Commit graph

3555 commits

Author SHA1 Message Date
Richard Davey
8a78029e2b Merge pull request #2728 from samme/issue-2720
Add a hint for resizing Body of scaled Sprites
2016-09-07 23:27:34 +01:00
Richard Davey
1193bc7d47 Return null instead of false. 2016-09-07 23:25:37 +01:00
Richard Davey
f990e632f1 Tidying-up code style. 2016-09-07 23:23:47 +01:00
Richard Davey
c3b4590e29 Merge pull request #2731 from JTronLabs/dev
Cleaned up commits from previous PR
2016-09-07 23:23:04 +01:00
Richard Davey
85fc05ec0b Merge pull request #2729 from samme/line-fromSprite-center
Use centerX, centerY in Phaser.Line#fromSprite
2016-09-07 23:16:01 +01:00
Richard Davey
07994c37a1 Merge pull request #2739 from samme/issue-2738
Test for `camera.fx` before resetting
2016-09-07 23:12:00 +01:00
Alex Espinoza
e6cb910d6a Remove use of non-existent begin variable and
reference beginIndex instead
2016-09-05 23:30:43 -04:00
samme
b67073c62d Test for camera.fx before resetting 2016-09-04 11:18:08 -07:00
James
42ca43d98c updated docs on Arcade body's setSize 2016-08-30 17:08:25 -05:00
James
99f0fb63bd prevent crash if weapon's bullets have not yet been initialized before settting _bulletClass 2016-08-30 17:05:27 -05:00
James
639b9161f7 updated docs on weapon's setBulletBodyOffset 2016-08-30 17:03:10 -05:00
James
3c605285ee updated weapon's fire() docs 2016-08-30 16:58:27 -05:00
samme
792ae127bf Add a hint for resizing Body of scaled Sprites 2016-08-29 12:50:05 -07:00
samme
f6cdcc3878 Use centerX, centerY in Phaser.Line#fromSprite 2016-08-29 12:08:31 -07:00
Richard Davey
7f7a355686 Preparing for Phaser 3.0.0 dev. 2016-08-26 02:20:05 +01:00
Richard Davey
dd39f9ab08 Updated TS defs. 2016-08-26 01:24:15 +01:00
photonstorm
a84021679b Tidied up how crop destroys itself. 2016-08-25 16:41:26 +01:00
photonstorm
94a0dbe547 Text.updateText now sets Text.dirty = false, which stops Text objects from having updateText called twice on them after creation. 2016-08-25 14:16:48 +01:00
photonstorm
19dbd8bba8 The Weapon.fireRateVariance property was never taken into account internally. It's now applied to the firing rate correctly (thanks @noseglid #2715) 2016-08-25 13:31:43 +01:00
photonstorm
cbbb2cd97b Created _rotatedPoint in the constructor, and tidied up code formatting to match the rest of Phaser #2672 2016-08-25 13:12:42 +01:00
Richard Davey
dfbdd59f33 Merge pull request #2672 from bobonthenet/master
Weapon.Fire now tracks offset rotation
2016-08-25 13:06:31 +01:00
Richard Davey
d8cb40aa5e Merge pull request #2700 from kjav/patch-2
Fixed typo in TileSprite.js comment
2016-08-25 13:04:31 +01:00
photonstorm
ad0e4aca2e Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
bobonthenet
7da5604500 Use this.rotatedPoint instead of a new object 2016-08-22 21:36:49 -04:00
samme
b05becf962 Correct docs:
* `angularAcceleration`, `angularDrag`, and `angularVelocity` are measured in degrees.
* `angle` describes `velocity` and is unrelated to angular motion
2016-08-22 12:05:12 -07:00
photonstorm
cbef6d6648 Formatting fix. 2016-08-22 18:38:40 +01:00
photonstorm
11b0436a26 Fixed Arcade Physics Circle body collision, after the #2654 change broke it unintentionally. 2016-08-22 16:23:22 +01:00
photonstorm
92fc28010b Tidying up formatting. 2016-08-22 13:37:46 +01:00
photonstorm
