Richard Davey
|
d14264a829
|
Update CHANGELOG.md
|
2019-10-01 13:29:08 +01:00 |
|
Richard Davey
|
ce29cb25ae
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Update CHANGELOG.md
|
2019-10-01 13:12:58 +01:00 |
|
Richard Davey
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487ec88529
|
RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390
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2019-09-30 15:08:53 +01:00 |
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Richard Davey
|
9e49d1843e
|
Update CHANGELOG.md
|
2019-09-30 14:24:55 +01:00 |
|
Richard Davey
|
b2b7301bdd
|
Update CHANGELOG.md
|
2019-09-30 14:12:20 +01:00 |
|
Richard Davey
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2829d27e8a
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Fixed return type. Fix #4772
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2019-09-30 13:32:14 +01:00 |
|
Richard Davey
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cb32eef1d9
|
Update CHANGELOG.md
|
2019-09-27 16:11:51 +01:00 |
|
Richard Davey
|
32ba59e4b6
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Update CHANGELOG.md
|
2019-09-27 15:44:13 +01:00 |
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Richard Davey
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af53cf6a02
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Update CHANGELOG.md
|
2019-09-27 13:44:43 +01:00 |
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Richard Davey
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c59aa16bb4
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Leaderboard extends Event Emitter, which was missing in the TypeScript defs. Fix #4703
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2019-09-26 13:45:01 +01:00 |
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Richard Davey
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9485eef5c7
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Leaderboard.getConnectedScores incorrectly specified two parameters, neither of which were used. Fix #4702
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2019-09-26 13:42:59 +01:00 |
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Richard Davey
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c6e7213fe4
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The documentation for the chooseContext method has been fixed. Fix #4425
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2019-09-26 13:36:36 +01:00 |
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Richard Davey
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82401fc74f
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Calling gameStarted in a game that doesn't load any assets would cause the error {code: "INVALID_OPERATION", message: "Can not perform this operation before game start."} . The plugin will now has a new internal method gameStartedHandler and will redirect the flow accordingly based on asset loading. Fix #4550
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2019-09-26 13:20:59 +01:00 |
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Richard Davey
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163ab4fc19
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Calling showAd or showVideoAd will now check to see if the ad has already been displayed, and skip it when iterating the ads array, allowing you to display an ad with the same Placement ID without preloading it again. Fix #4728
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2019-09-26 13:11:28 +01:00 |
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Richard Davey
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107bccf105
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Tween.updateTo would break out of the TweenData iteration as soon as it adjusted the first matching key, causing tweens acting on multiple targets to only update the first target. It now updates them all. Fix #4763
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2019-09-26 12:46:55 +01:00 |
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Richard Davey
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719c2322ad
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Update CHANGELOG.md
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2019-09-26 12:42:36 +01:00 |
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Richard Davey
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8c18699e74
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A hasOwnProperty check has been applied to the SceneManager.createSceneFromObject method when parsing additional properties in the extend object
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2019-09-26 12:24:59 +01:00 |
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Richard Davey
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d4bb75fd8d
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Update CHANGELOG.md
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2019-09-26 12:17:16 +01:00 |
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Richard Davey
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b704fdd680
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-09-24 12:36:32 +01:00 |
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Richard Davey
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d875a59958
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InteractiveObject.alwaysEnabled is a new boolean that allows an interactive Game Object to always receive input events, even if it's invisible or won't render.
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2019-09-24 12:36:28 +01:00 |
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Richard Davey
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5c04e20b20
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The private Shader._savedKey property has been removed as it wasn't used anywhere internally.
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2019-09-20 14:48:41 +01:00 |
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Richard Davey
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bc5c7cf7ab
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When calling Shader.setRenderToTexture() it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle)
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2019-09-19 23:32:40 +01:00 |
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Richard Davey
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9f8e9d2afc
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InputPlugin.processDragMove has been updated so that the resulting dragX and dragY values, sent to the event handler, now compensate for the scale of the Game Objects parent container, if inside of one. This means dragging a child of a scale Container will now still drag at 'full' speed.
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2019-09-16 15:47:18 +01:00 |
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Richard Davey
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d41e0899ab
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Update CHANGELOG.md
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2019-09-13 19:18:17 +01:00 |
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Richard Davey
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5b10c07d2e
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ArcadePhysics.Body.checkWorldBounds would incorrectly report as being on the World bounds if the blocked.none flag had been toggled elsewhere in the Body. It now only sets if it toggles a new internal flag
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2019-09-05 16:06:08 +01:00 |
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Richard Davey
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d0c40b647f
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SpineCanvasPlugin.shutdown would try to dispose of the sceneRenderer , but the property isn't set for Canvas.
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2019-09-04 14:25:56 +01:00 |
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Richard Davey
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e3039ffb64
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Added antialiasGL option
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2019-08-29 11:46:58 +01:00 |
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Richard Davey
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7d2eaae693
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The Container renderer functions will now read the childs alpha property, instead of _alpha , allowing it to work with more variety of custom children.
