a
13206227d9
Translated using Weblate (Russian)
...
Currently translated at 100.0% (184 of 184 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/ru/
2021-04-04 17:03:35 +02:00
a
5ccac5a5c3
Translated using Weblate (Russian)
...
Currently translated at 45.1% (83 of 184 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/ru/
2021-03-28 14:29:40 +02:00
Héctor
69822f4401
Translated using Weblate (Spanish)
...
Currently translated at 11.4% (21 of 184 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/es/
2021-03-28 14:29:39 +02:00
reloxx13
f290cfbd35
Translated using Weblate (German)
...
Currently translated at 100.0% (184 of 184 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/de/
2021-03-28 14:29:39 +02:00
a
a15f303c0a
Added translation using Weblate (Russian)
2021-03-26 05:05:09 +01:00
Héctor
4e7b35c54e
Added translation using Weblate (Spanish)
2021-03-25 09:04:18 +01:00
Cameron Gutman
48dde310ae
Add Norwegian Bokmål to the build
2021-03-24 20:40:22 -05:00
Cameron Gutman
6b041e7657
Run lrelease-pro
2021-03-24 20:39:52 -05:00
Cameron Gutman
69576ee1e1
Run lupdate-pro
2021-03-24 20:39:39 -05:00
Cameron Gutman
bd3105f62e
Merge remote-tracking branch 'origin/weblate'
2021-03-24 20:28:24 -05:00
Cameron Gutman
02e3f0e71b
Add missing declaration
2021-03-22 23:32:00 -05:00
Cameron Gutman
74bf981f3d
Ensure hwframe read-back works in SDL renderer
2021-03-22 23:15:14 -05:00
Cameron Gutman
32f0678692
Only pass modifiers array if DRM_MODE_FB_MODIFIERS is set
2021-03-22 22:52:06 -05:00
Cameron Gutman
e74753bec1
Allow fallback from EGL to direct on EGLImage export failure
2021-03-22 22:51:29 -05:00
Cameron Gutman
4a8c9ad17f
Add support for 4-plane frames
2021-03-22 00:46:04 -05:00
Cameron Gutman
0c6c882f50
Fix attribute buffer overflow for fully planar YUV formats
2021-03-22 00:14:06 -05:00
Cameron Gutman
579f25c1ba
Add missing EGL_DMA_BUF_PLANE2 definitions
2021-03-22 00:02:03 -05:00
Cameron Gutman
d5eb5c8816
Fix build with EGL 1.4 headers
2021-03-21 23:59:35 -05:00
Cameron Gutman
26d04b5f9c
Render DRM-PRIME frames as opaque images
...
We can't always assume they are NV12. Even if they _are_ NV12,
they may have DRM format modifiers that are incompatible with
simply assuming linear Y and UV buffers (such as tiling).
2021-03-21 23:23:12 -05:00
Cameron Gutman
a0b9684504
Continue refactoring for non-NV12 support in EGLRenderer
2021-03-21 21:43:57 -05:00
Cameron Gutman
402b6d1f0c
Begin refactoring for non-NV12 support in EGLRenderer
2021-03-21 19:20:52 -05:00
Cameron Gutman
e87a5fa354
Pass DRM format modifiers to FB creation
2021-03-21 17:54:10 -05:00
Allan Nordhøy
63574f643e
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 70.1% (129 of 184 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/nb_NO/
2021-03-21 10:36:54 +01:00
Cameron Gutman
1d6b1020c3
Translated using Weblate (French)
...
Currently translated at 73.9% (136 of 184 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/fr/
2021-03-21 06:29:36 +01:00
Allan Nordhøy
96337a3230
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 16.3% (30 of 184 strings)
Translation: moonlight/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/nb_NO/
2021-03-21 02:33:56 +01:00
reloxx13
950c59d8b4
Translated using Weblate (German)
...
Currently translated at 100.0% (184 of 184 strings)
Translation: moonlight/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/de/
2021-03-21 02:33:56 +01:00
Allan Nordhøy
9cfd095281
Added translation using Weblate (Norwegian Bokmål)
2021-03-21 02:33:56 +01:00
Anonymous
996e049863
Translated using Weblate (Chinese (Simplified))
...
Currently translated at 96.1% (177 of 184 strings)
Translation: moonlight/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/zh_Hans/
2021-03-21 02:33:56 +01:00
Anonymous
6e42817c3e
Translated using Weblate (French)
...
Currently translated at 74.4% (137 of 184 strings)
Translation: moonlight/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/fr/
2021-03-21 02:33:56 +01:00
Cameron Gutman
e21fd19a70
Prepare for v3.1.0 release
2021-03-14 11:30:21 -05:00
Cameron Gutman
98672c8e44
Allow remote desktop mouse mode in embedded mode
...
