Richard Davey
|
c882b52a3a
|
Fixed an issue where changing the viewport or size of a Camera belonging to a RenderTexture, it wouldn't impact the rendering and objects will still render outside of the viewport range. It's now converted to a proper gl scissor rect by the renderer, meaning you can limit the area rendered to by adjusting the internal Render Texture cameras viewport. Fix #4243
|
2018-12-18 13:35:53 +00:00 |
|
Richard Davey
|
4b1ea8db9b
|
WebGLRenderer.preRender now calls gl.clearColor in order to restore the background clear color in case something, like a Render Texture, has changed it.
|
2018-12-18 13:04:26 +00:00 |
|
Richard Davey
|
7ee0a717f5
|
Container.getFirst was using an incorrect Array Utils function GetFirstElement , when it should have been using GetFirst . It now uses the correct function. Fix #4244
|
2018-12-18 12:12:47 +00:00 |
|
Richard Davey
|
90c7d4d0e8
|
Removed un-needed argument
|
2018-12-18 12:12:38 +00:00 |
|
Richard Davey
|
8f873c87af
|
Clears the framebuffer at the start of every render.
|
2018-12-18 11:32:36 +00:00 |
|
Richard Davey
|
56fa0a119e
|
RenderTexture.fill in WebGL would use gl.clear and a clear color to try and fill the Render Texture. This only worked for full-canvas sized RenderTextures that didn't have a camera zoom applied. It has now been swapped to use the drawFillRect method of the Texture Tint Pipeline, allowing it to work properly regardless of camera zoom or size.
|
2018-12-18 11:31:42 +00:00 |
|
Richard Davey
|
7e732452eb
|
Fixed an issue in WebGLRenderer.setScissor where it was possible to try and compare the scissor size to a non-current scissor, if called outside of the render loop (i.e. from RenderTexture.fill )
|
2018-12-18 10:22:59 +00:00 |
|
Richard Davey
|
bc9d3511e1
|
When using RenderTexture.fill , the alpha argument would be ignored in Canvas mode. It's now used when filling the RenderTexture.
|
2018-12-18 09:55:23 +00:00 |
|
J.C
|
110819e82c
|
add docs for StableSort & StableSort.inplace
|
2018-12-17 16:11:51 +08:00 |
|
J.C
|
d860725d57
|
first / last / next / prev should specify the return type as T
|
2018-12-17 10:56:41 +08:00 |
|
J.C
|
524d015e60
|
removeListener / off
except 'event' all other parameters should be optional.
|
2018-12-17 10:42:46 +08:00 |
|
Richard Davey
|
83f3f9cdeb
|
Changed scissor order.
|
2018-12-13 14:24:49 +00:00 |
|
Richard Davey
|
b3c3b4bae7
|
Adjust pixel position so scaled tiles don't offset
|
2018-12-13 13:16:46 +00:00 |
|
Richard Davey
|
e3dc58ef17
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-12-13 13:10:35 +00:00 |
|
Richard Davey
|
aae1cf5ae5
|
Tidying up
|
2018-12-13 13:10:31 +00:00 |
|
Richard Davey
|
f4f4512d0f
|
Fixed Math.RND assignment. Fix #4197.
|
2018-12-13 13:09:14 +00:00 |
|
Richard Davey
|
1bf9be5e12
|
Animation.stop guard.
|
2018-12-13 13:03:54 +00:00 |
|
Richard Davey
|
032c7bd405
|
Merge pull request #4227 from jcyuan/Branch_v3.15.1
TS definition improvements in doc for v3.15.1 release
|
2018-12-13 11:58:27 +00:00 |
|
Richard Davey
|
ffd217dbdd
|
Fixed size calculation and updated docs
|
2018-12-13 11:46:17 +00:00 |
|
Richard Davey
|
eef553d4c2
|
Fixed layer size calculations. Also changed rendering to use tileset tile sizes, as it should do.