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2019-08-08 14:03:23 +01:00 |
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Richard Davey
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ead12de198
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Update CHANGELOG.md
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2019-08-08 13:32:10 +01:00 |
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Richard Davey
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9486487a3e
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Update CHANGELOG.md
|
2019-08-07 18:20:29 +01:00 |
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Richard Davey
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84d5e1d975
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Update CHANGELOG.md
|
2019-08-07 15:24:57 +01:00 |
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Richard Davey
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da2e96bb28
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Update CHANGELOG.md
|
2019-08-07 13:03:10 +01:00 |
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Richard Davey
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4faac7fcc3
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Update CHANGELOG.md
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2019-08-07 12:47:56 +01:00 |
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Richard Davey
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5dd75b64fc
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Pointer.updateWorldPoint is a new method that takes a Camera and then updates the Pointers worldX and worldY values based on the cameras transform
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2019-08-07 12:10:50 +01:00 |
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Richard Davey
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7b8632c099
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Update CHANGELOG.md
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2019-08-02 01:49:34 +01:00 |
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Richard Davey
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6eb7889bd8
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Update CHANGELOG.md
|
2019-08-01 19:27:50 +01:00 |
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Richard Davey
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8a934fe7c4
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Update CHANGELOG.md
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2019-07-26 19:04:07 +01:00 |
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Richard Davey
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bb942382fc
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Update CHANGELOG.md
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2019-07-26 14:26:25 +01:00 |
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Richard Davey
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cf0b872636
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CreateDOMContainer will now use div.style.cssText to set the inline styles of the container, so it now works on IE11. Fix #4674
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2019-07-24 15:16:08 +01:00 |
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Richard Davey
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9e9d264973
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getPixels defaults to 0x0
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2019-07-21 16:18:21 +01:00 |
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Richard Davey
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e23cd39f99
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Update CHANGELOG.md
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2019-07-19 15:16:14 +01:00 |
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Richard Davey
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a1dad3587e
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Update CHANGELOG.md
|
2019-07-18 10:36:18 +01:00 |
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Richard Davey
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1e7a368798
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Update CHANGELOG.md
|
2019-07-17 16:59:50 +01:00 |
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Richard Davey
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00663ed7d7
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Update CHANGELOG.md
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2019-07-17 15:10:24 +01:00 |
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Richard Davey
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e1d10e32cd
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Update CHANGELOG.md
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2019-07-17 14:40:51 +01:00 |
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Richard Davey
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d096ef6dcd
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Update CHANGELOG.md
|
2019-07-17 14:36:26 +01:00 |
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Richard Davey
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08325f2996
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Update CHANGELOG.md
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2019-07-16 17:41:11 +01:00 |
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Richard Davey
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fd9b088154
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Update CHANGELOG.md
|
2019-07-15 17:03:06 +01:00 |
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Richard Davey
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7d2b34f8ed
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Warn if invalid texture source
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2019-07-15 15:42:25 +01:00 |
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Richard Davey
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35849237a9
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Update CHANGELOG.md
|
2019-07-15 15:28:49 +01:00 |
|
Richard Davey
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ea2365a77d
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The SmoothedKeyControl minimum zoom a Camera can go to is now 0.001. Previously it was 0.1. This is to make it match the minimum zoom a Base Camera can go to. Fix #4649
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2019-07-15 10:56:32 +01:00 |
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Richard Davey
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6752dce869
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Update CHANGELOG.md
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2019-07-14 16:25:05 +01:00 |
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Richard Davey
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d432a64576
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CanvasTexture has been added to the Textures namespace so it can be created without needing to import it. The correct way to create a CanvasTexture is via the Texture Manager, but you can now do it directly if required. Fix #4651
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2019-07-13 10:49:05 +01:00 |
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Richard Davey
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c566ff26ff
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Update CHANGELOG.md
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2019-07-11 14:00:45 +01:00 |
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Richard Davey
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b612d03433
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Update CHANGELOG.md
|
2019-07-08 14:59:21 +01:00 |
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Richard Davey
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5f35a41d2f
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Update CHANGELOG.md
|
2019-07-08 13:29:52 +01:00 |
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Richard Davey
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8cf8caff0b
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Update CHANGELOG.md
|
2019-07-08 13:03:41 +01:00 |
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Richard Davey
|
bf45637658
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Update CHANGELOG.md
|