It can be easier to control the mouse on the desktop that way
2021-03-13 16:58:58 -06:00
Cameron Gutman
2e92f0640b
Update SDL_GameControllerDB
2021-03-13 15:50:01 -06:00
Cameron Gutman
d6b314f573
Add option to build for embedded environments
2021-03-13 15:20:58 -06:00
Cameron Gutman
d7a150ffa8
Only enable capture mode list if capture toggle is enabled
2021-03-13 14:59:32 -06:00
Cameron Gutman
955da6be30
Enable Gallium VAAPI driver on VAAPI 1.x
2021-03-13 14:37:13 -06:00
Cameron Gutman
b5f8e6738a
Move LANG_DE to the end of the Language enum
2021-03-09 20:13:55 -06:00
reloxx13
d7fa8c9795
Add german translation ( #536 )
...
* add german translation
* add german to language list
* donttranslate language names. always use the native name.
* add compiled german translation file
* german translation handling
* add german to getSuffixFromLanguage
* update german string and translation
* update all language files with new strings
* typo
* compile
* more typos and fixes for german
2021-03-09 20:10:36 -06:00
Cameron Gutman
acb7a5b3c8
Fix XCB out-of-sequence abort after switching to non-threaded Qt renderer
2021-03-07 16:48:10 -06:00
Cameron Gutman
783a57ef89
Use separate thread for streaming on X11 and Wayland
2021-03-07 12:15:42 -06:00
Cameron Gutman
d33ccce683
Hold a reference to the underlying DMA-BUFs until the next frame
2021-03-07 12:01:25 -06:00
Cameron Gutman
d722bf10b9
Don't use glFinish() with KMSDRM backend
2021-03-07 11:23:31 -06:00
Cameron Gutman
41337475a2
Update SDL_GameControllerDB
2021-03-06 14:29:55 -06:00
Cameron Gutman
96f79688dd
Use av_packet_alloc() instead of av_init_packet()
...
sizeof(AVPacket) may be deprecated from ABI in the near future
2021-03-05 17:47:04 -06:00
Cameron Gutman
c330898aeb
Add workaround for AppView breaking after changing language at runtime
2021-03-05 17:44:31 -06:00
Cameron Gutman
a3c249abe9
Don't load the app label asynchronously
2021-03-02 19:03:09 -06:00
Cameron Gutman
c26562fab8
Fix Steam Link build
2021-03-02 18:57:16 -06:00
Cameron Gutman
b7cbd99212
Fix tooltip display in app grid
2021-03-02 18:35:50 -06:00
Cameron Gutman
b53ef35a85
Improve loading speed of PC and app grids
2021-03-02 18:32:56 -06:00
Cameron Gutman
1ebb5fefb1
Address Clazy warnings
2021-03-02 18:14:15 -06:00
Cameron Gutman
164b3edd41
Fix viewport size on High DPI Wayland systems
...
Fixes #533
2021-03-01 22:47:14 -06:00
Cameron Gutman
b2aea9f8f0
Revert change to only fire special combos on key up
2021-02-28 15:06:46 -06:00
Cameron Gutman
5399b95936
Fix update checker on macOS with Qt 6.0 builds
2021-02-28 14:33:20 -06:00
Cameron Gutman
1d5c120748
Add support for specifying minimum kernel versions in the update manifest
2021-02-28 14:27:29 -06:00
jmt-gh
6be7301e69
Stats overlay controller combo ( #495 )
...
* Update gamepad.cpp
add gamepad combo to toggle stats overlay
* typo fixes
2021-02-27 17:03:52 -06:00
Maximiliano Bertacchini
fff9f2b17d
Add numpad Enter handlers (Keys.onEnterPressed) ( #516 )
2021-02-27 17:01:22 -06:00
Cameron Gutman
87a7d2e45c
Add setting to only capture system keys in full-screen
2021-02-27 16:47:38 -06:00
Cameron Gutman
b27ca993aa
Add support for system key capture in windowed mode on macOS
2021-02-26 21:43:47 -06:00
Cameron Gutman
28ecc6bcbf
Remove old Qt Multimedia audio renderer
2021-02-25 23:23:08 -06:00
Cameron Gutman
30c5e3f237
Fix window icons on Wayland
2021-02-25 23:20:21 -06:00
Cameron Gutman
6a25a3a3d0
Don't require DRM master for SDL KMSDRM backend
2021-02-25 22:27:20 -06:00
Cameron Gutman
133cc5457d
Use SDL_CaptureMouse() on macOS and Linux too
2021-02-08 18:30:22 -06:00
Cameron Gutman
05e4c5b507
Move clipboard processing to a separate thread to avoid blocking the main thread during pastes
2021-02-07 17:18:35 -06:00
Cameron Gutman
8372717a09
Improve Unicode support for some common characters
2021-02-07 16:00:00 -06:00
Cameron Gutman
5f3f2a96fd
Improve detection of having no clipboard text
2021-02-07 13:53:03 -06:00
Cameron Gutman
b83c6f0c28
Add support for pasting clipboard text
2021-02-07 13:46:38 -06:00
Cameron Gutman
36dc0f3e3c
Use mouse capture for Win32 instead of our global mouse state hack
2021-02-07 12:38:57 -06:00
Cameron Gutman
b4edde6f90
Disable Qt 6 threaded renderer on Windows
...
