Richard Davey
9aeba9e73e
Fixed jsdoc
2018-09-10 23:30:42 +01:00
Richard Davey
f9e498353d
Fixed lack of TempMatrix for Graphics generateTexture
2018-08-06 16:19:30 +01:00
Richard Davey
faeed47b5e
eslint fixes
2018-08-06 15:32:08 +01:00
Richard Davey
e3f5590fc3
Use var to cut down on bytes
2018-08-06 15:29:36 +01:00
Richard Davey
26cc84522d
The CanvasRenderer.BlitImage
function has been removed, as has the associated blitImage
property from the Canvas Renderer as they're no longer used.
2018-08-06 15:29:27 +01:00
Richard Davey
fbb67ac201
The CanvasRenderer.DrawImage
function has been removed, as has the associated drawImage
property from the Canvas Renderer as they're no longer used.
2018-08-06 15:24:51 +01:00
Richard Davey
708a857a26
SetTransform
is a new Canvas Renderer function that consolidates the process of preparing a Game Object for rendering, without actually rendering it. This is used internally by the Graphics and Bitmap Text classes.
2018-08-03 19:02:43 +01:00
Richard Davey
ca68904953
The Canvas Renderer has a new batchSprite
method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers.
2018-08-03 18:53:50 +01:00
Richard Davey
fc0dc13930
Removed use of currentBlendMode
and currentAlpha
2018-08-03 01:53:51 +01:00
Richard Davey
9f44896a3f
The Blend Mode is now set directly in all Canvas Renderers without comparing it to what's stored in the Canvas Renderer. This fixes problems where the blend mode would be lost between two different Game Objects because they restored the context, but didn't update the renderer flag. Game Objects in Canvas can now mix and match blend modes across the display list.
2018-08-03 01:29:18 +01:00
Richard Davey
286f36cd1e
Added ability for the Canvas Renderer to change context.
2018-08-02 14:57:37 +01:00
Richard Davey
a4db967b19
Added 4 temp matrices to the Canvas renderer.
2018-07-31 23:23:04 +01:00
Richard Davey
ec5bd1912e
GameObject.willRender
now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
2018-07-19 13:19:02 +01:00
Richard Davey
b6a1033dbd
Fixed Camera FX for scaled camera sizes
2018-07-18 15:03:06 +01:00
Richard Davey
0db16889e6
Use new Camera viewport values
2018-07-18 14:32:06 +01:00
Richard Davey
1c473afa84
Cameras draw their backgrounds correctly at higher resolutions
2018-07-17 23:26:30 +01:00
Richard Davey
072cc0e21b
Added dirty Camera support and updated internal properties to set the flag
2018-07-12 01:13:34 +01:00
Richard Davey
fdd4a8f8f3
Tidied up DrawImage to re-use vars and cut down code
2018-07-06 15:55:20 +01:00
Richard Davey
e620f3e308
Updated to use matrix and support crop
2018-07-06 15:34:25 +01:00
Richard Davey
9bd8fb34a4
Changed canvasData to remove duplicate properties.
2018-07-04 17:01:29 +01:00
Richard Davey
8c312090da
Solidified use of pixelArt mode
2018-06-27 15:27:16 +01:00
Richard Davey
7a23378015
Unified use of roundPixels, antialias and pixelArt modes
2018-06-27 15:15:00 +01:00
Richard Davey
7aa46657c2
Tidying up jsdocs and changing float to number
2018-06-26 23:19:14 +01:00
Richard Davey
c6c9b25fdc
Camera.alpha
(and its related method Camera.setAlpha
) allows you to get an alpha level for the entire camera. This impacts everything it is rendering, even if those objects also have their own alpha values too. You can tween the property to make the camera contents fade in / out, or you can set it as needed in your game.
2018-06-25 17:35:36 +01:00
Richard Davey
90ba2608fa
Added in Camera alpha support to all canvas renderers
2018-06-25 16:24:08 +01:00
Richard Davey
7a4b29872e
Allow for custom canvas and context game config options. Game.context now set in WebGL mode. Allows WebGL2 contexts to be passed in. Fix #3653
2018-05-10 12:25:33 +01:00
Richard Davey
e37b183038
Completed all jsdocs for the Camera class
2018-04-15 05:05:03 +01:00
Richard Davey
380d4afb92
Swapping to new camera effects system
2018-04-14 17:38:48 +01:00
Richard Davey
b7ae0295bc
No need to use globalAlpha or run fillRect twice.