2019-07-03 15:53:49 +01:00 |
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Richard Davey
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da49fcc499
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Update CHANGELOG.md
|
2019-07-03 15:47:43 +01:00 |
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Richard Davey
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deca3c95a3
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Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553
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2019-07-03 15:33:13 +01:00 |
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Richard Davey
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a8a7d45956
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Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621
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2019-07-03 15:07:53 +01:00 |
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Richard Davey
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5106b2c935
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Animations with custom pivots, like those created in Texture Packer with the pivot option enabled, would be mis-aligned if flipped. They now render in the correct position, regardless of scale or flip on either axis. Fix #4155
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2019-07-03 14:01:48 +01:00 |
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Richard Davey
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e8a4d569bb
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Update CHANGELOG.md
|
2019-07-03 12:02:59 +01:00 |
|
Richard Davey
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47b1d755a7
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Fixed a bug in the WebGL and Canvas Renderers where a Sprite with a flipX or flipY value set would render the offset frames slightly out of place, causing the animation to appear jittery. Also, the sprite would be out of place by its origin. Fix #4636 #3813
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2019-07-03 11:11:25 +01:00 |
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Richard Davey
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1b275c54ed
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Update CHANGELOG.md
|
2019-07-02 12:32:29 +01:00 |
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Richard Davey
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5142b8398e
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Update CHANGELOG.md
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2019-07-02 12:13:46 +01:00 |
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Richard Davey
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b104fe52bf
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Update CHANGELOG.md
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2019-06-28 19:41:04 +01:00 |
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Richard Davey
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58f076a125
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TweenData now holds the target index and has a new signature
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2019-06-28 18:02:18 +01:00 |
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Richard Davey
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3330a83bee
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Update CHANGELOG.md
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2019-06-28 17:42:21 +01:00 |
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Richard Davey
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79b2048ae0
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Fixed addBlendMode type. Fix #4625
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2019-06-28 14:53:12 +01:00 |
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Richard Davey
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e9746bbe6f
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Update CHANGELOG.md
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2019-06-28 14:38:53 +01:00 |
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Richard Davey
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3c9e310234
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Update CHANGELOG.md
|
2019-06-27 16:28:21 +01:00 |
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Richard Davey
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eb72b4253c
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Update CHANGELOG.md
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2019-06-27 13:04:36 +01:00 |
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Richard Davey
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4de9c3c93c
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Update CHANGELOG.md
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2019-06-27 12:41:41 +01:00 |
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Richard Davey
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46b56c4d2b
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All changes to Tween.state are now set _before_ any events or callbacks, allowing you to modify the state of the Tween in those handlers
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2019-06-27 12:02:45 +01:00 |
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Richard Davey
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9582a21d4f
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Tween JSDocs complete
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2019-06-27 11:50:24 +01:00 |
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Richard Davey
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14a6864f21
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If you called Scene.destroy within a Game Object pointerdown or pointerup handler, it would cause the error "Cannot read property 'game' of null" if the event wasn't cancelled in your handler. It now checks if the manager is still there before accessing its property. Fix #4436
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2019-06-27 01:13:27 +01:00 |
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Richard Davey
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aad9d38e13
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You can now specify easeParams for any custom easing function you wish to use. Fix #3826
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2019-06-27 01:06:25 +01:00 |
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Richard Davey
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4eb163573b
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Update CHANGELOG.md
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2019-06-27 01:00:41 +01:00 |
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Richard Davey
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5e4e6ca49f
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Tween.seek has been rewritten so you can now seek to any point in the Tween, regardless of repeats, loops, delays and hold settings. Fix #4409
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2019-06-26 23:17:52 +01:00 |
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Richard Davey
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da50dd5336
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Update CHANGELOG.md
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2019-06-26 00:36:51 +01:00 |
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Richard Davey
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3bf3057da0
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WebGLRenderer.setScissor will default the drawingBufferHeight if no argument is provided, stopping NaN scissor heights.
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2019-06-25 23:03:57 +01:00 |
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Richard Davey
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356c57c07b
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The Shader will no longer set uniforms if the values are null , saving on GL ops.
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2019-06-25 22:49:30 +01:00 |
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Richard Davey
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a61207b890
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Math.ToXY is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid.
