Richard Davey
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0d2197d9f7
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Added new isOver property and method handlers.
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2018-11-28 13:10:25 +00:00 |
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Richard Davey
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524892f095
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Fixed angle value and facing direction
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2018-11-26 15:42:53 +00:00 |
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Richard Davey
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a74616b090
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Added getDistanceX and getDistanceY
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2018-11-26 15:35:18 +00:00 |
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Richard Davey
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41e64b9f53
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Added time property, getDistance, getDuration and getAngle.
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2018-11-26 13:11:24 +00:00 |
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Richard Davey
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d2cb4a4006
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Pass the time to Pointer.reset
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2018-11-26 13:10:54 +00:00 |
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Richard Davey
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b437efa642
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Removed un-used function
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2018-11-26 11:29:13 +00:00 |
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Richard Davey
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f51de18bb2
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Updated docs and added quick bail-out clause
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2018-11-26 11:27:02 +00:00 |
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Richard Davey
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93a76475ea
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The Input Plugin was emitting a preUpdate event, with the capital U, instead of preupdate . This has now been corrected. Fix #4185
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2018-11-26 11:13:25 +00:00 |
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Richard Davey
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d596fbd8c0
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Added distance property.
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2018-11-24 13:04:14 +00:00 |
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Richard Davey
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f6efccb29a
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Added motionFactor property.
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2018-11-24 12:52:20 +00:00 |
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Richard Davey
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c32a69acaf
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Added midPoint and updateMotion calculations
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2018-11-24 12:47:19 +00:00 |
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Richard Davey
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0f97be3624
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Restored pointer smoothing
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2018-11-24 12:47:01 +00:00 |
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Richard Davey
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390f34c8d9
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Removed test code
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2018-11-24 12:46:49 +00:00 |
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Richard Davey
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51a9b3bd4a
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Recording positon tests
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2018-11-23 19:06:59 +00:00 |
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Richard Davey
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21fa1960f3
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Testing delta store
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2018-11-23 19:06:47 +00:00 |
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Richard Davey
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b9fb1ddbf4
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Added call to updateMotion
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2018-11-23 18:58:13 +00:00 |
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Richard Davey
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1650857878
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Removed debug tests
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2018-11-23 16:26:49 +00:00 |
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Richard Davey
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370ccb6854
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Removed debug properties.
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2018-11-23 16:25:31 +00:00 |
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Richard Davey
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69a0dcc9cf
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Remove debug data.
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2018-11-23 16:23:47 +00:00 |
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Richard Davey
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d6bee1bbd1
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Working through event debugging - don't pull this version unless you want logs everywhere!
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2018-11-22 17:18:31 +00:00 |
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Richard Davey
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7c00bd4dc8
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Added Pointer.velocity and Pointer.angle as they're so common for gesture calculations.
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2018-11-20 17:03:22 +00:00 |
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Richard Davey
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0c43da0211
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Fixed jsdoc link, added smooth factor setter and updated transformPointer method.
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2018-11-19 15:31:06 +00:00 |
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Richard Davey
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57084cb65e
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Added Pointer.smoothFactor property, and pass new boolean to input manager.
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2018-11-19 15:30:42 +00:00 |
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Richard Davey
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578158cfcb
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Updated docs
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2018-11-13 17:04:31 +00:00 |
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Richard Davey
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8de7973c92
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Added new captures array.
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2018-11-13 15:09:18 +00:00 |
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Richard Davey
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837cc4e86d
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Swapped hit area size detection priority
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2018-11-12 23:19:49 +00:00 |
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Richard Davey
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696e3dc6b8
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Prevent non-modified keys only
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2018-11-12 23:01:30 +00:00 |
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Richard Davey
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d8b0bf7a29
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Added metaKey support
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2018-11-12 23:00:56 +00:00 |
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Richard Davey
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5f92b05fd7
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Added game config keyboard capture flag for global preventDefault handling.
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2018-11-12 22:22:12 +00:00 |
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samme
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7ff8d51f98
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Docs for input and physics events
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2018-10-24 12:14:44 -07:00 |
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Richard Davey
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37876f93ab
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Merge pull request #4124 from wmateam/hotfix/forgotten-keycode
Add forgotten keycode and letters
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2018-10-19 13:18:28 +01:00 |
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Mohammad Javad Afkari
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4b5d8d0878
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+ add forgotten keyCode (firefox in windows)
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2018-10-19 11:42:57 +03:30 |
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Richard Davey
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c9b7ce3938
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The Mouse Manager class has been updated to remove some commented out code and refine the startListeners method.
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2018-10-18 22:04:41 +01:00 |
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Mohammad Javad Afkari
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0dfdeb1f92
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+ forgotten keyCode (firefox)
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2018-10-18 22:44:24 +03:30 |
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Richard Davey
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557955e057
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Merging Scale Manager and Spine Plugin back into master
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2018-10-18 14:59:27 +01:00 |
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Richard Davey
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61008f4eda
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3.15.1 Release
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2018-10-16 16:24:43 +01:00 |
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Richard Davey
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8db61274f7
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Swapping to American-English spelling for consistency
~sigh~ it looks so wrong
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2018-10-16 15:23:36 +01:00 |
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Richard Davey
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c23f701456
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The Touch Manager, Input Manager and Pointer classes all now handle the touchcancel event, such as triggered on iOS when activating an out of browser UI gesture, or in Facebook Instant Games when displaying an overlay ad. This should prevent issues with touch input becoming locked on iOS specifically. Fix #3756
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2018-10-16 11:44:36 +01:00 |
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Richard Davey
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dab510f03d
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The Touch Manager has been rewritten to use declared functions for all touch event handlers, rather than bound functions. This means they will now clear properly when the TouchManager is shut down.
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2018-10-16 11:44:15 +01:00 |
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Richard Davey
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8dff537b12
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Added TOUCH_CANCEL constant.
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2018-10-16 11:43:40 +01:00 |
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Richard Davey
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7daa8b9d45
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Added touchcancel handler and wasCancelled property
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2018-10-16 11:42:54 +01:00 |
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Richard Davey
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f29126c482
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KeyboardPlugin.resetKeys is a new method that will reset the state of any Key object created by a Scene's Keyboard Plugin.
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2018-10-16 11:35:44 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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1e7251ba97
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Commented out resize, soon to be removed
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2018-10-10 10:47:13 +01:00 |
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Richard Davey
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a9063604dc
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Replace @readOnly with @readonly
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2018-10-09 13:40:00 +01:00 |
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Richard Davey
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b3f3f6a9b5
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If a Game instance is destroyed without using the removeCanvas argument, it would throw exceptions in the MouseManager after the destroy process has run, as the event listeners were not unbound. They're not unbound, regardless of if the parent canvas is removed or not. Fix #4015
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2018-10-01 12:55:54 +01:00 |
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Richard Davey
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e92a01985e
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If you destroyed a Game Object that had a custom cursor set during one of its input events the cursor didn't correctly reset. Fix #4033
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2018-09-14 14:48:53 +01:00 |
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Richard Davey
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b1771a17dd
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Updated InputPlugin event specificity flow and added stopPropagation support
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2018-09-12 12:38:08 +01:00 |
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Richard Davey
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4ba3b37608
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Added Pointer.getDistance method
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2018-09-12 01:03:56 +01:00 |
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Richard Davey
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e01013d418
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Formatting
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2018-09-12 01:03:41 +01:00 |
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