Commit graph

264 commits

Author SHA1 Message Date
Cameron Gutman
bf05088d70 Remove checks that rely on display modes because they can be inaccurate on machines when the monitor is off 2018-11-20 22:02:43 -08:00
Cameron Gutman
688c4a90d9 Use the raw display bounds not the usable display bounds for full-screen calculations 2018-11-18 23:10:30 -08:00
Cameron Gutman
76e5794203 Remove SetThreadExecutionState() call now that SDL_DisableScreenSaver() works on Windows 2018-11-03 12:44:14 -07:00
Cameron Gutman
e1fab22d98 Fix accidental removal of decoder deletion in previous commit 2018-10-31 18:49:37 -07:00
Cameron Gutman
cb5e58d465 Fix use-after-free caught by debug build of SDL2 2018-10-31 18:20:39 -07:00
Cameron Gutman
fd63aad3b8 Only avoid HEVC on GFE 3.10 and lower on macOS 2018-10-14 11:28:52 -07:00
Cameron Gutman
36f468a599 Fix window icon disappearing when toggling out of full-screen mode on Windows 2018-10-12 20:34:58 -07:00
Cameron Gutman
dfae69834a Fix misleading debug print 2018-10-12 20:02:54 -07:00
Cameron Gutman
4f84843b00 Fixup H.264 SPS for VideoToolbox compatibility. Fixes #98 2018-10-12 17:59:53 -07:00
Cameron Gutman
6661ca17c2 Fix keys being stuck after Moonlight loses focus or is quit via OS shortcut (Alt+Tab/Alt+F4) 2018-10-03 18:27:12 -07:00
Cameron Gutman
18d97e9f73 Fix errant touch events on macOS 2018-10-02 20:11:13 -07:00
Cameron Gutman
bccd118abb Finish removal of auto audio option and rename the remaining options 2018-10-02 15:30:22 -07:00
Cameron Gutman
3dc049ee5f Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand 2018-10-02 01:21:42 -07:00
Cameron Gutman
c239d0814b Move audio renderer destruction back off the main thread now that we're using atexit(SDL_Quit) 2018-09-30 18:09:12 -07:00
Cameron Gutman
9fb0bffd61 Finish touch input support 2018-09-30 01:03:26 -07:00
Cameron Gutman
4a452a2467 Touch input WIP 2018-09-29 22:43:28 -07:00
Cameron Gutman
4ad27670ec Provide detection and help for unmapped gamepads. Fixes #70 2018-09-29 19:14:52 -07:00
Cameron Gutman
200b1c5095 Rename hpp -> h 2018-09-29 16:18:46 -07:00
Janne Hakonen
d14cfb577b Add command line parameters. Fixes #30 (#89)
* Add command line parameters. Fixes #30

* Fixed compile errors

* Fixed code review findings

* Fixed code review findings, take 2
2018-09-29 14:06:55 -07:00
Cameron Gutman
4620fa5001 Retry serverinfo query for adding a PC if the request fails with ServiceUnavailableError. Fixes #88 2018-09-29 03:01:49 -07:00
Cameron Gutman
896b247bc0 Remove H.264 high performance preference and enable HEVC split encode 2018-09-22 20:27:02 -07:00
Cameron Gutman
605d52f160 Don't block in audio/video renderer callbacks while the renderer is being destroyed 2018-09-22 20:03:41 -07:00
Cameron Gutman
afb2b465a8 Avoid using direct submit for video decoding because FFmpeg can delay for a fairly significant period of time within avcodec_send_packet() and avcodec_receive_frame(), even for software decoding. This is particularly apparent when streaming well above hardware capabilities and leads to packet loss. 2018-09-22 19:30:13 -07:00
Cameron Gutman
9f0617f6ee Gracefully fall back to stereo audio if 5.1 doesn't work 2018-09-22 16:04:36 -07:00
Cameron Gutman
f4408473e6 Fix broken Alt+Tab behavior. Fixes #72 2018-09-16 11:21:15 -07:00
Cameron Gutman
72afa55897 Add tip text to the StreamSegue telling users about the quit shortcut. Fixes #77 2018-09-14 19:11:06 -07:00
Cameron Gutman
eed9fca10c Mass conversion of isNull() -> isEmpty() 2018-09-14 18:36:15 -07:00
Cameron Gutman
25d97e187a Fix large mouse input delay on GFE 3.14.0 and earlier. Fixes #68 2018-09-14 18:35:28 -07:00
Cameron Gutman
879c524658 Revert "Process Qt events in the SDL loop" to fix input issues on Windows and Mac
This reverts commit c8e00195ed.