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2019-06-25 16:57:05 +01:00 |
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Richard Davey
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45bfaeacfb
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Update CHANGELOG.md
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2019-06-24 12:31:49 +01:00 |
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Richard Davey
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0d42bb2944
|
Update CHANGELOG.md
|
2019-06-24 10:58:47 +01:00 |
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Richard Davey
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9c4fdf88e5
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Update CHANGELOG.md
|
2019-06-24 00:14:38 +01:00 |
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Richard Davey
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5bbd10b4c4
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Update CHANGELOG.md
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2019-06-22 11:38:28 +01:00 |
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Richard Davey
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4b41c64ced
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Update CHANGELOG.md
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2019-06-22 11:34:47 +01:00 |
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Richard Davey
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bb29aed88a
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Matter.Factory.constraint wouldn't allow a zero length constraint to be created due to a falsey check of the length argument. You can now set length to be any value, including zero, or leave it undefined to have it automatically calculated
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2019-06-22 11:19:56 +01:00 |
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Richard Davey
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3f4e4fc7e4
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Update CHANGELOG.md
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2019-06-21 16:35:33 +01:00 |
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Richard Davey
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aabd6d13df
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Update CHANGELOG.md
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2019-06-21 16:10:29 +01:00 |
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Richard Davey
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e2a197eb1b
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Update CHANGELOG.md
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2019-06-21 10:53:30 +01:00 |
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Richard Davey
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44408b3ea4
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Update CHANGELOG.md
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2019-06-20 09:59:05 +01:00 |
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Richard Davey
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db433656c3
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Preparing for 3.19 dev
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2019-06-19 17:02:27 +01:00 |
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Richard Davey
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b852ac5985
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Update CHANGELOG.md
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2019-06-19 15:52:13 +01:00 |
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Richard Davey
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6c575ca20e
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Arcade.Events.WORLD_STEP is a new event you can listen to. It is emitted by the Arcade Physics World every time the world steps once. It is emitted _after_ the bodies and colliders have been updated. Fix #4289
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2019-06-19 15:41:45 +01:00 |
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Richard Davey
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9a5a369423
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Update CHANGELOG.md
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2019-06-19 15:30:59 +01:00 |
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Richard Davey
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ae591c1c34
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Timeline.setTimeScale would only impact the Timeline loop and completion delays, not the actively running Tweens. It now scales the time for all child tweens as well. Fix #4164
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2019-06-19 12:34:41 +01:00 |
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Richard Davey
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6d173434eb
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Looped Tween Timelines would mess-up the tween values on every loop repeat, causing the loop to fail. They now loop correctly due to a fix in the Tween.play method. Fix #4558
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2019-06-19 12:23:24 +01:00 |
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Richard Davey
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8f22f37dca
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Tween.restart wouldn't restart the tween properly. Fix #4594
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2019-06-19 11:05:27 +01:00 |
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Richard Davey
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d71529b4c0
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Update CHANGELOG.md
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2019-06-19 10:41:51 +01:00 |
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Richard Davey
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3be81dc6b6
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Update CHANGELOG.md
|
2019-06-19 09:46:41 +01:00 |
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Richard Davey
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3a74ee9a27
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Update CHANGELOG.md
|
2019-06-19 09:29:01 +01:00 |
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Richard Davey
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19c6c94899
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Update CHANGELOG.md
|
2019-06-17 19:48:47 +01:00 |
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Richard Davey
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18f8ee5c31
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Update CHANGELOG.md
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2019-06-12 12:35:43 +01:00 |
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Richard Davey
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9c7b26260e
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StaticPhysicsGroup can now take a classType property in its Group Config and will use the value of it, rather than override it. If none is provided it'll default to ArcadeSprite . Fix #4401
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2019-06-12 12:06:40 +01:00 |
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Richard Davey
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6a2e8a06b6
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Update CHANGELOG.md
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2019-06-12 11:19:03 +01:00 |
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Richard Davey
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77859b1cdf
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Calling Arcade Physics Body.reset on a Game Object that doesn't have any bounds, like a Container, would throw an error about being unable to access getTopLeft . If this is the case, it will now set the position to the given x/y values
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2019-06-11 18:20:56 +01:00 |
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Richard Davey
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13180b9a9a
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If you had a Graphics object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined . Fix #4581
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2019-06-11 17:58:57 +01:00 |
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Richard Davey
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9e5527f230
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Update CHANGELOG.md
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2019-06-11 16:45:15 +01:00 |
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Richard Davey
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4f36fe15fa
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Update CHANGELOG.md
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2019-06-11 16:06:11 +01:00 |
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Richard Davey
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2cc42f1a32
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Update CHANGELOG.md
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2019-06-11 14:31:23 +01:00 |
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Richard Davey
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b1e3ee4eec
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Added base64 to ArrayBuffer and ArrayBuffer to base64
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2019-06-11 14:14:31 +01:00 |
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Richard Davey
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4bd3cca4d0
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Update CHANGELOG.md
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2019-06-11 09:08:12 +01:00 |
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Richard Davey
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2c8a5d3446
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Renamed translate, rotate and scale to make them more explicit