7b9c4114b2 Preparing for 2.6.2 release. 2016-08-22 12:31:02 +01:00
Richard Davey
19342fa3af ArcadePhysics Body.rotation now reads its initial value from sprite.angle instead of sprite.rotation. The property was immediately replaced with the correct value in Body.preUpdate regardless, but it keeps it consistent (thanks @samme #2708) 2016-08-21 10:27:58 +01:00
photonstorm
4382944a2e A tinted Texture in Canvas mode wouldn't be updated properly if it was also cropped, beyond the initial crop. Now a cropped texture will re-tint itself every time the crop is updated, and has changed (thanks @phoenixyjll #2688) 2016-08-18 15:55:13 +01:00
kjav
314b088975 Fixed typo in TileSprite.js comment
Changed typo 'etch' in TileSprite.js to 'etc'. Related to pull request #2699
2016-08-18 15:40:19 +01:00
photonstorm
04e70e820c Updated KeyCode docs placement #2653 2016-08-18 15:35:43 +01:00
Richard Davey
33748ece87 Merge pull request #2697 from hilts-vaughan/fix-sound-loop
Sound: Fixes an issue where loopFull would not return the soundinstan…
2016-08-18 15:29:18 +01:00
Vaughan Hilts
067f3cca83 Sound: Fixes an issue where loopFull would not return the soundinstance that it looped from 2016-08-17 22:15:45 -04:00
James
e90619b40e changed return value of Plugin.Weapon's fire, fireAtXY, fireAtPointer, fireAtSprite to Phaser.Bullet 2016-08-17 18:24:24 -05:00
photonstorm
bfb12d9dba Fixed code formatting. 2016-08-17 11:28:08 +01:00
Richard Davey
a12157d77e Merge pull request #2691 from hexus/dev
Fixed widthInPixels/heightInPixels for JSON tilemaps and TilemapLayerGL display width/height
2016-08-16 21:17:08 +01:00
Richard Davey
a4de55c419 Merge pull request #2685 from valent-novem/dev
Fix rendering text with bounds and resolution
2016-08-16 21:12:57 +01:00
Richard Davey
435ff9a420 Merge pull request #2664 from jayrobin/fix-fractional-anim-speed
Allow animation speed greater than 0
2016-08-16 21:10:49 +01:00
Richard Davey
49e40fc2d4 Typo 2016-08-16 20:59:59 +01:00
Chris Andrew
50fc2cf0c3 Fixed TilemapLayerGL bugs regarding display width and height. 2016-08-15 14:56:07 +01:00
Chris Andrew
e30ade0a67 Fixed incorrectly parsing widthInPixels/heightInPixels for JSON tilemaps. 2016-08-15 14:46:05 +01:00
Sergey Z
68fe8b8058 Fix rendering text with bounds and resolution 2016-08-08 16:51:07 +03:00
pjbaron
906e00cec1 Minor optimisation and clean up. 2016-08-08 11:14:57 +12:00
Felipe Alfonso
b84e6efbfe Merge branch 'dev' into texture-compression-webgl 2016-08-07 17:49:15 -04:00
Felipe Alfonso
ce9e9fbd6c Dynamic loading of compressed textures. 2016-08-07 17:47:55 -04:00
Richard Davey
a41f62a37a Merge pull request #2671 from fmflame/display-object-container-dimensions-fix
Fix for DisplayObject/DisplayObjectContainer - getting dimensions or bounds do NOT retrieve proper values
2016-08-03 12:38:07 +01:00
Richard Davey
a0c6ae6c51 Phaser.Image now has the ScaleMinMax component. 2016-08-03 05:00:09 +01:00
Richard Davey
e955cf4222 Sound.play would throw the error "Uncaught DOMException: Failed to execute 'disconnect' on 'AudioNode': the given destination is not connected." in Chrome, if you tried to play an audio marker that didn't exist, while a valid marker was already playing. 2016-08-03 04:04:22 +01:00
Filip Nedyalkov
