Commit graph

15506 commits

Author SHA1 Message Date
Richard Davey
da4af063b9 Update CHANGELOG.md 2020-08-26 10:58:10 +01:00
Richard Davey
55e56b1eff Clock.addEvent can now take an existing TimerEvent object, as well as a config object. If a TimerEvent is given it will be removed from the Clock, reset and then added. This allows you to pool TimerEvents rather than constantly create and delete them. Fix #4115
`Clock.removeEvent` is a new method that allows you to remove a `TimerEvent`, or an array of them, from all internal lists of the current Clock.
2020-08-26 10:58:06 +01:00
Richard Davey
912bed5820 Update CHANGELOG.md 2020-08-26 00:39:57 +01:00
Richard Davey
c35c96cd5c Update CHANGELOG.md 2020-08-26 00:19:23 +01:00
Richard Davey
809b8a41d9 The WebGLRenderer.updateCanvasTexture method will now set gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL to true, which should stop issues where you update a Text Game Object, having added a Render Texture or Spine Game Object to the Scene after it, which switches the PMA setting. Fix #5064 2020-08-26 00:19:19 +01:00
Richard Davey
76ce778688 Update CHANGELOG.md 2020-08-26 00:14:20 +01:00
Richard Davey
798fa8f5fd The SpineFile will no longer throw a warning if adding a texture into the Texture Manager that already exists. This allows you to have multiple Spine JSON use the same texture file, however, it also means you now get no warning if you accidentally load a texture that exists, so be careful with your keys! Fix #4947 2020-08-26 00:14:16 +01:00
Richard Davey
2c79753ef3 Update CHANGELOG.md 2020-08-26 00:00:19 +01:00
Richard Davey
07ea83ac39 Update package-lock.json 2020-08-26 00:00:17 +01:00
Richard Davey
e501da684f New SpineContainer defs 2020-08-26 00:00:09 +01:00
Richard Davey
413a148a31 Updated docs and Creator param 2020-08-26 00:00:00 +01:00
Richard Davey
a9c32d4efa The SpineGameObject.setAnimation method will now use the trackIndex parameter if ignoreIfPlaying is set and run the check against this track index. Fix #4842 2020-08-25 23:59:42 +01:00
Richard Davey
f97afe16e7 New Spine Plugin build 2020-08-25 18:30:07 +01:00
Richard Davey
6c26e27286 Update copy-to-examples.js 2020-08-25 18:29:58 +01:00
Richard Davey
8c54efd81c Update CHANGELOG.md 2020-08-25 18:28:49 +01:00
Richard Davey
2531b67dd1 New Container factory functions 2020-08-25 18:28:45 +01:00
Richard Davey
ce8039cb90 Spine Game Objects now use -1 as their default blend mode, which means 'skip setting it'. 2020-08-25 18:28:35 +01:00
Richard Davey
0704611ee4 SpineContainer is a new Game Object available via this.add.spinecontainer to which you can add Spine Game Objects only. It uses a special rendering function to retain batching, even across multiple container or Spine Game Object instances, resulting in dramatically improved performance over using regular Containers. Fix #5174 2020-08-25 18:27:55 +01:00
Richard Davey
791704febe WebGLRenderer.finalType is a new boolean property that signifies if the current Game Object being rendered is the final one in the list. 2020-08-25 18:24:42 +01:00
Richard Davey
482f016898 A Spine Game Object with setVisible(false) will no longer still cause internal gl commands and is now properly skipped, retaining any current batch in the process. Fix #5174 2020-08-25 18:23:27 +01:00
Richard Davey
0bbe67dafd When using the GameObjectCreator for Containers you can now specify the children property in the configuration object. 2020-08-25 15:51:11 +01:00
