Richard Davey
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6dd40df318
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Update LayerCreator.js
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2020-11-27 15:14:10 +00:00 |
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Richard Davey
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3ec63c6dec
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Only remove from displayList if set. Fix #5413
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2020-11-27 15:14:04 +00:00 |
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Richard Davey
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f528265fad
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Preparing for Beta 12
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2020-11-27 12:49:10 +00:00 |
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Richard Davey
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a846883e03
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Removed Layer3D and added Layer
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2020-11-27 12:45:44 +00:00 |
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Richard Davey
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238b496bbc
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Moved to own repo
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2020-11-27 12:28:39 +00:00 |
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Richard Davey
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e96cbde8d6
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Added new displayList property and Layer documentation
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2020-11-27 11:13:59 +00:00 |
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Richard Davey
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aa06070644
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Added the new Layer Game Object
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2020-11-26 16:21:21 +00:00 |
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Richard Davey
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fdae90089c
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Use the new depthList property
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2020-11-26 16:21:09 +00:00 |
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Richard Davey
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e5f9066072
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GameObjects.Components.Depth.depthList is a new property that all Game Objects that have the Depth Component now have. It contains a reference to the List responsible for managing the depth sorting of the Game Object. This is typically the Scene Display List, but can also be a Layer. It allows the Depth component to queue a depth sort directly on the list it belongs to now, rather than just the Scene.
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2020-11-26 16:20:54 +00:00 |
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Richard Davey
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a2f0a815d6
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Reset textures before draw
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2020-11-26 14:20:01 +00:00 |
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Richard Davey
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3149bb5dfa
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JSDoc fix
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2020-11-26 14:19:29 +00:00 |
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Richard Davey
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2e91763abc
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Fixes lots of default parameters
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2020-11-26 12:55:40 +00:00 |
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Richard Davey
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451656c54f
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Use getXRound and getYRound
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2020-11-26 11:39:08 +00:00 |
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Richard Davey
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c8cdf9fde2
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Fixed Render Texture crop
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2020-11-26 11:28:25 +00:00 |
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Richard Davey
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abf90070ba
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Update TextureManager.js
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2020-11-26 11:24:32 +00:00 |
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Richard Davey
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3a90ecc889
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Update AnimationManager.js
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2020-11-26 10:59:54 +00:00 |
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Richard Davey
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62c03f6dad
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AsepriteFile is a new File Type for the Loader that allows you to load Aseprite images and animation data for use with the new Aseprite animation features. You can call this via this.load.asesprite(png, json) .
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2020-11-26 10:59:49 +00:00 |
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Richard Davey
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b5f2e0a83b
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Updated documentation. Fix #5406
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2020-11-26 10:19:09 +00:00 |
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Richard Davey
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a0a32f45e5
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Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409
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2020-11-26 10:14:13 +00:00 |
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Richard Davey
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681797ec9d
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Fixed Canvas Renderer. Fix #5408
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2020-11-26 10:04:51 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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339b4fd3df
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Added setTime method
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2020-11-25 22:44:06 +00:00 |
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Richard Davey
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d0da33689b
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Added bindTexture method
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2020-11-24 16:01:25 +00:00 |
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Richard Davey
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9cc16720b8
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Added bindRenderTarget method.
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2020-11-24 15:34:25 +00:00 |
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Richard Davey
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09c49ac288
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Fixed emitter mask pipeline
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2020-11-24 14:52:57 +00:00 |
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Richard Davey
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aec06f1873
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Added ColorSpectrum function
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2020-11-24 11:00:04 +00:00 |
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Richard Davey
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b97536fc31
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Don't need to create a Point at all. #5407
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2020-11-24 09:12:24 +00:00 |
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Wiserim
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a5212463bd
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Fix: TriangleToLine() not checking start / end point of line properly.
