Commit graph

1557 commits

Author SHA1 Message Date
Wen-haur Chiu
57dc3725f5
Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (191 of 191 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/zh_Hant/
2022-03-09 15:58:49 +01:00
Cameron Gutman
d6ef8945f5 Replace Deviare In-Proc with Microsoft Detours 2022-03-08 20:58:40 -06:00
Cameron Gutman
e078a8b7b6 Don't recreate the decoder while the window is minimized
Fixes #726
2022-03-06 15:21:43 -06:00
Cameron Gutman
a6395b9025 Fix short UI hang when manually stopping the stream after losing connection with the host 2022-03-06 13:11:36 -06:00
Cameron Gutman
6c0983d77c Reset the audio device if it enters a failed state
Fixes #734
2022-03-05 16:50:06 -06:00
Cameron Gutman
4ae39f2bd5 Properly synchronize rumble with gamepad removal 2022-03-05 13:32:38 -06:00
bruh
71fc701809
Translated using Weblate (Vietnamese)
Currently translated at 100.0% (191 of 191 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/vi/
2022-03-02 11:57:09 +01:00
Aurora Robb Kristiansen
d418921e4b
Translated using Weblate (Norwegian Bokmål)
Currently translated at 73.2% (140 of 191 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/nb_NO/
2022-02-28 11:55:22 +01:00
Cameron Gutman
4b83b022d3 Remove unnecessary assert 2022-02-25 22:47:20 -06:00
Benjamín Bustos
0bfd565bda
Translated using Weblate (Spanish)
Currently translated at 100.0% (191 of 191 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/es/
2022-02-23 16:56:13 +01:00
Emanuele Conti
2224a558ee
Translated using Weblate (Italian)
Currently translated at 100.0% (191 of 191 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/it/
2022-02-22 15:56:43 +01:00
Cameron Gutman
93c02fb43a Print GPU info in D3D11VA renderer 2022-02-20 22:10:18 -06:00
Cameron Gutman
93ee51cabb Integrate new languages from Weblate 2022-02-20 14:15:08 -06:00
Cameron Gutman
cd6ba554a4 Merge remote-tracking branch 'origin/weblate' 2022-02-20 13:44:11 -06:00
Cameron Gutman
89aa2be358 Rerun lupdate and lrelease 2022-02-20 13:41:48 -06:00
Cameron Gutman
da261246b9 Change HDR to be a separate option like other clients 2022-02-19 11:21:06 -06:00
Cameron Gutman
4d3e09f4a0 Raise minimum custom resolution to 256x256 2022-02-19 10:47:25 -06:00
Cameron Gutman
9add6b3696 Add DXVA2 quirk for AMD GPUs to fix color range on the latest drivers 2022-02-17 00:35:33 -06:00
Cameron Gutman
ef037e18d0 Add colorspace and color range override options 2022-02-17 00:26:56 -06:00
Cameron Gutman
36db791516 Refactor D3D11 shaders to reduce duplicated code 2022-02-16 19:38:18 -06:00
Emanuele Conti
25d2ea5e94
Translated using Weblate (Italian)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/it/
2022-02-16 13:57:22 +01:00
Jorys Paulin
34f2d18f27
Translated using Weblate (French)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/fr/
2022-02-16 13:57:21 +01:00
Aurora Robb Kristiansen
4935c846aa
Translated using Weblate (Norwegian Bokmål)
Currently translated at 73.0% (138 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/nb_NO/
2022-02-14 01:57:01 +01:00
Cameron Gutman
b1f980c216 Fix handling of line continuations in FFmpeg logs 2022-02-13 16:06:04 -06:00
Cameron Gutman
738f64c903 Use FP32 for position and texcoords
We need that extra precision for sampling large textures
2022-02-13 13:41:39 -06:00
Emanuele Conti
7235663447
Translated using Weblate (Italian)
Currently translated at 46.0% (87 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/it/
2022-02-11 11:55:30 +01:00
Emanuele Conti
9d78c416f7
Translated using Weblate (Italian)
Currently translated at 44.9% (85 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/it/
2022-02-10 10:57:51 +01:00
Cameron Gutman
9a64c026ea Use optimized pixel shaders for the normal SDR and HDR colorspaces 2022-02-09 20:46:02 -06:00
Cameron Gutman
be2af1d17a Add environment variables to configure DXVA2 and D3D11VA options 2022-02-08 22:27:27 -06:00
Cameron Gutman
b21131a466 Use FP16 in the D3D11 shaders 2022-02-08 21:43:25 -06:00
Emanuele Conti
41c5126472
Translated using Weblate (Italian)
Currently translated at 39.6% (75 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/it/
2022-02-08 18:54:36 +01:00
Cameron Gutman
b96cb1abaf Remove per-app HDR support check
It doesn't seem to make a difference anymore whether it's supported or not.
GFE seems happy to enter HDR mode anyway.
2022-02-07 20:02:19 -06:00
Emanuele Conti
20143606e2
Added translation using Weblate (Italian) 2022-02-07 09:27:18 +01:00
Cameron Gutman
1d79bcc657 Disable waitable swapchains in full-screen mode 2022-02-06 00:28:59 -06:00
Cameron Gutman
e8b4494fc3 Add an extra buffer for DirectFlip 2022-02-05 23:22:07 -06:00
Cameron Gutman
2518208c5c Don't set fullScreenDesc fields to prevent entering "proxy" full-screen mode 2022-02-05 19:32:05 -06:00
Cameron Gutman
918fea7d4b Precompute the aspect ratio stretch to avoid having to change viewports twice each frame 2022-02-05 15:44:37 -06:00
Cameron Gutman
4dc07bf63f Don't render the alignment padding area 2022-02-05 15:23:29 -06:00
Cameron Gutman
04a0aca221 Create SRVs for all textures in the pool during initialization 2022-02-05 14:49:08 -06:00
Cameron Gutman
1942e72474 Only bind the constant buffer once 2022-02-05 14:15:35 -06:00
Cameron Gutman
f256407789 Implement D3D11VA video rendering 2022-02-04 21:51:34 -06:00
Cameron Gutman
67612f607e WIP: D3D11VA support
Overlays work, but drawing the actual video is unimplemented
2022-02-03 19:45:07 -06:00
Wh1t3st4r
7274c42126
Translated using Weblate (Portuguese)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/pt/
2022-02-01 16:52:52 +01:00
Wh1t3st4r
e288402e88
Added translation using Weblate (Portuguese (Brazil)) 2022-01-31 16:08:53 +01:00
Cameron Gutman
76bd4a1c7b Don't set the HDR metadata blob if we don't have one 2022-01-30 22:57:53 -06:00
Cameron Gutman
13dbad6f35 Fix build with old libdrm headers 2022-01-30 22:56:22 -06:00
Cameron Gutman
cf089fdfe9 Add support for HDR with VAAPI using DRM frontend renderer 2022-01-29 18:16:39 -06:00
Cameron Gutman
9755e31fa2 Refactor VAAPI surface export check into separate function 2022-01-29 17:45:36 -06:00
Cameron Gutman
3fcf31d009 Improve robustness of EGL retry logic for 10-bit color 2022-01-29 01:12:38 -06:00
Cameron Gutman
1cbdd0e675 Display the HDR option if the platform has a decoder that supports it 2022-01-29 00:59:04 -06:00
Cameron Gutman
e0fd84d6f5 Fix build with old libdrm headers 2022-01-29 00:28:46 -06:00
Cameron Gutman
443720c3de Plumb HDR metadata into DRM renderer 2022-01-28 22:40:07 -06:00
Cameron Gutman
254526a213 Plumb HDR mode information to the decoders 2022-01-28 22:10:50 -06:00
Cameron Gutman
ad0afb5fc9 Prefer direct rendering when using HDR 2022-01-27 22:36:49 -06:00
Cameron Gutman
e64b15d2a7 Rework how we deal with window re-creation for EGLRenderer
Previously we opted to just lie to SDL and tell it that the current
GL context is actually GLES 3.0 when it wasn't. This meant that
we avoided our window being recreated for GLES usage on Wayland
and KMSDRM, but that meant our 10-bit color change didn't apply
either. I suspect this hackery is what led EGLRenderer to get
stuck in a state where SDL_CreateRenderer() always failed.