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2019-06-06 17:41:42 +01:00 |
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Richard Davey
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caf6f30bde
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Update CHANGELOG.md
|
2019-06-06 15:58:26 +01:00 |
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Richard Davey
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89fe081f74
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Added new Tiled Object and Object Layer defs. Fix #4364
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2019-06-06 11:20:40 +01:00 |
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Richard Davey
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3da69ade29
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Tilemap.createDynamicLayer would fail if you called it without setting the x and y arguments, even though they were flagged as being optional. Fix #4508
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2019-06-06 10:43:46 +01:00 |
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Richard Davey
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04ec7b26a1
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Tilemap.createBlankDynamicLayer would fail if you provided a string for the tileset as the base tile width and height were incorrectly read from the tileset argument. Fix #4495
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2019-06-06 10:29:28 +01:00 |
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Richard Davey
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bb0da190d0
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Update CHANGELOG.md
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2019-06-05 23:40:29 +01:00 |
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Richard Davey
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458c592596
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Changing the radius of an Arc Game Object wouldn't update the size, causing origin issues. It now updates the size and origin correctly in WebGL. Fix #4542
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2019-06-05 23:02:59 +01:00 |
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Richard Davey
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e32ec8636f
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Update CHANGELOG.md
|
2019-06-05 22:48:15 +01:00 |
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Richard Davey
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f90619d593
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Update CHANGELOG.md
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2019-06-05 22:46:59 +01:00 |
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Richard Davey
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3aa742c79a
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Update CHANGELOG.md
|
2019-06-05 15:31:29 +01:00 |
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Richard Davey
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bf44dd25e6
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Update CHANGELOG.md
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2019-06-04 19:13:53 +01:00 |
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Richard Davey
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b084ef4497
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Update CHANGELOG.md
|
2019-06-04 18:54:41 +01:00 |
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Richard Davey
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c792cfccf7
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Update CHANGELOG.md
|
2019-06-04 15:46:19 +01:00 |
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Richard Davey
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018c234a15
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Update CHANGELOG.md
|
2019-06-01 10:53:08 +01:00 |
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Richard Davey
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d0f1475350
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Update CHANGELOG.md
|
2019-05-30 22:30:29 +01:00 |
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Richard Davey
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061ff9e9e7
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Update CHANGELOG.md
|
2019-05-30 22:28:47 +01:00 |
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Richard Davey
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e4cc8f74a1
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Update CHANGELOG.md
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2019-05-30 22:15:50 +01:00 |
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Richard Davey
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df0b474638
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Added getTopCenter, getBottomCenter, getLeftCenter and getRightCenter
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2019-05-29 16:27:31 +01:00 |
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Richard Davey
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09318530a4
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Matter.Factory.fromVertices can now take a vertices path string as its vertexSets argument, as well as an array of vertices.
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2019-05-29 14:50:57 +01:00 |
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Richard Davey
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3c52a3b27a
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Pass the pointers array in directly, no need to iterate them all every time
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2019-05-28 21:31:54 +01:00 |
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Richard Davey
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f7a374b096
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Update CHANGELOG.md
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2019-05-28 17:28:01 +01:00 |
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Richard Davey
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a39c0c87c7
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Update CHANGELOG.md
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2019-05-28 17:08:33 +01:00 |
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Richard Davey
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21b3f2a1ab
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Update CHANGELOG.md
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2019-05-28 16:58:55 +01:00 |
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Richard Davey
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4ab7fe164e
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Update CHANGELOG.md
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2019-05-28 11:39:06 +01:00 |
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Richard Davey
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b649ec3783
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Update CHANGELOG.md
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2019-05-24 19:30:16 +01:00 |
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Richard Davey
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b9ae4685ca
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Update CHANGELOG.md
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2019-05-23 17:19:34 +01:00 |
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Richard Davey
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8e4632fb51
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-05-22 19:19:36 +01:00 |
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Richard Davey
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d2dac14f9f
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Update CHANGELOG.md
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2019-05-22 19:19:32 +01:00 |
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Richard Davey
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d7af904bfa
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Added Matter velocity, angularVelocity and force methods
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2019-05-21 14:23:32 +01:00 |
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Richard Davey
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9959dce57e
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Passing a Frame object to Bob.setFrame would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516
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2019-05-17 14:00:39 +01:00 |
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Richard Davey
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3504819b33
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The CameraManager would incorrectly destroy the default Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the destroy method. Fix #4520
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2019-05-17 13:54:55 +01:00 |
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Richard Davey
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0ac5d7b8d9
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There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games.
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2019-05-17 13:43:55 +01:00 |
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Richard Davey
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e23a86d45a
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The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound.
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2019-05-16 17:44:59 +01:00 |
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Richard Davey
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f792fce9cb
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The default BaseShader vertex shader will now set the fragCoord varying to be the viewport height minus the y inPosition. This will give the correct y axis in the fragment shader, causing 'inverted' shaders to display normally when using the default vertex code.
