Commit graph

583 commits

Author SHA1 Message Date
Cameron Gutman
f00653964e Batch absolute mouse motion like we do for relative motion 2020-05-31 13:34:50 -07:00
Cameron Gutman
02cfd8d978 Revert "Disable SOPS for streams over 60 FPS for GFE 3.20.3"
This reverts commit d6b5c5f63e.
2020-05-25 18:46:34 -07:00
Cameron Gutman
728377cba3 Set AV_PKT_FLAG_KEY for key frames 2020-05-25 18:31:19 -07:00
Cameron Gutman
994312c212 Force GL to block after the current frame instead during the next frame 2020-05-16 16:25:13 -07:00
Cameron Gutman
5f25e0d4e2 Add limited support for frame pacing to EGLRenderer 2020-05-16 15:59:10 -07:00
Cameron Gutman
4bbe571f5f Fix build without FFmpeg and with older EGL 1.5 headers 2020-05-16 13:25:10 -07:00
Cameron Gutman
c58d21375c EGL 1.4 doesn't have EGLAttrib either 2020-05-16 12:20:52 -07:00
Cameron Gutman
ed128c558f Add support for EGLRenderer on EGL 1.4 2020-05-16 12:13:00 -07:00
Cameron Gutman
42ced309d3 Restore the original GL attributes after EGLRenderer is destroyed 2020-05-15 20:22:11 -07:00
Cameron Gutman
1fcd306879 Fix EGLRenderer when SDL isn't built with X11 or Wayland backends 2020-05-15 20:01:22 -07:00
Cameron Gutman
26c9ad7f06 Use eglGetProcAddress() for all GLES 2.0 extensions 2020-05-15 19:39:41 -07:00
Cameron Gutman
4b7b01ce0a Fix EGL build 2020-05-15 17:54:45 -07:00
Cameron Gutman
6632154906 Remove some unnecessary headers and definitions 2020-05-15 16:59:29 -07:00
Cameron Gutman
a1b74e1220 Fix vaExportSurfaceHandle() detection with i965 VAAPI driver 2020-05-14 20:56:24 -07:00
Cameron Gutman
01f6188824 Add VAAPI_FORCE_DIRECT and VAAPI_FORCE_INDIRECT env vars to control rendering technique 2020-05-13 19:45:30 -07:00
Cameron Gutman
283f31a734 Test if vaExportSurfaceHandle() works before claiming EGL export is supported 2020-05-13 19:39:45 -07:00
Cameron Gutman
b800ce9ebe Allow use of VA drivers without VAEntrypointVideoProc 2020-05-13 19:31:25 -07:00
Cameron Gutman
eb9d54465c Don't use EGLRenderer if not built with SDL 2.0.10+ 2020-05-13 19:19:11 -07:00
Cameron Gutman
eb9e1f81d4 Enable the EGLRenderer to use the render thread 2020-05-13 19:09:20 -07:00
Cameron Gutman
51e9ab83ad Send a null AVFrame to indicate end of stream to allow renderers to do render thread cleanup 2020-05-13 18:55:21 -07:00
Cameron Gutman
5ed7e03b2e
Merge pull request #365 from xdbob/wayland_for_upstream
Introduce a new FFMPEG frontend renderer: EGLRenderer
2020-05-13 18:39:18 -07:00
Cameron Gutman
b4548c1af2 Flush all window events after SDL_CreateRenderer() 2020-05-12 18:41:36 -07:00
Antoine Damhet
0a396f3112 Introduce a new FFMPEG frontend renderer: EGLRenderer
Right now this renderer works on X11 & Wayland with VAAPI as a backend.

Some rendering latency benchmarks on my `i7-10510U` (with
`intel-media-driver` 20.1.1 which cause a *huge* regression with the
SDL_Renderer):
|             | X11    | Wayland |
| Before      | 6.78ms | 22.50ms |
| EGLRenderer | 0.76ms | 00.77ms |

Signed-off-by: Antoine Damhet <antoine.damhet@lse.epita.fr>
2020-05-12 11:11:35 +02:00
Cameron Gutman
fc9871b075 Delay mouse capture until after SDL_RecreateWindow() has been called 2020-05-09 19:48:13 -07:00
Cameron Gutman
3cb3c1c6d8 Revert "Use the physical desktop size in pixels rather than the native resolution on macOS"
Let's wait until functionality is confirmed on a 5K iMac before doing this.

