Richard Davey
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1a9f6130bf
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Update DOMElementCSSRenderer.js
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2019-04-09 23:43:47 +01:00 |
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Richard Davey
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a0c48596b3
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Can now create dom elements on creation of the object.
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2019-04-09 23:29:32 +01:00 |
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Richard Davey
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d823b7b49e
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More flexible Factory function including element, style and innerText setters
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2019-04-09 23:29:14 +01:00 |
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Richard Davey
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1b135b2efb
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Tidying up CSS rendering
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2019-04-09 23:28:56 +01:00 |
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Richard Davey
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950fc79e2e
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Took DOM Element out of experimental and hooked to the Scale Manager
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2019-04-09 23:28:40 +01:00 |
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Richard Davey
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9b29001449
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Defaults should be false for closePath , not true .
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2019-04-08 13:53:08 +01:00 |
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Richard Davey
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1995be80a2
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GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class.
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2019-04-08 13:53:08 +01:00 |
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Richard Davey
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f0acd2dfaf
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rgb fix, lint fix and no need for frame argument
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2019-04-08 12:49:03 +01:00 |
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Richard Davey
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55959500d2
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Update RenderTextureConfig.js
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2019-04-08 12:44:37 +01:00 |
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Richard Davey
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7c0645c1b9
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Merge branch 'master' into master
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2019-04-08 12:44:04 +01:00 |
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Richard Davey
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19c0b47167
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Removed Graphics.lineFxTo and moveFxTo and the associated commands.
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2019-04-08 12:32:07 +01:00 |
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Richard Davey
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05fb7b28e0
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Merge pull request #3979 from pixelpicosean/fix-graphics-fx-drawing
Fix graphics moveFxTo and lineFxTo not work
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2019-04-08 12:18:09 +01:00 |
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Richard Davey
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340df7a748
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jsdocs update
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2019-04-08 11:45:19 +01:00 |
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Richard Davey
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00638ae9ee
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Swapped to use GetValue instead.
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2019-04-08 11:45:08 +01:00 |
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Richard Davey
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c89f9a9fde
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Merge pull request #4195 from kensleebos/master
Fix for from/to in PathFollower.js
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2019-04-08 11:40:26 +01:00 |
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Richard Davey
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d13e79a8db
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Merge pull request #4427 from rexrainbow/master
Fix bug about counting height of text object
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2019-04-05 17:25:27 +01:00 |
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Richard Davey
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f1e4ca58ed
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strokePoints and fillPoints have no closePath argument.
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2019-04-05 17:12:31 +01:00 |
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Richard Davey
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e017691c68
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
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Hua
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b562917490
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Fix fixedWidth, fixedHeight assignment issue
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2019-03-15 17:11:04 +08:00 |
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Hua
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3c75872335
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Fix word wrap issue
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2019-03-15 17:06:39 +08:00 |
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Hua
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a1d4417a7a
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Fix bug about counting height of text object
Drawing lines might not equal to amount of lines
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2019-03-15 14:31:05 +08:00 |
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Richard Davey
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3456e19815
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Updated jsdocs
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2019-03-05 09:20:30 +00:00 |
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Richard Davey
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8180764cca
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Added jsdoc override for origin
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2019-02-25 17:07:09 +00:00 |
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Richard Davey
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3bb73c5664
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Fixed Group defs and completed Arcade Physics defs
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2019-02-13 14:45:36 +00:00 |
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Richard Davey
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3938675d9f
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Input typedefs
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2019-02-13 14:17:36 +00:00 |
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Richard Davey
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c9bdb83941
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GameObject and Loader typedefs
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2019-02-13 13:57:59 +00:00 |
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Richard Davey
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70a87a576d
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Some legacy instances of float moved to number .
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2019-02-13 12:39:36 +00:00 |
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Richard Davey
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e7b1d086e7
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Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
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2019-02-13 12:35:12 +00:00 |
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Richard Davey
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b50e1c78b5
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Lots more jsdoc tweaks and improvements
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2019-02-12 15:01:54 +00:00 |
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Richard Davey
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4e817497d4
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Namespace fixes
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2019-02-12 12:48:41 +00:00 |
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Richard Davey
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ccaae460a4
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
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Richard Davey
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d50475045d
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Added Zone.setBlendMode method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295
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2019-02-10 17:30:01 +00:00 |
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Richard Davey
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2467b624d0
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Merge pull request #4350 from brian-lui/patch-1
Fix: Type declaration for blendMode
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2019-02-08 13:37:53 +00:00 |
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Richard Davey
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f8c4252fcb
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Tweaked setTileScale arguments
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2019-02-08 12:13:01 +00:00 |
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Brian Lui
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af085646eb
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Fix: Type declaration for blendMode
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2019-02-08 15:58:18 +08:00 |
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Richard Davey
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05e3520048
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The Mesh.setAlpha method has been restored, even though it's empty and does nothing, to prevent runtime errors when adding a Mesh or Quad object to a Container. Fix #4338 #4343
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2019-02-06 23:36:05 +00:00 |
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Richard Davey
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81a5bbf2db
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Updated jsdocs
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2019-02-05 00:03:34 +00:00 |
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Richard Davey
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eb9ed3463f
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Lots of namespace and jsdoc fixes
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2019-02-01 18:02:58 +00:00 |
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Richard Davey
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348306cafb
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Lots more jsdoc fixes and new documentation
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2019-01-31 14:47:50 +00:00 |
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Richard Davey
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4f6f6ee72f
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Lots of jsdoc and type fixes
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2019-01-31 12:19:01 +00:00 |
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Richard Davey
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1a6ac029ac
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Fixed Extern arguments, added as core and finished jsdocs.
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2019-01-30 00:02:11 +00:00 |
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Richard Davey
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44f4ac3598
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Type def fix
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2019-01-29 23:49:23 +00:00 |
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Richard Davey
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ad70549c79
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Move Extern to experimental
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2019-01-28 16:40:41 +00:00 |
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Richard Davey
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91df0a4cb9
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Fix pipeline reference
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2019-01-28 16:40:24 +00:00 |
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J.C
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cb0f3e079c
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add doc for the static method. BTW: have to admit that Phaser is absolutely well considered, even for such case that user probably make all BMFont atlas combined into one.
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2019-01-25 11:02:38 +08:00 |
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Richard Davey
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22fcb75ac1
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Formatting
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2019-01-24 14:11:08 +00:00 |
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Richard Davey
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c221bb7165
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Updated docs to clarify #4091
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2019-01-24 14:10:55 +00:00 |
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Richard Davey
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fac2efedc4
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Container + List.sort scope fixed and custom handler option added. Fix #4241
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2019-01-24 11:04:36 +00:00 |
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Richard Davey
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dd53ffae7c
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Merge pull request #4303 from clesquir/patch-1
Headless tilesprite crash fix
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2019-01-23 21:49:11 +00:00 |
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Cédric Lesquir
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e40cb21fc8
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Bail out updateTileTexture if no renderer
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2019-01-22 11:23:40 -05:00 |
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