|
2018-12-13 11:07:53 +00:00 |
|
Richard Davey
|
74d5af20c6
|
Tidying up
|
2018-12-13 11:07:20 +00:00 |
|
Richard Davey
|
a4badb68ad
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-12-13 10:25:58 +00:00 |
|
Richard Davey
|
cc164b5399
|
Fixed camera background in WebGL.
|
2018-12-13 10:25:53 +00:00 |
|
J.C
|
5d696d49bf
|
doc improvement for typescript, missing mapping if use JSON as the config data for the game instance
|
2018-12-13 17:26:10 +08:00 |
|
J.C
|
b7424fd287
|
1, removed protected for a few of members, they are used publicly somewhere, for example this.loader.textureManager.addAtlasJSONArray in MultiAtlasFile.prototype.addCache.
2, doc improvement for typescript
|
2018-12-13 17:19:49 +08:00 |
|
J.C
|
b6c2934e65
|
doc improvement for typescript
|
2018-12-13 17:17:09 +08:00 |
|
J.C
|
a3d2ccf65c
|
doc improvement for typescript
|
2018-12-13 17:17:02 +08:00 |
|
Richard Davey
|
caad527b29
|
Added getData and putData methods.
|
2018-12-13 00:30:13 +00:00 |
|
Richard Davey
|
b8fbd0d2c0
|
keydown and keyup events now fire for every possible key, no matter if they exist in the KeyCodes list or not.
|
2018-12-12 16:50:04 +00:00 |
|
Richard Davey
|
7b478d2860
|
lint fix
|
2018-12-12 13:14:59 +00:00 |
|
Richard Davey
|
af5b1f2427
|
StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224
|
2018-12-12 12:39:47 +00:00 |
|
Richard Davey
|
cc55ee73cf
|
Changing scaleX or scaleY on a MatterImage or MatterSprite would cause the body scale to become distorted as the setters didn't use the correct factor when resetting the initial scale. Fix #4206
|
2018-12-12 12:07:16 +00:00 |
|
Richard Davey
|
bbe95d96d9
|
Added jsdocs for #4137
|
2018-12-12 11:58:58 +00:00 |
|
Richard Davey
|
3ee75a77a3
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-12-12 11:56:19 +00:00 |
|
Richard Davey
|
193d1d5c73
|
Docs update.
|
2018-12-12 11:56:09 +00:00 |
|
Richard Davey
|
d823c66597
|
Merge pull request #4137 from sercant/master
Fix rotating normal map bug (issue #3870)
|
2018-12-12 11:52:27 +00:00 |
|
Richard Davey
|
5e1a144c05
|
Merge pull request #4181 from samme/docs/audioconfig
Correct docs for Phaser.Boot.Config#audio
|
2018-12-12 11:40:40 +00:00 |
|
Richard Davey
|
7ea03169e7
|
Merge pull request #4183 from DottieDot/setFont-fix
setFont fix (also fixes #4141)
|
2018-12-12 11:30:38 +00:00 |
|
Richard Davey
|
79ee2229ad
|
Merge pull request #4207 from tfelix/fix/tilemap-layer-typedef-fix
fixes the typedef for the layer parameter
|
2018-12-12 11:28:57 +00:00 |
|
Richard Davey
|
5c6d1cbe17
|
Merge pull request #4214 from matosummer/master
Add link to bitmaptext
|
2018-12-12 11:27:00 +00:00 |
|
Richard Davey
|
52e47da344
|
Merge pull request #4222 from bryanwood/fix-facebook-plugin-type-on-scene
Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
|
2018-12-12 11:24:53 +00:00 |
|
Richard Davey
|
f2123a10c0
|
Merge pull request #4223 from bryanwood/add-facebook-plugin-to-scene-for-jsdoc
Add facebook plugin to Phaser.Scene for JSDoc
|
2018-12-12 11:23:46 +00:00 |
|
Richard Davey
|
96e08bb448
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-12-12 11:09:11 +00:00 |
|
Richard Davey
|
05ffb5312f
|
Updated docs
|
2018-12-12 11:09:00 +00:00 |
|
Richard Davey
|
4b27b37a0c
|
Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
|
2018-12-12 11:08:52 +00:00 |
|
Richard Davey
|
62b489ee04
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-12-11 23:22:04 +00:00 |
|
Richard Davey
|
69e6643800
|
Added setPixel method.