This reverts commit 8fe3474589.
2020-05-09 16:52:18 -07:00
Cameron Gutman
8fe3474589 Use the physical desktop size in pixels rather than the native resolution on macOS
It seems like some Macs (5K iMacs at least) don't have kDisplayModeNativeFlag set
2020-05-09 16:34:48 -07:00
Cameron Gutman
0428bc8fe3 Generate synthetic mouse button up if the mouse has left the window and the button is raised 2020-05-07 19:26:02 -07:00
Cameron Gutman
514a8575a2 Use the viewport size for computing the overlay position 2020-05-07 18:56:53 -07:00
Cameron Gutman
f30c11ddf4 Properly fix SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on macOS VTRenderer 2020-05-06 22:20:21 -07:00
Cameron Gutman
51c4ecc879 Revert "Partially unrevert 05e82c24 for macOS which still needs it"
This reverts commit 080421f2fb.
2020-05-06 21:41:57 -07:00
Cameron Gutman
080421f2fb Partially unrevert 05e82c24 for macOS which still needs it 2020-05-06 21:18:23 -07:00
Cameron Gutman
8cc61ca8b8 Use SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to get click events on focus gain 2020-05-06 20:43:41 -07:00
Cameron Gutman
400754c5b3 Revert "Pass through focus-gain clicks to the host in absolute mouse mode"
This reverts commit 05e82c24f8.
2020-05-06 20:04:07 -07:00
Cameron Gutman
05e82c24f8 Pass through focus-gain clicks to the host in absolute mouse mode 2020-05-06 18:58:43 -07:00
Cameron Gutman
dfa63297fc Fix incorrectly scaled output from the SDL renderer on macOS 2020-05-04 17:48:32 -07:00
Cameron Gutman
417aa2815c Add a friendly error message when no video traffic is received 2020-05-01 21:28:48 -07:00
Cameron Gutman
2fdabe37aa Raise the window before capturing in relative mode 2020-05-01 18:44:22 -07:00
Cameron Gutman
d8270dfb6a Capture mouse by default on debug builds too 2020-05-01 18:43:54 -07:00
Cameron Gutman
9bf52eb63a Improve relative touch deadzone behavior 2020-04-30 21:04:51 -07:00
Cameron Gutman
0c9d72a9a1 Restore the option for relative touch mode 2020-04-30 20:55:15 -07:00
Cameron Gutman
c2c2bd2df6 Split input.cpp into smaller files 2020-04-30 20:22:43 -07:00
Cameron Gutman
78fc594d84 Move input code into a subfolder 2020-04-30 20:09:36 -07:00
Cameron Gutman
96e6750f9c Don't confine the cursor to the full-screen window when not capturing input 2020-04-28 20:37:00 -07:00
Cameron Gutman
dbafd05a4e Store a pointer to the window inside the input handler 2020-04-28 20:24:27 -07:00
Cameron Gutman
d7fd578cc3 Don't set MODIFIER_META when meta key is disabled 2020-04-28 20:06:30 -07:00
Cameron Gutman
1852f74e8b Add missing return statement 2020-04-26 20:42:01 -07:00
Cameron Gutman
55e3e16860 Try radeonsi if other VAAPI drivers fail 2020-04-26 20:18:46 -07:00
Cameron Gutman
7cf2a55b43 Allow radeonsi to direct render on XWayland 2020-04-26 20:13:00 -07:00
Cameron Gutman
c41cbbd2da Allow the radeonsi VAAPI driver on XWayland 2020-04-26 20:06:53 -07:00
Cameron Gutman
7283bb046b Disable initial mouse capture on XWayland 2020-04-26 19:33:25 -07:00
Cameron Gutman
aaa112c3f3 Don't use VAAPI drivers that lack VPP support
intel-media-va-driver (free) is one example of such a driver which
is apparently missing the shaders to perform colorspace conversion.
2020-04-26 15:38:05 -07:00
Cameron Gutman
f749b38aa2 Warn when starting a game with remote desktop mouse mode enabled 2020-04-25 23:50:12 -07:00
Cameron Gutman
f2d5cf785e Don't cancel mouse capture on focus loss in absolute mode 2020-04-25 15:42:13 -07:00
Cameron Gutman
f926ad9b5e Fix inverted capture-by-default setting 2020-04-25 15:41:45 -07:00
Cameron Gutman
68acf969f2 Move focus handling into the input code 2020-04-25 15:37:33 -07:00
Cameron Gutman
65d53e800b Confine the cursor to the window in full-screen exclusive mode 2020-04-25 13:15:14 -07:00
Cameron Gutman
d1823dd6e1 Capture the mouse by default always on release builds and in absolute mode for debug builds 2020-04-25 13:01:15 -07:00
Cameron Gutman
80bfd3b8e9 Change raw input checkbox to adjust absolute vs relative mouse mode 2020-04-25 13:00:39 -07:00
Cameron Gutman
07128cc7fe Allow keyboard input when the mouse is not captured 2020-04-24 21:35:38 -07:00
Cameron Gutman
0892f0b0bb Don't capture the cursor on a touch event 2020-04-24 21:26:59 -07:00
Cameron Gutman
8cf7f3ac08 Fix absolute mouse positioning on SDL renderer 2020-04-24 19:37:15 -07:00
