Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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842b984b46
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Update CanvasRenderer.js
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2020-11-17 16:19:14 +00:00 |
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Richard Davey
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d3c70002ea
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Removed use of _tempMatrix from all renderers
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2020-11-06 09:44:29 +00:00 |
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Richard Davey
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e50339b144
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Updated to use new filtered children list
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2020-10-16 14:11:15 +01:00 |
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Richard Davey
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8119ce7da1
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Fixed use of old camera private properties
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2020-09-29 16:44:11 +01:00 |
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Richard Davey
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e2d775e083
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Remove duplicate code
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2020-09-23 12:06:22 +01:00 |
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Richard Davey
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6a966e3f3b
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
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Richard Davey
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37a9261ac4
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The CanvasRenderer no longer reads or uses the Game Config resolution property.
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2020-09-12 11:56:11 +01:00 |
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Richard Davey
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6374da052f
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Fixed lint errors with PR #5193
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2020-07-13 12:55:49 +01:00 |
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scott.liu
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2f98f463d2
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format
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2020-06-17 11:01:50 +08:00 |
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scott.liu
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7f4bbf9192
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format
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2020-06-17 10:59:25 +08:00 |
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scott.liu
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104a3b9e35
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format
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2020-06-17 10:56:17 +08:00 |
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scott.liu
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f607f1f521
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#3673 fix nested mask behaviour for Phaser.CANVAS mode
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2020-06-17 10:53:38 +08:00 |
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Richard Davey
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0eaf0c47b5
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Respect Camera.renderToGame property
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2020-01-27 23:35:52 +00:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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b3ea5bddd2
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SetTransform will now set the imageSmoothingEnabled context value based on the renderer and texture source scale mode.
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2019-10-01 16:10:05 +01:00 |
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Richard Davey
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8d5c097720
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Removed un-used import
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2019-10-01 16:05:18 +01:00 |
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Richard Davey
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1cc5b1a66e
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CanvasRenderer.antialias is a new property, populated by the game config property of the same name (or via the pixelArt property) that will tell the canvas renderer what to set image interpolation to during rendering of Sprites.
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2019-10-01 14:54:40 +01:00 |
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Richard Davey
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f4002471d7
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Updated context lost / restored handlers
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2019-07-17 16:38:00 +01:00 |
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Richard Davey
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2df5335991
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Added snapshotCanvas method
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2019-07-15 17:02:46 +01:00 |
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Richard Davey
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5106b2c935
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Animations with custom pivots, like those created in Texture Packer with the pivot option enabled, would be mis-aligned if flipped. They now render in the correct position, regardless of scale or flip on either axis. Fix #4155
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2019-07-03 14:01:48 +01:00 |
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Richard Davey
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47b1d755a7
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Fixed a bug in the WebGL and Canvas Renderers where a Sprite with a flipX or flipY value set would render the offset frames slightly out of place, causing the animation to appear jittery. Also, the sprite would be out of place by its origin. Fix #4636 #3813
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2019-07-03 11:11:25 +01:00 |
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Richard Davey
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254eef9787
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Use the event constant instead of a string
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2019-06-06 15:56:45 +01:00 |
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Richard Davey
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12bcda98a6
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Added support for a desynchronized context and alpha support in 2D
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2019-06-04 19:13:49 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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11d6f2e802
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Renderer Types
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2019-05-09 12:36:36 +01:00 |
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Richard Davey
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186970bd69
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Render the Camera masks
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2019-04-11 17:10:03 +01:00 |
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Richard Davey
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42cb39749f
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Matter and Snapshot typedefs
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2019-02-13 15:22:29 +00:00 |
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Richard Davey
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60542a25cc
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Numerous jsdoc and TS related fixes
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2019-02-04 17:16:08 +00:00 |
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Richard Davey
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f59f51ffd0
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Added snapshotState, removed the old properties and added the new snapshotArea and snapshotPixel methods.
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2019-01-25 17:28:39 +00:00 |
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Richard Davey
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1eccff1e3b
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Fixed jsdoc links and markdown bullet lists
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2019-01-18 15:20:56 +00:00 |
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Richard Davey
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e6b74304b5
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Added Camera pre and post render events.
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2019-01-17 12:02:14 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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d7e7feed19
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Dimensions are now set in the onResize handlers.
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2019-01-11 16:44:08 +00:00 |
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Richard Davey
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e79404256f
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Removed autoResize. Dimensions now taken from Scale Manager.
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2019-01-10 13:41:49 +00:00 |
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Richard Davey
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2780babe10
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Final Doc Jam merge
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2018-12-03 15:16:23 +00:00 |
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Richard Davey
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fafc597b4c
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Added fillRect back in for non-transparent canvas
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2018-11-28 15:49:24 +00:00 |
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Richard Davey
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b0df6892b5
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The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
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2018-11-27 13:54:59 +00:00 |
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Richard Davey
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5147fb281a
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Added new Blend Modes.
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2018-11-13 15:10:25 +00:00 |
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Richard Davey
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1b51ef1130
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Remove fillRect. CSS now handles the background color.
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2018-11-13 15:09:42 +00:00 |
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Richard Davey
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a1273e42b8
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Added ERASE blend mode
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2018-11-13 10:31:56 +00:00 |
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Richard Davey
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217e273896
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Added context save to stop fillRect bug (issue #4056)
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2018-10-24 12:39:48 +01:00 |
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Richard Davey
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4c4421c47f
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Docjam merge
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2018-10-19 12:32:43 +01:00 |
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Richard Davey
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557955e057
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Merging Scale Manager and Spine Plugin back into master
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2018-10-18 14:59:27 +01:00 |
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Richard Davey
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ae9c3b6f56
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Tidying up for 3.15 release
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2018-10-16 15:10:49 +01:00 |
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Richard Davey
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240914ee03
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Fixed some types and removed resize calls
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2018-10-11 17:02:14 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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3944e580cc
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Fixed an error in the batchSprite methods in the Canvas and WebGL Renderers that would incorrectly set the frame dimensions on Sprites with the crop component. This was particularly noticeable on Sprites with trimmed animation frames
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2018-09-27 16:49:52 +01:00 |
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Richard Davey
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5ec26fa62d
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Cameras now emit prerender and postrender events if they are set to render to textures.
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2018-09-14 15:53:06 +01:00 |
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