mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 07:04:31 +00:00
3.5.1 Release
This commit is contained in:
parent
135ea60eb3
commit
765730c4b6
8 changed files with 860 additions and 381 deletions
|
@ -1,6 +1,6 @@
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|||
# Change Log
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## Version 3.5.1 - Kirito - in development
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## Version 3.5.1 - Kirito - 17th April 2018
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### Updates
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||||
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|
|
27
README.md
27
README.md
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@ -96,13 +96,13 @@ npm install phaser
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[Phaser is on jsDelivr](https://www.jsdelivr.com/projects/phaser) which is a "super-fast CDN for developers". Include the following in your html:
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```html
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<script src="//cdn.jsdelivr.net/npm/phaser@3.5.0/dist/phaser.js"></script>
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<script src="//cdn.jsdelivr.net/npm/phaser@3.5.1/dist/phaser.js"></script>
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```
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or the minified version:
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```html
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<script src="//cdn.jsdelivr.net/npm/phaser@3.5.0/dist/phaser.min.js"></script>
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<script src="//cdn.jsdelivr.net/npm/phaser@3.5.1/dist/phaser.min.js"></script>
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```
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### API Documentation
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@ -260,6 +260,25 @@ You can then run `webpack` to create a development build in the `build` folder w
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![Change Log](https://phaser.io/images/github/div-change-log.png "Change Log")
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<a name="changelog"></a>
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## Version 3.5.1 - Kirito - 17th April 2018
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### Updates
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* The change made in 3.5.0 with how the Scene systems lifecycle is handled has been tweaked. When a Scene is instantiated it will now emit a boot event, as before, and Systems that need it will listen for this event and set-up their internal properties as required. They'll also do the same under the 'start' event, allowing them to restart properly once shutdown. In 3.5 if a Scene was previously not launched or started you wouldn't be able to access all of its internal systems fully, but in 3.5.1 you can.
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### Bug Fixes
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* LoaderPlugin.destroy would try and remove an incorrect event listener.
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* TileSprites would try to call `deleteTexture` on both renderers, but it's only available in WebGL (thanks @jmcriat)
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* Using a geometry mask stopped working in WebGL. Fix #3582 (thanks @rafelsanso)
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* The particle emitter incorrectly adjusted the vertex count, causing WebGL rendering issues. Fix #3583 (thanks @murteira)
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### Examples, Documentation and TypeScript
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My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs:
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@NemoStein @gabegordon @gazpachu @samme @cristlee @melissaelopez @dazigemm @tgrajewski
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## Version 3.5.0 - Kirito - 16th April 2018
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### Changes to Cameras
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@ -355,8 +374,8 @@ All rights reserved.
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"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata
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[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.5.0/phaser.js
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[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.5.0/phaser.min.js
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[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.5.1/phaser.js
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[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.5.1/phaser.min.js
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[clone-http]: https://github.com/photonstorm/phaser.git
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[clone-ssh]: git@github.com:photonstorm/phaser.git
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[clone-ghwin]: github-windows://openRepo/https://github.com/photonstorm/phaser
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|
|
413
dist/phaser-arcade-physics.js
vendored
413
dist/phaser-arcade-physics.js
vendored
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@ -2294,9 +2294,26 @@ var GameObjectFactory = new Class({
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*/
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this.updateList;
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scene.sys.events.once('boot', this.boot, this);
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scene.sys.events.on('start', this.start, this);
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},
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/**
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* This method is called automatically, only once, when the Scene is first created.
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* Do not invoke it directly.
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*
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* @method Phaser.GameObjects.GameObjectFactory#boot
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* @private
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* @since 3.5.1
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*/
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boot: function ()
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{
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this.displayList = this.systems.displayList;
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this.updateList = this.systems.updateList;
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this.systems.events.once('destroy', this.destroy, this);
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},
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/**
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* This method is called automatically by the Scene when it is starting up.
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* It is responsible for creating local systems, properties and listening for Scene events.
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@ -2308,13 +2325,7 @@ var GameObjectFactory = new Class({
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*/
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start: function ()
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{
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this.displayList = this.systems.displayList;
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this.updateList = this.systems.updateList;
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var eventEmitter = this.systems.events;
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eventEmitter.once('shutdown', this.shutdown, this);
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eventEmitter.once('destroy', this.destroy, this);
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this.systems.events.once('shutdown', this.shutdown, this);
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},
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/**
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@ -2355,9 +2366,7 @@ var GameObjectFactory = new Class({
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*/
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shutdown: function ()
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{
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var eventEmitter = this.systems.events;
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eventEmitter.off('shutdown', this.shutdown, this);
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this.systems.events.off('shutdown', this.shutdown, this);
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},
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/**
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@ -2964,9 +2973,26 @@ var GameObjectCreator = new Class({
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*/
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this.updateList;
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scene.sys.events.once('boot', this.boot, this);
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scene.sys.events.on('start', this.start, this);
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},
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/**
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* This method is called automatically, only once, when the Scene is first created.
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* Do not invoke it directly.
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*
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* @method Phaser.GameObjects.GameObjectCreator#boot
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* @private
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* @since 3.5.1
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*/
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boot: function ()
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{
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this.displayList = this.systems.displayList;
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this.updateList = this.systems.updateList;
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this.systems.events.once('destroy', this.destroy, this);
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},
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/**
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* This method is called automatically by the Scene when it is starting up.
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* It is responsible for creating local systems, properties and listening for Scene events.
