Cameron Gutman
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af0921c5b2
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Set new hints present in SDL 2.0.15 development builds
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2021-01-08 18:14:49 -06:00 |
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Cameron Gutman
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137454beff
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Use SDL_UpdateNVTexture on SDL 2.0.15+
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2021-01-08 18:05:27 -06:00 |
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Cameron Gutman
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a0cc93b813
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Fix EGL renderer build on SDL 2.0.9 and earlier
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2021-01-03 14:24:30 -06:00 |
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Cameron Gutman
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ff516f63b4
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Set QT_QPA_EGLFS_ALWAYS_SET_MODE=1 by default for RetroPie compatibility
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2021-01-03 11:16:59 -06:00 |
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Cameron Gutman
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68acb78ae6
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Use specific resuming text when reconnecting to a game
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2020-12-31 21:33:41 -06:00 |
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Cameron Gutman
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949aaaff2a
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Add tooltip for hide games option
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2020-12-31 21:31:46 -06:00 |
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Cameron Gutman
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390544cd9a
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Charge time spent in the decode unit queue to the decoder rather than receive time
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2020-12-31 16:10:01 -06:00 |
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Cameron Gutman
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766a923f86
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Reduce size of Windows installers and portable packages
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2020-12-31 11:44:59 -06:00 |
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Cameron Gutman
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202ce14afa
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Update SDL_GameControllerDB
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2020-12-30 13:34:01 -06:00 |
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Cameron Gutman
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8ff9d8123d
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Switch VT renderer pacing logic to be enabled by the frame pacing checkbox
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2020-12-29 20:26:56 -06:00 |
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Cameron Gutman
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2715367411
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Fix default audio output change detection on macOS
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2020-12-28 14:37:17 -06:00 |
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Cameron Gutman
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44b61d9252
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Fix accidental static import of IsWow64Process2() and tweak message text
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2020-12-28 13:32:02 -06:00 |
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Cameron Gutman
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565bba6e55
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Point users to ARM64 version of Moonlight if running the x86 or x64 versions
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2020-12-28 12:27:22 -06:00 |
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Cameron Gutman
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2ecfb7af64
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Improve description of gamepad mouse mode
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2020-12-27 15:41:47 -06:00 |
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Cameron Gutman
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998d3b2cc1
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Fix tooltip line wrapping
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2020-12-27 15:34:49 -06:00 |
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Cameron Gutman
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c923d643b9
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Rebuild FFmpeg 4.3.1 (patched), discord-rpc, Opus, and OpenSSL 1.1.1i as Universal binaries
https://github.com/cgutman/moonlight-deps
4c2815b5f2045ef0e8b098ed2fa8c4f9c1f5cd77
Built locally with Xcode 12.3 with ARM64 targets enabled
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2020-12-27 00:14:39 -06:00 |
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Cameron Gutman
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bc39c721e3
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Add a key combo to toggle cursor display in remote desktop mouse mode
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2020-12-26 19:47:00 -06:00 |
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Cameron Gutman
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5096ff6496
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Add options to invert scroll direction and swap gamepad buttons
Fixes #463
Fixes #467
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2020-12-25 22:21:20 -06:00 |
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Cameron Gutman
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a11f623b17
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Add option to mute audio on minimize and background gamepad input
Fixes #461
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2020-12-25 15:32:11 -06:00 |
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Cameron Gutman
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f7ffb30bc6
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Reorganize settings and improve descriptions
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2020-12-25 12:19:22 -06:00 |
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Cameron Gutman
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c7ddb54e67
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Add support for bundling ARM64 binaries into the installer
It is disabled by default because Qt doesn't have official ARM64 builds yet
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2020-12-24 17:21:35 -06:00 |
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Cameron Gutman
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c4108feb15
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Add SDL 2.0.14 hints
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2020-12-24 14:31:47 -06:00 |
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Cameron Gutman
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47cad71fcd
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Add special error text for an early termination
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2020-12-24 11:24:01 -06:00 |
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Cameron Gutman
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0b56b1685a
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Use LiStringifyPortFlags() instead of coding it ourselves
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2020-12-23 14:08:20 -06:00 |
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Cameron Gutman
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c414e1a168
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Display the failing ports when the connection fails
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2020-12-23 13:56:15 -06:00 |
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Cameron Gutman
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22bebb6bbc
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Maxwell 2 doesn't support 8K HEVC encoding
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2020-12-22 18:57:45 -06:00 |
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Cameron Gutman
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c3f9742bb6
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Update to SDL 2.0.14 for Windows
Defines:
#undef SDL_JOYSTICK_RAWINPUT
#undef SDL_JOYSTICK_WGI
#define USE_D3D9EX 1
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2020-12-21 21:00:55 -06:00 |
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Cameron Gutman
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3defccb6e2
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Work around poor video scaling quality on Qualcomm GPUs
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2020-12-21 21:00:55 -06:00 |
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Cameron Gutman
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1197b17509
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Update AppImage to SDL 2.0.14
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2020-12-21 20:30:21 -06:00 |
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Cameron Gutman
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265e28e7c3
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Update to SDL 2.0.14 for macOS
This is a fat binary with both Intel and ARM64 code.
