Richard Davey
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0100586e52
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Fixed jsdocs for #5958
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2022-02-03 16:02:08 +00:00 |
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Richard Davey
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d193a82376
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Merge pull request #5958 from rexrainbow/mesh-tint
Add setTint() method in Mesh GameObject
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2022-02-03 15:58:23 +00:00 |
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Richard Davey
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f406dd25d3
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Merge pull request #5957 from samme/docs/TileSpriteConfig-frame
Docs: correct type for TileSpriteConfig.frame
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2022-02-03 15:55:41 +00:00 |
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Phaser Editor 2D
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61ef57a399
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Tag as optional the Sprite.chain(key) argument.
The `chain()` method accepts no argument to reset the chain of animations.
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2022-01-02 17:05:30 -05:00 |
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Rex
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38e0323b01
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Add setTint() method
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2021-12-24 11:47:09 +08:00 |
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samme
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f81a047029
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Docs: correct type for TileSpriteConfig.frame
Fixes #5955
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2021-12-23 13:35:04 -08:00 |
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Richard Davey
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d51fa15cdf
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Made docs include mention of post fx. #5942
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2021-12-21 17:41:52 +00:00 |
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Richard Davey
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ba132ab25c
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Fixed JSDocs
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2021-12-15 22:26:04 +00:00 |
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samme
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e9e72a3ea5
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Remove GetBounds component from PointLight
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2021-12-04 11:55:19 -08:00 |
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Richard Davey
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e56391d8ed
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Merge pull request #5918 from rexrainbow/shape-gameobject-mask
Allow Shape game object to be a mask
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2021-12-01 18:36:04 +00:00 |
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Richard Davey
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385800ec2f
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Merge pull request #5839 from natureofcode/fix/issue-5828
Fix #5828, improve GameObject#disableInteractive() and InputPlugin#disable()
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2021-12-01 17:46:34 +00:00 |
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Richard Davey
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7188040d7d
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The GameObject.willRender method will now factor in the parent displayList , if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883
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2021-12-01 17:24:12 +00:00 |
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Richard Davey
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5b39d22368
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Mesh addVertices and addVerticesFromObj will now throw warnings if invalid verts are given. Fix #5922
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2021-11-22 16:59:30 +00:00 |
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Rex
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784c2bd1ae
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Allow Shape game object to be a mask
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2021-11-05 10:57:17 +08:00 |
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Richard Davey
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4b63bd2500
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Update Pipeline.js
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2021-11-02 17:05:16 +00:00 |
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Richard Davey
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aea45bb06d
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Text with RTL enabled wouldn't factor in the left / right padding correctly, causing the text to be cut off. It will now account for padding in the line width calculations. Fix #5830
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2021-11-01 18:44:10 +00:00 |
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Richard Davey
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314ff439c9
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Merge pull request #5889 from samme/fix/path-follower-end
Fix PathFollower end point when given `to`
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2021-11-01 17:07:54 +00:00 |
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samme
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ebb27e8ae4
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Fix PathFollower end point when given to
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2021-10-30 11:13:50 -07:00 |
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Richard Davey
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20d4391c29
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Calling ParticleEmitter.setScale would set the scaleY property to null , causing calls to setScaleY to throw a runtime error. scaleY is now a required property across both the Particle and Emitter classes and all of the conditional checks for it have been removed
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2021-10-28 15:01:51 +01:00 |
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Richard Davey
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b3f34a0471
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Update Text.js
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2021-10-27 15:46:20 +01:00 |
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Richard Davey
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50669c7bdf
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Updated jsdocs. Fix #5880
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2021-10-26 14:31:15 +01:00 |
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Richard Davey
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9d7a575a4f
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Added FX component
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2021-10-16 15:23:19 +01:00 |
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Richard Davey
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43df6de757
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Removed duplicate post fx calls
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2021-10-16 15:22:30 +01:00 |
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Richard Davey
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7a705d757c
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The Text Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it.
