mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
Added jsdocs
This commit is contained in:
parent
ff1a26c7a3
commit
b525ecb502
12 changed files with 587 additions and 40 deletions
87
src/const.js
87
src/const.js
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@ -1,22 +1,107 @@
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var CONST = {
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/**
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* Phaser Release Version
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*
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* @name Phaser.VERSION
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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.0.0',
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BlendModes: require('./renderer/BlendModes'),
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ScaleModes: require('./renderer/ScaleModes'),
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/**
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* AUTO Detect Renderer.
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*
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* @name Phaser.AUTO
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* @type {integer}
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* @since 3.0.0
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*/
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AUTO: 0,
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/**
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* Canvas Renderer.
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*
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* @name Phaser.CANVAS
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* @type {integer}
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* @since 3.0.0
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*/
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CANVAS: 1,
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/**
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* WebGL Renderer.
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*
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* @name Phaser.WEBGL
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* @type {integer}
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* @since 3.0.0
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*/
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WEBGL: 2,
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/**
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* Headless Renderer.
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*
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* @name Phaser.HEADLESS
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* @type {integer}
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* @since 3.0.0
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*/
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HEADLESS: 3,
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/**
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* In Phaser the value -1 means 'forever' in lots of cases, this const allows you to use it instead
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* to help you remember what the value is doing in your code.
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*
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* @name Phaser.FOREVER
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* @type {integer}
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* @since 3.0.0
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*/
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FOREVER: -1,
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/**
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* Direction constant.
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*
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* @name Phaser.NONE
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* @type {integer}
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* @since 3.0.0
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*/
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NONE: 4,
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/**
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* Direction constant.
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*
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* @name Phaser.UP
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* @type {integer}
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* @since 3.0.0
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*/
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UP: 5,
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/**
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* Direction constant.
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*
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* @name Phaser.DOWN
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* @type {integer}
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* @since 3.0.0
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*/
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DOWN: 6,
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/**
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* Direction constant.
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*
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* @name Phaser.LEFT
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* @type {integer}
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* @since 3.0.0
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*/
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LEFT: 7,
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/**
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* Direction constant.
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*
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* @name Phaser.RIGHT
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* @type {integer}
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* @since 3.0.0
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*/
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RIGHT: 8
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};
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@ -1,24 +1,169 @@
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// Phaser.BlendModes
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/**
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* @namespace Phaser.BlendModes
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*/
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module.exports = {
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/**
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* Skips the Blend Mode check in the renderer.
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*
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* @name Phaser.BlendModes.SKIP_CHECK
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* @type {integer}
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* @since 3.0.0
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*/
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SKIP_CHECK: -1,
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/**
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* Normal blend mode.
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*
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* @name Phaser.BlendModes.NORMAL
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* @type {integer}
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* @since 3.0.0
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*/
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NORMAL: 0,
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/**
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* Add blend mode.
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*
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* @name Phaser.BlendModes.ADD
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* @type {integer}
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* @since 3.0.0
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*/
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ADD: 1,
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/**
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* Multiply blend mode.
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*
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* @name Phaser.BlendModes.MULTIPLY
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* @type {integer}
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* @since 3.0.0
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*/
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MULTIPLY: 2,
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/**
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* Screen blend mode.
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*
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* @name Phaser.BlendModes.SCREEN
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* @type {integer}
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* @since 3.0.0
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*/
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SCREEN: 3,
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/**
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* Overlay blend mode.
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*
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* @name Phaser.BlendModes.OVERLAY
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* @type {integer}
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* @since 3.0.0
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*/
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OVERLAY: 4,
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/**
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* Darken blend mode.
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*
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* @name Phaser.BlendModes.DARKEN
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* @type {integer}
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* @since 3.0.0
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*/
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DARKEN: 5,
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/**
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* Lighten blend mode.
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*
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* @name Phaser.BlendModes.LIGHTEN
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* @type {integer}
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* @since 3.0.0
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*/
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LIGHTEN: 6,
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/**
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* Color Dodge blend mode.
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*
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* @name Phaser.BlendModes.COLOR_DODGE
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* @type {integer}
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* @since 3.0.0
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*/
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COLOR_DODGE: 7,
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/**
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* Color Burn blend mode.