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2020-12-21 20:29:55 -06:00 |
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Cameron Gutman
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9c758f1628
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Create power-of-2 overlay surfaces for better performance
This lets us take the fast copy path in the DXVA2 renderer.
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2020-12-20 17:31:02 -06:00 |
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Cameron Gutman
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5f4975ca5c
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Fix DXVA2 overlay rendering quality issus
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2020-12-20 17:30:06 -06:00 |
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Cameron Gutman
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e5bcc793e5
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Implement overlay support in EGLRenderer
Fixes #405
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2020-12-19 23:01:41 -06:00 |
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Cameron Gutman
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cd5b0e74e3
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Draw background in MMAL renderer on X11
Fixes #412
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2020-12-19 21:25:20 -06:00 |
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Cameron Gutman
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3162d2c17d
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Fix aspect ratio of MMAL renderer output
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2020-12-19 17:48:36 -06:00 |
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Cameron Gutman
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6a54fb649c
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Fix synchronization issues between render and overlay update threads in DXVA2
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2020-12-18 20:23:52 -06:00 |
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Cameron Gutman
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8031ed7fe1
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Run a GC before and after streaming
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2020-12-18 19:54:11 -06:00 |
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Cameron Gutman
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dcbf5affda
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Fix use-after-free in VDPAU overlay rendering
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2020-12-18 19:39:24 -06:00 |
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Cameron Gutman
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027c8dcd41
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Add overlay support to VDPAU renderer
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2020-12-17 18:35:08 -06:00 |
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Cameron Gutman
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94b46a2173
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Use a vertex buffer for rendering the DXVA2 overlays
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2020-12-16 18:16:35 -06:00 |
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Cameron Gutman
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b66f7f6c8b
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Don't persist the server cert until pairing is successful
Fixes #484
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2020-12-15 21:24:21 -06:00 |
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Cameron Gutman
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355e4a5c67
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Handle MSVC mkspecs with version number suffixes
ARM64 build uses win32-arm64-msvc2017
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2020-12-13 23:58:13 -06:00 |
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Cameron Gutman
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1e7cb7f13e
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Replace D3DX9 with SDL_ttf for overlay rendering
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2020-12-13 23:43:31 -06:00 |
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Cameron Gutman
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d58837421f
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Refactor SDL overlay drawing into OverlayManager for sharing with other renderers
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2020-12-13 15:51:50 -06:00 |
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Cameron Gutman
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19d5358b97
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Add a PC menu header to show the current PC status
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2020-12-13 12:50:56 -06:00 |
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Cameron Gutman
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a6551c320d
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Finish Windows ARM64 bringup
SDL2 for ARM64 is not yet checked-in, but I will do that when SDL 2.0.14 is released.
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2020-12-12 16:44:41 -06:00 |
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Cameron Gutman
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59a73817c8
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Don't use AntiHooking.dll or use D3DX9 on ARM64
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2020-12-12 13:59:47 -06:00 |
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Cameron Gutman
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1231f3eeb1
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Stub out ARM64 build support in build-arch.bat
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2020-12-12 13:08:45 -06:00 |
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Cameron Gutman
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cd40c1dacd
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Update bundled libraries for AppImage
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2020-12-12 12:51:00 -06:00 |
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Cameron Gutman
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33286a5bde
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Add ARM64 VCRedist definitions for later use
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2020-12-12 12:43:21 -06:00 |
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