phaser/src/input
2018-11-26 11:27:02 +00:00
..
gamepad Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
keyboard Updated docs 2018-11-13 17:04:31 +00:00
mouse Removed test code 2018-11-24 12:46:49 +00:00
touch The Touch Manager has been rewritten to use declared functions for all touch event handlers, rather than bound functions. This means they will now clear properly when the TouchManager is shut down. 2018-10-16 11:44:15 +01:00
const.js Added TOUCH_CANCEL constant. 2018-10-16 11:43:40 +01:00
CreateInteractiveObject.js Added custom cursor property 2018-06-11 11:35:40 +01:00
CreatePixelPerfectHandler.js Use correct frame name in pixel perfect hit test 2018-08-16 12:23:10 -05:00
index.js Removed KeyboardManager and replaced with KeyboardPlugin 2018-06-08 15:16:35 +01:00
InputManager.js Restored pointer smoothing 2018-11-24 12:47:01 +00:00
InputPlugin.js The Input Plugin was emitting a preUpdate event, with the capital U, instead of preupdate. This has now been corrected. Fix #4185 2018-11-26 11:13:25 +00:00
InputPluginCache.js Only install the plugin if set in Scene settings / Game Config 2018-06-08 16:18:32 +01:00
Pointer.js Updated docs and added quick bail-out clause 2018-11-26 11:27:02 +00:00