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@ -2978,13 +3004,7 @@ var GameObjectCreator = new Class({
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*/
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start: function ()
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{
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this.displayList = this.systems.displayList;
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this.updateList = this.systems.updateList;
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var eventEmitter = this.systems.events;
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eventEmitter.once('shutdown', this.shutdown, this);
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eventEmitter.once('destroy', this.destroy, this);
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this.systems.events.once('shutdown', this.shutdown, this);
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},
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/**
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@ -2997,9 +3017,7 @@ var GameObjectCreator = new Class({
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*/
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shutdown: function ()
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{
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var eventEmitter = this.systems.events;
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eventEmitter.off('shutdown', this.shutdown, this);
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this.systems.events.off('shutdown', this.shutdown, this);
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},
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/**
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@ -3923,7 +3941,7 @@ var CONST = {
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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.5.0-beta',
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VERSION: '3.5.1',
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BlendModes: __webpack_require__(48),
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@ -4300,12 +4318,12 @@ var pool = [];
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var _disableContextSmoothing = false;
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/**
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* The CanvasPool is a global static object, that allows Phaser to recycle and pool Canvas DOM elements.
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* The CanvasPool is a global static object, that allows Phaser to recycle and pool 2D Context Canvas DOM elements.
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* It does not pool WebGL Contexts, because once the context options are set they cannot be modified again,
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* which is useless for some of the Phaser pipelines / renderer.
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*
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* This singleton is instantiated as soon as Phaser loads,
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* before a Phaser.Game instance has even been created.
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* Which means all instances of Phaser Games on the same page
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* can share the one single pool
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* This singleton is instantiated as soon as Phaser loads, before a Phaser.Game instance has even been created.
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* Which means all instances of Phaser Games on the same page can share the one single pool.
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*
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* @namespace Phaser.Display.Canvas.CanvasPool
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* @since 3.0.0
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@ -4342,7 +4360,10 @@ var CanvasPool = function ()
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type: canvasType
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};
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pool.push(container);
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if (canvasType === CONST.CANVAS)
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{
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pool.push(container);
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}
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canvas = container.canvas;
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}
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@ -4412,6 +4433,11 @@ var CanvasPool = function ()
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{
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if (canvasType === undefined) { canvasType = CONST.CANVAS; }
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if (canvasType === CONST.WEBGL)
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{
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return null;
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}
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for (var i = 0; i < pool.length; i++)
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{
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var container = pool[i];
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@ -4443,7 +4469,6 @@ var CanvasPool = function ()
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{
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if ((isCanvas && container.canvas === parent) || (!isCanvas && container.parent === parent))
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{
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// console.log('CanvasPool.remove found and removed');
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container.parent = null;
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container.canvas.width = 1;
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container.canvas.height = 1;
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|
@ -5827,7 +5852,7 @@ var GetFastValue = __webpack_require__(2);
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* @param {string} key - [description]
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* @param {string} url - [description]
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* @param {string} path - [description]
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* @param {XHRSettingsObject} xhrSettings - [description]
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* @param {XHRSettingsObject} [xhrSettings] - [description]
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||||
*/
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var JSONFile = new Class({
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@ -6188,8 +6213,8 @@ var GetFastValue = __webpack_require__(2);
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* @param {string} key - [description]
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* @param {string} url - [description]
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||||
* @param {string} path - [description]
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* @param {XHRSettingsObject} xhrSettings - [description]
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* @param {object} config - [description]
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* @param {XHRSettingsObject} [xhrSettings] - [description]
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* @param {object} [config] - [description]
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||||
*/
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var ImageFile = new Class({
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|
@ -26024,7 +26049,6 @@ var TextureTintPipeline = new Class({
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var vertexCapacity = this.vertexCapacity;
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var texture = emitterManager.defaultFrame.source.glTexture;
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var pca, pcb, pcc, pcd, pce, pcf;
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var vertexCount = this.vertexCount;
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if (parentMatrix)
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||||
{
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|
@ -26069,12 +26093,10 @@ var TextureTintPipeline = new Class({
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renderer.setBlendMode(emitter.blendMode);
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if (vertexCount >= vertexCapacity)
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if (this.vertexCount >= vertexCapacity)
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{
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this.vertexCount = vertexCount;
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this.flush();
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this.setTexture2D(texture, 0);
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vertexCount = 0;
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}
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for (var batchIndex = 0; batchIndex < batchCount; ++batchIndex)
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|
@ -26119,7 +26141,7 @@ var TextureTintPipeline = new Class({
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|||
var ty2 = xw * mvb + yh * mvd + mvf;
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var tx3 = xw * mva + y * mvc + mve;
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var ty3 = xw * mvb + y * mvd + mvf;
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var vertexOffset = vertexCount * vertexComponentCount;
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var vertexOffset = this.vertexCount * vertexComponentCount;
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if (roundPixels)
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||||
{
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||||
|
@ -26164,13 +26186,12 @@ var TextureTintPipeline = new Class({
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vertexViewF32[vertexOffset + 28] = uvs.y3;
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vertexViewU32[vertexOffset + 29] = color;
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vertexCount += 6;
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||||
this.vertexCount += 6;
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|
||||
if (vertexCount >= vertexCapacity)
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if (this.vertexCount >= vertexCapacity)
|
||||
{
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||||
this.vertexCount = vertexCount;
|
||||
this.flush();
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||||
vertexCount = 0;
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||||
this.setTexture2D(texture, 0);
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||||
}
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||||
|
||||
}
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|
@ -26178,17 +26199,14 @@ var TextureTintPipeline = new Class({
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|||
particleOffset += batchSize;
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||||
aliveLength -= batchSize;
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||||
|
||||
if (vertexCount >= vertexCapacity)
|
||||
if (this.vertexCount >= vertexCapacity)
|
||||
{
|
||||
this.vertexCount = vertexCount;
|
||||
this.flush();
|
||||
this.setTexture2D(texture, 0);
|
||||
vertexCount = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.vertexCount = vertexCount;
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||||
this.setTexture2D(texture, 0);
|
||||
},
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||||
|
||||
|
@ -32132,7 +32150,7 @@ var GetURL = __webpack_require__(117);
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* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} config - [description]
|
||||
* @param {XHRSettingsObject} [config] - [description]
|
||||
*/
|
||||
var HTML5AudioFile = new Class({
|
||||
|
||||
|
@ -32287,8 +32305,8 @@ var HTML5AudioFile = __webpack_require__(157);
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|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {AudioContext} audioContext - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
* @param {AudioContext} [audioContext] - [description]
|
||||
*/
|
||||
var AudioFile = new Class({
|
||||
|
||||
|
@ -38937,7 +38955,7 @@ var SceneManager = new Class({
|
|||
* @method Phaser.Scenes.SceneManager#getScene
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {string} key - The Scene to retrieve.
