new function that converts world coordinates to staggered tile coordinates.
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2020-10-02 10:58:36 +01:00 |
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Richard Davey
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b8520f3b0d
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Tilemaps.Components.IsometricWorldToTileXY is a new function that converts world coordinates to isometric tile coordinates.
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2020-10-02 10:58:18 +01:00 |
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