2018-09-13 12:14:56 -07:00
Cameron Gutman
c8e00195ed Process Qt events in the SDL loop 2018-09-13 08:03:06 -07:00
Cameron Gutman
64bc189010 Fixes to SDL audio renderer and autodetection support 2018-09-13 07:46:01 -07:00
Cameron Gutman
12496e4432 Refactor audio rendering into a separate class 2018-09-13 06:23:06 -07:00
Cameron Gutman
9e2fd67487 Add option to enable mouse acceleration for remote desktop usage 2018-09-09 13:21:11 -07:00
Cameron Gutman
cfbcc4093c Reduce UI jank when transitioning to the stream segue 2018-09-09 10:17:32 -07:00
Cameron Gutman
4712080a1b Fix centering of streaming window and size after toggling full-screen on Windows 2018-09-08 16:01:35 -07:00
Cameron Gutman
c9a7c15f98 Improve unsupported FPS options and performance 2018-09-08 15:09:46 -07:00
Cameron Gutman
64a08f0533 Allow higher than display refresh rate streaming with unsupported FPS option 2018-09-08 14:34:11 -07:00
Cameron Gutman
52c6455ca5 Avoid sending a click event on focus gain on Linux 2018-09-08 14:05:42 -07:00
Janne Hakonen
300b53f28c Capture mouse cursor when clicking inactive window 2018-09-08 16:39:20 +03:00
Cameron Gutman
6a2b717ff1 Run in native resolution on Retina displays when streaming above scaled resolution 2018-09-07 01:12:18 -07:00
Cameron Gutman
475a39cb73 Recreate the decoder when moving to a new display to allow Pacer to get the new refresh rate 2018-09-06 19:42:53 -07:00
Cameron Gutman
4dba74e2f9 Fix handling of undefined and non-matching refresh rate 2018-09-06 19:16:59 -07:00
Cameron Gutman
587d783955 Use SDL_WINDOWPOS_CENTERED_DISPLAY() to fix incorrect positioning on multi-display system on macOS 2018-09-06 18:53:00 -07:00
Cameron Gutman
5da156b433 Prefer H.264 for higher decoding performance in very high load situations 2018-09-05 18:57:40 -07:00
Cameron Gutman
0d68faf40c Remove unused parameter 2018-09-05 15:45:36 -07:00
Cameron Gutman
856318f947 Start the SDL window on the same display as the Qt UI was displayed on 2018-09-05 15:15:53 -07:00
Cameron Gutman
dae21f2638 Detect native panel resolution on Retina displays. Fixes #59 2018-09-04 00:21:37 -04:00
Cameron Gutman
af6e99cbac Select the highest full-screen refresh rate that our stream FPS evenly divides 2018-09-03 22:54:41 -04:00
Cameron Gutman
6d6acf4308 Fix release builds 2018-09-03 22:47:31 -04:00
Cameron Gutman
7dd4815edf Allow selection between full-screen exclusive mode and borderless windowed mode 2018-09-03 22:17:34 -04:00
Cameron Gutman
5ad96f5287 Display a dialog when the connection is terminated by the remote PC 2018-09-02 18:34:10 -04:00
Janne Hakonen
b96ace7f04 Release mouse cursor when window focus is lost 2018-09-02 00:31:37 +03:00
Cameron Gutman
234a8dc3d5 Fix build with HAVE_SLVIDEO 2018-08-31 10:40:25 -04:00
Cameron Gutman
762fe92933 Allow streaming with no audio device. Fixes #52 2018-08-31 00:09:31 -04:00
Cameron Gutman
b7cbec0b1c Pass RFI flags to decoder 2018-08-25 13:36:54 -07:00
Cameron Gutman
f9cdd49d2e Add settings option to disable V-sync for lowest possible latency on Windows 2018-08-20 22:25:19 -07:00
Cameron Gutman
7661f5a3d7 Use SetThreadExecutionState() to disable the screensaver since SDL doesn't currently call that. Fixes #46 2018-08-20 21:36:23 -07:00
Cameron Gutman