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*
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* @name Phaser.BlendModes.COLOR_BURN
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* @type {integer}
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* @since 3.0.0
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*/
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COLOR_BURN: 8,
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/**
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* Hard Light blend mode.
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*
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* @name Phaser.BlendModes.SOFT_LIGHT
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* @type {integer}
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* @since 3.0.0
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*/
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HARD_LIGHT: 9,
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/**
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* Soft Light blend mode.
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*
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* @name Phaser.BlendModes.SOFT_LIGHT
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* @type {integer}
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* @since 3.0.0
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*/
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SOFT_LIGHT: 10,
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/**
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* Difference blend mode.
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*
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* @name Phaser.BlendModes.DIFFERENCE
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* @type {integer}
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* @since 3.0.0
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*/
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DIFFERENCE: 11,
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/**
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* Exclusion blend mode.
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*
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* @name Phaser.BlendModes.EXCLUSION
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* @type {integer}
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* @since 3.0.0
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*/
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EXCLUSION: 12,
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/**
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* Hue blend mode.
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*
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* @name Phaser.BlendModes.HUE
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* @type {integer}
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* @since 3.0.0
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*/
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HUE: 13,
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/**
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* Saturation blend mode.
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*
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* @name Phaser.BlendModes.SATURATION
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* @type {integer}
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* @since 3.0.0
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*/
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SATURATION: 14,
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/**
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* Color blend mode.
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*
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* @name Phaser.BlendModes.COLOR
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* @type {integer}
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* @since 3.0.0
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*/
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COLOR: 15,
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/**
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* Luminosity blend mode.
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*
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* @name Phaser.BlendModes.LUMINOSITY
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* @type {integer}
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* @since 3.0.0
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*/
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LUMINOSITY: 16
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};
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@ -1,7 +1,34 @@
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/**
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* @namespace Phaser.ScaleModes
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*/
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module.exports = {
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/**
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* Default Scale Mode (Linear).
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*
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* @name Phaser.ScaleModes.DEFAULT
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* @type {integer}
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* @since 3.0.0
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*/
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DEFAULT: 0,
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/**
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* Linear Scale Mode.
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*
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* @name Phaser.ScaleModes.LINEAR
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* @type {integer}
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* @since 3.0.0
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*/
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LINEAR: 0,
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/**
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* Nearest Scale Mode.
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*
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* @name Phaser.ScaleModes.NEAREST
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* @type {integer}
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* @since 3.0.0
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*/
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NEAREST: 1
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};
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@ -8,9 +8,16 @@ var ScaleModes = require('../ScaleModes');
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var Smoothing = require('../../display/canvas/Smoothing');
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/**
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* @namespace Phaser.Renderer.CanvasRenderer
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* @classdesc
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* [description]
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*
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* @class CanvasRenderer
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* @memberOf Phaser.Renderer.Canvas
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Game} game - The Phaser Game instance that owns this renderer.
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*/
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var CanvasRenderer = new Class({
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initialize:
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@ -18,65 +25,215 @@ var CanvasRenderer = new Class({
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function CanvasRenderer (game)
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{
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/**
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* @property {Phaser.Game} game - A reference to the currently running Game.
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*/
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* The Phaser Game instance that owns this renderer.
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#game
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* @type {[type]}
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* @since 3.0.0
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*/
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this.game = game;
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// Needed?
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/**
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* [description]
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#type
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* @type {integer}
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* @since 3.0.0
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*/
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this.type = CONST.CANVAS;
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/**
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* [description]
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#drawCount
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.drawCount = 0;
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// Read all the following from game config (or Scene config?)
