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animation
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Large batch of jshint fixes.
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2016-08-25 13:03:41 +01:00 |
core
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Large batch of jshint fixes.
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2016-08-25 13:03:41 +01:00 |
gameobjects
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Formatting fix.
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2016-08-22 18:38:40 +01:00 |
geom
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Large batch of jshint fixes.
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2016-08-25 13:03:41 +01:00 |
input
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Large batch of jshint fixes.
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2016-08-25 13:03:41 +01:00 |
loader
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Large batch of jshint fixes.
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2016-08-25 13:03:41 +01:00 |
math
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Optimised Math.getShortestAngle.
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2016-07-29 03:58:25 +01:00 |
net
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Large batch of jshint fixes.
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2016-08-25 13:03:41 +01:00 |
particles
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Merge pull request #2187 from BdR76/patch-1
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2016-04-06 01:28:49 +01:00 |
physics
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Large batch of jshint fixes.
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2016-08-25 13:03:41 +01:00 |
pixi
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Preparing for 2.6.2 release.
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2016-08-22 12:31:02 +01:00 |
plugins
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changed return value of Plugin.Weapon's fire, fireAtXY, fireAtPointer, fireAtSprite to Phaser.Bullet
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2016-08-17 18:24:24 -05:00 |
sound
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Preparing for 2.6.2 release.
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2016-08-22 12:31:02 +01:00 |
stubs
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SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to false if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382)
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2016-04-06 02:09:22 +01:00 |
tilemap
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Preparing for 2.6.2 release.
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2016-08-22 12:31:02 +01:00 |
time
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Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278 )
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2016-07-13 02:44:35 +01:00 |
tween
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Tween.update wouldn't dispatch an onLoop signal for Tweens with just one child, such as those created via Tween.to with -1 as the repeat value (thanks @ForgeableSum #2407)
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2016-04-05 01:11:50 +01:00 |
utils
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Large batch of jshint fixes.
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2016-08-25 13:03:41 +01:00 |
Intro.js
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2015 - 2016.
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2016-04-04 22:16:16 +01:00 |
Outro.js
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2015 - 2016.
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2016-04-04 22:16:16 +01:00 |
Phaser.js
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Large batch of jshint fixes.
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2016-08-25 13:03:41 +01:00 |
PixiDefaults.js
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2015 - 2016.
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2016-04-04 22:16:16 +01:00 |
polyfills.js
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Large batch of jshint fixes.
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2016-08-25 13:03:41 +01:00 |