Now SDL will recreate our window once to configure a compatible GL
API for our renderer. If that fails, we'll move on to a different
renderer (which may recreate the window again).
2022-01-27 21:49:03 -06:00
Cameron Gutman
cdc3352318 Ensure SDL also uses X11 if Qt is using X11 2022-01-26 19:00:41 -06:00
Cameron Gutman
2416618b34 Don't require 2 bits of alpha for 10-bit color 2022-01-26 18:55:56 -06:00
GeraltOfTrivia
c951d77a52
Translated using Weblate (Greek)
Currently translated at 96.2% (182 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/el/
2022-01-25 17:53:11 +01:00
GeraltOfTrivia
759ddc0b4b
Added translation using Weblate (Greek) 2022-01-24 16:49:31 +01:00
Cameron Gutman
a0709bec51 Improve debugging and add missing break 2022-01-23 21:12:32 -06:00
Cameron Gutman
f5bc4e7a24 Add color properties to DRM renderer 2022-01-23 21:03:56 -06:00
Cameron Gutman
b4665b6e5a Pick a 10-bit DRM overlay for Main10 streaming 2022-01-23 19:19:16 -06:00
Cameron Gutman
b85d5b8822 Enable P010 surface export from VAAPI to EGL 2022-01-23 18:33:30 -06:00
Cameron Gutman
12ad75a6b0 Move hybrid decode detection logic into a central location 2022-01-23 15:41:33 -06:00
Cameron Gutman
af92fe6ad1 Fix Apple silicon CPU check 2022-01-23 13:01:20 -06:00
Cameron Gutman
fcf7ed4faa Only use the VT rasterization workaround on Apple silicon 2022-01-22 20:25:50 -06:00
Cameron Gutman
a58649fd10 Update Windows and macOS to FFmpeg 5.0 2022-01-22 13:44:05 -06:00
Cameron Gutman
ee5918cf4e Revert "Add workaround for duplicate size changed events on Wayland"
Skipping size changed events can cause EGLRenderer to get stuck in
a state where it can't reset itself properly. This seems to happen
consistently when starting a maximized stream then transitioning
to full-screen.

