samme
13c27064a8
Docs: Arcade.Body#reset
...
Only game object receives the passed coordinates
2020-09-25 14:19:12 -07:00
Richard Davey
bed716e382
X Separation working properly in all cases. Now to adjust Y.
2020-09-25 21:25:01 +01:00
Richard Davey
7630b8e28d
Testing new Separation logic (Y done, X in progress)
2020-09-25 18:01:40 +01:00
Richard Davey
2bcf1f70be
Testing new separation logic (incomplete atm)
2020-09-24 18:10:11 +01:00
Richard Davey
da78d3ee42
Tidy up docs
2020-09-24 18:10:00 +01:00
Richard Davey
69b8458bb8
Added new pushable
component
2020-09-24 18:09:49 +01:00
Richard Davey
b64d63f60e
When running an Arcade Physics overlap
test against a StaticBody
, it will no longer set the blocked
states of the dynamic body. If you are doing a collision test, they will still be set, but they're skipped for overlap-only tests. Fix #4435
2020-09-24 11:04:56 +01:00
samme
426c9632c7
Set maxVelocity in PhysicsGroupConfig
2020-09-22 16:05:21 -07:00
samme
2eb505c91d
Docs: Arcade.Body#setCollideWorldBounds
2020-09-17 14:20:13 -07:00
samme
7aa8f02d8c
Add onWorldBounds arg in setCollideWorldBounds()
2020-09-17 14:19:57 -07:00
samme
b0ce62e2d8
Docs: correct type for Body#customBoundsRectangle
2020-09-08 18:44:12 -07:00
Richard Davey
5344d39498
Better Group docs. Fix #5011
2020-09-07 16:40:05 +01:00
samme
803c300ae4
Add ArcadeWorldConfig.fixedStep
2020-09-03 07:32:44 -07:00
Richard Davey
2980a416c9
Merge pull request #5278 from samme/fix/arcade-body-resetFlags
...
Reset flags when resetting an Arcade Body
2020-09-02 11:11:34 +01:00
Richard Davey
07865a5823
Final set of namespace changes. Fix #5062
2020-09-01 20:28:42 +01:00
Richard Davey
d2cc809fdb
Exported functions to namespace
2020-09-01 18:56:01 +01:00
Richard Davey
4c353571ca
Removed protected status
2020-09-01 17:44:07 +01:00
Richard Davey
84a867c2ac
ArcadePhysics.disableUpdate
is a new method that will prevent the Arcade Physics World update
method from being called when the Scene updates. By disabling it, you're free to call the update method yourself, passing in your own delta and time values.
...
`ArcadePhysics.enableUpdate` is a new method that will make the Arcade Physics World update in time with the Scene update. This is the default, so only call this if you have specifically disabled it previously.
2020-09-01 17:42:38 +01:00
Richard Davey
d3778bb4bb
ArcadeWorldConfig.customUpdate
is a new boolean property you can set in the Arcade Physics config object, either in the Scene or in the Game Config. If true
the World update will never be called, allowing you to call it yourself from your own component. Close #5190
2020-09-01 17:42:19 +01:00
samme
11c0520d36
Clear wasTouching when resetting body
2020-08-29 11:56:15 -07:00
samme
57ee895437
Reset flags during reset
2020-08-27 12:35:01 -07:00
Richard Davey
8db2543e27
Merge pull request #5242 from samme/fix/collide-with-friction
...
Fix collisions for objects moved by friction
2020-08-03 10:27:01 +01:00
Richard Davey
08e346952a
Merge pull request #5234 from samme/patch-4
...
Docs: Phaser.Physics.Arcade.Group#defaults
2020-08-03 10:23:15 +01:00
Richard Davey
c9330fd469
Merge pull request #5241 from samme/docs/add-existing
...
Docs: generic return for add.existing()
2020-08-03 10:19:42 +01:00
samme
f653a51cc0
Docs: generic return for add.existing()
2020-07-29 12:19:09 -07:00
samme
7685067310
Docs: Phaser.Physics.Arcade.Group#defaults
...
#4171 , #5153
2020-07-23 09:48:53 -07:00
Richard Davey
af1198dcf5
Arcade.Components.Size.setBodySize
is a new method available on Arcade Physics Game Objects that allows you to set the body size. This replaces setSize
which is now deprecated. Fix #4786
2020-07-13 14:34:23 +01:00
Richard Davey
dea68135fd
Correct texture type. Fix #5199
2020-07-13 13:29:01 +01:00
Richard Davey
ab8ad19b1e
Merge pull request #5208 from samme/fix/arcade-physics-body-prev
...
Fix incorrect Arcade Body delta
2020-07-13 13:10:51 +01:00
Richard Davey
6bd24ded25
Merge pull request #5202 from samme/fix/arcade-physics-circular-collisions
...
separateCircle fixes
2020-07-13 13:07:39 +01:00
Richard Davey
853feea355
Merge pull request #5183 from samme/feature/body-updateFromGameObject
...
Add Arcade.Body#updateFromGameObject
2020-07-13 12:39:45 +01:00
Richard Davey
54841002eb
Merge pull request #5162 from samme/docs/arcade-physics-types
...
Add Arcade Physics types
2020-07-13 12:27:54 +01:00
Richard Davey
bafae8424d
Merge pull request #5153 from samme/fix/create-group-from-children
...
Fix problems passing `children` to created group
2020-07-13 12:15:26 +01:00
Richard Davey
7fa6d17e17
Merge pull request #5150 from samme/fix/static-body-from-scaled-sprite
...
Fix static body position from scaled sprite
2020-07-13 12:13:13 +01:00
Richard Davey
5b4423d6f3
Merge pull request #5135 from samme/feature/collide-use-static-tree
...
Always use static tree for collision checks
2020-07-13 12:03:18 +01:00
Richard Davey
2f48e5ee00
Merge pull request #5134 from samme/feature/arcade-physics-collisions-perf
...
Arcade Physics collisions optimizations
2020-07-13 12:02:38 +01:00
Richard Davey
b2a67754df
Merge pull request #5115 from samme/docs/body-drag-type
...
Correct docs corrections
2020-07-13 11:47:18 +01:00
samme
1c2e15ac98
Update _dx and _dy during friction movement
2020-07-07 15:44:56 -07:00
samme
807aeed20c
Correct prev and prevFrame
2020-07-03 14:02:10 -07:00
samme
16e94d79eb
separateCircle fixes
2020-06-27 09:24:23 -07:00
samme
fd3c682646
Add Arcade.Body#updateFromGameObject
2020-06-05 10:32:05 -07:00
samme
dd7976699d
Docs: grammar
2020-06-01 09:57:36 -07:00
samme
c0b6027160
Add Arcade Physics types
2020-05-23 10:09:41 -07:00
samme
1ed0aaf8ba
Fix position from scaled sprite
2020-05-11 10:38:48 -07:00
samme
fa2e76c18c
Add missing config when passing children only
2020-05-11 10:24:01 -07:00
samme
6f3c0d2bb8
Don't discard config
2020-05-11 10:22:13 -07:00
samme
f374a4c045
Docs: Body descriptions
...
'boundary' is ambiguous, given the other bounds
2020-05-08 10:50:11 -07:00
samme
35672274bc
Docs: Correct description in ArcadeWorldConfig
2020-05-08 10:46:08 -07:00
samme
928ac2c31c
Docs for Phaser.Physics.Arcade.Body#facing
2020-05-06 10:26:27 -07:00
samme
b2eb6bfc43
Docs: Phaser.Physics.Arcade.World#useTree
...
Static bodies are always kept in an RTree
2020-05-05 15:32:49 -07:00