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2019-05-16 17:30:30 +01:00 |
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Richard Davey
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48bf3d2b5e
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Update CHANGELOG.md
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2019-05-14 09:46:33 +01:00 |
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Richard Davey
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48a9925ed1
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Update CHANGELOG.md
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2019-05-14 09:44:08 +01:00 |
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Richard Davey
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725130bc40
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Update CHANGELOG.md
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2019-05-14 09:37:41 +01:00 |
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Richard Davey
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06d1618e29
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Preparing for 3.18 dev
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2019-05-10 18:32:03 +01:00 |
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Richard Davey
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ca66db35ed
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Updated Change Log and README
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2019-05-10 16:05:32 +01:00 |
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Richard Davey
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f9315bac3f
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Updated Scene config types
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2019-05-10 14:39:35 +01:00 |
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Richard Davey
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5dfea01d61
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Update CHANGELOG.md
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2019-05-10 12:28:12 +01:00 |
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Richard Davey
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edb0a8bfc2
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Update CHANGELOG.md
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2019-05-09 15:32:58 +01:00 |
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Richard Davey
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3b19b87ed2
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Update CHANGELOG.md
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2019-05-08 23:47:23 +01:00 |
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Richard Davey
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6609046905
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Update CHANGELOG.md
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2019-05-08 22:13:04 +01:00 |
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Richard Davey
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18a924c39c
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Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511
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2019-05-07 16:17:28 +01:00 |
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Richard Davey
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71db4ab24e
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Update CHANGELOG.md
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2019-05-04 12:50:54 +01:00 |
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Richard Davey
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fda7772d3f
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Fixed jsdocs to flag arguments as optional. Fix #4506
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2019-05-03 18:23:39 +01:00 |
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Richard Davey
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f0a25f4b9a
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Update CHANGELOG.md
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2019-05-03 17:38:41 +01:00 |
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Richard Davey
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40b325accf
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A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position
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2019-05-02 10:51:46 +01:00 |
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Richard Davey
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f9482ef580
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BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys() .
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2019-05-02 02:27:29 +01:00 |
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Richard Davey
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3d40a95a00
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Added glFuncMap
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2019-05-01 12:29:45 +01:00 |
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Richard Davey
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4c95d69711
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Added new SetValue function for property setting to any depth
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2019-05-01 12:28:21 +01:00 |
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Richard Davey
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95eb4fc03d
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Setting pixelPerfect when input enabling a Container would cause it to crash, because Container's don't have a texture to check. It will now throw a run-time warning and skip the Container for input. You should use a custom input callback instead. Fix #4492
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2019-04-26 10:56:06 +01:00 |
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Richard Davey
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e05ff03ed0
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Added Systems.renderer reference
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2019-04-25 11:30:10 +01:00 |
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Richard Davey
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f64d0a935b
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Geometry Masks are now batched. Previously, using the same mask on multiple Game Objects would create brand new stencil operations for every single Game Object, causing performance to tank. Now, the mask is only set if it's different from the previously masked object in the display list, allowing you to mask thousands of Game Objects and retain batching through-out.
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2019-04-24 16:45:31 +01:00 |
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Richard Davey
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1f0a516c77
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GeometryMask.setInvertAlpha is a new method that allows you to set the invertAlpha property in a chainable call.
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2019-04-24 15:00:16 +01:00 |
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Richard Davey
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ac3fac4ab6
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UpdateList.remove will now move the removed child to the internal _pendingRemoval array, instead of slicing it directly out of the active list. The pending list is cleared at the start of the next game frame. Fix #4365
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2019-04-24 13:58:05 +01:00 |
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Richard Davey
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11c1b458fa
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Phaser.Physics.Arcade.Events is now exposed in the namespace, preventing it from erroring if you use them in TypeScript. Fix #4481
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2019-04-24 13:44:57 +01:00 |
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Richard Davey
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64532d8d7b
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InputPlugin.clear has a new argument skipQueue which is used to avoid clearing a Game Object twice. This, combined with the fix for 4463 means you will no longer get a Cannot read property 'dragState' error if you destroy a Game Object enabled for drag where another draggable object exists. Fix #4228
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2019-04-24 13:38:40 +01:00 |
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Richard Davey
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00dbf8b03e
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Destroying a Game object during its pointerup event handler on a touch device will no longer cause Uncaught TypeError: Cannot read property 'localX' of undefined . All InputPlugin process handlers now check to see if the Game Object has been destroyed at any stage and abort if it has. Fix #4463
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2019-04-24 12:54:56 +01:00 |
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Richard Davey
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61921525f1
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There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files.
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2019-04-24 12:23:21 +01:00 |
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Richard Davey
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f4a86fd368
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The Container.setScrollFactor method has a new optional argument updateChildren . If set, it will change the scrollFactor values of all the Container children as well as the Container. Fix #4466 #4475
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2019-04-24 12:09:16 +01:00 |
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Richard Davey
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61011d3ae9
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Camera.clearRenderToTexture will check to see if the Scene is available before proceeding, avoiding potential errors when a Camera is destroyed multiple times during a Scene shutdown.
