Richard Davey
c8439393fb
Much better keycode jsdoc handling.
2019-02-12 12:51:43 +00:00
Richard Davey
4e817497d4
Namespace fixes
2019-02-12 12:48:41 +00:00
Richard Davey
dc73993fe2
Added jsdoc version numbers
2019-02-12 12:22:25 +00:00
Richard Davey
56dfdb7a74
More jsdoc global fixes
2019-02-12 12:14:26 +00:00
Richard Davey
27004061f5
Fixed jsdocs
2019-02-12 12:04:35 +00:00
Richard Davey
c85497b6c5
Fixing jsdocs
2019-02-12 11:59:31 +00:00
Richard Davey
ccaae460a4
Added jsdoc version numbers to each event
2019-02-12 11:37:58 +00:00
Richard Davey
04080bc1ba
3.16.2 Release
2019-02-11 09:59:29 +00:00
Richard Davey
cd67fd6108
Update CHANGELOG.md
2019-02-10 21:45:56 +00:00
Richard Davey
3104246386
Merge pull request #4347 from rgk/patch-5
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On mobile, have pointerup and pointerout get triggered together.
2019-02-10 21:17:24 +00:00
Richard Davey
62399a3aa5
Removed un-used package
2019-02-10 17:33:51 +00:00
Richard Davey
d50475045d
Added Zone.setBlendMode
method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295
2019-02-10 17:30:01 +00:00
Richard Davey
f3f65d1437
Refactored the game over and out handling to work with the non-legacy input system. Fix #4344
2019-02-10 17:10:13 +00:00
Richard Davey
a252225be6
Entering Fullscreen mode in the Scale Manager and then pressing ESC would leave the injected fullsceen div in the DOM, causing it to fail with a node insertion failure the second time you wanted to enter fullscreen mode. Fix #4352
2019-02-10 16:13:45 +00:00
Richard Davey
0ab61ac6de
When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it.
2019-02-09 16:27:20 +00:00
Richard Davey
fd8d75ab02
Refactored the Pointer Constraint to make it work more like a real pointer does, added missing events, added full jsdocs.
2019-02-09 16:02:21 +00:00
Richard Davey
7041601893
Added drag events to Pointer Constraint
2019-02-09 14:58:42 +00:00
Richard Davey
bb83f4803e
Testing Pointer events.
2019-02-08 19:46:23 +00:00
Richard Davey
5f03d2cd5e
Testing Composite.remove, instead of removeBody.
2019-02-08 19:46:13 +00:00
Richard Davey
ac1b0d8d85
Added dirty rect arguments to putData method
2019-02-08 19:45:58 +00:00
Richard Davey
5fe8dbbb4e
Merge branch 'master' of https://github.com/photonstorm/phaser
2019-02-08 17:34:00 +00:00
Richard Davey
8eaaa3515f
Update CHANGELOG.md
2019-02-08 17:33:53 +00:00
Robert Kowalski
6105c1a9b2
Emit pointerout always after pointerup on touch.
...
Now pointerout will always emit after pointerup.
2019-02-08 09:33:25 -05:00
Richard Davey
2467b624d0
Merge pull request #4350 from brian-lui/patch-1
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Fix: Type declaration for blendMode
2019-02-08 13:37:53 +00:00
Richard Davey
550ac7a051
Bumped version number
2019-02-08 13:37:07 +00:00
Richard Davey
7fbf4152c7
Merge branch 'master' of https://github.com/photonstorm/phaser
2019-02-08 13:36:37 +00:00
Richard Davey
1a1ed45925
Update CHANGELOG.md
2019-02-08 13:36:31 +00:00
Richard Davey
f121b1e416
Merge pull request #4346 from strangeweekend/doc-fix-scale-manager-in-scene
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Added this.scale property to Scene
2019-02-08 13:35:36 +00:00
Richard Davey
b4aeeadb65
Update CHANGELOG.md
2019-02-08 13:32:58 +00:00
Richard Davey
6cd17618b1
Moved time to getter and fixed checkDown.
2019-02-08 13:32:54 +00:00
Richard Davey
7f91956c09
Added time property and preStep.
2019-02-08 13:32:44 +00:00
Richard Davey
f0de61961f
3.16.2
2019-02-08 13:32:34 +00:00
Richard Davey
17d56bd8ac
Moved jsdoc comment to stop weird TS module generation
2019-02-08 13:08:32 +00:00
Richard Davey
f8c4252fcb
Tweaked setTileScale arguments
2019-02-08 12:13:01 +00:00
Brian Lui
af085646eb
Fix: Type declaration for blendMode
2019-02-08 15:58:18 +08:00
Richard Davey
916a13cf9d
resetKeys doc update. Fix #4345
2019-02-07 00:31:10 +00:00
Richard Davey
05e3520048
The Mesh.setAlpha
method has been restored, even though it's empty and does nothing, to prevent runtime errors when adding a Mesh or Quad object to a Container. Fix #4338 #4343
2019-02-06 23:36:05 +00:00
Robert Kowalski
b94f655405
Only needs to be cleared once.
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No need for the duplicate clearing of this, and quick fix.
2019-02-06 11:38:50 -05:00
Robert Kowalski
8cd8b6f98e
Stops pointerover from being triggered if pointerup has been.
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In 3.16.1 if you trigger pointerup and then move to another button, the past buttons pointerover event gets triggered. This clears that and stops that from happening by stopping pointerover from being triggered if pointerup has been.
2019-02-06 11:27:22 -05:00
Richard Davey
b09fa3f10e
Preparing for 3.17 dev
2019-02-06 12:41:18 +00:00
Elliott Wallace
6adb88619e
Added this.scale property to Scene
2019-02-06 12:13:03 +00:00
Richard Davey
f9cb8972ab
3.16.1 (because, npm)
2019-02-05 00:49:42 +00:00
Richard Davey
9dbf4d4d06
3.16 Build files
2019-02-05 00:12:29 +00:00
Richard Davey
9de176313e
Update README.md
2019-02-05 00:09:12 +00:00
Richard Davey
0a4325dc97
Updated Change Log and ReadMe for release
2019-02-05 00:03:49 +00:00
Richard Davey
81a5bbf2db
Updated jsdocs
2019-02-05 00:03:34 +00:00
Richard Davey
ba381f8e3d
Don't create a promise unless the context exists
2019-02-04 23:29:39 +00:00
Richard Davey
cfe6452924
Don't set if game is being destroyed
2019-02-04 23:29:22 +00:00
Richard Davey
4cfa29a524
Added flag to help avoid cursor reset issue
2019-02-04 23:29:10 +00:00
Richard Davey
c616e32964
Update CHANGELOG.md
2019-02-04 23:28:51 +00:00