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// this.clearBeforeRender = true;
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// this.transparent = false;
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// this.autoResize = false;
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// this.roundPixels = false;
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/**
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* [description]
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#width
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* @type {number}
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* @since 3.0.0
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*/
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this.width = game.config.width * game.config.resolution;
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/**
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* [description]
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#height
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* @type {number}
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* @since 3.0.0
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*/
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this.height = game.config.height * game.config.resolution;
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/**
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* [description]
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#resolution
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* @type {[type]}
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* @since 3.0.0
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*/
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this.resolution = game.config.resolution;
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/**
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* [description]
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#scaleMode
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* @type {integer}
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* @since 3.0.0
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*/
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this.scaleMode = (game.config.pixelArt) ? ScaleModes.NEAREST : ScaleModes.LINEAR;
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/**
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* [description]
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#gameCanvas
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* @type {HTMLCanvasElement}
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* @since 3.0.0
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*/
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this.gameCanvas = game.canvas;
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/**
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* The canvas 2d context that everything is drawn with
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* @property context
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* @type CanvasRenderingContext2D
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* [description]
|
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#gameContext
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* @type {CanvasRenderingContext2D}
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* @since 3.0.0
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*/
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this.gameContext = this.gameCanvas.getContext('2d');
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/**
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* [description]
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#gameConfig
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* @type {Phaser.Boot.Config}
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* @since 3.0.0
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*/
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this.gameConfig = game.config;
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/**
|
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* [description]
|
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*
|
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* @name Phaser.Renderer.Canvas.CanvasRenderer#currentContext
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* @type {CanvasRenderingContext2D}
|
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* @since 3.0.0
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*/
|
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this.currentContext = this.gameContext;
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// Map to the required function
|
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/**
|
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* Map to the required function.
|
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*
|
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* @name Phaser.Renderer.Canvas.CanvasRenderer#drawImage
|
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* @type {function}
|
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* @since 3.0.0
|
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*/
|
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this.drawImage = DrawImage;
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/**
|
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* [description]
|
||||
*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#blitImage
|
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* @type {function}
|
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* @since 3.0.0
|
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*/
|
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this.blitImage = BlitImage;
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/**
|
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* [description]
|
||||
*
|
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* @name Phaser.Renderer.Canvas.CanvasRenderer#blendModes
|
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* @type {array}
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* @since 3.0.0
|
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*/
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this.blendModes = GetBlendModes();
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/**
|
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* [description]
|
||||
*
|
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* @name Phaser.Renderer.Canvas.CanvasRenderer#currentAlpha
|
||||
* @type {number}
|
||||
* @default 1
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.currentAlpha = 1;
|
||||
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/**
|
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* [description]
|
||||
*
|
||||
* @name Phaser.Renderer.Canvas.CanvasRenderer#currentBlendMode
|
||||
* @type {number}
|
||||
* @default 0
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.currentBlendMode = 0;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Renderer.Canvas.CanvasRenderer#currentScaleMode
|
||||
* @type {number}
|
||||
* @default 0
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.currentScaleMode = 0;
|
||||
|
||||
// this.tintMethod = this.tintWithPerPixel;
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||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Renderer.Canvas.CanvasRenderer#snapshotCallback
|
||||
* @type {?function}
|
||||
* @default null
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.snapshotCallback = null;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Renderer.Canvas.CanvasRenderer#snapshotType
|
||||
* @type {?[type]}
|
||||
* @default null
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.snapshotType = null;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Renderer.Canvas.CanvasRenderer#snapshotEncoder
|
||||
* @type {?[type]}
|
||||
* @default null
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.snapshotEncoder = null;
|
||||
|
||||
this.init();
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Renderer.Canvas.CanvasRenderer#init
|
||||
* @since 3.0.0
|
||||
*/
|
||||
init: function ()
|
||||
{
|
||||
this.resize(this.width, this.height);
|
||||
},
|
||||
|
||||
// Resize the main game canvas
|
||||
/**
|
||||
* Resize the main game canvas.