Cameron Gutman
ab2bb51879 Clamp mouse motion to the video region rather than dropping it 2020-04-24 17:35:35 -07:00
Cameron Gutman
8cb98b5365 Rewrite touchscreen support for direct input 2020-04-23 21:34:03 -07:00
Cameron Gutman
d6b5c5f63e Disable SOPS for streams over 60 FPS for GFE 3.20.3 2020-04-12 11:39:25 -07:00
Cameron Gutman
ef6dfa6d91 Add basic support for absolute mouse input 2020-04-11 21:28:11 -07:00
Khalid Jebbari
669c1a6f0d
Add comment that describe kb shortcut of overlay (#358) 2020-04-06 18:31:02 -07:00
Cameron Gutman
15342190fa Make audio debug logs more readable 2020-04-04 12:53:03 -07:00
Cameron Gutman
c98ef6e8a9 Display a friendly error when trying to stream over 4K with H.264 2020-04-04 12:47:44 -07:00
Cameron Gutman
ea62e33e51 Add 7.1 surround sound support to libsoundio audio renderer 2020-04-04 09:49:10 -07:00
Cameron Gutman
524e92c81a Add 7.1 surround sound support to SLAudio 2020-04-03 19:04:11 -07:00
Cameron Gutman
cd7649a666 Add 7.1 surround sound support for SDL audio output 2020-04-03 00:12:52 -07:00
Cameron Gutman
847cc0a38a Migrate to the new audio configuration macros 2020-03-31 21:36:16 -07:00
Cameron Gutman
296e22d3ca Remove the Wayland post-cleanup hack
It seems to do more harm than good on Fedora 32, causing deadlocks
when the stream is closed. The original bug it was trying to avoid
seems to have already been fixed.
2020-03-28 00:46:04 -07:00
Cameron Gutman
e56329d05a Don't render with vaPutSurface() on XWayland 2020-03-27 19:11:03 -07:00
Cameron Gutman
2452e80e57 Add VDPAU driver path fallbacks for AppImage 2020-03-26 19:06:24 -07:00
Cameron Gutman
b9019831a9 Fix failure to try the default VAAPI driver with the modified LIBVA_DRIVERS_PATH 2020-03-26 18:25:52 -07:00
Cameron Gutman
b3b49b440e Add VAAPI driver path fallbacks for AppImage 2020-03-24 00:09:03 -07:00
Cameron Gutman
93ea437760 Key repeat is handled server-side, so don't send repeat events 2020-03-20 23:56:44 -07:00
Cameron Gutman
fe6a1244ed Fix a couple compiler warnings 2020-03-18 22:46:32 -07:00
Cameron Gutman
953858b0e7 Add workaround for Steam Link graphics bug. Fixes #254 2020-03-18 22:26:15 -07:00
Cameron Gutman
ba2488b6e2 Try the iHD VA driver as a fallback to fix Comet Lake and later 2020-03-18 18:39:43 -07:00
Cameron Gutman
4e7e0d67e5 Add a workaround for Mesa Iris returning the wrong VA driver 2020-03-17 17:34:35 -07:00
Cameron Gutman
faa16b207c Implement a more reliable mouse capture workaround for GNOME+Wayland 2020-03-14 00:33:53 -07:00
Cameron Gutman
2d9f62761c Don't pass through the super key to the host 2020-03-13 18:11:31 -07:00
Cameron Gutman
81221336f4 Rec 601 seems to be a bit more accurate on macOS 2020-03-10 23:21:00 -07:00
Cameron Gutman
ecfc758ce4 Attach colorspace data to CVPixelBuffer. Fixes #323 2020-03-10 22:21:09 -07:00
Cameron Gutman
2cb3a132c6 Fix false positives in SDL_GameControllerRumble() support detection 2020-03-07 17:00:38 -08:00
Cameron Gutman
519473e498 Enable rumble on Bluetooth PS4 controllers 2020-03-07 16:46:41 -08:00
Cameron Gutman
9b271d918a Use SDL_GameControllerSetPlayerIndex() to indicate player index 2020-03-03 20:15:35 -08:00
Cameron Gutman
7ee323f0d5 Fix deprecation warning on macOS 2020-02-29 15:54:10 -08:00
Cameron Gutman
816cec8f5c Remove deprecated listener callbacks 2020-02-25 00:31:05 -08:00
Cameron Gutman
2394dfe88a Change errorCode to an int type 2020-02-24 23:03:34 -08:00
Cameron Gutman
dfc0d2303b Fix incorrect #endif location 2020-02-24 20:55:07 -08:00
Cameron Gutman
598a48ec50 Remove the Wayland mouse capture hack that is not necessary on SDL 2.0.11 2020-02-24 20:33:33 -08:00
Cameron Gutman
9f41e98e3f Remove RPi hacks that are not necessary on SDL 2.0.11 2020-02-24 19:55:22 -08:00
Cameron Gutman
a44ed0b047 Allow initial destination position to be used as an offset with scaleSourceToDestinationSurface() 2020-02-24 18:01:30 -08:00
Cameron Gutman
979de190dc Cap resolution options at 1080p on Steam Link and Raspberry Pi due to hardware limitations 2020-02-23 00:43:43 -08:00
Cameron Gutman
46bcbda972 MMAL is always full-screen 2020-02-23 00:25:01 -08:00
Cameron Gutman
43bdc353fb Fix 720p streaming on MMAL 2020-02-23 00:22:44 -08:00
Cameron Gutman
e790b0761e Add another RPi hack to fix mouse capture in full-screen in LXDE 2020-02-09 12:00:30 -08:00