64a02ddef4 fixed top, bottom, left, right, centerX and centerY to use the updated getBounds and compute their values depending on the parent local coordinate space. I think this is better than using the global getBounds and a lot more convenient because it makes total sense x and centerX for example to be from the same coordinate space and also with this change now these values would be working when the group is a top level display object and also when it is parented by something else. So this loosens the global only getBounds restriction. Also it doesn't really makes sense to align objects with totally different parents but if that is the case separate calculations could be made. 2016-08-02 17:47:35 +03:00
Felipe Alfonso
5ce4643dfa Compressed textures are able to upload to GPU 2016-08-01 19:40:35 -04:00
Felipe Alfonso
100aa413bf Texture loading depending on webgl extensions included default truecolor 2016-08-01 16:27:39 -04:00
bobonthenet
6df44bd21a Apparently I didn't fix them the first time 2016-07-29 19:38:37 -04:00
bobonthenet
6d7b84b10e Fixed jshint errors 2016-07-29 19:24:49 -04:00
Robert Bedard
383f14cb3f Weapon.Fire now tracks offset rotation 2016-07-29 15:08:29 -04:00
Filip Nedyalkov
aad2ab398a fixed a typo; 2016-07-29 20:06:06 +03:00
Felipe Alfonso
0cbe8969d1 Merge branch 'dev' into texture-compression-webgl 2016-07-28 23:04:27 -04:00
Felipe Alfonso
4b3d449a3d compression algorithm name passed during parsing 2016-07-28 23:02:34 -04:00
Richard Davey
a532f7b2c4 Optimised Math.getShortestAngle. 2016-07-29 03:58:25 +01:00
Richard Davey
688752c5de Math.getShortestAngle will return the shortest angle between the two given angles. Angles are in the range -180 to 180, which is what Sprite.angle uses. So you can happily feed this method two sprite angles, and get the shortest angle back between them (#2494) 2016-07-29 03:39:51 +01:00
Richard Davey
3c3d09e46a Docs update. 2016-07-29 03:39:51 +01:00
Richard Davey
fb5ba0aa62 Bail out if no parent. 2016-07-29 03:39:51 +01:00
Richard Davey
24368ef8d7 Docs update. 2016-07-29 03:39:51 +01:00
Felipe Alfonso
8960cf26d7 texture meta data parsed and saved in cache 2016-07-28 21:33:31 -04:00
Felipe Alfonso
1b9f25b820 texture binary loading. 2016-07-28 18:42:46 -04:00
Filip Nedyalkov
7b4d6a65ca fixed getLocalBounds() to return the bounds of the DisplayObject without transformations and adjusted width and height to work the way they did before to be compatible with how PIXI used to work. 2016-07-28 21:41:34 +03:00
Felipe Alfonso
08ec080f67 PVR, DDS, KTX and PKM parsing implemented on LoaderParser.js 2016-07-27 19:47:05 -04:00
Felipe Alfonso
f68f454620 Fix Tiling Sprite mask and filter 2016-07-27 12:49:42 -04:00
Felipe Alfonso
1711266ff8 Fixed multi texture support on tiling sprite. 2016-07-27 00:36:20 -04:00
Felipe Alfonso
6e35817675 Fixed issue with multiple "texture not bound to unit X" webgl warning 2016-07-26 11:49:21 -04:00
photonstorm
3e1595ffaf Removed debugger calls. 2016-07-26 14:57:48 +01:00
photonstorm
f246c276cb Multi-Texture support has now been built into our version of Pixi. This can offer dramatic performance increases in WebGL games on GPUs that support multiple texture bindings (which is most of them these days).
WebGLRenderer.setTexturePriority is the method used to set the priority of textures when the GPU supports multi-texture batching.