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2021-10-16 15:08:39 +01:00 |
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Richard Davey
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dddf601acb
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Added onFXCopy
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2021-10-15 18:38:57 +01:00 |
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Richard Davey
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163978452e
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Added onFX
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2021-10-15 00:58:40 +01:00 |
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Richard Davey
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6eebd6c1cf
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GameObjects.Components.FX is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default.
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2021-10-12 21:47:24 +01:00 |
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Richard Davey
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fd655d054c
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Added fxPadding property to Image
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2021-10-12 01:02:42 +01:00 |
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Richard Davey
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c1430f41dc
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Testing FX padding
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2021-10-11 15:10:57 +01:00 |
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Richard Davey
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cca537b66b
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Merge pull request #5841 from samme/feature/warn-particle-missing-frame
Warn, throw for particle texture frame mistakes
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2021-09-24 14:38:20 +01:00 |
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samme
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023336f826
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Throw an error for missing particle texture frame
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2021-09-23 11:15:58 -07:00 |
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samme
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da86ea7029
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Warn for missing texture frames
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2021-09-23 11:15:29 -07:00 |
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Richard Davey
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93db763f69
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Merge pull request #5340 from 16patsle/Fix_object_types
Add more specific 'object' types, including GO Configs
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2021-09-23 15:30:43 +01:00 |
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Richard Davey
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a5c0795967
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Merge pull request #5772 from sylvainpolletvillard/master
types: complete Phaser.Input.Gamepad.Configs definitions
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2021-09-22 11:35:25 +01:00 |
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Richard Davey
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cd4baa100d
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Merge pull request #5744 from rexrainbow/rectangle-setsize
Update Rectangle shape game object's display origin and default hitArea
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2021-09-21 11:46:42 +01:00 |
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Richard Davey
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5f2e3f35e1
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Fixed code format
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2021-09-20 12:18:54 +01:00 |
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Richard Davey
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da3e8b5a25
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Merge pull request #5788 from martell-ventures/loadURL_crossorigin
Add Crossorigin support
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2021-09-20 12:16:14 +01:00 |
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Richard Davey
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519a7f99e1
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Bumped version
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2021-09-20 12:08:56 +01:00 |
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Richard Davey
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e26f1dd460
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Merge pull request #5800 from samme/fix/nested-layers-error
Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
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2021-09-20 12:07:11 +01:00 |
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Richard Davey
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e131488a32
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Bumped version
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2021-09-20 12:05:46 +01:00 |
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Richard Davey
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8075c3ab1b
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Merge pull request #5819 from samme/fix/dom-element-parent-visibility
Add DOMElement#preRender, remove DOMElement#preUpdate
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2021-09-20 12:01:16 +01:00 |
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Richard Davey
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5a7ed14b3b
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2021-09-20 11:51:37 +01:00 |
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Richard Davey
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929ad23b4e
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Merge pull request #5748 from rexrainbow/zone-default-dropzone
Use default hitArea if hitArea parameter is not given
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2021-09-20 11:45:18 +01:00 |
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Richard Davey
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2f8d6a023d
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Updated version number
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2021-09-20 11:41:47 +01:00 |
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Richard Davey
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305fbd1ec6
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Merge pull request #5742 from rexrainbow/turn-off-context-restore-event
Turn off context restore event when game object is destroyed
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2021-09-20 11:35:34 +01:00 |
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natureofcode
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89ff86202b
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Fix #5828
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2021-09-17 12:19:39 +05:00 |
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Richard Davey
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535ca66ec6
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colr typo in the docs
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2021-09-03 12:35:32 +01:00 |
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samme
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846ea3fe1d
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Add DOMElement#preRender, remove DOMElement#preUpdate
Check parent visibility in preRender()
Fixes #5816
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2021-08-27 10:43:21 -07:00 |
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samme
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728db67a6d
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Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
Fixes #5799
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2021-08-01 14:04:51 -07:00 |
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Ryan Martell
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078a94c3e6
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Add Crossorigin support
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2021-07-20 12:47:45 -06:00 |
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