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Disable SOPS for streams over 60 FPS for GFE 3.20.3
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parent
ef6dfa6d91
commit
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2 changed files with 13 additions and 4 deletions
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@ -163,10 +163,7 @@ NvHTTP::launchApp(int appId,
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"appid="+QString::number(appId)+
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"&mode="+QString::number(streamConfig->width)+"x"+
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QString::number(streamConfig->height)+"x"+
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// Using an FPS value over 60 causes SOPS to default to 720p60,
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// so force it to 60 when starting. This won't impact our ability
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// to get > 60 FPS while actually streaming though.
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QString::number(streamConfig->fps > 60 ? 60 : streamConfig->fps)+
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QString::number(streamConfig->fps)+
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"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
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"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
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"&rikeyid="+QString::number(riKeyId)+
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@ -945,6 +945,18 @@ void Session::exec(int displayOriginX, int displayOriginY)
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}
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}
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if (prefs.fps > 60) {
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// Using SOPS with FPS values over 60 causes GFE to fall back
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// to 720p60. On previous GFE versions, we could avoid this by
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// forcing the FPS value to 60 when launching the stream, but
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// now on GFE 3.20.3 that seems to trigger some sort of
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// frame rate limiter that locks the game to 60 FPS.
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Disabling SOPS for %d FPS stream",
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prefs.fps);
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enableGameOptimizations = false;
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}
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try {
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NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
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if (m_Computer->currentGameId != 0) {
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