Richard Davey
228736a695
Merge pull request #6818 from rexrainbow/bugfix-expand-scale-mode
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Set gameSize equal to baseSize, for EXPAND scale mode
2024-06-06 14:35:53 +01:00
Richard Davey
c508afca0c
Update CHANGELOG-v3.85.md
2024-06-06 14:33:01 +01:00
Richard Davey
023d9fb0ba
Added all of the missing Loader Config values (such as imageLoadType
) to LoaderConfig, so they now appear in the TypeScript defs.
2024-06-06 14:32:58 +01:00
Rex
687903fc76
Expose const EXPAND definition
2024-05-31 11:46:16 +08:00
Jack Le Hamster
f3dd9523e2
Merge branch 'phaserjs:master' into master
2024-05-16 15:48:32 -07:00
Robert Kowalski
6b9b296c0f
Update CHANGELOG-v3.85.md
2024-05-16 16:20:01 -04:00
Richard Davey
b06483ecc6
Update CHANGELOG-v3.85.md
2024-05-15 18:46:23 +01:00
Richard Davey
078c3662ef
Moving to v3.85
2024-05-15 15:37:36 +01:00
Richard Davey
9b49655e9c
The method TextureManager.checkKey
will now return false
if the key is not a string, which fixes issues where a texture could be created if a key was given that was already in use
2024-05-15 15:37:19 +01:00
David Négrier
0bcc71d469
Fixing DomElement position when camera zoom != 1
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When the camera zoom is set to any other value than one, if a dom element origin
if set to anything other than 0, the final position of the DOM was incorrect.
I traced this back to the DOMElementCSSRenderer.
After some trial and error, I realized the translation needed to be applied after camera multiplication
and not at the beginning.
With this change, DOMElements are correctly positioned.
2024-05-15 16:25:28 +02:00
Richard Davey
946e82b058
Removed .js from require paths (not needed)
2024-05-15 15:02:31 +01:00
Richard Davey
5d1d379991
Updated version to 3.85.0
2024-05-15 15:02:04 +01:00
Rex
4a064214ba
Set gameSize equal to baseSize
2024-05-15 21:21:22 +08:00
Richard Davey
fc873c0e6d
Remove .js from require path
2024-05-15 00:40:35 +01:00
Jack Le Hamster
cc1329e85d
Revert "Fix bug in all JS files."
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This reverts commit 0ffec094a1
.
2024-05-14 14:17:03 -07:00
Jack Le Hamster
54f6756977
Revert "Build dist"
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This reverts commit f87cffd68c
.
2024-05-14 14:16:54 -07:00
Jack Le Hamster
f87cffd68c
Build dist
2024-05-14 00:55:43 -07:00
Jack Le Hamster
0ffec094a1
Fix bug in all JS files.
2024-05-14 00:55:03 -07:00
Jack Le Hamster
cde45d8766
Fix null pointer exception:
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Uncaught TypeError: Cannot set properties of undefined (setting 'controller')
occurring on Windows when adding effects.
2024-05-14 00:24:41 -07:00
lgtome
22b444abee
removed type from d.ts
2024-05-10 01:08:48 +03:00
lgtome
370cfbb52c
Fix jsdoc and type for parent property
2024-05-09 23:31:10 +03:00
Albert Montagut Casero
b90fc23236
Fix jsdoc in setWordWrapWidth from Text and TextStyle
2024-05-07 10:36:46 +02:00
samme
f01e2764c9
Add BaseSoundManager#isPlaying
2024-05-03 07:39:37 -07:00
samme
252cb41517
Add Phaser.Loader.LoaderPlugin#removePack()
2024-04-26 09:15:55 -07:00
samme
287c1e86af
Add Phaser.Time.Timeline#timeScale
2024-04-25 10:58:44 -07:00
samme
840ff020f8
getPipelineName() is null if pipeline is null
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Fixes #6799
2024-04-25 09:10:47 -07:00
Robert Kowalski
e337b6e4d1
The default for inputActivePointers works for this condition now
2024-04-22 09:30:00 -04:00
Robert Kowalski
ec98b33757
Consistently check length for each pointer event Fix #6783
2024-04-21 23:57:18 -04:00
Richard Davey
c1c1a0ffa4
If GetURL returns false File.load will now throw a helpful error instead of crashing
2024-04-21 18:41:17 +01:00
samme
fbc7f57c28
Docs: note velocity units
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Phaser.Physics.Arcade.Components.Velocity
2024-04-17 06:54:31 -07:00
samme
73ff013d95
Throw an error for invalid BitmapText key
2024-04-08 08:56:37 -07:00
Rex
f9cf19f479
displayList might be null
2024-04-08 00:36:59 +08:00
Rex
266c1f411d
Fix bug
2024-04-06 16:24:08 +08:00
Rex
a2702fd795
Add some helper methods for changing rendering order
2024-04-06 09:24:04 +08:00
samme
f7e029ca2d
Improve the audio warnings
2024-04-04 08:40:06 -07:00
samme
e988861f5d
Docs: correct TilemapJSONFile superclass
2024-03-17 18:06:12 -07:00
Lukas Dachtler
f17e1df7f4
declared type for onCollideWith
2024-03-07 00:27:18 +01:00
Lukas Dachtler
929267011a
included reference for phaser types
2024-03-06 22:57:05 +01:00
Robert Kowalski
e1d23b98c0
Spelling fixes
2024-03-05 22:21:42 -05:00
Richard Davey
1ba01834ff
Updated readme and change log for 3.80.1
2024-02-27 15:56:03 +00:00
Richard Davey
4f7445f8d7
v3.80.1
2024-02-27 15:53:24 +00:00
Richard Davey
8acc797b64
Updated documentation and removed Transform component
2024-02-27 15:48:31 +00:00
Richard Davey
6943c9bbca
Reverted a change made in TouchManager
that would prevent clicks from outside the game window from being registered. Fix #6747
2024-02-27 15:36:34 +00:00
Richard Davey
229f9232f4
Modified onMouseUpWindow
and onMouseDownWindow
in the MouseManager
so they now check for sourceCapabilities.firesTouchEvents
and if found, abort registering the event. This new browser event property is designed to prevent you accidentally registering a Mouse Event when a Touch Event has just occurred (see https://developer.mozilla.org/en-US/docs/Web/API/InputDeviceCapabilities/firesTouchEvents ) #6747
2024-02-27 15:36:23 +00:00
Richard Davey
fb47fcf455
Update const.js
2024-02-27 14:59:29 +00:00
Ben Richards
b1806fd721
Remove unsynced flipY
from Shader
and DynamicTexture
textures.
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This might be causing some issues with context restore,
and seems entirely unnecessary.
2024-02-27 17:29:49 +13:00
Ben Richards
1b77881dd4
Ensure TextureSource.setFlipY
always updates the texture.
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When it's a Canvas or Video, at least.
2024-02-27 15:17:52 +13:00
Lukas Dachtler
d5b9c684a3
marked updateVelocity as optional parameter
2024-02-26 23:42:20 +01:00
Ben Richards
ec4a9d7328
Also revert release name.
2024-02-27 11:40:33 +13:00
Ben Richards
2615cf6a0f
Prepare 3.80.1 bugfix release.
2024-02-27 11:24:04 +13:00