Cameron Gutman
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688c4a90d9
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Use the raw display bounds not the usable display bounds for full-screen calculations
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2018-11-18 23:10:30 -08:00 |
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Cameron Gutman
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76e5794203
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Remove SetThreadExecutionState() call now that SDL_DisableScreenSaver() works on Windows
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2018-11-03 12:44:14 -07:00 |
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Cameron Gutman
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e1fab22d98
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Fix accidental removal of decoder deletion in previous commit
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2018-10-31 18:49:37 -07:00 |
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Cameron Gutman
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cb5e58d465
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Fix use-after-free caught by debug build of SDL2
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2018-10-31 18:20:39 -07:00 |
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Cameron Gutman
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fd63aad3b8
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Only avoid HEVC on GFE 3.10 and lower on macOS
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2018-10-14 11:28:52 -07:00 |
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Cameron Gutman
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36f468a599
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Fix window icon disappearing when toggling out of full-screen mode on Windows
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2018-10-12 20:34:58 -07:00 |
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Cameron Gutman
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dfae69834a
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Fix misleading debug print
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2018-10-12 20:02:54 -07:00 |
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Cameron Gutman
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4f84843b00
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Fixup H.264 SPS for VideoToolbox compatibility. Fixes #98
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2018-10-12 17:59:53 -07:00 |
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Cameron Gutman
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6661ca17c2
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Fix keys being stuck after Moonlight loses focus or is quit via OS shortcut (Alt+Tab/Alt+F4)
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2018-10-03 18:27:12 -07:00 |
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Cameron Gutman
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18d97e9f73
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Fix errant touch events on macOS
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2018-10-02 20:11:13 -07:00 |
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Cameron Gutman
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bccd118abb
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Finish removal of auto audio option and rename the remaining options
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2018-10-02 15:30:22 -07:00 |
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Cameron Gutman
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3dc049ee5f
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Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand
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2018-10-02 01:21:42 -07:00 |
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Cameron Gutman
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c239d0814b
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Move audio renderer destruction back off the main thread now that we're using atexit(SDL_Quit)
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2018-09-30 18:09:12 -07:00 |
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Cameron Gutman
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9fb0bffd61
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Finish touch input support
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2018-09-30 01:03:26 -07:00 |
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Cameron Gutman
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4a452a2467
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Touch input WIP
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2018-09-29 22:43:28 -07:00 |
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Cameron Gutman
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4ad27670ec
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Provide detection and help for unmapped gamepads. Fixes #70
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2018-09-29 19:14:52 -07:00 |
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Cameron Gutman
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200b1c5095
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Rename hpp -> h
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2018-09-29 16:18:46 -07:00 |
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Janne Hakonen
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d14cfb577b
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Add command line parameters. Fixes #30 (#89)
* Add command line parameters. Fixes #30
* Fixed compile errors
* Fixed code review findings
* Fixed code review findings, take 2
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2018-09-29 14:06:55 -07:00 |
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Cameron Gutman
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4620fa5001
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Retry serverinfo query for adding a PC if the request fails with ServiceUnavailableError. Fixes #88
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2018-09-29 03:01:49 -07:00 |
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Cameron Gutman
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896b247bc0
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Remove H.264 high performance preference and enable HEVC split encode
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2018-09-22 20:27:02 -07:00 |
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Cameron Gutman
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605d52f160
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Don't block in audio/video renderer callbacks while the renderer is being destroyed
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2018-09-22 20:03:41 -07:00 |
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Cameron Gutman
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afb2b465a8
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Avoid using direct submit for video decoding because FFmpeg can delay for a fairly significant period of time within avcodec_send_packet() and avcodec_receive_frame(), even for software decoding. This is particularly apparent when streaming well above hardware capabilities and leads to packet loss.
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2018-09-22 19:30:13 -07:00 |
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Cameron Gutman
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9f0617f6ee
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Gracefully fall back to stereo audio if 5.1 doesn't work
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2018-09-22 16:04:36 -07:00 |
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Cameron Gutman
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f4408473e6
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Fix broken Alt+Tab behavior. Fixes #72
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2018-09-16 11:21:15 -07:00 |
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Cameron Gutman
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72afa55897
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Add tip text to the StreamSegue telling users about the quit shortcut. Fixes #77
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2018-09-14 19:11:06 -07:00 |
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Cameron Gutman
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eed9fca10c
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Mass conversion of isNull() -> isEmpty()
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2018-09-14 18:36:15 -07:00 |
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Cameron Gutman
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25d97e187a
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Fix large mouse input delay on GFE 3.14.0 and earlier. Fixes #68
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2018-09-14 18:35:28 -07:00 |
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Cameron Gutman
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879c524658
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Revert "Process Qt events in the SDL loop" to fix input issues on Windows and Mac
This reverts commit c8e00195ed .