Rope has two new properties `textureIndices` and `textureIndex` to handle multi-texture support.

Strip has two new properties `textureIndices` and `textureIndex` to handle multi-texture support.

The following shaders have all been updated to support multi-textures: `ComplexPrimitiveShader`, `PixiFastShader`, `PixiShader`, `PrimitiveShader`, `StripShader`.

WebGLFastSpriteBatch.vertSize was increased from 10 to 11.

BaseTexture.textureIndex is a new property that controls the index of the texture within the GPU texture cache. Usually you don't change this yourself, and use `renderer.setTexturePriority` instead, but the property is public and available for more advanced use-cases.

CanvasRenderer.setTexturePriority is an empty function, but included to allow you to simply call `game.renderer.setTexturePriority` without first having to wrap that in a WebGL check.
2016-07-26 14:56:12 +01:00
photonstorm
dfaf0b99dd Merge branch 'multitexture-gl' into dev 2016-07-26 14:47:26 +01:00
photonstorm
2318fec65c Start of a Particle base class. 2016-07-26 14:31:36 +01:00
photonstorm
86affde81b The file pixi/utils/Polyk.js has been removed, as it was no longer used with Pixi or Phaser (we replaced it with EarCut a while ago) 2016-07-26 14:30:06 +01:00
Filip Nedyalkov
566c781f26 Merge remote-tracking branch 'refs/remotes/photonstorm/dev' into display-object-container-dimensions-fix 2016-07-26 14:10:15 +03:00
Filip Nedyalkov
c56bc766cc Overrided getLocalBounds() for PIXI Sprite, Strip and Graphics
Since they override the getBounds of the DisplayObjectContainer, the
getLocalBounds should also be overriden for them to properly work.
2016-07-26 14:01:35 +03:00
James Robinson
118d2057c0 Allow animation speed greater than 0 2016-07-25 19:43:19 -07:00
Felipe Alfonso
4d09b31560 Merge branch 'dev' into multitexture-gl 2016-07-25 15:50:57 -04:00
Richard Davey
9654a4b3c5 Consolidating Layers into View class. 2016-07-25 01:39:46 +01:00
Richard Davey
19e609185a Math.rotateToAngle takes two angles (in radians), and an interpolation value, and returns a new angle, based on the shortest rotational distance between the two. 2016-07-25 00:39:38 +01:00
Richard Davey
8d4a72c9d7 Phaser 2.7.0 Beta 3 2016-07-23 15:05:52 +01:00
Richard Davey
b69cae4206 The methods setStageReference and removeStageReference have been removed from all Pixi classes. Objects no longer have stage properties, or references to the Stage object. This is because no reference to the Stage is required for any calculations, and Phaser can only have 1 Stage, so adding and removing references to it were superfluous actions. 2016-07-23 14:31:17 +01:00
Richard Davey
ce764e098d As a result of changes in #2573 Graphics objects were calling updateLocalBounds on any shape change, which could cause dramatic performances drops in Graphics heavy situations (#2618). Graphics objects now have a new flag _boundsDirty which is used to detect if the bounds have been invalidated, i.e. by a Graphics being cleared or drawn to. If this is set to true then updateLocalBounds is called once in the postUpdate method (thanks @pengchuan #2618) 2016-07-23 12:52:35 +01:00
Richard Davey
fb1a7f13cb Merge pull request #2639 from fmflame/display-object-container-dimensions-fix
Fix for DisplayObject/DisplayObjectContainer - getting dimensions or bounds do NOT retrieve proper values
2016-07-23 12:18:06 +01:00
Richard Davey
02d078500c Merge pull request #2656 from leopoldobrines7/documentHidden-compatibility
Check if hidden is available first
2016-07-23 12:09:00 +01:00
Richard Davey
6947057427 The property checkCollision.none in the ArcadePhysics.Body class was available, but never used internally. It is now used and checked by the separate method. By setting checkCollision.none = true you can disable all collision and overlap checks on a Body, but still retain its motion updates (thanks @samme #2661) 2016-07-23 10:01:38 +01:00
Richard Davey
ab739bdce0 Added back in undefined Tileset check. 2016-07-23 09:43:20 +01:00
Richard Davey
46c20ab00a The property checkCollision.none has been removed from the ArcadePhysics.Body class. It was never used internally, so lead to confusion about its use. To disable a body, use body.enable = false (thanks @samme #2661) 2016-07-23 09:43:01 +01:00
photonstorm
30e9273eb8 Removed console.log. 2016-07-22 17:38:46 +01:00
photonstorm
3ba00bbf2d Loads of work on tilemap collision, and offset support. You can now collide with a tilemap no matter where it is on the screen, or which layer it's from. 2016-07-22 17:02:10 +01:00
photonstorm
0e25c5acac Revert getTiles call. 2016-07-22 14:08:54 +01:00
photonstorm
9fb27b6fe2 Moving all the getTiles calls back again, as it's just a bit TOO API breaking to move them, for the sake of a few KB. 2016-07-22 14:05:35 +01:00
Richard Davey
d8560eb3bc Fixed Tilemap collision. 2016-07-22 04:32:56 +01:00
Richard Davey
d14250304c Defs update. 2016-07-22 04:19:17 +01:00
Richard Davey
91b9513e7e TilemapLayer.getTileX, getTileY and getTileXY all now required a Phaser.TilemapLayer (or Phaser.TilemapLayerGL) as the first argument.
Tilemap.getRayCastTiles now requires a Phaser.TilemapLayer (or Phaser.TilemapLayerGL) as the first argument.

Tilemap.getTiles now requires a Phaser.TilemapLayer (or Phaser.TilemapLayerGL) as the first argument.
2016-07-22 04:10:55 +01:00
Richard Davey
0301330c2d jshint fixes. 2016-07-22 03:59:10 +01:00
Richard Davey
020cb01056 Canvas tilemap renderer fixes. 2016-07-22 03:55:21 +01:00
Felipe Alfonso
062c7cd95a Added setTexturePriority function to WebGLRenderer 2016-07-21 22:34:27 -04:00