|
||||
*
|
||||
* @method Phaser.Renderer.Canvas.CanvasRenderer#resize
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {integer} width - [description]
|
||||
* @param {integer} height - [description]
|
||||
*/
|
||||
resize: function (width, height)
|
||||
{
|
||||
var res = this.game.config.resolution;
|
||||
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@ -100,19 +257,51 @@ var CanvasRenderer = new Class({
|
|||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Renderer.Canvas.CanvasRenderer#onContextLost
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {function} callback - [description]
|
||||
*/
|
||||
onContextLost: function (callback)
|
||||
{
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Renderer.Canvas.CanvasRenderer#onContextRestored
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {function} callback - [description]
|
||||
*/
|
||||
onContextRestored: function (callback)
|
||||
{
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Renderer.Canvas.CanvasRenderer#resetTransform
|
||||
* @since 3.0.0
|
||||
*/
|
||||
resetTransform: function ()
|
||||
{
|
||||
this.currentContext.setTransform(1, 0, 0, 1, 0, 0);
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Renderer.Canvas.CanvasRenderer#setBlendMode
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} blendMode - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setBlendMode: function (blendMode)
|
||||
{
|
||||
if (this.currentBlendMode !== blendMode)
|
||||
|
@ -124,6 +313,16 @@ var CanvasRenderer = new Class({
|
|||
return this.currentBlendMode;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Renderer.Canvas.CanvasRenderer#setAlpha
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {float} alpha - [description]
|
||||
*
|
||||
* @return {float} [description]
|
||||
*/
|
||||
setAlpha: function (alpha)
|
||||
{
|
||||
if (this.currentAlpha !== alpha)
|
||||
|
@ -135,11 +334,14 @@ var CanvasRenderer = new Class({
|
|||
return this.currentAlpha;
|
||||
},
|
||||
|
||||
// Call at the start of the render loop
|
||||
/**
|
||||
* Called at the start of the render loop.
|
||||
*
|
||||
* @method Phaser.Renderer.Canvas.CanvasRenderer#preRender
|
||||
* @since 3.0.0
|
||||
*/
|
||||
preRender: function ()
|
||||
{
|
||||
// console.log('%c render start ', 'color: #ffffff; background: #00ff00;');
|
||||
|
||||
var ctx = this.gameContext;
|
||||
var config = this.gameConfig;
|
||||
|
||||
|
@ -157,24 +359,23 @@ var CanvasRenderer = new Class({
|
|||
ctx.fillRect(0, 0, width, height);
|
||||
}
|
||||
|
||||
// Add Pre-render hook
|
||||
|
||||
this.drawCount = 0;
|
||||
},
|
||||
|
||||
/**
|
||||
* Renders the Scene.
|
||||
* Renders the Scene to the given Camera.
|
||||
*
|
||||
* @method render
|
||||
* @param {Phaser.Scene} scene - The Scene to be rendered.
|
||||
* @param {number} interpolationPercentage - The cumulative amount of time that hasn't been simulated yet, divided
|
||||
* by the amount of time that will be simulated the next time update()
|
||||
* runs. Useful for interpolating frames.
|
||||
* @method Phaser.Renderer.Canvas.CanvasRenderer#render
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Scene} scene - [description]
|
||||
* @param {Phaser.GameObjects.DisplayList} children - [description]
|
||||
* @param {float} interpolationPercentage - [description]
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
|
||||
*/
|
||||
render: function (scene, children, interpolationPercentage, camera)
|
||||
{
|
||||
var ctx = scene.sys.context;
|
||||
var settings = scene.sys.settings;
|
||||
var scissor = (camera.x !== 0 || camera.y !== 0 || camera.width !== ctx.canvas.width || camera.height !== ctx.canvas.height);
|
||||
var list = children.list;
|
||||
|
||||
|
@ -235,9 +436,6 @@ var CanvasRenderer = new Class({
|
|||
|
||||
ctx.setTransform(1, 0, 0, 1, 0, 0);
|
||||
|
||||
// Emit a scene render event?
|
||||
// scene.sys.events.emit('render', scene, ctx, camera);
|
||||
|
||||
if (camera._fadeAlpha > 0 || camera._flashAlpha > 0)
|
||||
{
|
||||
ctx.globalCompositeOperation = 'source-over';
|
||||
|
@ -262,6 +460,12 @@ var CanvasRenderer = new Class({
|
|||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Renderer.Canvas.CanvasRenderer#postRender
|
||||
* @since 3.0.0
|
||||
*/
|
||||
postRender: function ()
|
||||
{
|
||||
var ctx = this.gameContext;
|
||||
|
@ -279,6 +483,16 @@ var CanvasRenderer = new Class({
|
|||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Renderer.Canvas.CanvasRenderer#snapshot
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} callback - [description]
|
||||
* @param {[type]} type - [description]
|
||||
* @param {[type]} encoderOptions - [description]
|
||||
*/
|
||||
snapshot: function (callback, type, encoderOptions)
|
||||
{
|
||||
this.snapshotCallback = callback;
|
||||
|
@ -287,7 +501,10 @@ var CanvasRenderer = new Class({
|
|||
},
|
||||
|
||||
/**
|
||||
* @method destroy
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Renderer.Canvas.CanvasRenderer#destroy
|
||||
* @since 3.0.0
|
||||
*/
|
||||
destroy: function ()
|
||||
{
|
||||
|
|
12
src/renderer/canvas/index.js
Normal file
12
src/renderer/canvas/index.js
Normal file
|
@ -0,0 +1,12 @@
|
|||
/**
|
||||
* @namespace Phaser.Renderer.Canvas
|
||||
*/
|
||||
|
||||
module.exports = {
|
||||
|
||||
CanvasRenderer: require('./CanvasRenderer'),
|
||||
BlitImage: require('./utils/BlitImage'),
|
||||
DrawImage: require('./utils/DrawImage'),
|
||||
GetBlendModes: require('./utils/GetBlendModes')
|
||||
|
||||
};
|
|
@ -1,5 +1,13 @@
|
|||
|
||||
// No scaling, anchor, rotation or effects, literally draws the frame directly to the canvas
|
||||
/**
|
||||
* No scaling, anchor, rotation or effects, literally draws the frame directly to the canvas.