|
||||
* @param {string|Phaser.Scene} key - The Scene to retrieve.
|
||||
*
|
||||
* @return {?Phaser.Scene} The Scene.
|
||||
*/
|
||||
|
@ -38950,10 +38968,6 @@ var SceneManager = new Class({
|
|||
return this.keys[key];
|
||||
}
|
||||
}
|
||||
|
||||
// What's the point? If you already have the Scene to pass in to this function, you have the Scene!
|
||||
|
||||
/*
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < this.scenes.length; i++)
|
||||
|
@ -38964,7 +38978,6 @@ var SceneManager = new Class({
|
|||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
return null;
|
||||
},
|
||||
|
@ -47343,7 +47356,7 @@ var FileTypesManager = __webpack_require__(7);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var TextFile = new Class({
|
||||
|
||||
|
@ -47448,7 +47461,7 @@ var ParseXML = __webpack_require__(262);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var XMLFile = new Class({
|
||||
|
||||
|
@ -48918,7 +48931,7 @@ var TileSprite = new Class({
|
|||
*/
|
||||
destroy: function ()
|
||||
{
|
||||
if (this.renderer)
|
||||
if (this.renderer.gl)
|
||||
{
|
||||
this.renderer.deleteTexture(this.tileTexture);
|
||||
}
|
||||
|
@ -63559,9 +63572,23 @@ var TweenManager = new Class({
|
|||
*/
|
||||
this._toProcess = 0;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenManager#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -63578,7 +63605,6 @@ var TweenManager = new Class({
|
|||
eventEmitter.on('preupdate', this.preUpdate, this);
|
||||
eventEmitter.on('update', this.update, this);
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
|
||||
this.timeScale = 1;
|
||||
},
|
||||
|
@ -64364,9 +64390,23 @@ var Clock = new Class({
|
|||
*/
|
||||
this._pendingRemoval = [];
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Time.Clock#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -64383,7 +64423,6 @@ var Clock = new Class({
|
|||
eventEmitter.on('preupdate', this.preUpdate, this);
|
||||
eventEmitter.on('update', this.update, this);
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -70275,9 +70314,23 @@ var ScenePlugin = new Class({
|
|||
*/
|
||||
this._willRemove = false;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.pluginStart, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#boot
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -70285,16 +70338,13 @@ var ScenePlugin = new Class({
|
|||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#pluginStart
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
* @since 3.5.0
|
||||
*/
|
||||
pluginStart: function ()
|
||||
{
|
||||
this._target = null;
|
||||
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
this.systems.events.once('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -77127,7 +77177,7 @@ var ImageFile = __webpack_require__(46);
|
|||
* @param {string} url - The url to load the texture file from.
|
||||
* @param {object} config - Optional texture file specific XHR settings.
|
||||
* @param {string} path - Optional texture file specific XHR settings.
|
||||
* @param {XHRSettingsObject} xhrSettings - Optional atlas file specific XHR settings.
|
||||
* @param {XHRSettingsObject} [xhrSettings] - Optional atlas file specific XHR settings.
|
||||
*
|
||||
* @return {object} An object containing two File objects to be added to the loader.
|
||||
*/
|
||||
|
@ -77210,7 +77260,7 @@ var GetFastValue = __webpack_require__(2);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var ScriptFile = new Class({
|
||||
|
||||
|
@ -77323,7 +77373,7 @@ var PluginManager = __webpack_require__(10);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var PluginFile = new Class({
|
||||
|
||||
|
@ -77604,8 +77654,8 @@ var JSONFile = __webpack_require__(36);
|
|||
* @param {string} textureURL - The url to load the texture file from.
|
||||
* @param {string} atlasURL - The url to load the atlas file from.
|
||||
* @param {string} path - The path of the file.
|
||||
* @param {XHRSettingsObject} textureXhrSettings - Optional texture file specific XHR settings.
|
||||
* @param {XHRSettingsObject} atlasXhrSettings - Optional atlas file specific XHR settings.
|
||||
* @param {XHRSettingsObject} [textureXhrSettings] - Optional texture file specific XHR settings.
|
||||
* @param {XHRSettingsObject} [atlasXhrSettings] - Optional atlas file specific XHR settings.
|
||||
*
|
||||
* @return {object} An object containing two File objects to be added to the loader.
|
||||
*/
|
||||
|
@ -77693,7 +77743,7 @@ var JSONFile = __webpack_require__(36);
|
|||
* @param {string} key - The key of the file within the loader.
|
||||
* @param {string} url - The url to load the file from.