Richard Davey
d2517bf5f6 Updated date 2020-08-25 15:36:08 +01:00
Richard Davey
314c7975f8 Updates JSDocs. Fix #4979 2020-08-25 14:54:30 +01:00
Richard Davey
b1929b8579 The Spine Plugin will now work in HEADLESS mode without crashing. Fix #4988 2020-08-25 14:47:03 +01:00
Richard Davey
d38cae6682 Tweaked RT draw fix 2020-08-25 14:22:48 +01:00
Richard Davey
de0133e3cc Spine Game Objects can now be rendered to Render Textures. Fix #5184 2020-08-25 14:11:37 +01:00
Richard Davey
2008035ca1 New Spine 3.8.95 plugin build 2020-08-25 13:43:08 +01:00
Richard Davey
9bbdf8d0bc New Spine 3.8.95 runtimes 2020-08-25 13:28:34 +01:00
Richard Davey
4e28e4417e Use MultiPipeline 2020-08-25 13:27:57 +01:00
Richard Davey
0f1c917d6c Updated docs 2020-08-25 13:27:38 +01:00
Richard Davey
075ef7bb5e ESLint fix 2020-08-25 13:27:32 +01:00
Richard Davey
1d7a576fd6 Because of course a new webpack version means new config rules 2020-08-25 13:27:14 +01:00
Richard Davey
ca99c4564f Added reset property to Bind to get new vertex attrib locations 2020-08-25 13:24:56 +01:00
Richard Davey
e4ec0bd182 Bumped version (and added source-map) 2020-08-25 13:24:20 +01:00
Richard Davey
7d1ad38b4a Updated shader names 2020-08-25 13:23:59 +01:00
Richard Davey
f6f7a25788 Update CHANGELOG.md 2020-08-25 09:54:12 +01:00
Richard Davey
7e572c3577 Improves JSDocs 2020-08-25 09:54:09 +01:00
Richard Davey
1f50b49eff Earcut has now been exposed and is available via Geom.Polygon.Earcut and is fully documented. 2020-08-25 09:54:03 +01:00
Richard Davey
408c828a6c Update CHANGELOG.md 2020-08-24 19:51:22 +01:00
Richard Davey
795a190ce3 The BaseShader default vertex shader now includes the outTexCoord vec2 varying, mapped to be the same as that found in the pipeline shaders. Fix #5120 2020-08-24 19:51:20 +01:00
Richard Davey
4d8cff1fb3 Update CHANGELOG.md 2020-08-24 19:34:08 +01:00
Richard Davey
cda4f05fb9
Merge pull request #5272 from jaabberwocky/fix-animationmanager-docs
Fix typo for documentation on create method of AnimationManager
2020-08-24 19:33:33 +01:00
Richard Davey
979ef9c71d Update CHANGELOG.md 2020-08-24 19:26:23 +01:00
Richard Davey
157be83f7c The Container will now test to see if any Game Object added to it is already on the display list, or not, and emit its ADDED and REMOVED events accordingly. Fix #5267 #3876 2020-08-24 19:26:19 +01:00
Richard Davey
3bd91ea3de Update ParticleManagerCreator.js 2020-08-24 19:24:11 +01:00
Richard Davey
a9072cadf2 Sprite, Rope, ParticleEmitterManager, Extern and DOMElement now all override the addedToScene and removedFromScene callbacks to handle further set-up tasks. 2020-08-24 19:24:02 +01:00
Richard Davey
f4259deb37 DOMElementFactory, ExternFactory, ParticleManagerFactor, RopeFactory and SpriteFactory all no longer add the objects to the Update List, this is now handled by the ADDED events instead. 2020-08-24 19:22:58 +01:00
Richard Davey
7b83d31cae The Update List now uses the new checkQueue property to ensure no duplicate objects are on the active list. 2020-08-24 19:21:35 +01:00
Richard Davey
7f5e4d4538 ProcessQueue.checkQueue is a new boolean property that will make sure only unique objects are added to the Process Queue. 2020-08-24 19:21:01 +01:00
Richard Davey
19c4980c5b GameObjectFactory.events is a new property that references the Scene's Event Emitter. This is now used internally. 2020-08-24 19:20:20 +01:00