2018-04-07 17:52:10 +01:00
Richard Davey
57c5ca657b
Small refactoring
2018-04-05 11:01:24 +01:00
Richard Davey
4f6239dadb
jsdoc and eslint fixes
2018-04-05 09:02:36 +01:00
Felipe Alfonso
7b275e2c62
DrawImage works with parent matrix
2018-04-04 12:31:45 -03:00
Richard Davey
66c2c7a359
change types
2018-03-30 13:51:32 +01:00
Richard Davey
f1e646c9ee
jsdoc fixes
2018-03-28 15:39:57 +01:00
orblazer
dcd80375c0
Fix "object" types on Renderer and Scene
2018-03-21 14:41:17 +01:00
orblazer
8fdedabaeb
Add callbacks on Renderer
2018-03-19 21:41:24 +01:00
orblazer
6a4dd8db8f
Update JSDoc on Renderer and Scene
2018-03-19 01:59:59 +01:00
Richard Davey
2c10ac328c
Added roundPixels
support for the Canvas renderer
2018-02-28 22:32:59 +00:00
Richard Davey
d23688c3e4
Added eslint fixes and overrides
2018-02-16 18:44:07 +00:00
Richard Davey
86f00eeb52
eslint fixes
2018-02-16 18:17:51 +00:00
Felipe Alfonso
9b2741387b
Resolution affecting camera display
2018-02-12 16:03:13 -03:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
403a9363fd
Updated jsdocs
2018-02-12 13:48:47 +00:00
Richard Davey
b525ecb502
Added jsdocs
2018-02-09 13:46:04 +00:00
Felipe Alfonso
cffc40b834
Fixed flip on blitter game object. Added camera scrollFactor to blitter canvas renderer
2018-02-06 17:19:11 -03:00
Richard Davey
2a86400a28
Added in jsdocs
2018-01-31 13:54:44 +00:00
Richard Davey
a802914243
Added in destroy methods for all managers and invoked them from Game
2018-01-31 03:38:10 +00:00
Felipe Alfonso
99d850346f
Text rendering added
2018-01-23 21:40:20 -03:00
Richard Davey
39b1f35a20
Removed call to render and tidied up a little
2018-01-20 04:45:14 +00:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f
Splitting the dev branch up into versions.
2016-11-22 01:36:56 +00:00
photonstorm
15fbd0962d
Renamed to Update Manager.
2016-10-14 08:58:12 +01:00
photonstorm
9fcfa86cbf
Forced alpha context.
2016-10-14 06:31:53 +01:00
photonstorm
ff2caeeb1c
Some quick Image tests (will need to move to Sprite soon)
2016-10-14 02:21:21 +01:00
photonstorm
ce3308ea1d
Hooking the Loader and Cache into the new Texture Manager.
2016-10-11 14:52:17 +01:00
Richard Davey
729020477a
New Game Objects structure in place, and starting to take shape.
...
Moved BitmapData and RenderTexture into the textures folder for now.
All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.
New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00
Richard Davey
85c580ac61
Starting porting RenderTexture over.
2016-10-07 03:55:55 +01:00
Richard Davey
f9fe6a3e94
Fixed canvas SpriteBatch and removed duplicate render functions.
2016-10-07 03:41:48 +01:00
Richard Davey
98d2bdf03b
Fixed rotation! and setting Canvas tint modes.
2016-10-07 03:08:51 +01:00
Richard Davey
f6047763fa
Fixed Graphics rendering.
2016-10-07 02:53:34 +01:00
Richard Davey
2630a48266
Added TileSprite to the renderer.
2016-10-07 02:09:12 +01:00
Richard Davey
ea9c9ae7b3
Removed gl texture ID.
2016-10-07 00:59:10 +01:00
Richard Davey
4cd0e833d5
Sorted out the mixin needed for the Canvas renderer.
2016-10-05 01:09:23 +01:00
Richard Davey
047a994334
Canvas and WebGL rendering Text again.
2016-10-04 22:47:05 +01:00
Richard Davey
28eb7a5f40
Adding in more renderer game objects.
2016-10-04 22:36:07 +01:00
photonstorm
03f67a2677
Refactored WebGL renderer working for Sprites and Containers.
2016-10-04 15:39:54 +01:00
Richard Davey
d55cc215ee
Moving more rendering functionality over.
2016-10-04 00:58:52 +01:00
Richard Davey
0142997787
Merged Tint functions into Canvas Renderer.
2016-10-03 22:31:10 +01:00
Richard Davey
40bef9543a
Updated Game Object renderer blocks to use 'this'.
...
Split out the Graphics renderer to avoid being a giant if/else loop.
2016-10-03 21:46:39 +01:00
photonstorm
7b40711418
Moved the Mask related features from Graphics into the Canvas Renderer.
2016-10-03 17:14:44 +01:00
photonstorm
1da95994a5
First pass of the newly re-structured Canvas Renderer (still using old texture system though).
2016-10-03 12:44:54 +01:00
Richard Davey
2590e67e2b
First pass at the new consolidated Texture classes. Ultimately these will replace PIXI.BaseTexture, PIXI.Texture and Phaser.Frame. Objects will grab frame references, rather than creating their own Texture objects all the time.
2016-09-29 04:21:12 +01:00