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2019-04-24 11:46:31 +01:00 |
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Richard Davey
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da6b520e64
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Update CHANGELOG.md
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2019-04-24 11:21:55 +01:00 |
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Richard Davey
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94b7db0e82
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Update CHANGELOG.md
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2019-04-24 11:06:54 +01:00 |
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Richard Davey
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c9075a4c40
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Update CHANGELOG.md
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2019-04-24 10:48:07 +01:00 |
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Richard Davey
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fd4f45673b
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Pointer.getDuration would only return zero until the pointer was released, or moved (basically any action that generated a DOM event). It now returns the duration regardless of the DOM events. Fix #4444
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2019-04-24 10:08:56 +01:00 |
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Richard Davey
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4d38283746
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Update CHANGELOG.md
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2019-04-24 10:04:17 +01:00 |
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Richard Davey
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4aa256a04c
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Update CHANGELOG.md
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2019-04-23 22:50:01 +01:00 |
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Richard Davey
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9298492b01
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Update CHANGELOG.md
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2019-04-23 11:21:29 +01:00 |
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Richard Davey
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226daaa731
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Update CHANGELOG.md
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2019-04-16 17:08:19 +01:00 |
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Richard Davey
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1f9aec524e
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Update CHANGELOG.md
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2019-04-15 23:46:28 +01:00 |
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Richard Davey
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53870c0699
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Update CHANGELOG.md
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2019-04-15 16:46:51 +01:00 |
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Richard Davey
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0bdf1cc083
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Allow geometry masks to work within bitmap masks
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2019-04-12 18:36:31 +01:00 |
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Richard Davey
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216bf3d904
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Update CHANGELOG.md
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2019-04-12 17:47:05 +01:00 |
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Richard Davey
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da82ced343
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Update CHANGELOG.md
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2019-04-11 17:10:16 +01:00 |
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Richard Davey
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16f7553ff3
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Update CHANGELOG.md
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2019-04-09 23:29:37 +01:00 |
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Richard Davey
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26bdff978c
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Update CHANGELOG.md
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2019-04-09 17:55:20 +01:00 |
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Richard Davey
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2690561eee
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Update CHANGELOG.md
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2019-04-08 16:45:51 +01:00 |
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Richard Davey
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2d3c905f53
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Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184
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2019-04-08 16:25:31 +01:00 |
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Richard Davey
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0012ed3524
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Added Tilemap.renderDebugFull method.
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2019-04-08 16:05:12 +01:00 |
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Richard Davey
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95cf972dec
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Update CHANGELOG.md
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2019-04-08 15:59:52 +01:00 |
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Richard Davey
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d63321eba5
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Layers now remove themselves from the Tilemap when destroyed. Fix #4319
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2019-04-08 15:45:43 +01:00 |
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Richard Davey
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0cfbc7917e
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The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414
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2019-04-08 14:39:28 +01:00 |
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Richard Davey
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f552dde229
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Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459
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2019-04-08 14:22:03 +01:00 |
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Richard Davey
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ce2d9868a6
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Update CHANGELOG.md
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2019-04-08 14:02:22 +01:00 |
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Richard Davey
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83e3bd313f
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Update CHANGELOG.md
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2019-04-08 13:53:08 +01:00 |
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Richard Davey
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ded1320e8e
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Fixed issue with multiple calls to Tween.restart
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2019-04-08 12:58:03 +01:00 |
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Richard Davey
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94fad47b1a
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Update CHANGELOG.md
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2019-04-08 12:49:06 +01:00 |
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Richard Davey
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b4f62ff301
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Update CHANGELOG.md
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2019-04-08 12:18:25 +01:00 |
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Richard Davey
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5c2dcb6e0e
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Update CHANGELOG.md
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2019-04-08 12:18:25 +01:00 |
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Richard Davey
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00638ae9ee
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Swapped to use GetValue instead.
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2019-04-08 11:45:08 +01:00 |
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Richard Davey
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cd8fb4217a
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Tweens created with a duration of zero will now render for one frame before completing. Fix #4235
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2019-04-08 11:18:42 +01:00 |
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Richard Davey
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b9fef30d99
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Update CHANGELOG.md
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2019-04-08 11:01:25 +01:00 |
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Richard Davey
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09487bbfc6
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Added new resetCollisionIDs method re: #4334
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2019-04-08 10:34:52 +01:00 |
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Richard Davey
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77fa68721e
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Update CHANGELOG.md
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2019-04-08 10:18:47 +01:00 |
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Richard Davey
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382fed3de7
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Added TextureManager.removeKey method and invoke it from Texture.destroy. Fix #4461
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2019-04-06 11:35:58 +01:00 |
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Richard Davey
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199f5989e6
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Update CHANGELOG.md
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2019-04-05 18:35:34 +01:00 |
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Richard Davey
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2ecaad5f03
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Fixes use of static keyword. Fix #4458
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2019-04-05 18:04:34 +01:00 |
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Richard Davey
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f4f33ed53c
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Update CHANGELOG.md
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2019-04-05 17:41:31 +01:00 |
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Richard Davey
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3b3e426752
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Update CHANGELOG.md
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2019-04-05 17:12:31 +01:00 |
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Richard Davey
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cc1b96a309
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The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body.
