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https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-13 21:02:28 +00:00
Change raw input checkbox to adjust absolute vs relative mouse mode
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parent
07128cc7fe
commit
80bfd3b8e9
5 changed files with 19 additions and 18 deletions
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@ -297,7 +297,7 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
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parser.addChoiceOption("audio-config", "audio config", m_AudioConfigMap.keys());
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parser.addToggleOption("multi-controller", "multiple controller support");
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parser.addToggleOption("quit-after", "quit app after session");
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parser.addToggleOption("mouse-acceleration", "mouse acceleration");
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parser.addToggleOption("absolute-mouse", "enable direct mouse control (best for remote desktop rather than games)");
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parser.addToggleOption("game-optimization", "game optimizations");
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parser.addToggleOption("audio-on-host", "audio on host PC");
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parser.addToggleOption("frame-pacing", "frame pacing");
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@ -385,8 +385,8 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
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// Resolve --quit-after and --no-quit-after options
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preferences->quitAppAfter = parser.getToggleOptionValue("quit-after", preferences->quitAppAfter);
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// Resolve --mouse-acceleration and --no-mouse-acceleration options
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preferences->mouseAcceleration = parser.getToggleOptionValue("mouse-acceleration", preferences->mouseAcceleration);
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// Resolve --absolute-mouse and --no-absolute-mouse options
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preferences->absoluteMouseMode = parser.getToggleOptionValue("absolute-mouse", preferences->absoluteMouseMode);
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// Resolve --game-optimization and --no-game-optimization options
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preferences->gameOptimizations = parser.getToggleOptionValue("game-optimization", preferences->gameOptimizations);
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@ -579,19 +579,20 @@ Flickable {
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}
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CheckBox {
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id: rawInputCheck
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id: absoluteMouseCheck
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hoverEnabled: true
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text: "Raw mouse input"
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text: "Optimize mouse for remote desktop instead of games"
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font.pointSize: 12
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checked: !StreamingPreferences.mouseAcceleration
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checked: StreamingPreferences.absoluteMouseMode
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onCheckedChanged: {
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StreamingPreferences.mouseAcceleration = !checked
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StreamingPreferences.absoluteMouseMode = checked
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}
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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ToolTip.timeout: 5000
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ToolTip.visible: hovered
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ToolTip.text: "When checked, mouse input is not accelerated or scaled by the OS before passing to Moonlight"
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ToolTip.text: "This enables mouse control without capturing the client's mouse cursor. It will not work in most games.\n
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You can toggle this while streaming using Ctrl+Alt+Shift+M."
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}
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CheckBox {
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@ -19,7 +19,7 @@
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#define SER_UNSUPPORTEDFPS "unsupportedfps"
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#define SER_MDNS "mdns"
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#define SER_QUITAPPAFTER "quitAppAfter"
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#define SER_MOUSEACCELERATION "mouseacceleration"
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#define SER_ABSMOUSEMODE "mouseacceleration"
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#define SER_STARTWINDOWED "startwindowed"
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#define SER_FRAMEPACING "framepacing"
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#define SER_CONNWARNINGS "connwarnings"
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@ -59,7 +59,7 @@ void StreamingPreferences::reload()
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unsupportedFps = settings.value(SER_UNSUPPORTEDFPS, false).toBool();
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enableMdns = settings.value(SER_MDNS, true).toBool();
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quitAppAfter = settings.value(SER_QUITAPPAFTER, false).toBool();
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mouseAcceleration = settings.value(SER_MOUSEACCELERATION, false).toBool();
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absoluteMouseMode = settings.value(SER_ABSMOUSEMODE, false).toBool();
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startWindowed = settings.value(SER_STARTWINDOWED, false).toBool();
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framePacing = settings.value(SER_FRAMEPACING, false).toBool();
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connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
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@ -103,7 +103,7 @@ void StreamingPreferences::save()
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settings.setValue(SER_UNSUPPORTEDFPS, unsupportedFps);
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settings.setValue(SER_MDNS, enableMdns);
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settings.setValue(SER_QUITAPPAFTER, quitAppAfter);
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settings.setValue(SER_MOUSEACCELERATION, mouseAcceleration);
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settings.setValue(SER_ABSMOUSEMODE, absoluteMouseMode);
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settings.setValue(SER_STARTWINDOWED, startWindowed);
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settings.setValue(SER_FRAMEPACING, framePacing);
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settings.setValue(SER_CONNWARNINGS, connectionWarnings);
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@ -61,7 +61,7 @@ public:
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Q_PROPERTY(bool unsupportedFps MEMBER unsupportedFps NOTIFY unsupportedFpsChanged)
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Q_PROPERTY(bool enableMdns MEMBER enableMdns NOTIFY enableMdnsChanged)
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Q_PROPERTY(bool quitAppAfter MEMBER quitAppAfter NOTIFY quitAppAfterChanged)
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Q_PROPERTY(bool mouseAcceleration MEMBER mouseAcceleration NOTIFY mouseAccelerationChanged)
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Q_PROPERTY(bool absoluteMouseMode MEMBER absoluteMouseMode NOTIFY absoluteMouseModeChanged)
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Q_PROPERTY(bool startWindowed MEMBER startWindowed NOTIFY startWindowedChanged)
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Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged)
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Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged)
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@ -85,7 +85,7 @@ public:
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bool unsupportedFps;
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bool enableMdns;
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bool quitAppAfter;
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bool mouseAcceleration;
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bool absoluteMouseMode;
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bool startWindowed;
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bool framePacing;
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bool connectionWarnings;
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@ -108,7 +108,7 @@ signals:
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void unsupportedFpsChanged();
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void enableMdnsChanged();
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void quitAppAfterChanged();
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void mouseAccelerationChanged();
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void absoluteMouseModeChanged();
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void audioConfigChanged();
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void videoCodecConfigChanged();
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void videoDecoderSelectionChanged();
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@ -66,17 +66,17 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
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m_LongPressTimer(0),
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m_StreamWidth(streamWidth),
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m_StreamHeight(streamHeight),
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m_AbsoluteMouseMode(false)
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m_AbsoluteMouseMode(prefs.absoluteMouseMode)
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{
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// Allow gamepad input when the app doesn't have focus
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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// If mouse acceleration is enabled, use relative mode warp (which
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// If absolute mouse mode is enabled, use relative mode warp (which
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// is via normal motion events that are influenced by mouse acceleration).
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// Otherwise, we'll use raw input capture which is straight from the device
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// without modification by the OS.
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SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
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prefs.mouseAcceleration ? "1" : "0",
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prefs.absoluteMouseMode ? "1" : "0",
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SDL_HINT_OVERRIDE);
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#if defined(Q_OS_DARWIN) && !SDL_VERSION_ATLEAST(2, 0, 10)
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