395f337bbb Switch full-screen mode back to full-screen exclusive on Windows to reduce latency by 1 frame 2018-08-20 21:19:00 -07:00
Cameron Gutman
f7d3c10c9d Plumb the ability to disable V-sync through the video renderers 2018-08-20 18:19:42 -07:00
Cameron Gutman
1b8c3aae73 Speed up resize/full-screen by avoiding excessive decoder resets 2018-08-19 01:19:23 -07:00
Cameron Gutman
9fbdd794b9 Improve support for full-screen exclusive mode 2018-08-16 22:25:14 -07:00
Cameron Gutman
f6a451d6e7 Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent(). 2018-08-15 23:20:56 -07:00
Cameron Gutman
e467ce7ce8 Uninitialize video subsystem before allowing a racing session to start to prevent an assert from firing 2018-08-15 20:35:11 -07:00
Cameron Gutman
cf2d8f71d6 Avoid setting timer resolution to 1 ms while Moonlight is not streaming 2018-08-13 22:23:05 -07:00
Cameron Gutman
566181e8d7 Display error if video decoder doesn't initialize 2018-08-11 22:49:36 -07:00
Cameron Gutman
917f6e5ee9 Only capture the mouse by default for full screen streaming 2018-08-11 14:19:42 -07:00
Cameron Gutman
4b1d3b0125 Warn users when their configuration is impossible to satisfy. Fixes #26 2018-08-09 19:37:49 -07:00
Cameron Gutman
7be167856e Only enable game optimizations when streaming at officially supported resolutions 2018-08-05 18:09:35 -07:00
Cameron Gutman
9cc20c27ab Add support for native resolution streaming 2018-08-05 14:55:26 -07:00
Cameron Gutman
45ebf2ca7d Add log messages for server GPU, bitrate, and slices 2018-08-05 13:32:04 -07:00
Cameron Gutman
b076744f00 Support HEVC software decoding and forcing HEVC without GPU support 2018-08-04 16:45:31 -07:00
Cameron Gutman
723e815546 Add warning for forcing software decoding 2018-08-04 16:15:13 -07:00
Cameron Gutman
ca72cbb135 Implement displaying launch warnings. Fixes #12 2018-08-04 16:05:37 -07:00
Cameron Gutman
1e8c2b179a Only fill the screen in windowed mode if the stream is larger than usable display area 2018-08-04 15:34:56 -07:00
Cameron Gutman
f2ed3a8502 Make stream window resizable 2018-08-04 15:34:56 -07:00
Cameron Gutman
fca402138f Add VDPAU renderer 2018-08-03 02:11:44 -07:00
Cameron Gutman
18dd6b09bb Remove 10 ms sleep hidden inside SDL_WaitEvent(). This fixes mouse polling rate being capped at 100 Hz (1 second / 10 ms) and the rendering FPS being capped at 90 FPS. 2018-08-01 18:26:50 -07:00
Cameron Gutman
22be912788 Fix accent prompt appearing when keys are held down on macOS 2018-07-30 22:44:19 -07:00
Cameron Gutman
e9c1f883da Use full-screen desktop mode for Mac to allow Spaces to work 2018-07-30 00:03:17 -07:00
Cameron Gutman
df26f731eb Improve debugging messages 2018-07-28 16:06:26 -07:00
Cameron Gutman
0bde932550 Prevent HEVC streaming with the software decoder for performance reasons 2018-07-26 19:26:22 -07:00
Cameron Gutman
010475e8a2 Use per-display undefined window positions 2018-07-22 18:40:15 -07:00
Cameron Gutman
bd170c4bd6 Always use the current display mode and just let the renderers scale the output 2018-07-22 18:28:17 -07:00
Cameron Gutman
386e463942 Also use the SDL icon for Linux 2018-07-22 17:42:31 -07:00
Cameron Gutman
9d840afdfb Add an SDL window icon for Windows 2018-07-22 17:07:45 -07:00
Cameron Gutman
