Commit graph

912 commits

Author SHA1 Message Date
Richard Davey
b1f03649bb LoaderPlugin.localSchemes is a new array of scheme strings that the Loader considers as being local files. This is populated by the new Phaser.Core.Config#loaderLocalScheme game / scene config property. It defaults to [ 'file://', 'capacitor://' ] but additional schemes can be defined or pushed onto this array. Based on #6010 2022-05-09 18:34:56 +01:00
Richard Davey
21bdac8a29
Merge pull request #6010 from Azim-Palmer/bugfix/cordova-webaudio-fix
Fix WebAudio for Crodova based apps
2022-05-09 16:56:37 +01:00
Richard Davey
201bfabf00 Setting scale.mode in the Game Config would be ignored. It now accepts either this, or scaleMode directly. Fix #5970 2022-05-06 18:21:28 +01:00
Krzysztof Głogocki
726c874c10 Merge remote-tracking branch 'origin/master' into bugfix/cordova-webaudio-fix 2022-04-07 14:08:05 +02:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Krzysztof Głogocki
897d2444f5 Fixing WebAudio for Cordova by introducing localScheme configuration 2022-02-15 12:07:48 +01:00
Richard Davey
063e8c78ef Including a render object within the Game Config will no longer erase any top-level config render settings. The render object will now take priority over the game config, but both will be used. Close #5935 2021-12-21 17:16:22 +00:00
Andy Mikulski
607bbe4ccd
TimeStep: Continue to use setTimeout after waking 2021-12-19 11:11:48 -07:00
Richard Davey
461e1ff4d0 Update PipelineConfig.js 2021-10-21 18:38:05 +01:00
Richard Davey
c8aeb4724a Added scale configs to game config #5840 2021-09-22 12:12:35 +01:00
Richard Davey
1e5542df92
Merge pull request #5740 from hanzooo/loader-type
feat: Add support for load image by HTMLImageElement
2021-09-21 11:52:28 +01:00
samme
ec8a629d1c Fix WEBGL-only selection and throw for unknown renderer type
Fixes #5583
2021-07-30 11:41:28 -07:00
Jm
28f58f4e5e
Merge branch 'photonstorm:master' into loader-type 2021-06-23 13:09:15 +08:00
Richard Davey
7d70bfbd57 Removed Config.domBehindCanvas property as it's never used internally. Fix #5749 2021-06-18 18:03:07 +01:00
Jm
c1e73c3c2f feat: add image load type 2021-06-10 13:24:29 +00:00
Richard Davey
72959cf953 Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container. 2021-03-30 10:23:45 +01:00
Richard Davey
b7e678cf6c Update GameConfig.js 2021-03-24 16:30:33 +00:00
Richard Davey
20831604c7 Fixed missing backgroundColor property in GameConfig. 2021-03-24 15:42:55 +00:00
Richard Davey
8171c70bf5 Removed duplicate property 2021-03-08 15:06:05 +00:00
Richard Davey
c5cbb413d2 You can now set the boolean preserveDrawingBuffer in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true to retain them. 2021-02-04 15:58:41 +00:00
Richard Davey
d1a08da63d Update RenderConfig.js 2021-02-04 15:28:35 +00:00
Richard Davey
a10919391a type fix 2021-02-01 15:17:59 +00:00
kainage
1e0bae4e21 Use transparent background for banner gameURL to support different browser color themes 2021-01-13 22:33:05 -08:00
Richard Davey
6e7a6bcec2 JSDoc Fix 2020-11-23 11:01:08 +00:00
Richard Davey
417f7684c3 More integer to number changes 2020-11-23 10:32:00 +00:00
Richard Davey
3f511a73cd Replace integer[] with number[] 2020-11-23 10:23:10 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
d852108154 JSDoc fixes 2020-11-23 10:19:39 +00:00
Richard Davey
40123f1a08 Updated docs 2020-11-10 12:01:25 +00:00
Richard Davey
59a215d643 * Types.Core.PipelineConfig is a new configuration object that you can set in the Game Config under the pipeline property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline object, or set it under the render sub-config. 2020-10-27 13:44:58 +00:00
Richard Davey
aada315bbc When setting both transparent: true and backgroundColor in the Game Config, it would ignore the transparency and use the color anyway. If transparent, the game is now fully transparent. Fix #5362 2020-10-20 14:01:31 +01:00
Richard Davey
9972594e60 Updated docs. FIx #4229 2020-10-17 12:11:35 +01:00
Richard Davey
cdc34ef3a8 inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true, the same as the previous capture property did. 2020-10-07 10:14:28 +01:00
Richard Davey
2246b63504 inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true, the same as the previous capture property did. 2020-10-07 10:13:50 +01:00
Richard Davey
bba88b32d8 Fixed property name 2020-09-23 17:15:32 +01:00
Richard Davey
63bac3a13d The Loader.maxParallelDownloads value is now set to 6 if running on Android, or 32 on any other OS. This avoids net::ERR_FAILED issues specifically on Android. You can still override this in the Game Config if you wish. Fix #4957 2020-09-23 13:04:18 +01:00
Richard Davey
fe4b706cb0 Setting the pixelArt config option will now set antialiasGL to false, as well as antialias. Fix #5309 2020-09-22 17:07:46 +01:00
Richard Davey
4795c56d79 Config.images.white is a new Game Config property that specifies the 4x4 white PNG texture used by Graphics rendering. You can override this via the config, but only do so if needed. 2020-09-14 14:57:08 +01:00
Richard Davey
c46c3e4c82 The Core.Config.resolution property has been removed. 2020-09-12 11:53:23 +01:00
Richard Davey
d844402d4d
Merge pull request #5298 from samme/feature/audio-config-default
Add default value for Phaser.Core.Config#audio
2020-09-11 16:25:50 +01:00
Richard Davey
0aea690497 Removed inputMouseCapture and added configs for inputMousePrventDefaultDown, Up and Move instead. 2020-09-11 10:59:20 +01:00
samme
ae5182be7d Default Phaser.Core.Config#audio; and refactor 2020-09-10 09:22:44 -07:00
Richard Davey
477b847f13 Config.render.maxTextures is a new game config setting that allows you to control how many texture units will be used in WebGL. 2020-07-15 16:51:40 +01:00
Richard Davey
85e6c229b3 Updated docs for #5191 2020-07-13 12:51:36 +01:00
Richard Davey
8c977bc391
Merge pull request #5127 from samme/fix/TimeStep-wake
Fix TimeStep#wake() when running
2020-07-13 11:52:10 +01:00
Adam Moore
341bc9b9d8
update docs for pixelArt to be more specific
For pixel art, we want the aliasing, so anti-aliasing should be off, or false.
2020-05-20 17:25:50 -07:00
samme
f8376c83bb Fix wake() when running
Should not sleep
2020-04-29 09:39:22 -07:00
Richard Davey
b14b60516a Fixed duplicate event introduced in #5038 2020-04-27 11:53:08 +01:00
halilcakar
43f26ad31f Update JSDocs for events 2020-03-10 11:11:43 +03:00
Richard Davey
20fabba0b9 Impact Physics is now removed from the core API 2020-02-04 14:52:04 +00:00