Remove the Wayland mouse capture hack that is not necessary on SDL 2.0.11

This commit is contained in:
Cameron Gutman 2020-02-24 20:33:33 -08:00
parent 9f41e98e3f
commit 598a48ec50

View file

@ -1083,11 +1083,13 @@ void Session::exec(int displayOriginX, int displayOriginY)
// This prevents the mouse from becoming trapped inside
// Moonlight when it's halted at a debug break.
if (m_Preferences->windowMode != StreamingPreferences::WM_WINDOWED) {
#if !SDL_VERSION_ATLEAST(2, 0, 11)
// HACK: This doesn't work on Wayland until we render a frame, so
// just don't do it for now.
// just don't do it for now. This bug is fixed in SDL 2.0.11.
if (strcmp(SDL_GetCurrentVideoDriver(), "wayland") != 0) {
m_InputHandler->setCaptureActive(true);
}
#endif
}
#endif