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2018-09-13 12:14:56 -07:00 |
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Cameron Gutman
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c8e00195ed
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Process Qt events in the SDL loop
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2018-09-13 08:03:06 -07:00 |
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Cameron Gutman
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64bc189010
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Fixes to SDL audio renderer and autodetection support
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2018-09-13 07:46:01 -07:00 |
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Cameron Gutman
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12496e4432
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Refactor audio rendering into a separate class
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2018-09-13 06:23:06 -07:00 |
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Cameron Gutman
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9e2fd67487
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Add option to enable mouse acceleration for remote desktop usage
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2018-09-09 13:21:11 -07:00 |
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Cameron Gutman
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cfbcc4093c
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Reduce UI jank when transitioning to the stream segue
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2018-09-09 10:17:32 -07:00 |
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Cameron Gutman
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4712080a1b
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Fix centering of streaming window and size after toggling full-screen on Windows
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2018-09-08 16:01:35 -07:00 |
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Cameron Gutman
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c9a7c15f98
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Improve unsupported FPS options and performance
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2018-09-08 15:09:46 -07:00 |
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Cameron Gutman
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64a08f0533
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Allow higher than display refresh rate streaming with unsupported FPS option
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2018-09-08 14:34:11 -07:00 |
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Cameron Gutman
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52c6455ca5
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Avoid sending a click event on focus gain on Linux
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2018-09-08 14:05:42 -07:00 |
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Janne Hakonen
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300b53f28c
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Capture mouse cursor when clicking inactive window
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2018-09-08 16:39:20 +03:00 |
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Cameron Gutman
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6a2b717ff1
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Run in native resolution on Retina displays when streaming above scaled resolution
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2018-09-07 01:12:18 -07:00 |
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Cameron Gutman
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475a39cb73
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Recreate the decoder when moving to a new display to allow Pacer to get the new refresh rate
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2018-09-06 19:42:53 -07:00 |
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Cameron Gutman
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4dba74e2f9
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Fix handling of undefined and non-matching refresh rate
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2018-09-06 19:16:59 -07:00 |
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Cameron Gutman
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587d783955
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Use SDL_WINDOWPOS_CENTERED_DISPLAY() to fix incorrect positioning on multi-display system on macOS
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2018-09-06 18:53:00 -07:00 |
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Cameron Gutman
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5da156b433
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Prefer H.264 for higher decoding performance in very high load situations
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2018-09-05 18:57:40 -07:00 |
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Cameron Gutman
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0d68faf40c
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Remove unused parameter
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2018-09-05 15:45:36 -07:00 |
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Cameron Gutman
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856318f947
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Start the SDL window on the same display as the Qt UI was displayed on
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2018-09-05 15:15:53 -07:00 |
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Cameron Gutman
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dae21f2638
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Detect native panel resolution on Retina displays. Fixes #59
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2018-09-04 00:21:37 -04:00 |
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Cameron Gutman
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af6e99cbac
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Select the highest full-screen refresh rate that our stream FPS evenly divides
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2018-09-03 22:54:41 -04:00 |
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Cameron Gutman
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6d6acf4308
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Fix release builds
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2018-09-03 22:47:31 -04:00 |
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Cameron Gutman
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7dd4815edf
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Allow selection between full-screen exclusive mode and borderless windowed mode
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2018-09-03 22:17:34 -04:00 |
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Cameron Gutman
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5ad96f5287
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Display a dialog when the connection is terminated by the remote PC
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2018-09-02 18:34:10 -04:00 |
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Janne Hakonen
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b96ace7f04
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Release mouse cursor when window focus is lost
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2018-09-02 00:31:37 +03:00 |
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Cameron Gutman
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234a8dc3d5
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Fix build with HAVE_SLVIDEO
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2018-08-31 10:40:25 -04:00 |
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Cameron Gutman
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762fe92933
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Allow streaming with no audio device. Fixes #52
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2018-08-31 00:09:31 -04:00 |
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Cameron Gutman
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b7cbec0b1c
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Pass RFI flags to decoder
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2018-08-25 13:36:54 -07:00 |
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Cameron Gutman
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f9cdd49d2e
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Add settings option to disable V-sync for lowest possible latency on Windows
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2018-08-20 22:25:19 -07:00 |
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Cameron Gutman
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7661f5a3d7
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Use SetThreadExecutionState() to disable the screensaver since SDL doesn't currently call that. Fixes #46
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2018-08-20 21:36:23 -07:00 |
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Cameron Gutman
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395f337bbb
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Switch full-screen mode back to full-screen exclusive on Windows to reduce latency by 1 frame
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2018-08-20 21:19:00 -07:00 |
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Cameron Gutman
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f7d3c10c9d
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Plumb the ability to disable V-sync through the video renderers
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2018-08-20 18:19:42 -07:00 |
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Cameron Gutman
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1b8c3aae73
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Speed up resize/full-screen by avoiding excessive decoder resets
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2018-08-19 01:19:23 -07:00 |
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Cameron Gutman
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9fbdd794b9
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Improve support for full-screen exclusive mode
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2018-08-16 22:25:14 -07:00 |
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Cameron Gutman
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f6a451d6e7
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Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent().
