phaser/src/input
2018-10-16 11:44:36 +01:00
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gamepad Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
keyboard KeyboardPlugin.resetKeys is a new method that will reset the state of any Key object created by a Scene's Keyboard Plugin. 2018-10-16 11:35:44 +01:00
mouse Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
touch The Touch Manager has been rewritten to use declared functions for all touch event handlers, rather than bound functions. This means they will now clear properly when the TouchManager is shut down. 2018-10-16 11:44:15 +01:00
const.js Added TOUCH_CANCEL constant. 2018-10-16 11:43:40 +01:00
CreateInteractiveObject.js Added custom cursor property 2018-06-11 11:35:40 +01:00
CreatePixelPerfectHandler.js Use correct frame name in pixel perfect hit test 2018-08-16 12:23:10 -05:00
index.js Removed KeyboardManager and replaced with KeyboardPlugin 2018-06-08 15:16:35 +01:00
InputManager.js The Touch Manager, Input Manager and Pointer classes all now handle the touchcancel event, such as triggered on iOS when activating an out of browser UI gesture, or in Facebook Instant Games when displaying an overlay ad. This should prevent issues with touch input becoming locked on iOS specifically. Fix #3756 2018-10-16 11:44:36 +01:00
InputPlugin.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
InputPluginCache.js Only install the plugin if set in Scene settings / Game Config 2018-06-08 16:18:32 +01:00
Pointer.js Added touchcancel handler and wasCancelled property 2018-10-16 11:42:54 +01:00