Commit graph

475 commits

Author SHA1 Message Date
Cameron Gutman
aac5ad3fd0 Add a libplacebo-based Vulkan renderer for HDR and Vulkan video decoding support
Vulkan H.264/HEVC video decoding isn't supported with Fedora's Mesa binaries due to
patent issues, so only the VAAPI/DRM-PRIME import path was tested locally with ANV.

HDR video is getting tonemapped to my SDR monitor reasonably, so HDR output probably
works with GameScope but I haven't confirmed yet.

See #1117
2023-12-12 23:54:23 -06:00
Cameron Gutman
eef270de26 Fix HDR with external displays on macOS Sonoma
Fixes #1079
2023-10-15 15:30:41 -05:00
Cameron Gutman
9cba449092 Add config option to allow EGL usage when built with MMAL 2023-10-15 13:03:47 -05:00
Cameron Gutman
6eb5e07007 Fix warnings in 32-bit builds 2023-10-12 19:05:52 -05:00
Cameron Gutman
9120fd01a8 Adjust MMAL and RPi workarounds for Pi 5 and Bookworm support 2023-10-12 18:46:11 -05:00
Cameron Gutman
c14cc70a6a Also check for V3D compatible IDs 2023-10-08 16:52:54 -05:00
Cameron Gutman
7e4fddbe62 Only block EGL rendering on Pi 4 and earlier
Hopefully Pi 5 is powerful enough to at least render 1080p 60 FPS.
2023-10-08 16:16:33 -05:00
Cameron Gutman
a2f23b7053 Fix automatic VA DRM driver selection with libva 2.20 2023-10-05 18:12:12 -05:00
Cameron Gutman
5974980aff Use BT.709 in DrmRenderer only on Starfive devices 2023-10-05 18:10:36 -05:00
Cameron Gutman
18130fd8de Use BT.601 for planes that lack COLOR_ENCODING properties 2023-09-29 18:30:39 -05:00
Cameron Gutman
b6d4f97e96 Check that the chosen plane supports the decoded frame pixel format 2023-09-29 17:22:49 -05:00
Cameron Gutman
0dd0112518 Don't export EGLImages for software frames 2023-09-29 17:20:50 -05:00
Cameron Gutman
5711e6064e Allow reuse of an active plane for devices with only one usable plane per CRTC 2023-09-29 17:19:44 -05:00
Cameron Gutman
517b684f85 Handle EGL driver returning no supported formats or modifiers for DMA-BUF import 2023-09-27 01:31:01 -05:00
Cameron Gutman
738813cbac Add fallback definition for EGLuint64KHR 2023-09-26 23:22:25 -05:00
Cameron Gutman
c2778e040a Build fix for old EGL headers 2023-09-26 23:16:22 -05:00
Cameron Gutman
1efdeeb9dc Export composed VA surface layers for EGL import if supported
Importing composed formats is more efficient and performant because it allows
tiled and/or compressed surfaces to be directly sampled by shaders without
requiring a conversion to a linear planar format first.
2023-09-26 22:58:13 -05:00
Cameron Gutman
b01dfea343 Refactor EGLImage creation into a separate shared class 2023-09-26 21:03:19 -05:00
Cameron Gutman
f420dc740a Set EGL_IMAGE_PRESERVED_KHR=EGL_TRUE on our EGLImages
They're mapped read-only and may be saved internally as reference frames,
so they must not be modified by the EGL implementation.
2023-09-26 02:38:46 -05:00
Cameron Gutman
654be492a0 Avoid using LFS64 interfaces with Musl 2023-09-18 20:07:56 -05:00
Cameron Gutman
1df0da4d4a Also use test frame decoding parameters when creating a test renderer 2023-09-14 18:21:53 -05:00
Cameron Gutman
f4b0f4d78f Functionally revert f60e7241
Switching to indirect rendering has a high risk of performance and functionality regressions,
so let's just continue using AVSampleBufferDisplayLayer until we have a Metal renderer
since #973 is fixed.