They switched from non-threaded to threaded by default in Qt 6
2021-02-07 11:21:47 -06:00
Cameron Gutman
395eb5581c
Cache results of WMUtils::isRunningX11() and WMUtils::isRunningWayland()
2021-02-07 11:03:53 -06:00
Cameron Gutman
6dab251055
Don't overwrite window mode settings when switching between WM and non-WM environments
2021-02-07 10:49:29 -06:00
Cameron Gutman
3bd6a6a614
Fullscreen is no longer required for passing system keyboard shortcuts
2021-02-06 20:15:58 -06:00
Cameron Gutman
93d21a0d1d
Fix EGLImage leak when not using a hwaccel backend
2021-02-06 17:59:05 -06:00
Cameron Gutman
2c2a73e320
Fix build and require SDL 2.0.15 to hook
2021-02-06 17:07:21 -06:00
Cameron Gutman
a88a3c9ea3
Allow SDL to render with KMSDRM backend while Qt is also using DRM
2021-02-06 16:32:54 -06:00
Cameron Gutman
e4df70cd56
Use the async connect thread on all platforms
...
It turned out that the cause of the random crashes was the threaded renderer
that we now turn off.
2021-02-06 15:14:15 -06:00
Cameron Gutman
90f7d35150
Always use a non-threaded renderer
...
This ensures we can block Qt's rendering as needed to synchronize with SDL
2021-02-06 14:58:30 -06:00
Cameron Gutman
75b19a60c1
Fix build on macOS and keyboard grab bugs
2021-02-06 11:29:18 -06:00
Cameron Gutman
9fc921f49f
Use SDL's keyboard grab support now that it's been upstreamed
2021-02-05 00:13:20 -06:00
Cameron Gutman
36dd6c83e0
Fix assert failure when using v4l2m2m with EGL
2021-02-04 20:38:18 -06:00
Cameron Gutman
c3895f06c0
Fix handling of preferred/compatible pixel formats with EGLRenderer and VAAPI/DRM backends
2021-02-04 19:39:18 -06:00
Cameron Gutman
76e81fa651
Add windowed support for MMAL
2021-02-03 20:57:39 -06:00
Cameron Gutman
d63a1b0eb0
Handle custom hwaccel decoders
2021-02-02 19:45:22 -06:00
Cameron Gutman
4dffac3c78
Ask for NV12 buffers for DRMRenderer
2021-02-02 19:40:06 -06:00
Cameron Gutman
88391b0274
Use the decoder's supported pix_fmts to select a suitable renderer
2021-02-02 19:05:27 -06:00
Cameron Gutman
c3cea0238e
Fix build with old EGL 1.5 headers without EGL_EGL_PROTOTYPES
2021-01-31 21:42:56 -06:00
Cameron Gutman
5bf4266973
Fix build with old Mesa EGL headers
2021-01-31 18:41:53 -06:00
Cameron Gutman
ed57c54d06
Move EGL definitions into renderer.h to try to fix build on Armbian
2021-01-31 17:01:11 -06:00
Cameron Gutman
80137848dc
Add DMA-BUF export compatibility with EGL 1.4
2021-01-31 16:24:31 -06:00
Cameron Gutman
149575e0c4
Don't retranslate if the language didn't change
2021-01-31 15:28:00 -06:00
Cameron Gutman
6a66b462ce
Allow DRMRenderer to be used for indirect rendering
2021-01-31 15:19:19 -06:00
Cameron Gutman
1e31f6fe77
Fix initialization of DRM backend with X running
2021-01-31 15:03:40 -06:00
Cameron Gutman
f173b3ff09
Attempt to fix AppImage and Steam Link build errors
2021-01-31 14:48:42 -06:00
Cameron Gutman
baffab62ce
Fix uninitialized variable warning
2021-01-31 12:58:19 -06:00
Cameron Gutman
46960ce0a4
Remove side-by-side support for Qt 5.9 on Steam Link
2021-01-31 12:08:15 -06:00
Cameron Gutman
dbfdc2fd14
Share DRM FD and GBM device with SDL
...
Depends on https://hg.libsdl.org/SDL/rev/d75deb75464a
2021-01-30 21:11:52 -06:00
Cameron Gutman
a97912e297
Print the error when querying EGL_EXTENSIONS fails
2021-01-30 20:13:20 -06:00
Cameron Gutman
cedba501ee
Query the frontend renderer to determine fullscreen-only limitations
2021-01-30 17:57:34 -06:00
Cameron Gutman
ac947d3bda
Add EGLImage export support to DRMRenderer
2021-01-30 17:52:23 -06:00
Cameron Gutman
243ba371b3
Initialize a DRM hardware context for hwaccel usage
2021-01-30 16:33:58 -06:00
Cameron Gutman
3af24eafbb
Build fixes
2021-01-30 12:53:57 -06:00
Cameron Gutman
69b6022afe
Add language selection option in settings
...
Fixes #501
2021-01-30 12:14:31 -06:00