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2019-03-27 11:53:34 +00:00 |
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Richard Davey
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6a2397bbae
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The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update
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2019-03-26 14:35:14 +00:00 |
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Richard Davey
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e017691c68
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
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Richard Davey
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a85e6283ec
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All of the Arcade Physics Components are now available directly under the Phaser.Physics.Arcade.Components namespace. Fix #4440
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2019-03-24 22:51:34 +00:00 |
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Richard Davey
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f895dab6c8
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Update CHANGELOG.md
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2019-03-22 19:08:11 +00:00 |
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Richard Davey
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cf504ac9c2
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Body.setVelocity was cause the speed property to be set to NaN if you didn't provide a y argument.
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2019-03-22 13:16:37 +00:00 |
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Richard Davey
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de14633247
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Update CHANGELOG.md
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2019-03-15 13:32:02 +00:00 |
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Richard Davey
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0a87a0bdef
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Added new getProduct method and fixed naming of consumePurchases .
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2019-03-13 12:37:01 +00:00 |
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Richard Davey
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ab1d39bebb
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Update CHANGELOG.md
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2019-03-08 20:09:31 +00:00 |
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Richard Davey
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8839ab1c0e
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Added the new overlapRect method.
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2019-03-07 15:16:31 +00:00 |
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Richard Davey
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8e872fcb51
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Fixed closest and furthest when the RTree is disabled
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2019-03-07 14:13:45 +00:00 |
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Richard Davey
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d36ada0386
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Added collideTiles and overlapTiles to AP.
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2019-03-07 13:36:15 +00:00 |
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Richard Davey
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4196a7380e
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Update CHANGELOG.md
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2019-03-07 12:36:30 +00:00 |
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Richard Davey
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0ee2442597
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Bumping to 3.17.0
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2019-03-07 12:31:06 +00:00 |
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Richard Davey
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ccdb109873
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Update CHANGELOG.md
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2019-03-05 14:45:57 +00:00 |
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Richard Davey
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c85648e06a
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The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene.
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2019-02-28 12:24:41 +00:00 |
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Richard Davey
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c15734f1bc
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A Scene will now emit the new CREATE event after it has been created by the Scene Manager. If the Scene has a create method this event comes after that, so is useful to knowing when a Scene may have finished creating Game Objects, etc.
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2019-02-26 11:00:20 +00:00 |
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Richard Davey
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a1265a207b
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The return from the ScenePlugin.add method has changed. Previously, it would return the ScenePlugin, but now it returns a reference to the Scene that was added to the Scene Manager, keeping it in-line with all other add methods in the API. Fix #4359
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2019-02-25 17:12:00 +00:00 |
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Richard Davey
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f9e6f2cd71
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Update CHANGELOG.md
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2019-02-25 17:09:08 +00:00 |
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Richard Davey
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35363631d6
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Added jsdoc blocks
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2019-02-24 23:36:56 +00:00 |
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Richard Davey
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84c24862cf
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GetAdvancedValue now uses the correct Math RND reference, which means anything that used the randInt or randFloat features of this function, such as creating a Sprite from a Config object, or Bitmap Text sizing, will no longer throw an error about a null object reference. Fix #4369
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2019-02-24 22:56:29 +00:00 |
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Richard Davey
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0ed8cc052f
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Update CHANGELOG.md
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2019-02-24 22:12:14 +00:00 |
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Richard Davey
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80c8250d4f
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Update CHANGELOG.md
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2019-02-22 03:58:29 +00:00 |
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Richard Davey
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38927d48b6
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Update CHANGELOG.md
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2019-02-22 00:47:23 +00:00 |
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Richard Davey
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376f06d2a9
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Updated for 3.16.3
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2019-02-15 10:39:07 +00:00 |
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Richard Davey
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04080bc1ba
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3.16.2 Release
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2019-02-11 09:59:29 +00:00 |
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Richard Davey
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cd67fd6108
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Update CHANGELOG.md
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2019-02-10 21:45:56 +00:00 |
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Richard Davey
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d50475045d
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Added Zone.setBlendMode method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295
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2019-02-10 17:30:01 +00:00 |
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Richard Davey
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f3f65d1437
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Refactored the game over and out handling to work with the non-legacy input system. Fix #4344
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2019-02-10 17:10:13 +00:00 |
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Richard Davey
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a252225be6
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Entering Fullscreen mode in the Scale Manager and then pressing ESC would leave the injected fullsceen div in the DOM, causing it to fail with a node insertion failure the second time you wanted to enter fullscreen mode. Fix #4352
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2019-02-10 16:13:45 +00:00 |
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Richard Davey
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0ab61ac6de
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When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it.
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2019-02-09 16:27:20 +00:00 |
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Richard Davey
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fd8d75ab02
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Refactored the Pointer Constraint to make it work more like a real pointer does, added missing events, added full jsdocs.
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2019-02-09 16:02:21 +00:00 |
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Richard Davey
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7041601893
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Added drag events to Pointer Constraint
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2019-02-09 14:58:42 +00:00 |
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Richard Davey
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8eaaa3515f
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Update CHANGELOG.md
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2019-02-08 17:33:53 +00:00 |
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