photonstorm
ec0b22268d
Added Body.tilePadding to help with small/fast moving bodies vs. tile collision.
2014-03-13 23:15:32 +00:00
photonstorm
5297497632
Tilemap collision finally getting closer.
2014-03-13 22:49:08 +00:00
photonstorm
e955145707
Added p2 kill and reset test + nearing completion on tilemap collision.
2014-03-13 21:14:18 +00:00
photonstorm
c8e63582a4
Lots of small tweaks to pass jshint.
2014-03-13 16:49:52 +00:00
photonstorm
c2d38fe16b
jshint passed all the p2 physics and fixed Debug.spriteBounds.
2014-03-13 16:16:14 +00:00
photonstorm
b666874592
Fixed Body.reset and Tanks game.
2014-03-13 15:57:49 +00:00
photonstorm
dc434dd1ff
Render Debug moved into Arcade class.
2014-03-13 15:41:56 +00:00
photonstorm
41bc616a3b
preUpdate rotation fix.
2014-03-13 13:29:54 +00:00
photonstorm
181ef7ce53
Added World.frameRate - The frame rate the world will be stepped at. Defaults to 1 / 60, but you can change here. Also see useElapsedTime property.
...
Added World.useElapsedTime - If true the frameRate value will be ignored and instead p2 will step with the value of Game.Time.physicsElapsed, which is a delta time value. #554
2014-03-13 13:19:02 +00:00
photonstorm
c3f687eda9
Prismatic Constraint done. That's all of them! jshint time.
2014-03-13 13:09:33 +00:00
photonstorm
87684bb15f
Revolute Constraint done.
2014-03-13 12:14:14 +00:00
photonstorm
6b55fea953
Distance and Gear constraints done.
2014-03-13 11:13:22 +00:00
photonstorm
ef359e8992
P2 Springs example done and working nicely.
2014-03-13 10:32:34 +00:00
photonstorm
aa6b1821bd
Get First Dead example.
2014-03-13 10:14:06 +00:00
photonstorm
8318a58f69
Fixed bug causing Text with empty or no given text to break. Added World.createSpring.
2014-03-13 09:43:00 +00:00
photonstorm
0584d3eadf
P2 collision groups and callbacks working as expected, new example done.
2014-03-13 09:14:12 +00:00
photonstorm
94448d2497
P2 postBroadphase example and handler done. Group.enableBodyDebug added. Sprites no longer remove bodies from the world if exists = false, instead they set safeDestroy to true, which removes the body on the next preUpdate, to avoid mid-step destruction issues.
2014-03-13 07:29:23 +00:00
photonstorm
84741f065f
New P2 examples. And fixed Camera.atLimit value.
2014-03-12 16:33:53 +00:00
photonstorm
fc788f909c
P2 Body Begin and End Contact events done and working nicely.
2014-03-12 15:26:20 +00:00
photonstorm
274fd4a7e9
You can now hitTest against P2 bodies + example created.
2014-03-12 13:26:27 +00:00
photonstorm
abf26df741
New P2 examples and fixed Body debug assignment parameter.
2014-03-12 06:25:29 +00:00
photonstorm
a07cf894a0
Fixed Kenny tiles. Fixed Ninja Circle vs. World bounds. Added Ninja tilemap to Tiles conversion. Created test.
2014-03-12 02:44:34 +00:00
photonstorm
4910f27a88
You can now over-ride the pxm and mpx functions with your own via the physics config object.
2014-03-12 00:12:26 +00:00
photonstorm
cb5a8c7515
Renamed px2p and p2px to: pxm and mpx (px to meters and meters to px). Also removed from Math.
2014-03-12 00:07:27 +00:00
photonstorm
e9ae465272
Sorted out Body gravity settings and updated the example.
2014-03-11 16:26:03 +00:00
photonstorm
58887d9bc6
Moved all of the Tilemap to P2 body methods into P2 itself (makes more sense this way) and tidied them up.
2014-03-11 15:02:59 +00:00
photonstorm
d2d77f37dd
Finished Ninja Physics updates.
2014-03-11 14:21:20 +00:00
photonstorm
170776ada1
rnd updated so the array picks use length -1 ( fixes #541 )
2014-03-11 10:56:54 +00:00
photonstorm
384451bef7
Particles back in and working again. Also updated most of the examples and put Body.gravity back in as well.
2014-03-11 02:49:55 +00:00
photonstorm
f321cab77e
The physics configuration object can now be used to start physics systems specifically.
2014-03-11 01:23:41 +00:00
photonstorm
a6467f9b60
Fixed Arcade, Ninja and P2 enable methods. Modified core Physics enable. Added world enable test.
2014-03-11 01:11:08 +00:00
photonstorm
53797171a3
Fixed Group.sort. Added z-depth property to all core game objects. Fixed P2 const overwrite.
2014-03-10 23:01:10 +00:00
photonstorm
b4cb281f1c
Renamed Phaser.Physics.P2 const to Phaser.Physics.P2JS to avoid issue #540
2014-03-10 22:15:03 +00:00
photonstorm
13ff8985e1
Merged @georgiee p2 BodyDebug and reformatted for jshint pass. Looks awesome :) #536
2014-03-10 15:25:43 +00:00
Richard Davey
751af10c52
Merge pull request #536 from georgiee/debug-draw-p2
...
Debug draw p2
2014-03-10 14:50:01 +00:00
photonstorm
1fe331956a
Added in p2.total
2014-03-10 14:47:29 +00:00
photonstorm
9f997daa46
Lots of examples fixes and put Group.sort back in.
2014-03-10 14:33:18 +00:00
Georgios Kaleadis
569770ed21
update
2014-03-10 14:28:44 +01:00
Georgios Kaleadis
95e2081f3a
more p2 fixes
2014-03-10 13:17:37 +01:00
Georgios Kaleadis
c611d51751
minimal runable new p2 integration
2014-03-10 13:15:05 +01:00
photonstorm
8fff38618d
Tidied up the Examples, fixed Arcade Physics Body, added Body enable support to Group and fixed QuadTree.
2014-03-10 03:06:28 +00:00
photonstorm
c4183d200f
Changed the define function calls to use named modules, allows pixi, phaser and p2 to reside in 1 file and still be located by requirejs (thanks brejep, #531 )
2014-03-10 01:39:36 +00:00
photonstorm
45ab4673cc
ScaleManager.fullScreenTarget allows you to change the DOM element that the fullscreen API is called on (feature request #526 )
2014-03-10 01:13:01 +00:00
photonstorm
4db1fc0079
Restored Phaser.QuadTree - should get all remaining Arcade Physics examples working again.
2014-03-07 15:14:53 +00:00
photonstorm
480c1819d6
Working through AABB vs. AABB tests.
2014-03-07 05:30:56 +00:00
photonstorm
4cac6408d8
Ninja.AABB updated with all the correct properties, now works fully as with Circle. Created new tests, all Ninja shapes now set Body.touching values correctly. TileSprites work as bodies. Trying out AABB vs. AABB collision now.
2014-03-07 04:43:55 +00:00
photonstorm
6815c5909a
New tiles and new map test.
2014-03-06 09:48:42 +00:00
photonstorm
e97a207816
Added in Circle to the Ninja physics system.
2014-03-06 07:18:59 +00:00
photonstorm
3e93f24583
New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
2014-03-06 06:29:19 +00:00
photonstorm
2bab4fd2fb
Testing lines.
2014-03-05 04:40:37 +00:00
photonstorm
12a2a2ec16
Testing map collision
2014-03-05 03:18:24 +00:00
photonstorm
22b1ce9b9d
Added Phasers new Physics Manager and restored the pre-1.1.4 ArcadePhysics system. The new manager can handle multiple physics systems running in parallel, which could be extremely useful for lots of games.
2014-03-05 02:36:08 +00:00
photonstorm
d8f5832fa2
Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime.
...
Loads of updates across most the Tilemap files. Not finished yet, still CSV loading to do and a multi-tileset issue to resolve, but it's a lot more flexible now.
2014-03-03 05:19:46 +00:00
Richard Davey
3794a846d4
Merge pull request #504 from georgiee/fix-single-polygon
...
Phaser.Physics.Body#loadPolygon
2014-03-02 11:26:31 +00:00
photonstorm
66bdf56349
The physics world is now cleared on state swap ( fixes #505 )
2014-03-02 11:04:04 +00:00
Georgios Kaleadis
a1bb3ea23b
pop first element if there is only one shape
2014-03-01 12:04:30 +01:00
photonstorm
4562939e4e
Fixed stupid error in destroy().
2014-02-28 06:17:18 +00:00
photonstorm
e45a929b00
Body.loadPolygon now parses all shapes that may exist in a JSON data file, and re-creates them all on the Body. Assumes shapes are CCW + Convex (tested working with Lime Exportor). Almost fixes #449 but Body rotation seems to screw orientation of shapes.
2014-02-28 05:46:02 +00:00
photonstorm
a6d77d00a0
World gravity restored.
2014-02-23 11:42:24 +00:00
photonstorm
3ac8fba9e8
Body.x/y didn't use pxpi. Also fixed out of bounds example.
2014-02-21 16:35:37 +00:00
photonstorm
7ee0c20bb3
Added Debug.renderSpriteBounds() back and wrapped Body.velocity and force in px2p calls.
2014-02-21 15:34:15 +00:00
photonstorm
91c0299d4c
Fixed issues with the contacts and world bounds. New labs demo created.
2014-02-20 04:21:14 +00:00
photonstorm
1762983bc0
Fixed loadPolygon reference. Need to test decomp data next.
2014-02-19 17:09:01 +00:00
photonstorm
aac31bdaa4
debug#renderShapeConvex fixed, fix in p2 physics body creation #446
2014-02-19 15:43:05 +00:00
photonstorm
1d3616f52c
Do not invert (physics) shape size data for circle, rectangle, capsuel & line #445
2014-02-19 15:21:03 +00:00
photonstorm
5f79bb4330
Fix typos of method names in Button.js for doc #444
2014-02-19 15:01:59 +00:00
photonstorm
7394403bb6
Fresh build. Updated docs and re-built phaser.js.
2014-02-19 05:28:19 +00:00
photonstorm
d9080052c3
Disabled World bounds by default.
...
Body.collides now takes a group level callback.
Added Body.createBodyCallback and Body.createGroupCallback.
2014-02-19 05:22:37 +00:00
photonstorm
f6807e23c6
Fixed Body.removeFromWorld
2014-02-19 04:05:12 +00:00
photonstorm
08e5f18257
Fixed some doc typos.
...
You can now pass a physicsConfig object with the game constructor that is given to p2.World, allowing you to set the broadphase, etc.
2014-02-19 03:51:48 +00:00
photonstorm
14646e811c
QuadTree deprecated and moved to plugins. Body.collideWorldBounds added back and working. CollisionGroups pretty much finished.
2014-02-19 02:12:27 +00:00
photonstorm
5968dd053b
CollisionGroup and collision masks working. Need to refine a little, but all the essentials are there.
2014-02-19 01:51:14 +00:00
photonstorm
7a8c96db37
Working gravity + contacts + platformer demo :)
2014-02-18 17:25:54 +00:00
photonstorm
1e29e28333
Added ContactMaterials and lots of new World help functions for assigning and creating them.
2014-02-18 16:37:53 +00:00
photonstorm
15be3f86f3
Added ContactMaterial support.
2014-02-18 15:28:42 +00:00
photonstorm
3d0b5bde75
Updated World vastly. No longer extends p2.World due to a few vars we can't alias cleanly, adds in lots of new helper methods.
...
Ready for Materials and Constraints.
InversePointProxy is for aliasing a p2 typed array when the values need reversing before applying (gravity for example).
2014-02-18 15:16:26 +00:00
photonstorm
335684ac57
Removed width/height parameters from addParticle, not needed.
2014-02-18 12:32:26 +00:00
photonstorm
63145d7735
New labs demo. Added moveForward and moveBackward to Body.
2014-02-18 04:49:03 +00:00
photonstorm
5d5c64d22f
Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
...
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
photonstorm
cad14848e8
Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
...
You can now create a Physics Body directly via game.physics.createBody(), and Body has been updated so it's no longer always bound to a Sprite.
Debug.renderPhysicsBody now works with Rectangles, Lines and multiple Convex shapes.
Starting to get the Tiled polyline parsing working nicely. Not too far off a complete tilemap collision.
2014-02-17 17:54:10 +00:00
photonstorm
78bf874888
Fresh build. Added pre/post update hooks to Graphics.
2014-02-17 11:27:31 +00:00
photonstorm
9837984a4d
Working Springs demo.
2014-02-15 02:56:24 +00:00
photonstorm
e5812710cc
Added Spring class. Fixed reason why World wasn't pre and post updating (Stage didn't have an exists property).
2014-02-15 02:19:37 +00:00
photonstorm
e5e643b103
fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset.
...
fixedToCamrea now works for Groups as well :) You can fix a Group to the camera and it will influence its children.
Also fixed the issue with World.preUpdate/postUpdate not being called and various small documentation issues.
2014-02-15 01:27:42 +00:00
photonstorm
e5a4620b87
Loader.physics now lets you load Lime + Corona JSON Physics data, which can be used with Body.loadPolygon and Body.loadData.
...
Cache.addPhysicsData and Cache.getPhysicsData allow you to store parsed JSON physics data in the cache, for sharing between Bodies.
2014-02-14 23:51:49 +00:00
photonstorm
1097a699c3
Fixed anchor issue with Sprite.body.
2014-02-14 18:06:00 +00:00
photonstorm
291f8ef14c
Fixed issue with physics world not being centered if you resized it.
2014-02-14 17:52:59 +00:00
photonstorm
bdb8908fee
Groups now update their children across preUpdate, update and postUpdate.
...
Sprite.exists = false removes Body from world.
2014-02-13 12:26:39 +00:00
photonstorm
312ec462bc
Sprite.exists now toggles the Body as well. Sprite.exists = false will remove an active Body from the World.
2014-02-13 09:55:46 +00:00
photonstorm
f6113ac6c4
Physics World events added.
...
Group has new 'addToWorld' parameter, which fulfills the same function as the old useStage.
Stage now extends PIXI.Stage rather than owns one.
2014-02-12 19:45:09 +00:00
photonstorm
424d1126bc
Fixed updateTransform and added Body shape methods.
2014-02-12 14:50:32 +00:00
photonstorm
c6cc2c9d71
Updated p2.js to latest build. Checked tests. Added Debug draw (needs rotation support).
2014-02-12 05:34:31 +00:00
photonstorm
2c100754bb
Body.setPolygon converted and working, along with some other p2 Body methods hoisted up.
2014-02-12 03:22:49 +00:00
photonstorm
5b64b01068
New 'thrust' demo. Added Body.moveLeft, moveRight, moveUp, moveDown, rotateLeft, rotateRight and thrust methods. Also hooked up force and created an asteroids style example.
2014-02-11 01:52:10 +00:00
photonstorm
58102168aa
Added setBoundsToWorld and got it building the bounds body + 4 (optional) Planes around the edges for collision.
2014-02-10 23:28:32 +00:00
photonstorm
1184d8bd76
PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done.
2014-02-10 22:54:56 +00:00
photonstorm
2de934756c
Body property updates. Still working out best way to handle velocity assignment.
2014-02-10 19:33:27 +00:00
photonstorm
47e23096bd
Integrating p2.js.
2014-02-10 16:01:30 +00:00
photonstorm
4aa945f991
Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again.
2014-02-09 03:48:31 +00:00
photonstorm
243820c973
Fixing up Pixis setBackgroundColor.
2014-02-08 09:14:44 +00:00