|
||||
* @param {string} path - The path of the file.
|
||||
* @param {XHRSettingsObject} xhrSettings - Optional file specific XHR settings.
|
||||
* @param {XHRSettingsObject} [xhrSettings] - Optional file specific XHR settings.
|
||||
*
|
||||
* @return {Phaser.Loader.FileTypes.AnimationJSONFile} A File instance to be added to the Loader.
|
||||
*/
|
||||
|
@ -78263,9 +78313,27 @@ var InputPlugin = new Class({
|
|||
*/
|
||||
this._validTypes = [ 'onDown', 'onUp', 'onOver', 'onOut', 'onMove', 'onDragStart', 'onDrag', 'onDragEnd', 'onDragEnter', 'onDragLeave', 'onDragOver', 'onDrop' ];
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Input.InputPlugin#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.cameras = this.systems.cameras;
|
||||
|
||||
this.displayList = this.systems.displayList;
|
||||
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -78286,13 +78354,8 @@ var InputPlugin = new Class({
|
|||
eventEmitter.on('update', this.update, this);
|
||||
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
|
||||
this.enabled = true;
|
||||
|
||||
this.cameras = this.systems.cameras;
|
||||
|
||||
this.displayList = this.systems.displayList;
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -88844,9 +88907,23 @@ var UpdateList = new Class({
|
|||
*/
|
||||
this._pendingRemoval = [];
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.GameObjects.UpdateList#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -88863,7 +88940,6 @@ var UpdateList = new Class({
|
|||
eventEmitter.on('preupdate', this.preUpdate, this);
|
||||
eventEmitter.on('update', this.update, this);
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -90555,9 +90631,23 @@ var DisplayList = new Class({
|
|||
*/
|
||||
this.systems = scene.sys;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.GameObjects.DisplayList#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -90569,10 +90659,7 @@ var DisplayList = new Class({
|
|||
*/
|
||||
start: function ()
|
||||
{
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
this.systems.events.once('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -90667,9 +90754,7 @@ var DisplayList = new Class({
|
|||
{
|
||||
this.removeAll();
|
||||
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.off('shutdown', this.shutdown, this);
|
||||
this.systems.events.off('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -95461,9 +95546,25 @@ var DataManagerPlugin = new Class({
|
|||
*/
|
||||
this.systems = scene.sys;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Data.DataManagerPlugin#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.events = this.systems.events;
|
||||
|
||||
this.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -95482,10 +95583,7 @@ var DataManagerPlugin = new Class({
|
|||
|
||||
this.events = this.systems.events;
|
||||
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
this.events.once('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -95498,9 +95596,7 @@ var DataManagerPlugin = new Class({
|
|||
*/
|
||||
shutdown: function ()
|
||||
{
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.off('shutdown', this.shutdown, this);
|
||||
this.systems.events.off('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -99255,19 +99351,19 @@ var CameraManager = new Class({
|
|||
*/
|
||||
this.baseScale = 1;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Cameras.Scene2D.CameraManager#start
|
||||
* @method Phaser.Cameras.Scene2D.CameraManager#boot
|
||||
* @private
|
||||
* @since 3.5.0
|
||||
* @since 3.5.1
|
||||
*/
|
||||
start: function ()
|
||||
boot: function ()
|
||||
{
|
||||
var sys = this.systems;
|
||||
|
||||
|
@ -99284,11 +99380,29 @@ var CameraManager = new Class({
|
|||
|
||||
this.main = this.cameras[0];
|
||||
|
||||
var eventEmitter = sys.events;
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Cameras.Scene2D.CameraManager#start
|
||||
* @private
|
||||
* @since 3.5.0
|
||||
*/
|
||||
start: function ()
|
||||
{
|
||||
if (!this.main)
|
||||
{
|
||||
this.boot();
|
||||
}
|
||||
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.on('update', this.update, this);
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -110650,9 +110764,26 @@ var ArcadePhysics = new Class({
|
|||
*/
|
||||
this.add;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Physics.Arcade.ArcadePhysics#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.world = new World(this.scene, this.config);
|
||||
this.add = new Factory(this.world);
|
||||
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -110664,15 +110795,17 @@ var ArcadePhysics = new Class({
|
|||
*/
|
||||
start: function ()
|
||||
{
|
||||
this.world = new World(this.scene, this.config);
|
||||
this.add = new Factory(this.world);
|
||||
if (!this.world)
|
||||
{
|
||||
this.world = new World(this.scene, this.config);
|
||||
this.add = new Factory(this.world);
|
||||
}
|
||||
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.on('update', this.world.update, this.world);
|
||||
eventEmitter.on('postupdate', this.world.postUpdate, this.world);
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -111026,7 +111159,11 @@ var ArcadePhysics = new Class({
|
|||
eventEmitter.off('postupdate', this.world.postUpdate, this.world);
|
||||
eventEmitter.off('shutdown', this.shutdown, this);
|
||||
|
||||
this.world.shutdown();
|
||||
this.add.destroy();
|
||||
this.world.destroy();
|
||||
|
||||
this.add = null;
|
||||
this.world = null;
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -111040,15 +111177,10 @@ var ArcadePhysics = new Class({
|
|||
{
|
||||
this.shutdown();
|
||||
|
||||
this.add.destroy();
|
||||
this.world.destroy();
|
||||
|
||||
this.scene.sys.events.off('start', this.start, this);
|
||||
|
||||
this.scene = null;
|
||||
this.systems = null;
|
||||
this.world = null;
|
||||
this.add = null;
|
||||
}
|
||||
|
||||
});
|
||||
|
@ -112899,7 +113031,21 @@ var LoaderPlugin = new Class({
|
|||
*/
|
||||
this.state = CONST.LOADER_IDLE;
|
||||
|
||||
scene.sys.events.on('start', this.boot, this);
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.pluginStart, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Loader.LoaderPlugin#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -112907,16 +113053,13 @@ var LoaderPlugin = new Class({
|
|||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Loader.LoaderPlugin#boot
|
||||
* @method Phaser.Loader.LoaderPlugin#pluginStart
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
pluginStart: function ()
|
||||
{
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
this.systems.events.once('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -113647,9 +113790,7 @@ var LoaderPlugin = new Class({
|
|||
|
||||
this.state = CONST.LOADER_SHUTDOWN;
|
||||
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.off('shutdown', this.shutdown, this);
|
||||
this.systems.events.off('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -113666,7 +113807,7 @@ var LoaderPlugin = new Class({
|
|||
|
||||
this.state = CONST.LOADER_DESTROYED;
|
||||
|
||||
this.scene.sys.events.off('start', this.start, this);
|
||||
this.systems.events.off('start', this.pluginStart, this);
|
||||
|
||||
this.list = null;
|
||||
this.inflight = null;
|
||||
|
@ -113709,8 +113850,8 @@ var TextFile = __webpack_require__(214);
|
|||
* @param {string} textureURL - The url to load the texture file from.
