mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 07:04:31 +00:00
Updated docs for #5191
This commit is contained in:
parent
60baaf7708
commit
85e6c229b3
1 changed files with 1 additions and 1 deletions
|
@ -7,7 +7,7 @@
|
|||
* @property {number} [zoom=1] - Simple scale applied to the game canvas. 2 is double size, 0.5 is half size, etc.
|
||||
* @property {number} [resolution=1] - The size of each game pixel, in canvas pixels. Values larger than 1 are "high" resolution.
|
||||
* @property {number} [type=CONST.AUTO] - Which renderer to use. Phaser.AUTO, Phaser.CANVAS, Phaser.HEADLESS, or Phaser.WEBGL. AUTO picks WEBGL if available, otherwise CANVAS.
|
||||
* @property {(HTMLElement|string)} [parent=null] - The DOM element that will contain the game canvas, or its `id`. If undefined or if the named element doesn't exist, the game canvas is inserted directly into the document body. If `null` no parent will be used and you are responsible for adding the canvas to your environment.
|
||||
* @property {(HTMLElement|string)} [parent=undefined] - The DOM element that will contain the game canvas, or its `id`. If undefined, or if the named element doesn't exist, the game canvas is appended to the document body. If `null` no parent will be used and you are responsible for adding the canvas to the dom.
|
||||
* @property {HTMLCanvasElement} [canvas=null] - Provide your own Canvas element for Phaser to use instead of creating one.
|
||||
* @property {string} [canvasStyle=null] - CSS styles to apply to the game canvas instead of Phasers default styles.
|
||||
* @property {boolean}[customEnvironment=false] - Is Phaser running under a custom (non-native web) environment? If so, set this to `true` to skip internal Feature detection. If `true` the `renderType` cannot be left as `AUTO`.
|
||||
|
|
Loading…
Reference in a new issue