ksritharan
11c8216cb6
Fix to SafeRange to allow more valid ranges
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The expression startIndex + endIndex > len is not needed.
The fix will allow the following ranges to be valid:
- n to Array.length, n = {1, 2, ..., Array.length-1}
- n to m, n = {1, 2, ..., Array.length - 1}, m = {n+1, ..., Array.length}
2022-01-24 13:17:24 -05:00
Richard Davey
368b37b916
Updated Spine webpack config to use Terser
2022-01-21 17:33:16 +00:00
Richard Davey
ed497bb700
New Spine Plugin dist files
2022-01-21 17:33:01 +00:00
Richard Davey
f3efd68363
Update README.md
2022-01-21 17:20:22 +00:00
Richard Davey
c7f95ba407
New Spine runtime update
2022-01-21 17:20:15 +00:00
Richard Davey
63e7cbc2bc
Added required types
2022-01-21 17:19:55 +00:00
Richard Davey
08bc828493
Removed duplicate docs line
2021-12-21 18:01:59 +00:00
Richard Davey
d51fa15cdf
Made docs include mention of post fx. #5942
2021-12-21 17:41:52 +00:00
Richard Davey
8f428f79d5
Update CHANGELOG-v3.60.md
2021-12-21 17:16:22 +00:00
Richard Davey
063e8c78ef
Including a render
object within the Game Config will no longer erase any top-level config render settings. The render
object will now take priority over the game config, but both will be used. Close #5935
2021-12-21 17:16:22 +00:00
Richard Davey
dcbfd7677e
The GetValue
function has a new optional parameter altSource
which allows you to provide an alternative object to source the value from.
2021-12-21 17:16:22 +00:00
Richard Davey
a7e299d7cf
Merge pull request #5944 from antkhnvsk/patch-1
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Remove `path` from package.json dependencies
2021-12-21 15:47:35 +00:00
Richard Davey
a0e67745ff
Merge pull request #5946 from andymikulski/fix-timeout-after-wake
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Bugfix: TimeStep: Continue to use `setTimeout` after waking
2021-12-21 15:33:23 +00:00
Richard Davey
20633c4a22
Upgraded eslint and terser
2021-12-21 13:12:50 +00:00
Andy Mikulski
607bbe4ccd
TimeStep: Continue to use setTimeout after waking
2021-12-19 11:11:48 -07:00
Anton Khaynovskiy
cc57277f8c
move path to devDependencies
2021-12-16 23:10:48 +03:00
Richard Davey
38fa339196
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-12-15 22:26:20 +00:00
Richard Davey
36299a96df
Update package-lock.json
2021-12-15 22:26:18 +00:00
Richard Davey
ba132ab25c
Fixed JSDocs
2021-12-15 22:26:04 +00:00
Anton Khaynovskiy
1f292d80b0
remove path
from package.json dependencies
2021-12-15 18:45:26 +03:00
Richard Davey
ba68697ba2
Update CHANGELOG-v3.60.md
2021-12-14 17:46:13 +00:00
Richard Davey
8a38f04ef2
You can now create Aseprite anims directly on a Sprite
2021-12-14 17:46:10 +00:00
Richard Davey
371724bd14
Update TypeScript and webpack plugin
2021-12-14 17:14:19 +00:00
Richard Davey
53d7e57d11
Update CHANGELOG-v3.60.md
2021-12-07 18:44:49 +00:00
Richard Davey
480df91037
Move to its own change log
2021-12-07 18:20:31 +00:00
Richard Davey
45a068dcf1
Update CHANGELOG.md
2021-12-07 17:30:56 +00:00
Richard Davey
476ed38e33
Removed deprecated functions
2021-12-07 17:30:56 +00:00
Richard Davey
b49ba5a4f7
Update CHANGELOG.md
2021-12-07 17:30:56 +00:00
Richard Davey
6b7a000975
Fix eslint
2021-12-07 17:30:56 +00:00
Richard Davey
c7ee6ff44d
Merge pull request #5937 from EmilSV/fix/move_scene_below
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fix sceneManager moveBelow and moveAbove
2021-12-07 16:18:28 +00:00
Richard Davey
3d36ee5bb3
Merge pull request #5936 from samme/fix/point-light-get-bounds
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Remove GetBounds component from PointLight
2021-12-07 16:15:47 +00:00
Richard Davey
3f8ef32899
eslint upgrade
2021-12-07 15:58:06 +00:00
Richard Davey
17407dcea6
Updated eslint and webpack
2021-12-06 16:25:01 +00:00
Emil Schnedler Vad
92694ac5ee
fix sceneManager moveBelow and moveAbove
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made the code account for that sceneA index decrement if SceneB is below it
2021-12-05 16:57:51 +01:00
samme
e9e72a3ea5
Remove GetBounds component from PointLight
2021-12-04 11:55:19 -08:00
Richard Davey
8db0d2849d
Merge pull request #5933 from samme/fix/scene-pause-sleep
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Fix the pause and sleep status checks
2021-12-01 23:31:13 +00:00
samme
82d7861930
Fix the pause and sleep status checks
2021-12-01 14:38:15 -08:00
Richard Davey
931a99a11d
Update CHANGELOG.md
2021-12-01 21:24:07 +00:00
Richard Davey
31cbacbe20
Can only sleep a running scene
2021-12-01 21:24:03 +00:00
Richard Davey
fa8a25f6a8
Update CHANGELOG.md
2021-12-01 18:37:31 +00:00
Richard Davey
e56391d8ed
Merge pull request #5918 from rexrainbow/shape-gameobject-mask
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Allow Shape game object to be a mask
2021-12-01 18:36:04 +00:00
Richard Davey
5e40753da2
Update CHANGELOG.md
2021-12-01 18:30:04 +00:00
Richard Davey
982ab23aba
Update InputPlugin.js
2021-12-01 18:30:02 +00:00
Richard Davey
11ae9f1b35
Make use of the disable
method to avoid duplication of code
2021-12-01 18:10:04 +00:00
Richard Davey
f2ef340d6b
Update CHANGELOG.md
2021-12-01 17:59:50 +00:00
Richard Davey
a9538c0145
Updated function to use internal vars and fixed jsdoc. Also don't return if input false, as object may still be in arrays anyway #5839
2021-12-01 17:59:46 +00:00
Richard Davey
385800ec2f
Merge pull request #5839 from natureofcode/fix/issue-5828
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Fix #5828 , improve GameObject#disableInteractive() and InputPlugin#disable()
2021-12-01 17:46:34 +00:00
Richard Davey
c9c3455d21
Update CHANGELOG.md
2021-12-01 17:41:49 +00:00
Richard Davey
322a6131f8
Added clarifications to the documentation re: out handling. Close #5796
2021-12-01 17:41:46 +00:00
Richard Davey
9e7af59a4e
Update CHANGELOG.md
2021-12-01 17:24:16 +00:00