|
||||
* @param {string} atlasURL - The url to load the atlas file from.
|
||||
* @param {string} path - The path of the file.
|
||||
* @param {XHRSettingsObject} textureXhrSettings - Optional texture file specific XHR settings.
|
||||
* @param {XHRSettingsObject} atlasXhrSettings - Optional atlas file specific XHR settings.
|
||||
* @param {XHRSettingsObject} [textureXhrSettings] - Optional texture file specific XHR settings.
|
||||
* @param {XHRSettingsObject} [atlasXhrSettings] - Optional atlas file specific XHR settings.
|
||||
*
|
||||
* @return {object} An object containing two File objects to be added to the loader.
|
||||
*/
|
||||
|
@ -113788,7 +113929,7 @@ var TILEMAP_FORMATS = __webpack_require__(29);
|
|||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {string} format - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*
|
||||
* @return {object} An object containing two File objects to be added to the loader.
|
||||
*/
|
||||
|
@ -113853,7 +113994,7 @@ FileTypesManager.register('tilemapTiledJSON', function (key, url, xhrSettings)
|
|||
*
|
||||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*
|
||||
* @return {Phaser.Loader.LoaderPlugin} The Loader.
|
||||
*/
|
||||
|
@ -113909,7 +114050,7 @@ var TILEMAP_FORMATS = __webpack_require__(29);
|
|||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {string} format - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var TilemapCSVFile = new Class({
|
||||
|
||||
|
@ -114015,7 +114156,7 @@ var GetFastValue = __webpack_require__(2);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var SVGFile = new Class({
|
||||
|
||||
|
@ -114172,7 +114313,7 @@ var GetFastValue = __webpack_require__(2);
|
|||
* @param {number} width - [description]
|
||||
* @param {number} height - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var HTMLFile = new Class({
|
||||
|
||||
|
@ -114334,7 +114475,7 @@ var GetFastValue = __webpack_require__(2);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var GLSLFile = new Class({
|
||||
|
||||
|
@ -114435,8 +114576,8 @@ var XMLFile = __webpack_require__(215);
|
|||
* @param {string} textureURL - The url to load the texture file from.
|
||||
* @param {string} xmlURL - The url to load the atlas file from.
|
||||
* @param {string} path - The path of the file.
|
||||
* @param {XHRSettingsObject} textureXhrSettings - Optional texture file specific XHR settings.
|
||||
* @param {XHRSettingsObject} xmlXhrSettings - Optional atlas file specific XHR settings.
|
||||
* @param {XHRSettingsObject} [textureXhrSettings] - Optional texture file specific XHR settings.
|
||||
* @param {XHRSettingsObject} [xmlXhrSettings] - Optional atlas file specific XHR settings.
|
||||
*
|
||||
* @return {object} An object containing two File objects to be added to the loader.