This reverts commit e1b3f90f8b.
2022-01-22 12:29:44 -06:00
Wh1t3st4r
d7de3301ed
Translated using Weblate (Portuguese)
Currently translated at 76.7% (145 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/pt/
2022-01-22 07:20:29 +01:00
Wh1t3st4r
bd1988c775
Added translation using Weblate (Portuguese) 2022-01-22 00:51:36 +01:00
Faiq Chilmi
474010b31d
Translated using Weblate (Hindi)
Currently translated at 18.5% (35 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/hi/
2022-01-21 15:52:46 +01:00
Cameron Gutman
dd941154d6 Fix EGL renderer overlay rendering with SDL_ttf 2.0.18
Fixes #721
2022-01-20 18:02:44 -06:00
WoweePaw
cbb53745f6
Translated using Weblate (German)
Currently translated at 99.4% (188 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/de/
2022-01-20 15:09:46 +01:00
Faiq Chilmi
3dff62e0cf
Added translation using Weblate (Hindi) 2022-01-20 15:09:46 +01:00
Cameron Gutman
719024ec01 Prepare for v3.2.0 release 2022-01-18 18:33:23 -06:00
Cameron Gutman
f0659b4f3c Fix random crash on stream start with renderers that require test frames 2022-01-18 18:19:28 -06:00
Cameron Gutman
a649f2736f Rerun lupdate and lrelease 2022-01-18 18:07:17 -06:00
Cameron Gutman
046ccb1dee Merge remote-tracking branch 'origin/weblate' 2022-01-18 18:05:42 -06:00
Tygo T
d340556c28
Translated using Weblate (Dutch)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/nl/
2022-01-19 01:04:10 +01:00
Wout Rombouts
32250db126
Translated using Weblate (Dutch)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/nl/
2022-01-19 01:04:10 +01:00
Cameron Gutman
dacd5a9e3d Discard stale gamepad events when enabling gamepad navigation 2022-01-17 19:49:52 -06:00
Cameron Gutman
859d8b96a7 Don't use duplicate resize workaround on SDL 2.0.21+ 2022-01-17 19:25:43 -06:00
Cameron Gutman
49892b3ce8 Only use SDL_WaitEventTimeout() on SDL 2.0.18+ 2022-01-17 16:59:45 -06:00
Cameron Gutman
b223e7ec36 Update SDL_GameControllerDB 2022-01-17 15:57:36 -06:00
Cameron Gutman
0926337c1d Rerun lupdate and lrelease 2022-01-17 15:56:39 -06:00
Cameron Gutman
346e72a678 Merge remote-tracking branch 'origin/weblate' 2022-01-17 15:55:12 -06:00
Wout Rombouts
d612e47b62
Translated using Weblate (Dutch)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/nl/
2022-01-17 22:54:04 +01:00
Cameron Gutman
c138cbf994 Fix Windows build 2022-01-17 15:47:36 -06:00
Cameron Gutman
dfe275ab67 Avoid consuming stale data during/after decoder reset 2022-01-17 15:26:00 -06:00
Cameron Gutman
d6cfbdb273 Rewrite FFmpeg decoder to use pull model
This allows us to keep asynchronous decoders like MMAL and V4L2M2M fed
while we're waiting for output frames. Behavior for synchronous decoders
should be identical.

Continuing to feed new data while waiting for output frames is crucial for
acceptable performance on 1080p video on the Raspberry Pi using V4L2M2M,
since it allows the decode and copy operations to be pipelined.
2022-01-17 15:06:12 -06:00
Cameron Gutman
8a27fa7bb5 Convert NeedsIdr member into an atomic variable with a getter 2022-01-17 14:30:12 -06:00
Cameron Gutman
b9a6fb1fe5 Add workaround for AVSampleBufferDisplayLayer colorspace and artifacting issues
Fixes #493
2022-01-15 14:44:08 -06:00
Cameron Gutman
4b6194e15e Add chroma location buffer attachment 2022-01-15 12:17:31 -06:00
Cameron Gutman
e1b3f90f8b Add workaround for duplicate size changed events on Wayland 2022-01-14 23:36:21 -06:00
Wen-haur Chiu
c5cc0b8c59
Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/zh_Hant/
2022-01-13 12:56:43 +01:00
bruh
5c849ec666
Translated using Weblate (Vietnamese)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/vi/
2022-01-13 12:56:42 +01:00
Eric
c2a30cbe19
Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/zh_Hans/
2022-01-13 12:56:42 +01:00
Cameron Gutman
31eddd8da0 Remove superfluous colorspace check 2022-01-13 01:19:17 -06:00
Cameron Gutman
abf2a14ee6 Handle colorspace changes in SDL renderer 2022-01-13 01:16:09 -06:00
Héctor
3fbb45448f
Translated using Weblate (Spanish)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/es/
2022-01-10 20:56:47 +01:00