phaser/src
2016-08-25 13:03:41 +01:00
..
animation Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
core Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
gameobjects Formatting fix. 2016-08-22 18:38:40 +01:00
geom Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
input Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
loader Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
math Optimised Math.getShortestAngle. 2016-07-29 03:58:25 +01:00
net Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
particles Merge pull request #2187 from BdR76/patch-1 2016-04-06 01:28:49 +01:00
physics Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
pixi Preparing for 2.6.2 release. 2016-08-22 12:31:02 +01:00
plugins changed return value of Plugin.Weapon's fire, fireAtXY, fireAtPointer, fireAtSprite to Phaser.Bullet 2016-08-17 18:24:24 -05:00
sound Preparing for 2.6.2 release. 2016-08-22 12:31:02 +01:00
stubs SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to false if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382) 2016-04-06 02:09:22 +01:00
tilemap Preparing for 2.6.2 release. 2016-08-22 12:31:02 +01:00
time Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278) 2016-07-13 02:44:35 +01:00
tween Tween.update wouldn't dispatch an onLoop signal for Tweens with just one child, such as those created via Tween.to with -1 as the repeat value (thanks @ForgeableSum #2407) 2016-04-05 01:11:50 +01:00
utils Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
Intro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Outro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Phaser.js Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
PixiDefaults.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
polyfills.js Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00