|
||||
*/
|
||||
|
@ -114518,7 +114659,7 @@ var GetFastValue = __webpack_require__(2);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var BinaryFile = new Class({
|
||||
|
||||
|
@ -125347,9 +125488,24 @@ var CameraManager = new Class({
|
|||
*/
|
||||
this.cameras = [];
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Cameras.Scene3D.CameraManager#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -125365,7 +125521,6 @@ var CameraManager = new Class({
|
|||
|
||||
eventEmitter.on('update', this.update, this);
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
|
2
dist/phaser-arcade-physics.min.js
vendored
2
dist/phaser-arcade-physics.min.js
vendored
File diff suppressed because one or more lines are too long
304
dist/phaser-core.js
vendored
304
dist/phaser-core.js
vendored
|
@ -2294,9 +2294,26 @@ var GameObjectFactory = new Class({
|
|||
*/
|
||||
this.updateList;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.GameObjects.GameObjectFactory#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.displayList = this.systems.displayList;
|
||||
this.updateList = this.systems.updateList;
|
||||
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -2308,13 +2325,7 @@ var GameObjectFactory = new Class({
|
|||
*/
|
||||
start: function ()
|
||||
{
|
||||
this.displayList = this.systems.displayList;
|
||||
this.updateList = this.systems.updateList;
|
||||
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
this.systems.events.once('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -2355,9 +2366,7 @@ var GameObjectFactory = new Class({
|
|||
*/
|
||||
shutdown: function ()
|
||||
{
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.off('shutdown', this.shutdown, this);
|
||||
this.systems.events.off('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -2964,9 +2973,26 @@ var GameObjectCreator = new Class({
|
|||
*/
|
||||
this.updateList;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.GameObjects.GameObjectCreator#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.displayList = this.systems.displayList;
|
||||
this.updateList = this.systems.updateList;
|
||||
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -2978,13 +3004,7 @@ var GameObjectCreator = new Class({
|
|||
*/
|
||||
start: function ()
|
||||
{
|
||||
this.displayList = this.systems.displayList;
|
||||
this.updateList = this.systems.updateList;
|
||||
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
this.systems.events.once('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -2997,9 +3017,7 @@ var GameObjectCreator = new Class({
|
|||
*/
|
||||
shutdown: function ()
|
||||
{
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.off('shutdown', this.shutdown, this);
|
||||
this.systems.events.off('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -3923,7 +3941,7 @@ var CONST = {
|
|||
* @type {string}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
VERSION: '3.5.0-beta',
|
||||
VERSION: '3.5.1',
|
||||
|
||||
BlendModes: __webpack_require__(48),
|
||||
|
||||
|
@ -4209,12 +4227,12 @@ var pool = [];
|
|||
var _disableContextSmoothing = false;
|
||||
|
||||
/**
|
||||
* The CanvasPool is a global static object, that allows Phaser to recycle and pool Canvas DOM elements.
|
||||
* The CanvasPool is a global static object, that allows Phaser to recycle and pool 2D Context Canvas DOM elements.
|
||||
* It does not pool WebGL Contexts, because once the context options are set they cannot be modified again,
|
||||
* which is useless for some of the Phaser pipelines / renderer.
|
||||
*
|
||||
* This singleton is instantiated as soon as Phaser loads,
|
||||
* before a Phaser.Game instance has even been created.
|
||||
* Which means all instances of Phaser Games on the same page
|
||||
* can share the one single pool
|
||||
* This singleton is instantiated as soon as Phaser loads, before a Phaser.Game instance has even been created.
|
||||
* Which means all instances of Phaser Games on the same page can share the one single pool.
|
||||
*
|
||||
* @namespace Phaser.Display.Canvas.CanvasPool
|
||||
* @since 3.0.0
|
||||
|
@ -4251,7 +4269,10 @@ var CanvasPool = function ()
|
|||
type: canvasType
|
||||
};
|
||||
|
||||
pool.push(container);
|
||||
if (canvasType === CONST.CANVAS)
|
||||
{
|
||||
pool.push(container);
|
||||
}
|
||||
|
||||
canvas = container.canvas;
|
||||
}
|
||||
|
@ -4321,6 +4342,11 @@ var CanvasPool = function ()
|
|||
{
|
||||
if (canvasType === undefined) { canvasType = CONST.CANVAS; }
|
||||
|
||||
if (canvasType === CONST.WEBGL)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
for (var i = 0; i < pool.length; i++)
|
||||
{
|
||||
var container = pool[i];
|
||||
|
@ -4352,7 +4378,6 @@ var CanvasPool = function ()
|
|||
{
|
||||
if ((isCanvas && container.canvas === parent) || (!isCanvas && container.parent === parent))
|
||||
{
|
||||
// console.log('CanvasPool.remove found and removed');
|
||||
container.parent = null;
|
||||
container.canvas.width = 1;
|
||||
container.canvas.height = 1;
|
||||
|
@ -5485,7 +5510,7 @@ var GetFastValue = __webpack_require__(2);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var JSONFile = new Class({
|
||||
|
||||
|
@ -5610,8 +5635,8 @@ var GetFastValue = __webpack_require__(2);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {object} config - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
* @param {object} [config] - [description]
|
||||
*/
|
||||
var ImageFile = new Class({
|
||||
|
||||
|
@ -21380,7 +21405,6 @@ var TextureTintPipeline = new Class({
|
|||
var vertexCapacity = this.vertexCapacity;
|
||||
var texture = emitterManager.defaultFrame.source.glTexture;
|
||||
var pca, pcb, pcc, pcd, pce, pcf;
|
||||
var vertexCount = this.vertexCount;
|
||||
|
||||
if (parentMatrix)
|
||||
{
|
||||
|
@ -21425,12 +21449,10 @@ var TextureTintPipeline = new Class({
|
|||
|
||||
renderer.setBlendMode(emitter.blendMode);
|
||||
|
||||
if (vertexCount >= vertexCapacity)
|
||||
if (this.vertexCount >= vertexCapacity)
|
||||
{
|
||||
this.vertexCount = vertexCount;
|
||||
this.flush();
|
||||
this.setTexture2D(texture, 0);
|
||||
vertexCount = 0;
|
||||
}
|
||||
|
||||
for (var batchIndex = 0; batchIndex < batchCount; ++batchIndex)
