Commit graph

777 commits

Author SHA1 Message Date
Richard Davey
51049128f5 Collision fixes for testing 2013-09-23 22:23:17 +01:00
Richard Davey
257cbe3be8 Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too. 2013-09-23 03:26:08 +01:00
Richard Davey
bc02a1a05e Fixing collision issues 2013-09-23 01:06:09 +01:00
Richard Davey
b69b3db486 1.0.6a 2013-09-22 23:07:12 +01:00
Richard Davey
093bf8343d Graphics fixes and other changes 2013-09-22 22:55:34 +01:00
Richard Davey
02723d4774 Merge pull request #62 from TheJare/fixbmtext
BitmapText fixes
2013-09-22 14:33:16 -07:00
Richard Davey
6b9484aa80 Merge pull request #60 from TheJare/master
Fix bug in StateManager...
2013-09-22 14:32:25 -07:00
Richard Davey
f66e6326e3 Merge pull request #61 from powerfear/master
make tweens chainable with .to
2013-09-22 14:13:30 -07:00
Richard Davey
20f63c0af2 Fixed Graphics not working correctly. 2013-09-22 15:22:45 +01:00
Richard Davey
9479c79d79 Merge pull request #63 from luizbills/master
fix antialias bug
2013-09-22 02:14:15 -07:00
TheJare
557160c3c2 Fixes to math library 2013-09-22 03:43:10 +02:00
Luiz "Bills"
8132427870 fix antialias bug 2013-09-21 21:40:36 -03:00
TheJare
15ad941908 Alternative way to specify tile size in spritesheets: negative means how many tiles there are 2013-09-21 19:23:25 +02:00
Richard Davey
d1ea96fd83 Input updates 2013-09-21 13:07:06 +01:00
powerfear
c36543a261 make tweens chain loopable 2013-09-20 21:47:58 -04:00
TheJare
e4595d2a41 Fix box dimensions in PIXI.BitmapText. Support anchor in Phaser.BitmapText 2013-09-21 02:29:14 +02:00
TheJare
a4bc69c2f7 Fix box dimensions in PIXI.BitmapText. Support anchor in Phaser.BitmapText 2013-09-21 01:03:19 +01:00
powerfear
f31d56584d make tweens chainable with .to
Allow successive .to calls to chain tweens, and an example using it.
2013-09-20 19:14:50 -04:00
Richard Davey
45426be0bc Assets update 2013-09-20 23:21:12 +01:00
TheJare
4b6147d3e3 Fix bug in StateManager where a state's update function might not get called if it has an empty preload function 2013-09-20 22:42:04 +01:00
Richard Davey
8452fa0fd4 Missing assets merged back in! 2013-09-20 17:13:26 +01:00
Richard Davey
68f45709d8 Merge pull request #56 from cocoademon/master
Some small animation fixes
2013-09-20 08:56:49 -07:00
Richard Davey
8c41b3253c 1.0.5 package 2013-09-20 14:00:49 +01:00
Richard Davey
a415e779d1 Final 1.0.5 release. 2013-09-20 13:55:33 +01:00
Cameron Foale
61b9e119cb Incorrect input array in FrameData.getFrames 2013-09-20 17:48:38 +10:00
Cameron Foale
ec3fc8f307 Fixes numeric frame indexes on animations 2013-09-20 17:39:02 +10:00
Richard Davey
9e88da5c66 Multiple animation fixes in place. 2013-09-19 23:47:50 +01:00
Richard Davey
e938e41c73 Merge pull request #54 from webeled/master
Lots of JSDdocs done, and some camera examples
2013-09-19 12:15:26 -07:00
Webeled
1b5c1f18fe More camera examples 2013-09-19 17:47:12 +02:00
Webeled
26a595cd44 JSDocs update ;) 2013-09-19 16:34:48 +02:00
Richard Davey
3f1cafe21f Put the famous idnetityMatrix typo back in so it doesn't break Pixi 2013-09-19 13:33:51 +01:00
Richard Davey
7dd63df087 Merge pull request #52 from cocoademon/master
Make Phaser.Text play nicely with scrolling, by using an explicit x, y
2013-09-19 05:26:22 -07:00
Webeled
78a062dfb6 Updated my files and the documentation checklist 2013-09-19 13:17:49 +02:00
Webeled
6e4631a849 First commit of the day 2013-09-19 10:36:15 +02:00
Cameron Foale
6fde862f61 Make Phaser.Text play nicely with scrolling, by using an explicit x, y 2013-09-19 16:57:19 +10:00
Cameron Foale
4f969901da Fixed typo 'indetityMatrix' in RenderTexture 2013-09-19 16:41:34 +10:00
Richard Davey
c5fc5e3394 Fixed various issues in the TweenManager, added length property to Group and improved the build script. 2013-09-19 04:45:08 +01:00
Richard Davey
cf26f68693 Added Math.numberArray 2013-09-18 14:08:26 +01:00
Richard Davey
47834ad478 Fixed issue in FrameData.getFrameIndexes where the input array was being ignored. 2013-09-18 14:02:31 +01:00
Richard Davey
91c07ea37d Animation delay put back to normal 2013-09-18 06:41:41 +01:00
Richard Davey
d9a49797c4 1.0.4 release 2013-09-18 06:34:56 +01:00
Richard Davey
a102859622 Added some links to the readme. 2013-09-17 16:59:04 +01:00
Richard Davey
a899d24d4c Small readme update 2013-09-17 16:54:46 +01:00
Richard Davey
3c5ea01e09 1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples 2013-09-17 16:50:47 +01:00
Richard Davey
f4734b1143 Merge pull request #46 from webeled/master
jsdocs update plus some audio, button and camera examples.
2013-09-16 13:25:17 -07:00
Webeled
bb9761aaf4 It loops but still problems on the constructor 2013-09-16 17:40:56 +02:00
Webeled
fc584cf6bc Examples (audio, button,camera), and docs
Created some examples (audio, button,camera), and documented the source
code along the way
2013-09-16 16:37:30 +02:00
Richard Davey
17e208a95e 1.0.2 build 2013-09-16 01:53:53 +01:00
Richard Davey
e3869ff3ac * Fixed a bug in the AnimationManager where useNumericIndex was always set to true
* Added in lots of Particle examples
* Added in the start of a Breakout game
* Added in the start of a Platformer game
2013-09-16 01:52:15 +01:00
Richard Davey
e705509d29 Added lots of particles examples. 2013-09-16 01:08:06 +01:00