Commit graph

234 commits

Author SHA1 Message Date
Richard Davey
445439e253 The Texture Manager will now emit an addtexture event whenever you add a new texture to it, which includes when you load images files from the Loader (as it automatically populates the Texture Manager). Once you receive an addtexture event you know the image is loaded and the texture is safe to be applied to a Game Object. 2018-04-20 18:57:23 +01:00
Richard Davey
1185586b23 Web Audio context.close now picks up the Promise. 2018-04-20 14:01:57 +01:00
Richard Davey
e3aa437340 DataManagerPlugin would throw an error on Game.destroy if you had any Scenes in the Scene Manager had not been run. Fix #3596 2018-04-20 13:34:45 +01:00
Richard Davey
4018d6ab39 Added require.extensions and eslint rule. Fix #3598 2018-04-20 01:10:04 +01:00
Richard Davey
6299019838 Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
Richard Davey
fc4fdc4e3c Preparing for 3.6.1 2018-04-19 22:47:10 +01:00
Richard Davey
75b250ba5b 3.6.0 Release 2018-04-19 14:45:54 +01:00
Richard Davey
cfc4528370 Containers no longer in beta. 2018-04-19 14:35:17 +01:00
Richard Davey
305ffdf840 Updated change log 2018-04-19 14:28:22 +01:00
Richard Davey
3d0be3e20c Group.remove and clear have optional destroyChild arguments 2018-04-19 14:13:46 +01:00
Richard Davey
176b085402 jsdoc fix 2018-04-19 13:28:10 +01:00
Richard Davey
f2c629c588 Updated change log 2018-04-18 22:46:49 +01:00
Richard Davey
f57ab02fe6 Recoded how RTree generations its functions. Solves perf issue introduced in 3.4 Fix #3594 2018-04-18 22:32:52 +01:00
Richard Davey
c391662faa Updated log and changed version 2018-04-18 13:29:15 +01:00
Richard Davey
6772a548dc Preparing for 3.6.0 2018-04-17 20:55:47 +01:00
Richard Davey
765730c4b6 3.5.1 Release 2018-04-17 20:51:31 +01:00
Richard Davey
152a01731b Updated log 2018-04-17 18:17:50 +01:00
Richard Davey
89c9da54ac Added more contributors 2018-04-17 17:04:43 +01:00
Richard Davey
8eef87b858 Log update 2018-04-17 16:00:02 +01:00
Richard Davey
d8c519c88c Updated change log 2018-04-17 02:37:56 +01:00
Richard Davey
07a55e5d1f Removed debug call and merged Scene Systems boot and start sequences. Fix #3579 2018-04-17 02:34:07 +01:00
Richard Davey
1eff0b2889 Phaser 3.5.0 Build 2018-04-16 19:44:39 +01:00
Richard Davey
5ccac599a6 Updated docs and destroy properties 2018-04-16 17:14:12 +01:00
Richard Davey
b28a7276f4 Fixed Game.destroy 2018-04-16 17:02:32 +01:00
Richard Davey
c37c6365d3 The RandomDataGenerator class is now exposed under Phaser.Math should you wish to instantiate it yourself. Fix #3576 2018-04-16 16:07:52 +01:00
Richard Davey
ccb2ed5f50 Updated change log 2018-04-15 23:45:59 +01:00
Richard Davey
ccf72228e3 Updated change log 2018-04-15 23:34:01 +01:00
Richard Davey
e8d50a9796 Explained changes to cameras 2018-04-15 13:00:43 +01:00
Richard Davey
ce7d67297f Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions 2018-04-15 12:44:47 +01:00
Richard Davey
02be81cc48 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-15 05:05:09 +01:00
Richard Davey
ae603240e1 Camera.cullHitTest has been removed. It was never used internally and duplicates the code in Camera.cull. 2018-04-15 04:01:39 +01:00
Pavle Goloskokovic
8b2473104e Fixes #3309 2018-04-14 19:04:50 +02:00
Richard Davey
06e5fc0336 Camera extends Event Emitter and moved to effect based system 2018-04-14 12:35:14 +01:00
Richard Davey
b5ba6a6afb Added enabled property 2018-04-14 04:23:11 +01:00
Richard Davey
a01535ea78 Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group. 2018-04-13 17:59:29 +01:00
Richard Davey
f53430ec54 Log update 2018-04-13 17:52:28 +01:00
Richard Davey
7aad8afa02 Log update 2018-04-13 17:21:34 +01:00
Richard Davey
59bc9dd0d9 Added GameObject.ignoreDestroy 2018-04-13 17:20:46 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
c8bbea552d Fixed issue in HTMLAudioSound where mute would get into a recursive loop. 2018-04-13 12:53:03 +01:00
Richard Davey
623df29522 The Scene Manager would never reach an isBooted state if you didn't add any Scenes into the Game Config. Fix #3553 2018-04-13 12:24:02 +01:00
Richard Davey
a193210171 Log update 2018-04-13 12:16:21 +01:00
Richard Davey
e99f2e78e4 Updated log 2018-04-13 12:10:03 +01:00
Richard Davey
8afa6c9c7f MatterEvents.off() would cause a TypeError if you destroyed the Matter world. Fix #3562 2018-04-13 12:07:27 +01:00
Richard Davey
9774b6ee37 Updated change log 2018-04-12 23:12:34 +01:00
Richard Davey
1802f8b30b GetBounds getTopLeft, getTopRight, getBottomLeft and getBottomRight all have a new optional argument includeParent which will factor in all ancestor transforms to the returned point. 2018-04-12 17:42:16 +01:00
Richard Davey
ad4109aece Updated sortHandlerGO to handle any depth containers. 2018-04-12 02:11:40 +01:00
Richard Davey
53425bdae9 Matter Image and Matter Sprite didn't define a destroy method, causing an error when trying to destroy the parent Game Object. Fix #3516 2018-04-11 14:35:18 +01:00
Richard Davey
70c7732a1e When shutting down a Matter World it will now call MatterEvents.off, clearing all events, and also removeAllListeners for any local events. 2018-04-11 14:00:58 +01:00
Richard Davey
011e67d0f0 The Matter SetBody Component will no longer try to call setOrigin unless the Game Object has the origin component (which not all do, like Graphics and Container) 2018-04-11 13:47:22 +01:00