|
||||
|
@ -21475,7 +21497,7 @@ var TextureTintPipeline = new Class({
|
|||
var ty2 = xw * mvb + yh * mvd + mvf;
|
||||
var tx3 = xw * mva + y * mvc + mve;
|
||||
var ty3 = xw * mvb + y * mvd + mvf;
|
||||
var vertexOffset = vertexCount * vertexComponentCount;
|
||||
var vertexOffset = this.vertexCount * vertexComponentCount;
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
|
@ -21520,13 +21542,12 @@ var TextureTintPipeline = new Class({
|
|||
vertexViewF32[vertexOffset + 28] = uvs.y3;
|
||||
vertexViewU32[vertexOffset + 29] = color;
|
||||
|
||||
vertexCount += 6;
|
||||
this.vertexCount += 6;
|
||||
|
||||
if (vertexCount >= vertexCapacity)
|
||||
if (this.vertexCount >= vertexCapacity)
|
||||
{
|
||||
this.vertexCount = vertexCount;
|
||||
this.flush();
|
||||
vertexCount = 0;
|
||||
this.setTexture2D(texture, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -21534,17 +21555,14 @@ var TextureTintPipeline = new Class({
|
|||
particleOffset += batchSize;
|
||||
aliveLength -= batchSize;
|
||||
|
||||
if (vertexCount >= vertexCapacity)
|
||||
if (this.vertexCount >= vertexCapacity)
|
||||
{
|
||||
this.vertexCount = vertexCount;
|
||||
this.flush();
|
||||
this.setTexture2D(texture, 0);
|
||||
vertexCount = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.vertexCount = vertexCount;
|
||||
this.setTexture2D(texture, 0);
|
||||
},
|
||||
|
||||
|
@ -26009,7 +26027,7 @@ var GetURL = __webpack_require__(117);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} config - [description]
|
||||
* @param {XHRSettingsObject} [config] - [description]
|
||||
*/
|
||||
var HTML5AudioFile = new Class({
|
||||
|
||||
|
@ -26164,8 +26182,8 @@ var HTML5AudioFile = __webpack_require__(157);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {AudioContext} audioContext - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
* @param {AudioContext} [audioContext] - [description]
|
||||
*/
|
||||
var AudioFile = new Class({
|
||||
|
||||
|
@ -32814,7 +32832,7 @@ var SceneManager = new Class({
|
|||
* @method Phaser.Scenes.SceneManager#getScene
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {string} key - The Scene to retrieve.
|
||||
* @param {string|Phaser.Scene} key - The Scene to retrieve.
|
||||
*
|
||||
* @return {?Phaser.Scene} The Scene.
|
||||
*/
|
||||
|
@ -32827,10 +32845,6 @@ var SceneManager = new Class({
|
|||
return this.keys[key];
|
||||
}
|
||||
}
|
||||
|
||||
// What's the point? If you already have the Scene to pass in to this function, you have the Scene!
|
||||
|
||||
/*
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < this.scenes.length; i++)
|
||||
|
@ -32841,7 +32855,6 @@ var SceneManager = new Class({
|
|||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
return null;
|
||||
},
|
||||
|
@ -40852,7 +40865,7 @@ var FileTypesManager = __webpack_require__(7);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var TextFile = new Class({
|
||||
|
||||
|
@ -40957,7 +40970,7 @@ var ParseXML = __webpack_require__(262);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var XMLFile = new Class({
|
||||
|
||||
|
@ -49715,9 +49728,23 @@ var TweenManager = new Class({
|
|||
*/
|
||||
this._toProcess = 0;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenManager#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -49734,7 +49761,6 @@ var TweenManager = new Class({
|
|||
eventEmitter.on('preupdate', this.preUpdate, this);
|
||||
eventEmitter.on('update', this.update, this);
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
|
||||
this.timeScale = 1;
|
||||
},
|
||||
|
@ -50520,9 +50546,23 @@ var Clock = new Class({
|
|||
*/
|
||||
this._pendingRemoval = [];
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Time.Clock#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -50539,7 +50579,6 @@ var Clock = new Class({
|
|||
eventEmitter.on('preupdate', this.preUpdate, this);
|
||||
eventEmitter.on('update', this.update, this);
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -51152,9 +51191,23 @@ var ScenePlugin = new Class({
|
|||
*/
|
||||
this._willRemove = false;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.pluginStart, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#boot
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -51162,16 +51215,13 @@ var ScenePlugin = new Class({
|
|||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#pluginStart
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
* @since 3.5.0
|
||||
*/
|
||||
pluginStart: function ()
|
||||
{
|
||||
this._target = null;
|
||||
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
this.systems.events.once('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -52007,7 +52057,7 @@ var ImageFile = __webpack_require__(46);
|
|||
* @param {string} url - The url to load the texture file from.
|
||||
* @param {object} config - Optional texture file specific XHR settings.
|
||||
* @param {string} path - Optional texture file specific XHR settings.
|
||||
* @param {XHRSettingsObject} xhrSettings - Optional atlas file specific XHR settings.
|
||||
* @param {XHRSettingsObject} [xhrSettings] - Optional atlas file specific XHR settings.
|
||||
*
|
||||
* @return {object} An object containing two File objects to be added to the loader.
|
||||
*/
|
||||
|
@ -52090,7 +52140,7 @@ var GetFastValue = __webpack_require__(2);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var ScriptFile = new Class({
|
||||
|
||||
|
@ -52203,7 +52253,7 @@ var PluginManager = __webpack_require__(10);
|
|||
* @param {string} key - [description]
|
||||
* @param {string} url - [description]
|
||||
* @param {string} path - [description]
|
||||
* @param {XHRSettingsObject} xhrSettings - [description]
|
||||
* @param {XHRSettingsObject} [xhrSettings] - [description]
|
||||
*/
|
||||
var PluginFile = new Class({
|
||||
|
||||
|
@ -52484,8 +52534,8 @@ var JSONFile = __webpack_require__(36);
|
|||
* @param {string} textureURL - The url to load the texture file from.
|
||||
* @param {string} atlasURL - The url to load the atlas file from.
|
||||
* @param {string} path - The path of the file.
|
||||
* @param {XHRSettingsObject} textureXhrSettings - Optional texture file specific XHR settings.