|
2018-12-11 23:22:00 +00:00 |
|
Richard Davey
|
bacff65177
|
Refactoring texture batch creation
|
2018-12-11 15:00:12 +00:00 |
|
Richard Davey
|
5683713253
|
Added flush argument
|
2018-12-11 14:59:50 +00:00 |
|
Richard Davey
|
d9f89fbde1
|
Fixed lint error, added docs.
|
2018-12-11 09:31:56 +00:00 |
|
Richard Davey
|
c239700528
|
Added getIndex and getPixels methods.
|
2018-12-11 02:37:00 +00:00 |
|
Richard Davey
|
27c1426856
|
Updated earcut from 2.1.1 to 2.1.4.
|
2018-12-10 16:35:11 +00:00 |
|
Bryan
|
d35e30dc6b
|
Add facebook plugin to Phaser.Scene for JSDoc
|
2018-12-10 15:21:34 +10:00 |
|
Bryan
|
dc2f6153b4
|
Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
This matches the definition in Phaser.Game
|
2018-12-10 14:24:22 +10:00 |
|
Richard Davey
|
d70ecfca8c
|
Merge pull request #4215 from snowbillr/update-group-creator-and-factory-param-type
update type param for group factory and creator methods
|
2018-12-08 15:02:13 +00:00 |
|
Richard Davey
|
84bf2e5e93
|
lint fix
|
2018-12-08 14:59:07 +00:00 |
|
Richard Davey
|
c3524b345f
|
Added CanvasTexture.drawFrame method.
|
2018-12-08 13:10:55 +00:00 |
|
Richard Davey
|
8e495da71d
|
Fixed currentScissor assignment order of operation
|
2018-12-08 11:37:26 +00:00 |
|
Richard Davey
|
7d34db2753
|
Added clear region arguments
|
2018-12-07 19:28:38 +00:00 |
|
Richard Davey
|
50502cfb63
|
Added emitOnRepeat boolean
|
2018-12-07 19:28:25 +00:00 |
|
Richard Davey
|
da0d9802de
|
Fixed typo
|
2018-12-06 16:59:53 +00:00 |
|
Richard Davey
|
2fe4d536a9
|
Updated docs
|
2018-12-06 15:59:22 +00:00 |
|
Richard Davey
|
e6f5d0144e
|
Added Animation.chain method to queue an animation to start when the current one ends.
|
2018-12-06 15:57:52 +00:00 |
|
Richard Davey
|
cd80b27ea6
|
Updated jsdocs
|
2018-12-06 15:39:57 +00:00 |
|
Richard Davey
|
3d36215623
|
Added repeat event.
|
2018-12-06 15:39:47 +00:00 |
|
Richard Davey
|
8fe2e30635
|
Removed update event
|
2018-12-06 15:34:15 +00:00 |
|
Richard Davey
|
eda6e648fc
|
Animation now extends the EventEmitter.
|
2018-12-06 15:28:48 +00:00 |
|
Richard Davey
|
9e78553a48
|
reverse no longer needs the argument. play and playReverse can now take an Animation instance as an argument, not just a key.
|
2018-12-06 15:28:32 +00:00 |
|
Richard Davey
|
20ea562d23
|
create no longer throws a warning, returns existing animation. Also added exists method.
|
2018-12-06 14:47:26 +00:00 |
|
Richard Davey
|
1a407bc4f5
|
ArcadePhysics.Body.destroy will now only add itself to the World pendingDestroy list if the world property exists. This prevents Cannot read property 'pendingDestroy' of undefined errors if you try to delete a physics body in a callback and then immediately change Scene (which tells the physics work to also delete all bodies)
|
2018-12-06 14:47:06 +00:00 |
|
Richard Davey
|
1df20f9070
|
Keyboard events can now be blocked on a local or global level.
|
2018-12-06 11:35:16 +00:00 |
|
Bill Reed
|
df9365cae6
|
update type param for group factory and creator methods
|
2018-12-05 11:32:47 -05:00 |
|
Richard Davey
|
715e6d3c15
|
Added key capturing methods.
|
2018-12-05 16:07:47 +00:00 |
|
Richard Davey
|
114d61cf59
|
Added capture handling and event queue.
|
2018-12-05 16:02:29 +00:00 |
|
Richard Davey
|
a7fba605ad
|
By default, no key captures.
|
2018-12-05 16:02:09 +00:00 |
|
Richard Davey
|
97805afab0
|
Input Manager now creates Keyboard Manager.
|
2018-12-05 16:01:39 +00:00 |
|
Richard Davey
|
7431f0a621
|
No longer required.
|
2018-12-05 15:58:53 +00:00 |
|
Richard Davey
|
dd051ddc03
|
Added event handlers and event emitter.
|
2018-12-05 15:58:44 +00:00 |
|
Richard Davey
|
606a3832c1
|
Moving to a global keyboard manager for the DOM events.
|
2018-12-05 11:16:45 +00:00 |
|
Mato
|
87be97aaf0
|
Add link to bitmaptext
|
2018-12-05 16:29:18 +07:00 |
|
Richard Davey
|
2780babe10
|
Final Doc Jam merge
|
2018-12-03 15:16:23 +00:00 |
|
Thomas Felix
|
bd5f2b3bf5
|
fixes the typedef for the layer parameter
The layer parameter is used to call getLayer() so the parameter type for
the parent function should match the on of getLayer().
|
2018-12-01 20:40:17 +01:00 |
|
Richard Davey
|
6f8759c186
|
Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
|
2018-11-30 10:27:25 +00:00 |
|
Richard Davey
|
146745057a
|
Utils.Array.MoveUp wouldn't let you move an array element to the top-most index in the array. This also impacted Container.moveUp .
|
2018-11-29 23:33:54 +00:00 |
|
Richard Davey
|
2eb5fb6794
|
You can now load external Scene files using the new load.sceneFile method. This allows you to dynamically load a Scene into the Scene Manager of your game, and swap to it at will.
|
2018-11-29 13:44:51 +00:00 |
|
Richard Davey
|
1b28080575
|
Added pointerupoutside and pointerdownoutside events.
|
2018-11-29 13:44:42 +00:00 |
|
Richard Davey
|
5b5b83d269
|
Added downElement and upElement properties
|
2018-11-29 13:44:18 +00:00 |
|
Richard Davey
|
068124b739
|
Added sceneManager property.
|
2018-11-29 13:43:44 +00:00 |
|
Richard Davey
|
a065bf1b46
|
Added global touchstart handler.
|
2018-11-29 13:42:40 +00:00 |
|
Richard Davey
|
b8f7ecb317
|
Removed Vec2 and added global handlers with capture tests.
|
2018-11-29 13:42:26 +00:00 |
|
Richard Davey
|
f3488b0d7c
|
Undid CSS background style
|
2018-11-28 15:51:31 +00:00 |
|
Richard Davey
|
fafc597b4c
|
Added fillRect back in for non-transparent canvas
|
2018-11-28 15:49:24 +00:00 |
|
Richard Davey
|
299a3d108c
|
Fixed custom environment logic
|
2018-11-28 15:47:06 +00:00 |
|
Richard Davey
|
171191e1d8
|
Added Camera centerOnX and centerOnY methods.
|
2018-11-28 13:24:29 +00:00 |
|
Richard Davey
|
f2de618b24
|
Touch Manager will now handle focus events as well.
|
2018-11-28 13:13:44 +00:00 |
|
Richard Davey
|
5623515c41
|
Mouse Manager will track over and out states and auto focus.
|
2018-11-28 13:13:25 +00:00 |
|
Richard Davey
|
4b50065dfd
|
Touch Manager will track over and out canvas states.
|
2018-11-28 13:11:13 +00:00 |
|
Richard Davey
|
4a312f16db
|
Input Plugin will now emit a gameover or gameout event and has an isOver property.
|
2018-11-28 13:10:54 +00:00 |
|
Richard Davey
|
0d2197d9f7
|
Added new isOver property and method handlers.
|
2018-11-28 13:10:25 +00:00 |
|
Richard Davey
|
5b6920c577
|
Vis handler no longer responsible for focus or isOver events.
|
2018-11-28 13:10:05 +00:00 |
|
Richard Davey
|
09bd56bd8e
|
Removed Game.isOver property
|
2018-11-28 13:09:48 +00:00 |
|
Richard Davey
|
74798cf206
|
Typo
|
2018-11-28 08:41:03 +00:00 |
|
Richard Davey
|
30972f4528
|
Camera.getBounds is a new method that will return a rectangle containing the bounds of the camera.
|
2018-11-27 17:16:03 +00:00 |
|
Richard Davey
|
052da6e40c
|
lint fix
|
2018-11-27 14:04:19 +00:00 |
|
Richard Davey
|
b0df6892b5
|
The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
|
2018-11-27 13:54:59 +00:00 |
|
Richard Davey
|
91e4a91c5a
|
Added GetNearestPoint and GetShortestDistance methods
|
2018-11-27 00:42:37 +00:00 |
|
Richard Davey
|
2c78c22112
|
Geom.Intersects.PointToLine has a new optional argument lineThickness (which defaults to 1). This allows you to determine if the point intersects a line of a given thickness, where the line-ends are circular (not square)
|
2018-11-26 23:28:07 +00:00 |
|
Richard Davey
|
524892f095
|
Fixed angle value and facing direction
|
2018-11-26 15:42:53 +00:00 |
|
Richard Davey
|
a74616b090
|
Added getDistanceX and getDistanceY
|
2018-11-26 15:35:18 +00:00 |
|
Richard Davey
|
41e64b9f53
|
Added time property, getDistance, getDuration and getAngle.
|
2018-11-26 13:11:24 +00:00 |
|
Richard Davey
|
d2cb4a4006
|
Pass the time to Pointer.reset
|
2018-11-26 13:10:54 +00:00 |
|
Richard Davey
|
b437efa642
|
Removed un-used function
|
2018-11-26 11:29:13 +00:00 |
|
Richard Davey
|
f51de18bb2
|
Updated docs and added quick bail-out clause
|
2018-11-26 11:27:02 +00:00 |
|
Richard Davey
|
93a76475ea
|
The Input Plugin was emitting a preUpdate event, with the capital U, instead of preupdate . This has now been corrected. Fix #4185
|
2018-11-26 11:13:25 +00:00 |
|
Richard Davey
|
d596fbd8c0
|
Added distance property.
|
2018-11-24 13:04:14 +00:00 |
|
Richard Davey
|
f6efccb29a
|
Added motionFactor property.
|
2018-11-24 12:52:20 +00:00 |
|
Richard Davey
|
c32a69acaf
|
Added midPoint and updateMotion calculations
|
2018-11-24 12:47:19 +00:00 |
|
Richard Davey
|
0f97be3624
|
Restored pointer smoothing
|
2018-11-24 12:47:01 +00:00 |
|
Richard Davey
|
390f34c8d9
|
Removed test code
|
2018-11-24 12:46:49 +00:00 |
|
Richard Davey
|
51a9b3bd4a
|
Recording positon tests
|
2018-11-23 19:06:59 +00:00 |
|
Richard Davey
|
21fa1960f3
|
Testing delta store
|
2018-11-23 19:06:47 +00:00 |
|
Richard Davey
|
b9fb1ddbf4
|
Added call to updateMotion
|
2018-11-23 18:58:13 +00:00 |
|
Richard Davey
|
64d2b26398
|
Tidied up the control flow
|
2018-11-23 18:58:01 +00:00 |
|
Richard Davey
|
1650857878
|
Removed debug tests
|
2018-11-23 16:26:49 +00:00 |
|
Richard Davey
|
370ccb6854
|
Removed debug properties.
|
2018-11-23 16:25:31 +00:00 |
|
Richard Davey
|
69a0dcc9cf
|
Remove debug data.