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2018-08-15 23:20:56 -07:00 |
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Cameron Gutman
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e467ce7ce8
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Uninitialize video subsystem before allowing a racing session to start to prevent an assert from firing
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2018-08-15 20:35:11 -07:00 |
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Cameron Gutman
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cf2d8f71d6
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Avoid setting timer resolution to 1 ms while Moonlight is not streaming
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2018-08-13 22:23:05 -07:00 |
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Cameron Gutman
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566181e8d7
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Display error if video decoder doesn't initialize
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2018-08-11 22:49:36 -07:00 |
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Cameron Gutman
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917f6e5ee9
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Only capture the mouse by default for full screen streaming
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2018-08-11 14:19:42 -07:00 |
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Cameron Gutman
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4b1d3b0125
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Warn users when their configuration is impossible to satisfy. Fixes #26
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2018-08-09 19:37:49 -07:00 |
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Cameron Gutman
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7be167856e
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Only enable game optimizations when streaming at officially supported resolutions
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2018-08-05 18:09:35 -07:00 |
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Cameron Gutman
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9cc20c27ab
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Add support for native resolution streaming
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2018-08-05 14:55:26 -07:00 |
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Cameron Gutman
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45ebf2ca7d
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Add log messages for server GPU, bitrate, and slices
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2018-08-05 13:32:04 -07:00 |
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Cameron Gutman
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b076744f00
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Support HEVC software decoding and forcing HEVC without GPU support
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2018-08-04 16:45:31 -07:00 |
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Cameron Gutman
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723e815546
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Add warning for forcing software decoding
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2018-08-04 16:15:13 -07:00 |
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Cameron Gutman
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ca72cbb135
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Implement displaying launch warnings. Fixes #12
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2018-08-04 16:05:37 -07:00 |
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Cameron Gutman
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1e8c2b179a
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Only fill the screen in windowed mode if the stream is larger than usable display area
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2018-08-04 15:34:56 -07:00 |
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Cameron Gutman
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f2ed3a8502
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Make stream window resizable
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2018-08-04 15:34:56 -07:00 |
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Cameron Gutman
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fca402138f
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Add VDPAU renderer
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2018-08-03 02:11:44 -07:00 |
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Cameron Gutman
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18dd6b09bb
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Remove 10 ms sleep hidden inside SDL_WaitEvent(). This fixes mouse polling rate being capped at 100 Hz (1 second / 10 ms) and the rendering FPS being capped at 90 FPS.