|
||||
* @param {XHRSettingsObject} atlasXhrSettings - Optional atlas file specific XHR settings.
|
||||
* @param {XHRSettingsObject} [textureXhrSettings] - Optional texture file specific XHR settings.
|
||||
* @param {XHRSettingsObject} [atlasXhrSettings] - Optional atlas file specific XHR settings.
|
||||
*
|
||||
* @return {object} An object containing two File objects to be added to the loader.
|
||||
*/
|
||||
|
@ -52573,7 +52623,7 @@ var JSONFile = __webpack_require__(36);
|
|||
* @param {string} key - The key of the file within the loader.
|
||||
* @param {string} url - The url to load the file from.
|
||||
* @param {string} path - The path of the file.
|
||||
* @param {XHRSettingsObject} xhrSettings - Optional file specific XHR settings.
|
||||
* @param {XHRSettingsObject} [xhrSettings] - Optional file specific XHR settings.
|
||||
*
|
||||
* @return {Phaser.Loader.FileTypes.AnimationJSONFile} A File instance to be added to the Loader.
|
||||
*/
|
||||
|
@ -53143,9 +53193,27 @@ var InputPlugin = new Class({
|
|||
*/
|
||||
this._validTypes = [ 'onDown', 'onUp', 'onOver', 'onOut', 'onMove', 'onDragStart', 'onDrag', 'onDragEnd', 'onDragEnter', 'onDragLeave', 'onDragOver', 'onDrop' ];
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Input.InputPlugin#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.cameras = this.systems.cameras;
|
||||
|
||||
this.displayList = this.systems.displayList;
|
||||
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -53166,13 +53234,8 @@ var InputPlugin = new Class({
|
|||
eventEmitter.on('update', this.update, this);
|
||||
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
|
||||
this.enabled = true;
|
||||
|
||||
this.cameras = this.systems.cameras;
|
||||
|
||||
this.displayList = this.systems.displayList;
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -58341,9 +58404,23 @@ var UpdateList = new Class({
|
|||
*/
|
||||
this._pendingRemoval = [];
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.GameObjects.UpdateList#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -58360,7 +58437,6 @@ var UpdateList = new Class({
|
|||
eventEmitter.on('preupdate', this.preUpdate, this);
|
||||
eventEmitter.on('update', this.update, this);
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -60052,9 +60128,23 @@ var DisplayList = new Class({
|
|||
*/
|
||||
this.systems = scene.sys;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.GameObjects.DisplayList#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -60066,10 +60156,7 @@ var DisplayList = new Class({
|
|||
*/
|
||||
start: function ()
|
||||
{
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
this.systems.events.once('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -60164,9 +60251,7 @@ var DisplayList = new Class({
|
|||
{
|
||||
this.removeAll();
|
||||
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.off('shutdown', this.shutdown, this);
|
||||
this.systems.events.off('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -64741,9 +64826,25 @@ var DataManagerPlugin = new Class({
|
|||
*/
|
||||
this.systems = scene.sys;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Data.DataManagerPlugin#boot
|
||||
* @private
|
||||
* @since 3.5.1
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.events = this.systems.events;
|
||||
|
||||
this.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
|
@ -64762,10 +64863,7 @@ var DataManagerPlugin = new Class({
|
|||
|
||||
this.events = this.systems.events;
|
||||
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
this.events.once('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -64778,9 +64876,7 @@ var DataManagerPlugin = new Class({
|
|||
*/
|
||||
shutdown: function ()
|
||||
{
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.off('shutdown', this.shutdown, this);
|
||||
this.systems.events.off('shutdown', this.shutdown, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -65073,19 +65169,19 @@ var CameraManager = new Class({
|
|||
*/
|
||||
this.baseScale = 1;
|
||||
|
||||
scene.sys.events.once('boot', this.boot, this);
|
||||
scene.sys.events.on('start', this.start, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
* This method is called automatically, only once, when the Scene is first created.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Cameras.Scene2D.CameraManager#start
|
||||
* @method Phaser.Cameras.Scene2D.CameraManager#boot
|
||||
* @private
|
||||
* @since 3.5.0
|
||||
* @since 3.5.1
|
||||
*/
|
||||
start: function ()
|
||||
boot: function ()
|
||||
{
|
||||
var sys = this.systems;
|
||||
|
||||
|
@ -65102,11 +65198,29 @@ var CameraManager = new Class({
|
|||
|
||||
this.main = this.cameras[0];
|
||||
|
||||
var eventEmitter = sys.events;
|
||||
this.systems.events.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called automatically by the Scene when it is starting up.
|
||||
* It is responsible for creating local systems, properties and listening for Scene events.
|
||||
* Do not invoke it directly.
|
||||
*
|
||||
* @method Phaser.Cameras.Scene2D.CameraManager#start
|
||||
* @private
|
||||
* @since 3.5.0
|
||||
*/
|
||||
start: function ()
|
||||
{
|
||||
if (!this.main)
|
||||
{
|
||||
this.boot();
|
||||
}
|
||||
|
||||
var eventEmitter = this.systems.events;
|
||||
|
||||
eventEmitter.on('update', this.update, this);
|
||||
eventEmitter.once('shutdown', this.shutdown, this);
|
||||
eventEmitter.once('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
|
|
2
dist/phaser-core.min.js
vendored
2
dist/phaser-core.min.js
vendored
File diff suppressed because one or more lines are too long
489
dist/phaser.js
vendored
489
dist/phaser.js
vendored
File diff suppressed because it is too large
Load diff
2
dist/phaser.min.js
vendored
2
dist/phaser.min.js
vendored
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue