phaser/src/physics
2014-02-28 05:46:02 +00:00
..
arcade Added Spring class. Fixed reason why World wasn't pre and post updating (Stage didn't have an exists property). 2014-02-15 02:19:37 +00:00
Body.js Body.loadPolygon now parses all shapes that may exist in a JSON data file, and re-creates them all on the Body. Assumes shapes are CCW + Convex (tested working with Lime Exportor). Almost fixes #449 but Body rotation seems to screw orientation of shapes. 2014-02-28 05:46:02 +00:00
CollisionGroup.js CollisionGroup and collision masks working. Need to refine a little, but all the essentials are there. 2014-02-19 01:51:14 +00:00
ContactMaterial.js Added ContactMaterial support. 2014-02-18 15:28:42 +00:00
InversePointProxy.js Added Debug.renderSpriteBounds() back and wrapped Body.velocity and force in px2p calls. 2014-02-21 15:34:15 +00:00
Material.js Added ContactMaterials and lots of new World help functions for assigning and creating them. 2014-02-18 16:37:53 +00:00
PointProxy.js Added Debug.renderSpriteBounds() back and wrapped Body.velocity and force in px2p calls. 2014-02-21 15:34:15 +00:00
Spring.js Working Springs demo. 2014-02-15 02:56:24 +00:00
World.js World gravity restored. 2014-02-23 11:42:24 +00:00