Allow animation speed greater than 0

This commit is contained in:
James Robinson 2016-07-23 12:04:11 -07:00
parent f2daaec98c
commit 118d2057c0

View file

@ -768,19 +768,19 @@ Object.defineProperty(Phaser.Animation.prototype, 'frame', {
/**
* @name Phaser.Animation#speed
* @property {number} speed - Gets or sets the current speed of the animation in frames per second. Changing this in a playing animation will take effect from the next frame. Minimum value is 1.
* @property {number} speed - Gets or sets the current speed of the animation in frames per second. Changing this in a playing animation will take effect from the next frame. Value must be greater than 0.
*/
Object.defineProperty(Phaser.Animation.prototype, 'speed', {
get: function () {
return Math.round(1000 / this.delay);
return 1000 / this.delay;
},
set: function (value) {
if (value >= 1)
if (value > 0)
{
this.delay = 1000 / value;
}