phaser/src
2016-07-28 18:42:46 -04:00
..
animation * PIXI.Texture.fromImage, PIXI.BaseTexture.fromImage and PIXI.Sprite.fromImage have all been removed. They should never have actually been used, as they bypass the Phaser Loader, and don't factor in CORs or any other advanced loader settings. 2016-07-06 21:47:27 +01:00
core Merge pull request #2656 from leopoldobrines7/documentHidden-compatibility 2016-07-23 12:09:00 +01:00
gameobjects As a result of changes in #2573 Graphics objects were calling updateLocalBounds on any shape change, which could cause dramatic performances drops in Graphics heavy situations (#2618). Graphics objects now have a new flag _boundsDirty which is used to detect if the bounds have been invalidated, i.e. by a Graphics being cleared or drawn to. If this is set to true then updateLocalBounds is called once in the postUpdate method (thanks @pengchuan #2618) 2016-07-23 12:52:35 +01:00
geom Merge pull request #2649 from boniatillo-com/boniatillo-com-patch-jsdoc-intersectsRectangle 2016-07-20 12:10:47 +01:00
input The InputHandler.flagged property has been removed. It was never used internally, or exposed via the API, so was just overhead. 2016-07-11 14:17:41 +01:00
loader texture binary loading. 2016-07-28 18:42:46 -04:00
math Math.rotateToAngle takes two angles (in radians), and an interpolation value, and returns a new angle, based on the shortest rotational distance between the two. 2016-07-25 00:39:38 +01:00
net Fixed jsdocs #2418 2016-04-11 08:55:24 +01:00
particles Merge pull request #2187 from BdR76/patch-1 2016-04-06 01:28:49 +01:00
physics Consolidating Layers into View class. 2016-07-25 01:39:46 +01:00
pixi Fix Tiling Sprite mask and filter 2016-07-27 12:49:42 -04:00
plugins Weapon.autofire wouldn't fire after the first bullet, or until fire was called, neither of which are requirements. If you now set this boolean the Weapon will fire continuously until you toggle it back to false (thanks @alverLopez #2647) 2016-07-20 11:52:48 +01:00
sound Docs fixes #2629 2016-07-17 11:23:41 +01:00
stubs SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to false if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382) 2016-04-06 02:09:22 +01:00
tilemap Consolidating Layers into View class. 2016-07-25 01:39:46 +01:00
time Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278) 2016-07-13 02:44:35 +01:00
tween Tween.update wouldn't dispatch an onLoop signal for Tweens with just one child, such as those created via Tween.to with -1 as the repeat value (thanks @ForgeableSum #2407) 2016-04-05 01:11:50 +01:00
utils The src/system folder has been removed and all files relocated to the src/utils folder. This doesn't change anything from an API point of view, but did change the grunt build scripts slightly. 2016-07-11 22:38:09 +01:00
Intro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Outro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Phaser.js Consolidating Layers into View class. 2016-07-25 01:39:46 +01:00
PixiDefaults.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
polyfills.js Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278) 2016-07-13 02:44:35 +01:00