phaser/src/input
Richard Davey e01013d418 Formatting
2018-09-12 01:03:41 +01:00
..
gamepad Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
keyboard Formatting 2018-09-12 01:03:41 +01:00
mouse Don't process events if the manager has been removed 2018-07-31 11:33:18 +01:00
touch Don't process events if the manager has been removed 2018-07-31 11:33:18 +01:00
const.js Moved the event switch block from strings to consts 2018-05-30 00:32:45 +01:00
CreateInteractiveObject.js Added custom cursor property 2018-06-11 11:35:40 +01:00
CreatePixelPerfectHandler.js Use correct frame name in pixel perfect hit test 2018-08-16 12:23:10 -05:00
index.js Removed KeyboardManager and replaced with KeyboardPlugin 2018-06-08 15:16:35 +01:00
InputManager.js Resolution adjust 2018-09-04 15:13:48 +01:00
InputPlugin.js The Pointer.camera property would only be set if there was a viable Game Object in the camera view. Now it is set regardless, to always be the Camera the Pointer interacted with. 2018-06-27 12:45:03 +01:00
InputPluginCache.js Only install the plugin if set in Scene settings / Game Config 2018-06-08 16:18:32 +01:00
Pointer.js Added Pointer.prevPosition and getInterpolatedPosition method 2018-07-11 12:34:00 +01:00