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2020-11-23 22:21:25 +01:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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2e4cfde102
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Updated post pipeline
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2020-11-23 16:18:30 +00:00 |
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Richard Davey
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ec5da6930c
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Added post pipeline support to all Game Objects
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2020-11-23 16:17:13 +00:00 |
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Richard Davey
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ea2f69de3b
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JSDoc fixes
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2020-11-23 15:32:30 +00:00 |
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Richard Davey
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a5cb3779df
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JSDoc fixes
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2020-11-23 15:29:08 +00:00 |
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Richard Davey
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28d925b875
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JSDoc fixes
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2020-11-23 15:06:45 +00:00 |
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Richard Davey
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bbcc83489f
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Fixed JSDocs
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2020-11-23 11:39:01 +00:00 |
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Richard Davey
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da96d2b26f
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Fixed namespace
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2020-11-23 11:31:23 +00:00 |
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Richard Davey
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6e7a6bcec2
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JSDoc Fix
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2020-11-23 11:01:08 +00:00 |
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Richard Davey
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ecb567766b
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Fixed filtering and style types
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2020-11-23 10:54:14 +00:00 |
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Richard Davey
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8698a03bad
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JSDoc fixes
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2020-11-23 10:48:24 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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55093945b0
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Replace integer[][] with number[][]
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2020-11-23 10:24:10 +00:00 |
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Richard Davey
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3f511a73cd
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Replace integer[] with number[]
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2020-11-23 10:23:10 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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d852108154
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JSDoc fixes
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2020-11-23 10:19:39 +00:00 |
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Richard Davey
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5ca5a63038
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Testing new Lights
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2020-11-23 10:19:31 +00:00 |
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Richard Davey
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30c2eb5d0e
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Ability to link Post Pipeline to owner object
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2020-11-20 17:29:42 +00:00 |
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Richard Davey
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0b589564ea
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JSDoc fixes
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2020-11-20 16:37:53 +00:00 |
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Richard Davey
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afbbf2aee0
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JSDoc fixes
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2020-11-20 16:30:05 +00:00 |
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Richard Davey
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c5d7c94cb4
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Fixed JSDocs
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2020-11-20 16:20:35 +00:00 |
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Richard Davey
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78b75efb8c
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JSDoc fix
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2020-11-20 16:03:03 +00:00 |
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Richard Davey
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4f980c773a
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Update Simplify.js
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2020-11-20 15:59:07 +00:00 |
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Richard Davey
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df3b7d5f79
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JSDoc fixes
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2020-11-20 15:47:35 +00:00 |
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Richard Davey
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ebf6b254dd
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Fixed JSDocs
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2020-11-20 15:31:43 +00:00 |
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Richard Davey
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17e7f2d75b
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Moved Model class
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2020-11-20 15:31:34 +00:00 |
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Richard Davey
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ea59b47d1c
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Force post pipeline skip
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2020-11-20 15:18:28 +00:00 |
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Richard Davey
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b64f2cc4d0
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Added ability to skip post pipeline per object
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2020-11-20 15:18:19 +00:00 |
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Richard Davey
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750880fe5f
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Fix culled tiles return
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2020-11-20 14:58:43 +00:00 |
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Richard Davey
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e7b85b08af
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Fixed batchLight
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2020-11-20 13:05:32 +00:00 |
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Richard Davey
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ed756d16f1
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Fixed Get Tiles Within Shape function
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2020-11-20 12:39:18 +00:00 |
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Richard Davey
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4181e90db1
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Utils.Array.Remove would return an incorrect array of removed elements if one of the items to be removed was skipped in the array. Fix #5398
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2020-11-20 11:58:14 +00:00 |
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Richard Davey
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377d27c8a4
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Added Tile.right and Tile.bottom properties. Fix #5400
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2020-11-20 11:51:12 +00:00 |
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Richard Davey
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fa3d35364c
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Merge pull request #5401 from hexus/improvement/add-gl-texture-width-height
Implemented reading WebGL texture dimensions automatically when adding them to the TextureManager
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2020-11-20 11:44:52 +00:00 |
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Richard Davey
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c603db23ce
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Fix docs and lint errors #5374
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2020-11-20 11:43:45 +00:00 |
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Richard Davey
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5233366190
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Merge pull request #5374 from pirateksh/patch-2
Added loadMediaStream method
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2020-11-20 11:41:10 +00:00 |
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Richard Davey
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401487d4b1
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Merge pull request #5367 from rexrainbow/bugfix-text.basicWordWrap
Don't add white space when measure last word of a line
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2020-11-20 11:37:21 +00:00 |
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Richard Davey
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aaa4ace1f8
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Merge pull request #5396 from samme/feature/timer-event-remaining
Add TimerEvent methods
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2020-11-20 11:34:37 +00:00 |
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Richard Davey
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4e7c8c1b23
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Fixed defs #5405
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2020-11-20 11:33:50 +00:00 |
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Richard Davey
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f941f5a9f9
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Scissor fix
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2020-11-20 11:10:37 +00:00 |
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Richard Davey
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299e105f6e
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Update RenderTexture.js
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2020-11-20 10:05:33 +00:00 |
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Richard Davey
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951b284c6e
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Fixed RenderTexture.fill
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2020-11-20 10:05:19 +00:00 |
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Richard Davey
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e2f7ca40b2
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Fixed camera zoom and origin. draw and drawFrame work now.