|
||||
*
|
||||
* @function Phaser.Renderer.Canvas.BlitImage
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {number} dx - The x coordinate to render the Frame to.
|
||||
* @param {number} dy - The y coordinate to render the Frame to.
|
||||
* @param {Phaser.Textures.Frame} frame - The Frame to render.
|
||||
*/
|
||||
var BlitImage = function (dx, dy, frame)
|
||||
{
|
||||
var ctx = this.currentContext;
|
||||
|
|
|
@ -1,4 +1,12 @@
|
|||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @function Phaser.Renderer.Canvas.DrawImage
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.GameObjects.GameObject} src - [description]
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
|
||||
*/
|
||||
var DrawImage = function (src, camera)
|
||||
{
|
||||
var ctx = this.currentContext;
|
||||
|
|
|
@ -1,6 +1,14 @@
|
|||
var modes = require('../../BlendModes');
|
||||
var CanvasFeatures = require('../../../device/CanvasFeatures');
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @function Phaser.Renderer.Canvas.GetBlendModes
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @return {array} [description]
|
||||
*/
|
||||
var GetBlendModes = function ()
|
||||
{
|
||||
var output = [];
|
||||
|
|
11
src/renderer/index.js
Normal file
11
src/renderer/index.js
Normal file
|
@ -0,0 +1,11 @@
|
|||
/**
|
||||
* @namespace Phaser.Renderer
|
||||
*/
|
||||
|
||||
module.exports = {
|
||||
|
||||
Canvas: require('./canvas'),
|
||||
Snapshot: require('./snapshot'),
|
||||
WebGL: require('./webgl')
|
||||
|
||||
};
|
|
@ -1,3 +1,15 @@
|
|||
/**
|
||||
* [description]
|
||||
*
|
||||
* @function Phaser.Renderer.Snapshot.Canvas
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {HTMLCanvasElement} canvas - [description]
|
||||
* @param {string} [type='image/png'] - [description]
|
||||
* @param {float} [encoderOptions=0.92] - [description]
|
||||
*
|
||||
* @return {Image} [description]
|
||||
*/
|
||||
var CanvasSnapshot = function (canvas, type, encoderOptions)
|
||||
{
|
||||
if (type === undefined) { type = 'image/png'; }
|
||||
|
|
|
@ -1,3 +1,15 @@
|
|||
/**
|
||||
* [description]
|
||||
*
|
||||
* @function Phaser.Renderer.Snapshot.WebGL
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {HTMLCanvasElement} sourceCanvas - [description]
|
||||
* @param {string} [type='image/png'] - [description]
|
||||
* @param {float} [encoderOptions=0.92] - [description]
|
||||
*
|
||||
* @return {Image} [description]
|
||||
*/
|
||||
var WebGLSnapshot = function (sourceCanvas, type, encoderOptions)
|
||||
{
|
||||
if (!type) { type = 'image/png'; }
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
// Phaser.Renderer.Snapshot
|
||||
/**
|
||||
* @namespace Phaser.Renderer.Snapshot
|
||||
*/
|
||||
|
||||
module.exports = {
|
||||
|
Loading…
Reference in a new issue