Commit graph

12266 commits

Author SHA1 Message Date
Richard Davey
c8439393fb Much better keycode jsdoc handling. 2019-02-12 12:51:43 +00:00
Richard Davey
4e817497d4 Namespace fixes 2019-02-12 12:48:41 +00:00
Richard Davey
dc73993fe2 Added jsdoc version numbers 2019-02-12 12:22:25 +00:00
Richard Davey
56dfdb7a74 More jsdoc global fixes 2019-02-12 12:14:26 +00:00
Richard Davey
27004061f5 Fixed jsdocs 2019-02-12 12:04:35 +00:00
Richard Davey
c85497b6c5 Fixing jsdocs 2019-02-12 11:59:31 +00:00
Richard Davey
ccaae460a4 Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
Richard Davey
04080bc1ba 3.16.2 Release 2019-02-11 09:59:29 +00:00
Richard Davey
cd67fd6108 Update CHANGELOG.md 2019-02-10 21:45:56 +00:00
Richard Davey
3104246386
Merge pull request #4347 from rgk/patch-5
On mobile, have pointerup and pointerout get triggered together.
2019-02-10 21:17:24 +00:00
Richard Davey
62399a3aa5 Removed un-used package 2019-02-10 17:33:51 +00:00
Richard Davey
d50475045d Added Zone.setBlendMode method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295 2019-02-10 17:30:01 +00:00
Richard Davey
f3f65d1437 Refactored the game over and out handling to work with the non-legacy input system. Fix #4344 2019-02-10 17:10:13 +00:00
Richard Davey
a252225be6 Entering Fullscreen mode in the Scale Manager and then pressing ESC would leave the injected fullsceen div in the DOM, causing it to fail with a node insertion failure the second time you wanted to enter fullscreen mode. Fix #4352 2019-02-10 16:13:45 +00:00
Richard Davey
0ab61ac6de When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it. 2019-02-09 16:27:20 +00:00
Richard Davey
fd8d75ab02 Refactored the Pointer Constraint to make it work more like a real pointer does, added missing events, added full jsdocs. 2019-02-09 16:02:21 +00:00
Richard Davey
7041601893 Added drag events to Pointer Constraint 2019-02-09 14:58:42 +00:00
Richard Davey
bb83f4803e Testing Pointer events. 2019-02-08 19:46:23 +00:00
Richard Davey
5f03d2cd5e Testing Composite.remove, instead of removeBody. 2019-02-08 19:46:13 +00:00
Richard Davey
ac1b0d8d85 Added dirty rect arguments to putData method 2019-02-08 19:45:58 +00:00
Richard Davey
5fe8dbbb4e Merge branch 'master' of https://github.com/photonstorm/phaser 2019-02-08 17:34:00 +00:00
Richard Davey
8eaaa3515f Update CHANGELOG.md 2019-02-08 17:33:53 +00:00
Robert Kowalski
6105c1a9b2
Emit pointerout always after pointerup on touch.
Now pointerout will always emit after pointerup.
2019-02-08 09:33:25 -05:00
Richard Davey
2467b624d0
Merge pull request #4350 from brian-lui/patch-1
Fix: Type declaration for blendMode
2019-02-08 13:37:53 +00:00
Richard Davey
550ac7a051 Bumped version number 2019-02-08 13:37:07 +00:00
Richard Davey
7fbf4152c7 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-02-08 13:36:37 +00:00
Richard Davey
1a1ed45925 Update CHANGELOG.md 2019-02-08 13:36:31 +00:00
Richard Davey
f121b1e416
Merge pull request #4346 from strangeweekend/doc-fix-scale-manager-in-scene
Added this.scale property to Scene
2019-02-08 13:35:36 +00:00
Richard Davey
b4aeeadb65 Update CHANGELOG.md 2019-02-08 13:32:58 +00:00
Richard Davey
6cd17618b1 Moved time to getter and fixed checkDown. 2019-02-08 13:32:54 +00:00
Richard Davey
7f91956c09 Added time property and preStep. 2019-02-08 13:32:44 +00:00
Richard Davey
f0de61961f 3.16.2 2019-02-08 13:32:34 +00:00
Richard Davey
17d56bd8ac Moved jsdoc comment to stop weird TS module generation 2019-02-08 13:08:32 +00:00
Richard Davey
f8c4252fcb Tweaked setTileScale arguments 2019-02-08 12:13:01 +00:00
Brian Lui
af085646eb
Fix: Type declaration for blendMode 2019-02-08 15:58:18 +08:00
Richard Davey
916a13cf9d resetKeys doc update. Fix #4345 2019-02-07 00:31:10 +00:00
Richard Davey
05e3520048 The Mesh.setAlpha method has been restored, even though it's empty and does nothing, to prevent runtime errors when adding a Mesh or Quad object to a Container. Fix #4338 #4343 2019-02-06 23:36:05 +00:00
Robert Kowalski
b94f655405
Only needs to be cleared once.
No need for the duplicate clearing of this, and quick fix.
2019-02-06 11:38:50 -05:00
Robert Kowalski
8cd8b6f98e
Stops pointerover from being triggered if pointerup has been.
In 3.16.1 if you trigger pointerup and then move to another button, the past buttons pointerover event gets triggered. This clears that and stops that from happening by stopping pointerover from being triggered if pointerup has been.
2019-02-06 11:27:22 -05:00
Richard Davey
b09fa3f10e Preparing for 3.17 dev 2019-02-06 12:41:18 +00:00
Elliott Wallace
6adb88619e Added this.scale property to Scene 2019-02-06 12:13:03 +00:00
Richard Davey
f9cb8972ab 3.16.1 (because, npm) 2019-02-05 00:49:42 +00:00
Richard Davey
9dbf4d4d06 3.16 Build files 2019-02-05 00:12:29 +00:00
Richard Davey
9de176313e Update README.md 2019-02-05 00:09:12 +00:00
Richard Davey
0a4325dc97 Updated Change Log and ReadMe for release 2019-02-05 00:03:49 +00:00
Richard Davey
81a5bbf2db Updated jsdocs 2019-02-05 00:03:34 +00:00
Richard Davey
ba381f8e3d Don't create a promise unless the context exists 2019-02-04 23:29:39 +00:00
Richard Davey
cfe6452924 Don't set if game is being destroyed 2019-02-04 23:29:22 +00:00
Richard Davey
4cfa29a524 Added flag to help avoid cursor reset issue 2019-02-04 23:29:10 +00:00
Richard Davey
c616e32964 Update CHANGELOG.md 2019-02-04 23:28:51 +00:00