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2018-08-01 18:26:50 -07:00 |
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Cameron Gutman
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22be912788
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Fix accent prompt appearing when keys are held down on macOS
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2018-07-30 22:44:19 -07:00 |
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Cameron Gutman
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e9c1f883da
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Use full-screen desktop mode for Mac to allow Spaces to work
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2018-07-30 00:03:17 -07:00 |
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Cameron Gutman
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df26f731eb
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Improve debugging messages
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2018-07-28 16:06:26 -07:00 |
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Cameron Gutman
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0bde932550
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Prevent HEVC streaming with the software decoder for performance reasons
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2018-07-26 19:26:22 -07:00 |
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Cameron Gutman
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010475e8a2
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Use per-display undefined window positions
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2018-07-22 18:40:15 -07:00 |
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Cameron Gutman
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bd170c4bd6
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Always use the current display mode and just let the renderers scale the output
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2018-07-22 18:28:17 -07:00 |
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Cameron Gutman
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386e463942
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Also use the SDL icon for Linux
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2018-07-22 17:42:31 -07:00 |
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Cameron Gutman
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9d840afdfb
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Add an SDL window icon for Windows
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2018-07-22 17:07:45 -07:00 |
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Cameron Gutman
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83b81aad4b
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Don't capture the mouse initially on debug builds
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2018-07-22 16:21:15 -07:00 |
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Cameron Gutman
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cf3cbd627d
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Use full-screen windowed mode to avoid having to enable V-Sync on DXVA2
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2018-07-22 15:42:17 -07:00 |
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Cameron Gutman
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3bb62a82e1
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Avoid doing a display mode change on Linux when entering full-screen
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2018-07-22 14:03:47 -07:00 |
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Cameron Gutman
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ad57a55d12
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Add (untested) Steam Link video decoding/rendering
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2018-07-21 20:29:05 -07:00 |
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Cameron Gutman
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519626a6d5
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Fix compilation with Qt 5.9
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2018-07-21 18:47:41 -07:00 |
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Cameron Gutman
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b7b452875d
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Add a missing HAVE_FFMPEG guard
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2018-07-21 17:32:00 -07:00 |
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Cameron Gutman
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eb536c2273
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Overhaul platform and decoder/renderer detection
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2018-07-21 17:00:09 -07:00 |
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Cameron Gutman
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399154f5f5
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Implement VAAPI rendering for X11
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2018-07-21 00:16:03 -07:00 |
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Cameron Gutman
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64a839c2f9
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Create the window after starting streaming to avoid a mouse capture bug in SDL on Windows
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2018-07-20 19:55:07 -07:00 |
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Cameron Gutman
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20288210be
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Fix VT video centering after transition from windowed to full screen
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2018-07-20 19:37:54 -07:00 |
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Cameron Gutman
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7b235743cb
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Count the window chrome size in our placement decision and fix sizing after full-screen toggle
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2018-07-20 19:18:55 -07:00 |
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Cameron Gutman
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4c507f1179
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Move SDL subsystem init into appropriate components to fix gamepad detection issue
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2018-07-20 18:15:46 -07:00 |
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Cameron Gutman
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e516861366
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Set window dimensions properly when toggling full-screen
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2018-07-20 16:01:22 -07:00 |
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Cameron Gutman
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10b5245919
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Reset the decoder when D3D state is lost
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2018-07-20 15:31:57 -07:00 |
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Cameron Gutman
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a89cadc520
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Separate FFmpeg decoder from the Session class (#4)
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2018-07-17 20:00:16 -07:00 |
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Cameron Gutman
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d3f7204cff
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Set the main thread to high priority since it's used for rendering
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2018-07-16 21:25:59 -07:00 |
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Cameron Gutman
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998d837ff4
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Optimize resolution and window size selection
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2018-07-16 01:55:36 -07:00 |
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Cameron Gutman
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641b50b7ee
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Use larger packets when streaming to local PCs
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2018-07-16 01:12:53 -07:00 |
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Cameron Gutman
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1cae5f83e5
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DXVA2 Hardware Decoding (#3)
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2018-07-13 02:31:21 -07:00 |
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Cameron Gutman
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e8e9e17e63
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Improve UI responsiveness when stopping a stream
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2018-07-09 00:09:06 -07:00 |
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Cameron Gutman
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5a04a256e0
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Add additional serverinfo attributes and check for 4K compatibility
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2018-07-08 20:53:24 -07:00 |
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Cameron Gutman
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d0375a458a
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Bound thread count at 4 (same as max slices) and don't use HEVC with the software decoder due to lack of slicing support in common-c
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2018-07-08 17:50:42 -07:00 |
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Cameron Gutman
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7023bcf504
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Make StreamingPreferences accessible from QML for Settings integration
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2018-07-08 17:33:47 -07:00 |
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Cameron Gutman
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826fe4cd03
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Implemented software video decoding and special key combos
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2018-07-07 21:52:20 -07:00 |
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Cameron Gutman
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60ad95bb7b
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Start work on launching a stream from QML and rip out remaining QtWidgets
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2018-07-07 16:30:26 -07:00 |
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Cameron Gutman
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3d7c8d4bfb
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Fix some warnings on GCC
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2018-06-28 03:13:38 -07:00 |
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Cameron Gutman
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e5ef1bcfc5
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Stub out the error handling when launch/resume fails
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2018-06-28 02:10:31 -07:00 |
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Cameron Gutman
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d1a512538c
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Fix input bugs from the C++ transistion and implement special key combo stubs
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2018-06-28 02:04:51 -07:00 |
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Cameron Gutman
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0821c66d8c
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Rewrite streaming code to C++ and forklift most of the setup out of the GUI code
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2018-06-28 01:44:43 -07:00 |
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