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2020-11-19 23:04:25 +00:00 |
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Richard Davey
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87b96f60e8
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Resize to match texture fbo
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2020-11-19 23:04:10 +00:00 |
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Richard Davey
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c33a5598ab
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Trying to align drawFrame
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2020-11-19 18:16:18 +00:00 |
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Richard Davey
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500d33f6b9
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Set camera zoom
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2020-11-19 18:07:33 +00:00 |
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Richard Davey
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a7e980f816
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Adjust viewport
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2020-11-19 18:07:26 +00:00 |
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Richard Davey
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9b1ac7036d
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Added ability for camera to zoomX and zoomY
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2020-11-19 18:07:17 +00:00 |
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Richard Davey
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e80ed9464a
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Removed copy params
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2020-11-19 16:40:42 +00:00 |
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Richard Davey
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91924be2ee
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Update RenderTextureWebGLRenderer.js
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2020-11-19 16:40:35 +00:00 |
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Richard Davey
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7562683cfb
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Lots of tiny fixes and updates
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2020-11-19 16:40:31 +00:00 |
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Richard Davey
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775134ed3b
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Added viewport and flush helpers
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2020-11-19 16:40:19 +00:00 |
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Richard Davey
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6f6fbadfdd
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Don't adjust viewport unless needed
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2020-11-19 16:40:07 +00:00 |
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Richard Davey
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216f74bb58
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Use Single Pipeline and force texture refresh
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2020-11-19 11:43:55 +00:00 |
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Richard Davey
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d848a5e2ba
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Now using new Render Target. Removed lots of out-dated properties and tidied up methods.
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2020-11-19 11:38:09 +00:00 |
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Richard Davey
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7ad580dd29
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Using new Render Target
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2020-11-19 11:37:49 +00:00 |
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Richard Davey
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82ca007d1a
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Added cropWidth and cropHeight parameters to batchTextureFrame method
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2020-11-19 11:37:38 +00:00 |
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Richard Davey
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782cb94e56
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Updated Render Target constructor
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2020-11-19 11:37:14 +00:00 |
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Richard Davey
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a03393a4de
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Added auto resize, clear and default parameters
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2020-11-19 11:36:58 +00:00 |
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Richard Davey
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916bfa78b2
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Missing flush
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2020-11-18 10:26:44 +00:00 |
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Hexus
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ef022cd3df
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Implemented reading WebGL texture dimensions automatically when adding them to the TextureManager
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2020-11-18 00:49:19 +00:00 |
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Richard Davey
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c4c849cff4
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Reset Textures
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2020-11-17 19:58:35 +00:00 |
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Richard Davey
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4903241ac9
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No longer use setPost .
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2020-11-17 17:30:25 +00:00 |
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Richard Davey
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0ea9f24cd0
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Update SceneFile.js
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2020-11-17 17:15:40 +00:00 |
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Richard Davey
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8f688cd9a5
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Update SceneFileConfig.js
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2020-11-17 17:15:36 +00:00 |
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Richard Davey
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11e4fe6e14
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Update PipelineManager.js
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2020-11-17 17:15:32 +00:00 |
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Richard Davey
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e36a086e5d
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Updated data types
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2020-11-17 16:50:36 +00:00 |
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Richard Davey
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00c7b1d79e
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Destroy on reset!
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2020-11-17 16:34:52 +00:00 |
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Richard Davey
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96be7f6e6d
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Destroy Render Targets too
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2020-11-17 16:19:48 +00:00 |
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Richard Davey
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782a841eeb
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Added getPostPipeline method
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2020-11-17 16:19:40 +00:00 |
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Richard Davey
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0658820b79
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Clear post pipelines
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2020-11-17 16:19:30 +00:00 |
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Richard Davey
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26a1d0185a
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Update RenderTexture.js
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2020-11-17 16:19:18 +00:00 |
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