|
2018-11-23 16:23:47 +00:00 |
|
Richard Davey
|
4681bb888d
|
Moved request below callback. Ignore the argument and use performance.now instead for consistency with input events.
|
2018-11-23 16:20:26 +00:00 |
|
Richard Davey
|
50a167a960
|
Fixed issue with seamless delta reset and moved frame increment to below callback
|
2018-11-23 16:19:44 +00:00 |
|
Richard Davey
|
19a0638fb3
|
Added Game.getFrame and Game.getTime methods.
|
2018-11-23 16:19:18 +00:00 |
|
Richard Davey
|
d6bee1bbd1
|
Working through event debugging - don't pull this version unless you want logs everywhere!
|
2018-11-22 17:18:31 +00:00 |
|
Taran van Groenigen
|
e181a98aa2
|
Fixed a mistake that would cause fontFamily to hold all font data when using the font shorthand & fixes photonstorm/phaser#4141
I noticed this while investigating photonstorm/phaser#4141
|
2018-11-22 09:40:10 +01:00 |
|
Richard Davey
|
18af31ffb7
|
Fixed how dead particles are managed, reduced gc churn and reset particle positions. Also removed un-needed stable sort.
|
2018-11-21 11:53:46 +00:00 |
|
Richard Davey
|
fca695f632
|
Removed Particle.index as it's no longer required
|
2018-11-21 11:53:21 +00:00 |
|
Richard Davey
|
dbdfb0e95c
|
RandomDataGenerator.shuffle has been fixed to use the proper modifier in the calculation, allowing for a more even distribution
|
2018-11-21 11:23:48 +00:00 |
|
Richard Davey
|
db0be54737
|
Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way
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2018-11-21 10:17:48 +00:00 |
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Richard Davey
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ab85d480a7
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Added setState method.
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2018-11-21 02:24:54 +00:00 |
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samme
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80cd8352dc
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Correct docs for Phaser.Boot.Config#audio
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2018-11-20 16:30:30 -08:00 |
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Richard Davey
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7c00bd4dc8
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Added Pointer.velocity and Pointer.angle as they're so common for gesture calculations.
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2018-11-20 17:03:22 +00:00 |
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Richard Davey
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f1fdc5dcf5
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Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin , allowing you to resize TileSprites dynamically in both Canvas and WebGL.
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2018-11-20 15:32:15 +00:00 |
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Richard Davey
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1e32537276
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-20 12:45:52 +00:00 |
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Richard Davey
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625955178e
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Updated docs
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2018-11-20 12:45:47 +00:00 |
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Richard Davey
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ee2459652c
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Merge pull request #4173 from WaSa42/master
Fix: Cannot read property 'index' of undefined at GetTileAt and RemoveTileAt
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2018-11-20 12:41:53 +00:00 |
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Richard Davey
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5c45b477b3
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Fixed lint errors in #4152
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2018-11-20 12:33:08 +00:00 |
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Richard Davey
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45342229cb
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Merge pull request #4152 from quadrupleslap-forks-things/master
Fix Tile.tileset to return just the containing tileset instead of all…
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2018-11-20 12:28:53 +00:00 |
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Richard Davey
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5985e33caf
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Merge pull request #4105 from the-realest-stu/master
Fix #4104
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2018-11-20 11:05:05 +00:00 |
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Richard Davey
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c1771ecdac
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-20 11:02:31 +00:00 |
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Richard Davey
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8cd45a72b2
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ESLint fixes
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2018-11-20 11:02:19 +00:00 |
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Richard Davey
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96b9db5cb7
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Merge pull request #4150 from samme/docs/misc
Docs updates
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2018-11-20 10:45:54 +00:00 |
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Richard Davey
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10878f9c7b
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Formatting fix
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2018-11-20 10:33:07 +00:00 |
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Richard Davey
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f0039678f9
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Merge pull request #4151 from Waclaw-I/HTML5AudioSound-fixes
Setting HTML5AudioSound's volume and mute is now working.
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2018-11-20 10:28:09 +00:00 |
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