83b81aad4b Don't capture the mouse initially on debug builds 2018-07-22 16:21:15 -07:00
Cameron Gutman
cf3cbd627d Use full-screen windowed mode to avoid having to enable V-Sync on DXVA2 2018-07-22 15:42:17 -07:00
Cameron Gutman
3bb62a82e1 Avoid doing a display mode change on Linux when entering full-screen 2018-07-22 14:03:47 -07:00
Cameron Gutman
ad57a55d12 Add (untested) Steam Link video decoding/rendering 2018-07-21 20:29:05 -07:00
Cameron Gutman
519626a6d5 Fix compilation with Qt 5.9 2018-07-21 18:47:41 -07:00
Cameron Gutman
b7b452875d Add a missing HAVE_FFMPEG guard 2018-07-21 17:32:00 -07:00
Cameron Gutman
eb536c2273 Overhaul platform and decoder/renderer detection 2018-07-21 17:00:09 -07:00
Cameron Gutman
399154f5f5 Implement VAAPI rendering for X11 2018-07-21 00:16:03 -07:00
Cameron Gutman
64a839c2f9 Create the window after starting streaming to avoid a mouse capture bug in SDL on Windows 2018-07-20 19:55:07 -07:00
Cameron Gutman
20288210be Fix VT video centering after transition from windowed to full screen 2018-07-20 19:37:54 -07:00
Cameron Gutman
7b235743cb Count the window chrome size in our placement decision and fix sizing after full-screen toggle 2018-07-20 19:18:55 -07:00
Cameron Gutman
4c507f1179 Move SDL subsystem init into appropriate components to fix gamepad detection issue 2018-07-20 18:15:46 -07:00
Cameron Gutman
e516861366 Set window dimensions properly when toggling full-screen 2018-07-20 16:01:22 -07:00
Cameron Gutman
10b5245919 Reset the decoder when D3D state is lost 2018-07-20 15:31:57 -07:00
Cameron Gutman
a89cadc520
Separate FFmpeg decoder from the Session class (#4) 2018-07-17 20:00:16 -07:00
Cameron Gutman
d3f7204cff Set the main thread to high priority since it's used for rendering 2018-07-16 21:25:59 -07:00
Cameron Gutman
998d837ff4 Optimize resolution and window size selection 2018-07-16 01:55:36 -07:00
Cameron Gutman
641b50b7ee Use larger packets when streaming to local PCs 2018-07-16 01:12:53 -07:00
Cameron Gutman
1cae5f83e5 DXVA2 Hardware Decoding (#3) 2018-07-13 02:31:21 -07:00
Cameron Gutman
e8e9e17e63 Improve UI responsiveness when stopping a stream 2018-07-09 00:09:06 -07:00
Cameron Gutman
5a04a256e0 Add additional serverinfo attributes and check for 4K compatibility 2018-07-08 20:53:24 -07:00
Cameron Gutman
d0375a458a Bound thread count at 4 (same as max slices) and don't use HEVC with the software decoder due to lack of slicing support in common-c 2018-07-08 17:50:42 -07:00
Cameron Gutman
7023bcf504 Make StreamingPreferences accessible from QML for Settings integration 2018-07-08 17:33:47 -07:00
Cameron Gutman
826fe4cd03 Implemented software video decoding and special key combos 2018-07-07 21:52:20 -07:00
Cameron Gutman
60ad95bb7b Start work on launching a stream from QML and rip out remaining QtWidgets 2018-07-07 16:30:26 -07:00
Cameron Gutman
3d7c8d4bfb Fix some warnings on GCC 2018-06-28 03:13:38 -07:00
Cameron Gutman
e5ef1bcfc5 Stub out the error handling when launch/resume fails 2018-06-28 02:10:31 -07:00
Cameron Gutman
d1a512538c Fix input bugs from the C++ transistion and implement special key combo stubs 2018-06-28 02:04:51 -07:00
Cameron Gutman
0821c66d8c Rewrite streaming code to C++ and forklift most of the setup out of the GUI code 2018-06-28 01:44:43 -07:00