This isn't an actual revert because we want to still keep the indirect override around.
2023-09-12 18:36:53 -05:00
Cameron Gutman
fd41226cdd Support fully-planar output in DrmRenderer 2023-09-12 18:08:48 -05:00
Cameron Gutman
64789ea8bc Destroy the VTRenderer before leaving fullscreen
Fixes #973
2023-09-11 21:07:54 -05:00
Cameron Gutman
2ac7176787 Fix a bunch of memory leaks in the VTRenderer
It appears the leaked AVSampleBufferDisplayLayer may be causing the hang in #973
2023-09-11 20:49:35 -05:00
Cameron Gutman
c98289a9e7 Use DMA_BUF_IOCTL_SYNC to synchronize swframe copies 2023-09-09 12:19:40 -05:00
Cameron Gutman
3094185cd6 Also skip SDL_RENDERER_PRESENTVSYNC on Wayland 2023-09-09 10:41:33 -05:00
Cameron Gutman
aaff04167b Only skip SDL_RENDERER_PRESENTVSYNC on Windows
macOS can still tear when using the Metal renderer backend.
2023-09-09 08:00:13 -05:00
Cameron Gutman
21bba02e6f Allow render thread usage with Metal 2023-09-09 07:45:42 -05:00
Cameron Gutman
f60e724167 Default to indirect rendering on Apple Silicon
Hopefully the UMA makes the performance impact of reimporting frames negligible
until we can get a proper Metal renderer to replace AVSampleBufferDisplayLayer.
2023-09-09 07:44:11 -05:00
Cameron Gutman
7551e90899 Adjust AV1 surface alignment to match FFmpeg behavior 2023-09-08 23:13:29 -05:00
Cameron Gutman
47d1eff45d Don't rasterize layers in fullscreen
The original artifacting bug didn't manifest in fullscreen anyway.
2023-09-08 19:53:01 -05:00
Cameron Gutman
78ea79b95a Quiet new -Wswitch warnings 2023-09-05 22:51:08 -05:00
Cameron Gutman
acbe503c12 Fix NVIDIA VAAPI X11 deprioritization check to actually check for X11 2023-09-05 20:46:43 -05:00
Cameron Gutman
0261c41574 Revert "Prefer nvidia-vaapi-driver over VDPAU for AV1"
libvdpau 1.5 has supported this for a while and we'll fall
back to VAAPI if VDPAU doesn't work.

This reverts commit 42960b7bf1.
2023-09-05 20:39:28 -05:00
Cameron Gutman
c8182dfab3 Use BT.709 for DrmRenderer 2023-09-05 19:28:22 -05:00
Cameron Gutman
9ed40b5d9f Add chroma siting metadata to EGL exported frames 2023-09-05 18:30:01 -05:00
Cameron Gutman
626fba4a8f Fix DXVA2 chroma subsampling assuming interlaced content 2023-08-19 18:09:07 -05:00
Cameron Gutman
1a2f1ed620 Enable AV1 RFI on all decoders capable of HEVC RFI 2023-08-13 16:41:48 -05:00
Cameron Gutman
50255dd896 Set Colorspace connector property when streaming HDR 2023-08-09 23:02:43 -05:00
Cameron Gutman
7404e5fce2 Prefer D3D11VA for FSE V-Sync off 2023-08-03 19:41:35 -05:00
Cameron Gutman
dc5414bd0d Force immediate destruction of the D3D11 swapchain
Possible fix for #959
2023-08-03 19:18:07 -05:00
Cameron Gutman
d147d36867 Fix leaking /dev/dri fds on each vaInitialize() failure 2023-08-01 22:53:22 -05:00
Cameron Gutman
7763ec3c5c Fix mapping frames on RPi with 64-bit kernel and 32-bit userland 2023-08-01 22:01:34 -05:00
Cameron Gutman
42960b7bf1 Prefer nvidia-vaapi-driver over VDPAU for AV1 2023-07-16 16:54:13 -05:00
Cameron Gutman
abc391f32a Improve AV1 support 2023-07-16 15:38:58 -05:00
Casey Korver
ea06ec0133 Correct spelling mistakes found with Codespell 2023-07-09 13:21:18 -05:00
Cameron Gutman
a81c6a1c5e Initial work on AV1 support 2023-07-03 00:45:36 -05:00
Cameron Gutman
fb39ad896e Add h264_omx and hevc_omx decoders used by the Vision Five 2 2023-04-02 17:17:25 -05:00
Cameron Gutman
a3d1e9a117 Allow negotation of 36 and 48 bit deep color modes 2023-03-27 01:02:50 -05:00